Hack solution to path graph space leak: evaluate all edge obstacles

This commit is contained in:
2025-10-26 11:38:22 +00:00
parent b8536e2929
commit c55c3e874d
9 changed files with 19608 additions and 399694 deletions
+6 -8
View File
@@ -209,11 +209,12 @@ drawPathBetween u = concat $ do
let nodepos = (`getNodePos` w)
nodelist = makePathBetween sp ep w
return . setLayer DebugLayer $
color rose (foldMap (arrowPath . mapMaybe nodepos) nodelist)
--color rose (foldMap (arrowPath . mapMaybe nodepos) nodelist)
color rose (foldMap (arrowPath . map nodepos) nodelist)
<> drawCrossCol green sp
<> drawCrossCol cyan ep
<> foldMap (color green . arrow sp) (nodepos =<< walkableNodeNear w sp)
<> foldMap (color cyan . flip arrow ep) (nodepos =<< walkableNodeNear w ep)
<> foldMap (color green . arrow sp) (nodepos <$> walkableNodeNear w sp)
<> foldMap (color cyan . flip arrow ep) (nodepos <$> walkableNodeNear w ep)
<> foldMap (color orange . arrow sp) (pointTowardsImpulse sp ep w)
where
w = u ^. uvWorld
@@ -403,14 +404,11 @@ drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls
drawPathing :: Config -> World -> Picture
drawPathing cfig w = setLayer DebugLayer $ ifoldMap f $ w ^. cWorld . incGraph
where
inodes = w ^. cWorld . incNode
--f i = foldMap (g i)
--g i (j,se) = edgeToPic (screenPolygon cfig (w ^.wCam))
-- (inodes ^?! ix i) (inodes ^?! ix j) (se ^. seObstacles)
inode i = w ^?! cWorld . incNode . ix i
f :: Int -> IM.IntMap SimpleEdge -> Picture
f i = ifoldMap (g i)
g i j se = edgeToPic (screenPolygon cfig (w ^.wCam))
(inodes ^?! ix i) (inodes ^?! ix j) (se ^. seObstacles)
(inode i) (inode j) (se ^. seObstacles)
edgeToPic :: [Point2] -> Point2 -> Point2 -> S.Set EdgeObstacle -> Picture
edgeToPic poly sp ep pe
+4 -16
View File
@@ -8,7 +8,7 @@ module Dodge.Path (
walkableNodeNear,
snapToGrid,
pairsToIncGraph,
updateEdge,
-- updateEdge,
getEdgesCrossing,
) where
@@ -35,16 +35,8 @@ import Geometry
import qualified IntMapHelp as IM
import Linear
getNodePos :: Int -> World -> Maybe Point2
getNodePos i w = w ^? cWorld . incNode . ix i
--getEdgesCrossingPoly :: [Point2] -> World -> [(Int,Int)]
--getEdgesCrossingPoly ps w = filter tcross $ zonesExtract (w ^. incEdgeZoning)
-- $ Set.toList $ foldMap (uncurry $ zoneOfSegSet peZoneSize) $ pairs
-- where
-- pairs = loopPairs ps
-- tcross (i,j) = any (isJust . uncurry (intersectSegSeg (f i) (f j))) pairs
-- f i = w ^?! cWorld . incNode . ix i
getNodePos :: Int -> World -> Point2
getNodePos i w = w ^?! cWorld . incNode . ix i
getEdgesCrossing :: Point2 -> Point2 -> World -> [(Int,Int)]
getEdgesCrossing s e w = filter inedgecrosses $ nearSeg peZoneSize _incEdgeZoning s e w
@@ -67,10 +59,6 @@ makePathUsing t s e w = do
let h i = distance (getn nb) (getn i)
(na :) . snd <$> AS.aStarAssoc getes h (== nb) na
where
-- g (i, SimpleEdge c o)
-- | t o = Just (i, c)
-- | otherwise = Nothing
--getes i = mapMaybe g $ w ^?! cWorld . incGraph . ix i
getes i = IM.toList
. IM.map (^. seDist)
. IM.filter (^. seObstacles . to t) $ w ^?! cWorld . incGraph . ix i
@@ -98,7 +86,7 @@ smallSnailInt2 =
[V2 x y | x <- [-2 .. 2], y <- [-2 .. 2]]
