Add randomness to multiple crab evasions
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@@ -47,6 +47,7 @@ data Impulse
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| AddGoal Goal
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| ImpulseUseTarget { _impulseUseTarget :: CrImp }
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| ImpulseNothing
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| UpdateRandGen
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deriving (Eq, Ord, Show) --Generic, Flat)
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data RandImpulse
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@@ -61,8 +61,6 @@ data CreatureType
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| CrabCrit
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{ _meleeCooldownL :: Int
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, _meleeCooldownR :: Int
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, _footForward :: FootForward
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, _strideAmount :: Float
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, _dodgeCooldown :: Int
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, _lFootPos :: Point2
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, _rFootPos :: Point2
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@@ -13,6 +13,7 @@ data SoundOrigin
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| BackgroundSound
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| OnceSound
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| CrSound Int
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| CrFootSound Int Int
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| CrMouth Int
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| CrChasm Int
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| CrWeaponSound Int Int
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