Commit before adding more debugging control
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@@ -4,12 +4,12 @@ module Dodge.Placement.Instance.Door (
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putDoubleDoorThen,
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) where
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import Dodge.Door.PutSlideDoor
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import Control.Lens
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import Dodge.Data.CreatureEffect
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import Dodge.Data.GenWorld
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import Dodge.Default.Door
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import Dodge.Default.Wall
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import Dodge.Door.PutSlideDoor
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import Dodge.LevelGen.PlacementHelper
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import Geometry
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import Linear
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@@ -51,15 +51,22 @@ doorBetween ::
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(Placement -> Maybe Placement) ->
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Placement
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doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of
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[x, y] -> ptCont (putSlideDr adoor wl soff x y) g
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(x : y : zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x : y : zs) (y : zs)) g
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-- [x, y] -> ptCont (putSlideDr adoor wl soff x y) g
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(x : y : zs) ->
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divideDoorPane
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Nothing
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wl
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cond
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(soff - dist y pb)
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speed
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(zip (x : y : zs) (y : zs))
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g
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_ -> error "tried to create doorBetween with too few points"
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where
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adoor =
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defaultDoor
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& drTrigger .~ cond
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& drUpdate .~ DoorLerp speed
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-- where
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-- adoor =
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-- defaultDoor
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-- & drTrigger .~ cond
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-- & drUpdate .~ DoorLerp speed
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divideDoorPane ::
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Maybe Int ->
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@@ -72,12 +79,15 @@ divideDoorPane ::
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Placement
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divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
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[p] -> ptCont (adoor p) g
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(p : ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
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(p : ps) -> ptCont (adoor p) $
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\pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
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_ -> undefined
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where
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adoor (x, y) = putSlideDr thedoor wl soff x y
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thedoor =
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defaultDoor & drUpdate . drLerpSpeed .~ speed & drTrigger .~ cond
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defaultDoor
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& drUpdate . drLerpSpeed .~ speed
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& drTrigger .~ cond
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& drPushedBy .~ maybe PushesItself PushedBy mid
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putAutoDoor :: Point2 -> Point2 -> Placement
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@@ -11,6 +11,7 @@ module Dodge.Placement.Instance.LightSource (
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spanColLightBlackI,
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moveLSThen,
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spanLightI,
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spanLightY,
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mntLightLnkCond',
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spanLS,
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) where
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@@ -27,6 +28,7 @@ import Geometry
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import RandomHelp
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import Shape
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import ShapePicture
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import Linear
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propLSThen ::
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PropUpdate ->
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@@ -215,6 +217,16 @@ spanColLightBlackI col h a b =
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spanLightI :: Point2 -> Point2 -> Placement
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spanLightI = spanColLightI 0.75 50
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spanLightY :: Point2 -> Point2 -> Point2 -> Point2 -> Placement
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spanLightY l x y z =
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ps0j (PutLS $ lsColPos 0.75 (addZ (h -5) l)) $
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ps0j (f x) $
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ps0j (f y) $
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sps0 $ f z
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where
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f p = putShape $ thinHighBar h p (l + normalize (l-p))
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h = 50
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--extendAway :: Point2 -> Point2 -> Point2
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--extendAway p x = p +.+ squashNormalizeV (p -.- x)
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