Use ssbos for edge shadows
Seems quite slow as is
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@@ -58,6 +58,11 @@ preloadRender = do
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glNamedBufferStorage ishapessbo ishapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 4 ishapessbo
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ieshapessbo <- mglCreate glCreateBuffers
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let ieshapessbosize = fromIntegral (sizeOf (0::GLuint) * 65536)
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glNamedBufferStorage ieshapessbo ieshapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 5 ieshapessbo
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dummyvao <- mglCreate glGenVertexArrays
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winpull <- makeShaderUsingVAO "pull/window" [vert,frag] pmTriangles (VAO dummyvao)
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@@ -98,7 +103,8 @@ preloadRender = do
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--makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
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makeShaderUsingVAO "lighting/cap" [vert] pmTriangles (VAO dummyvao)
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lightingLineShadowShad <-
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makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
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--makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
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makeShaderUsingVAO "lighting/lineShadow" [vert] pmTriangles shedgevao
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ceilingstencilshader <- makeShaderUsingVAO "ceiling/stencil" [vert] pmTriangles
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(VAO dummyvao)
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@@ -226,6 +232,7 @@ preloadRender = do
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, _wallSSBO = wallssbo
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, _shapeSSBO = shapessbo
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, _ishapeSSBO = ishapessbo
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, _ieshapeSSBO = ieshapessbo
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-- , _lightsUBO = lightsubo
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, _vboWindows = winvbo
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, _vboShapes = shVBO
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