Correctly intersect lines and circles
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@@ -166,15 +166,15 @@ aLaser it cr = particles .:~ makeLaserAt phasev pos dir
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makeLaserAt :: Float -> Point2 -> Float -> Particle
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makeLaserAt phasev pos dir = Particle
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{ _ptDraw = const blank
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, _ptUpdate = moveLaser phasev pos dir
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, _ptUpdate = mvLaser phasev pos dir
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}
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moveLaser :: Float -- ^ Phase velocity, controls deflection through windows
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mvLaser :: Float -- ^ Phase velocity, controls deflection through windows
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-> Point2
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-> Float
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-> World
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-> Particle
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-> (World, Maybe Particle)
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moveLaser phasev pos dir w pt
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mvLaser phasev pos dir w pt
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= ( damThingHitWith (Lasering 19) pos xp thHit w
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, Just pt {_ptDraw = const pic ,_ptUpdate = ptSimpleTime 0 }
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)
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@@ -1,3 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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{- |
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Find which objects lie upon a line.
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-}
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@@ -121,7 +122,10 @@ thingsHitLongLine sp ep w
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| sp == ep = []
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| otherwise = sortOn (dist sp . fst) (crs ++ wls)
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where
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crs = zip crPs (map Left hitCrs)
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crs = mapMaybe
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(\cr -> (,Left cr) <$> listToMaybe (intersectCircSeg (_crPos cr) (_crRad cr) sp ep))
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. IM.elems $ _creatures w
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--crs = zip crPs (map Left hitCrs)
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hitCrs = IM.elems
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. IM.filter (\cr -> circOnSeg sp ep (_crPos cr) (_crRad cr))
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$ _creatures w
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@@ -194,16 +194,6 @@ ssaTriPoint' pa pb pc' bc
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= Nothing
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| otherwise
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= Just $ ssaTriPoint pa pb pc' bc
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-- | A potential correction of 'ssaTriPoint'.
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-- This should be tested and benchmarked.
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--ssaTriPointCorrect :: Point2 -> Point2 -> Point2 -> Float -> Maybe Point2
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--ssaTriPointCorrect pa pb pc' bc
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-- | param <= 1 && param >= 0 = Just p
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-- | otherwise = Nothing
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-- where
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-- p = ssaTriPoint pa pb pc' bc
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-- param = closestPointOnLineParam pa pc' p
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-- | Return Just a point if it is inside a circle, Nothing otherwise.
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pointInCircle :: Point2 -> Float -> Point2 -> Maybe Point2
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pointInCircle p r c
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@@ -223,9 +213,6 @@ collidePointCirc' p1 p2 rad c = fmap (\x -> magV (x -.- p1))
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collidePointCirc'' :: Point2 -> Point2 -> Float -> Point2 -> Maybe (Point2,Float)
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collidePointCirc'' p1 p2 rad c = (,) <$> collidePointCirc p1 p2 rad c
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<*> collidePointCirc' p1 p2 rad c
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-- | As 'collidePointCirc', but uses the supposedly correct version of ssaTriPoint.
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--collidePointCircCorrect :: Point2 -> Point2 -> Float -> Point2 -> Maybe Point2
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--collidePointCircCorrect p1 p2 rad c = ssaTriPointCorrect p2 c p1 rad
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-- | Finds the height of a triangle using herons formula.
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-- The base is the line between the first two points.
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heron :: Point2 -> Point2 -> Point2 -> Float
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@@ -251,10 +251,16 @@ orthogonalPointOnSeg a b p
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| otherwise = Just $ a +.+ param *.* (normalizeV $ b -.- a)
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where
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param = closestPointOnLineParam a b p
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inSegArea :: Point2 -> Point2 -> Point2 -> Bool
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inSegArea a b c = param >= 0 && param <= dotV (b -.- a) (b -.- a)
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where
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param = dotV (b -.- a) (c -.- a)
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intersectCircSeg :: Point2 -> Float -> Point2 -> Point2 -> [Point2]
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intersectCircSeg c r a b
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| y < 0 = []
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| otherwise = nub $ filter ( (< dist a b) . dist a ) [ d -.- v, d +.+ c ]
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| otherwise = nub $ filter (inSegArea a b) [ d -.- v, d +.+ c ]
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where
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d = closestPointOnLine a b c
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x = dist d c
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