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
makePathBetweenPs a b w = traverse (`getNodePos` w) =<< makePathBetween a b w
makePathBetweenPs a b w = fmap (`getNodePos` w) <$> makePathBetween a b w
-- assumes that pathfinding is symmetric
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
+3 -1
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@@ -29,9 +29,11 @@ import qualified IntMapHelp as IM
import qualified Data.Map.Strict as M
import NewInt
import Data.Foldable
import Data.Monoid
testStringInit :: Universe -> [String]
testStringInit _ = []
testStringInit u = [show $ foldMap (foldMap (Sum . length . (^. seObstacles)))
$ u ^. uvWorld . cWorld . incGraph]
-- foldMap prettyShort $ u ^? uvWorld . cWorld . lWorld . machines . ix 0 . mcType . _McProxSensor
--testStringInit u = foldMap prettyShort $ u ^.. uvWorld . cWorld . lWorld . machines
+15 -21
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@@ -1,47 +1,41 @@
module Dodge.Update.WallDamage (updateWallDamages, updateEdgesWall) where
import Dodge.Wall.Pathing
import Geometry.Data
import Control.Lens
import Data.Foldable
import Data.Maybe
import qualified Data.Set as S
import Dodge.Data.World
import Dodge.Path
import Dodge.Wall.Damage
import Dodge.Wall.Pathing
import Dodge.WorldEvent.ThingsHit
import Dodge.Zoning.Base
import Geometry.Data
import qualified IntMapHelp as IM
updateWallDamages :: World -> World
updateWallDamages w =
let (is, w') =
IM.foldlWithKey' f (mempty, w) (w ^. cWorld . lWorld . wallDamages)
in updateEdgesWall is
w'
& cWorld . lWorld . wallDamages .~ IM.empty
let (is, w') = IM.foldlWithKey' f (mempty, w) (w ^. cWorld . lWorld . wallDamages)
in updateEdgesWall is w' & cWorld . lWorld . wallDamages .~ IM.empty
where
f isw k dams = fromMaybe isw $ do
wl <- isw ^? _2 . cWorld . lWorld . walls . ix k
return $ foldl' (flip (`damageWall` wl)) isw dams
updateEdgesWall :: S.Set Int2 -> World -> World
updateEdgesWall is w = updateEdgesWall'
(zonesExtract (w ^. incEdgeZoning & each . each %~ S.fromList) is) w
updateEdgesWall is w =
updateEdgesWall'
(zonesExtract (w ^. incEdgeZoning & each . each %~ S.fromList) is)
w
updateEdgesWall' :: S.Set (Int, Int) -> World -> World
updateEdgesWall' = flip $ foldl' updateEdgeWallObs
--updateEdgeWallObs :: World -> (Int, Int) -> World
--updateEdgeWallObs w (i, j) = w
updateEdgeWallObs :: World -> (Int, Int) -> World
updateEdgeWallObs w (i, j) = fromMaybe w $ do
s <- getNodePos i w
e <- getNodePos j w
let wlflags = foldMap (^. _2 . to getWallPathing) $ wlsHitUnsorted s e w
return $ w & cWorld . incGraph %~ updateEdge (f wlflags) (i, j)
updateEdgeWallObs w (i, j) = w & cWorld . incGraph . ix i . ix j . seObstacles %~ f wlflags
where
-- f x _ = S.map WallObstacle x
f x y = S.map WallObstacle x `S.union`
(y S.\\ (S.fromList $ map WallObstacle [minBound..maxBound]))
s = w ^?! cWorld . incNode . ix i
e = w ^?! cWorld . incNode . ix j
wlflags = foldMap (^. _2 . to getWallPathing) $ wlsHitUnsorted s e w
f x =
(`S.union` S.map WallObstacle x)
. (S.\\ (S.fromList $ map WallObstacle [minBound .. maxBound]))