Add randomness to multiple crab evasions

This commit is contained in:
2026-04-09 13:28:39 +01:00
parent 0a8a2210c0
commit c8a06bc084
14 changed files with 194 additions and 179 deletions
+4 -4
View File
@@ -57,8 +57,8 @@ tutAnoTree = do
foldMTRS
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
, corDoor
-- , chasmSpitTerminal
-- , corDoor
, chasmSpitTerminal
, corDoor
, loadAmmoTut
, corDoor
, chasmSpitTerminal
@@ -343,10 +343,10 @@ chasmSpitTerminal = do
tToBTree "chasmTerm" $
Node
(addDoorToggleTerminal' i1 (PS 150 0) y')
[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit chaseCrit)]
[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit crabCrit)]
--[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit hoverCrit)]
--[ treePost [triggerDoorRoom i1, deadEndRoom]
, treePost [triggerDoorRoom i1, deadEndPSType (PutCrit chaseCrit)]
, treePost [triggerDoorRoom i1, deadEndPSType (PutCrit crabCrit)]
, return $ cleatOnward $ triggerDoorRoom i1
]
where