Use ssbos for edge shadows
Seems quite slow as is
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@@ -138,6 +138,9 @@ doDrawing' win pdata u = do
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glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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(fromIntegral $ nIndices * (sizeOf (0::GLuint)))
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(pdata ^. shapeEBO . eboPtr)
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glNamedBufferSubData (pdata ^. ieshapeSSBO) 0
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(fromIntegral $ nSilIndices * (sizeOf (0::GLuint)))
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(pdata ^. silhouetteEBO . eboPtr)
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setViewport _gr_world_res cfig
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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glDepthMask GL_TRUE
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