Allow for lineBlocks to have different sizes
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+2
-1
@@ -1408,7 +1408,8 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutCoord Point2
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| PutMod Modification
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| PutTrigger (World -> Bool)
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| PutLineBlock {_putWall :: Wall , _putStartPoint :: Point2, _putEndPoint :: Point2}
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| PutLineBlock {_putWall :: Wall , _putWidth :: Float
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, _putStartPoint :: Point2, _putEndPoint :: Point2}
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| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
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| PutSlideDr Door Wall Float Point2 Point2
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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@@ -37,20 +37,20 @@ singleBlock a =
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Places a line of blocks between two points.
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-}
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blockLine :: Point2 -> Point2 -> Placement
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blockLine a b = sps0 $ PutLineBlock baseBlockPane a b
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blockLine a b = sps0 $ PutLineBlock baseBlockPane 9 a b
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{-
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Places an breakable window between two points.
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Width 8, also extends out from each point by 8.
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-}
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windowLine :: Point2 -> Point2 -> Placement
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windowLine a b = sps0 $ PutLineBlock defaultWindow a b
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windowLine a b = sps0 $ PutLineBlock defaultWindow 8 a b
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{-
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Places an unbreakable window between two points.
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Width 7, also extends out from each point by 7.
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-}
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crystalLine :: Point2 -> Point2 -> Placement
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crystalLine a b = sps0 $ PutLineBlock defaultCrystalWall a b
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crystalLine a b = sps0 $ PutLineBlock defaultCrystalWall 7 a b
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--crystalLine a b = sps0 $ PutWall ps defaultCrystalWall
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-- where
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-- ps =
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@@ -76,7 +76,7 @@ wallLine a b = sps0 $ PutWall ps defaultWall
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up = vNormal left
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windowLineType :: Point2 -> Point2 -> PSType
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windowLineType = PutLineBlock defaultWindow
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windowLineType = PutLineBlock defaultWindow 8
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baseBlockPane :: Wall
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baseBlockPane = defaultWall
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@@ -123,7 +123,7 @@ putBlockRect' w h = ps0jPushPS (aline tl tr)
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tr = V2 w h
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br = V2 w (-h)
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bl = V2 (-w) (-h)
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aline = PutLineBlock baseBlockPane
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aline = PutLineBlock baseBlockPane 9
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putBlockRect :: Float -> Float -> Float -> Float -> [Placement]
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putBlockRect a x b y =
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@@ -101,7 +101,7 @@ placeSpotID ps pt w = case pt of
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-> plSlideDoor wl dr off (doShift a) (doShift b) w
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PutBlock bl wl ps' -> plBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
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wl w
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PutLineBlock wl a b -> plLineBlock wl (doShift a) (doShift b) w
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PutLineBlock wl wdth a b -> plLineBlock wl wdth (doShift a) (doShift b) w
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PutWall qs wl -> (0,placeWallPoly (map doShift qs) wl w)
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PutNothing -> (0,w)
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PutID i -> (i, w)
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@@ -44,16 +44,16 @@ plBlock (p:ps) bl wl w = (,) blid $ w
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{- | Splits a line into many four cornered blocks. -}
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plLineBlock
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:: Wall -- ^ Base pane
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-> Float
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-> Point2 -- ^ Start point (symmetric)
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-> Point2 -- ^ End point (symmetric)
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-> World
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-> (Int, World)
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plLineBlock basePane a b gw = ( 0
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plLineBlock basePane blwidth a b gw = ( 0
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, foldr insertWall (insertBlocks gw) listWalls
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)
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where
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blwidth = 10
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depth = 10
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depth = blwidth
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psOnLine = divideLineOddNumPoints blwidth a b
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halfBlockWidth = dist a b / fromIntegral (length psOnLine - 1)
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blockCenPs = snd $ evenOddSplit psOnLine
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@@ -30,7 +30,7 @@ blockPillar w' h' = ps0jPushPS (aline tl tr)
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tr = V2 w h
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br = V2 w (-h)
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bl = V2 (-w) (-h)
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aline = PutLineBlock baseBlockPane
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aline = PutLineBlock baseBlockPane 9
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smallPillar :: PSType
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smallPillar = PutBlock defaultBlock baseBlockPane $ reverse $ square 5
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@@ -39,9 +39,9 @@ crossPillar :: Float -> Float -> Placement
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crossPillar w' h' = ps0jPushPS (aline (V2 (-w) 0) (V2 w 0))
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$ sps0 (aline (V2 0 (-h)) (V2 0 h))
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where
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w = w' - 10
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h = h' - 10
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aline = PutLineBlock baseBlockPane
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w = w' - 9
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h = h' - 9
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aline = PutLineBlock baseBlockPane 9
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roomPillarsSquare :: RandomGen g => State g Room
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roomPillarsSquare = do
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