Add randomness to multiple crab evasions
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@@ -85,12 +85,15 @@ drawChaseCrit w cr = mconcat
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crabUpperBody :: World -> Creature -> Shape
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crabUpperBody _ cr = colorSH (_skinUpper cskin)
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$
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(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 12
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(
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overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 10
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& each . _x *~ 0.6)
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)
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<> overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
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<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
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)
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<> colorSH (_skinHead cskin)
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--(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 2 $ [V2 0 (-4), V2 2 (-2), 2, V2 0 4]))
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(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
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where
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-- i = fromIntegral (mod (w ^. cWorld . cClock) 100) / 100
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torsoq = (V3 0 0 10,Q.qid)
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@@ -104,6 +107,14 @@ crabUpperBody _ cr = colorSH (_skinUpper cskin)
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ratck = Q.axisAngle (V3 0 0 1) (0.5 * pi)
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rrest = Q.axisAngle (V3 1 0 0) (-1)
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rcool = 1 - min 10 (fromIntegral . _meleeCooldownR $ _crType cr) / 10
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headq = torsoq `Q.comp` (V3 0 0 5, Q.qid)
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-- headq = torsoq `Q.comp` (V3 0 0 5, (Q.qz aimrot ))
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-- cxy = cr ^. crPos . _xy
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-- aimrot = fromMaybe pi $ do
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-- i <- cr ^. crIntention . targetCr
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-- tcxy <- w ^? cWorld . lWorld . creatures . ix i . crPos . _xy
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-- guard $ hasLOSIndirect cxy tcxy w
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-- return $ argV (tcxy - cxy) - cr ^. crDir
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chaseUpperBody :: World -> Creature -> Shape
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@@ -178,12 +189,7 @@ crabFeet cr =
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f p q = q + 2 *^ (p - q)
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cdir = -cr ^. crDir
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cxy = cr ^. crPos . _xy
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-- sh x = translateSHxy x off aFoot <> translateSHxy (- x) (- off) aFoot
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afoot = upperPrismPolyST 10 $ polyCirc 3 2
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off = 10
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sLen = strideLength cr
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-- f i = 8 * (sLen - 2*i) / sLen
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-- f i = 8 * oneSmooth ((sLen - 2*i) / sLen)
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deadFeet :: Creature -> Shape
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{-# INLINE deadFeet #-}
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