Fix no damage to walls bug
This commit is contained in:
+2
-1
@@ -7,12 +7,13 @@ import Dodge.Wall.Damage
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import FoldableHelp
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import Geometry.Vector
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import LensHelp
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import qualified IntMapHelp as IM
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damageCrWlID :: Damage -> CrWlID -> World -> World
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damageCrWlID dam crwl = case crwl of
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NothingID -> id
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CrID cid -> cWorld . creatures . ix cid . crState . csDamage .:~ dam
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WlID wlid -> cWorld . wallDamages . ix wlid .:~ dam
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WlID wlid -> cWorld . wallDamages %~ IM.insertWith (++) wlid [dam]
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damageCrWall :: Damage -> Either Creature Wall -> World -> World
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damageCrWall dt (Left cr) = cWorld . creatures . ix (_crID cr) . crState . csDamage .:~ dt
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@@ -17,6 +17,7 @@ data Sensor
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, _sensAmount :: Int
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, _sensType :: DamageType
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, _sensDraw :: (PaletteColor, DecorationShape)
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, _sensThreshold :: Int
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}
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| ProximitySensor
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{ _proxStatus :: CloseToggle
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@@ -84,7 +84,6 @@ shieldWall crid =
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, _wlWalkable = True
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, _wlFireThrough = True
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, _wlReflect = True
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, _wlUnshadowed = False
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, _wlRotateTo = False
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, _wlStructure = CreaturePart crid -- shieldWallDamage
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}
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+7
-7
@@ -21,6 +21,10 @@ initialAnoTree =
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intersperse
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(AnTree corDoor)
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[ IntAnno $ AnTree . startRoom
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, IntAnno $
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PassthroughLockKeyLists
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[(sensorRoomRunPast ELECTRICAL, takeOne [CRAFT STATICMODULE, HELD SPARKGUN])]
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itemRooms
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, IntAnno $ AnTree . lasSensorTurretTest
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, -- , AnRoom $ tanksRoom [] [] <&> rmPmnts .~ []
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-- , AnRoom $ tanksRoom [] []
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@@ -40,18 +44,14 @@ initialAnoTree =
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-- , AnTree $ tToBTree "spawners" <$> spawnerRoom
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-- , AnRoom pistolerRoom
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-- , AnRoom doubleCorridorBarrels
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IntAnno $
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PassthroughLockKeyLists
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[(sensorRoomRunPast ELECTRICAL, takeOne [CRAFT STATICMODULE, HELD SPARKGUN])]
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itemRooms
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, IntAnno $ PassthroughLockKeyLists keyCardRunPastRand itemRooms
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IntAnno $ PassthroughLockKeyLists keyCardRunPastRand itemRooms
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, IntAnno $ AnTree . warningRooms "INVISIBLE CREATURE AHEAD"
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, AnTree $
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rToOnward "chaseCrit+armourChaseCrit rectRoom" $
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return . cleatOnward $
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roomRectAutoLinks 400 400 & rmPmnts
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.++~ [ spNoID anyUnusedSpot (PutCrit invisibleChaseCrit)
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, spNoID anyUnusedSpot (PutCrit armourChaseCrit)
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.++~ [ psPtPl anyUnusedSpot (PutCrit invisibleChaseCrit)
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, psPtPl anyUnusedSpot (PutCrit armourChaseCrit)
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]
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, IntAnno $ AnTree . fmap (tToBTree "healthTest") . healthTest
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, AnTree (tanksRoom [] [] >>= rToOnward "empty tanksRoom" . pure . cleatOnward)
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@@ -1,5 +1,7 @@
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module Dodge.HeldUse where
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import Dodge.Creature.HandPos
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import Dodge.Tesla.Arc
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import Color
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import Data.Maybe
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import Data.Traversable
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@@ -494,3 +496,13 @@ mcShootLaser it mc = cWorld . lasers .:~ lasRayAt (_lasColor $ _itParams it) dam
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dir = mc ^?! mcType . _McTurret . tuDir
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phasev = _phaseV . _itParams $ it
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dam = _lasDamage $ _itParams it
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-- | assumes that the item is held
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shootTeslaArc :: Item -> Creature -> World -> World
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shootTeslaArc it cr w =
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w'
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& cWorld . creatures . ix (_crID cr) . crInv . ix (crSel cr) . itParams .~ ip
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where
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(w', ip) = shootTeslaArc' (_itParams it) pos dir w
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pos = _crPos cr +.+ aimingMuzzlePos cr it *.* unitVectorAtAngle dir
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dir = _crDir cr
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@@ -1,10 +1,9 @@
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module Dodge.Item.Weapon.BatteryGuns (
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teslaParams,
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lasRayAt,
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flameBeamCombine,
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teslaBeamCombine,
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splitBeamCombine,
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shootTeslaArc,
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-- shootTeslaArc,
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shootLaser,
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circleLaser,
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shootDualLaser,
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@@ -17,7 +16,6 @@ import Dodge.Creature.HandPos
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import Dodge.Data.World
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import Dodge.Item.Location
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import Dodge.Item.Weapon.LaserPath
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import Dodge.Tesla
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import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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@@ -132,15 +130,6 @@ import Picture
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-- y = 15 * sin (pi * fromIntegral x' * 0.01)
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-- x' = _lasCycle $ _itParams it
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-- | assumes that the item is held
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shootTeslaArc :: Item -> Creature -> World -> World
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shootTeslaArc it cr w =
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w'
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& cWorld . creatures . ix (_crID cr) . crInv . ix (crSel cr) . itParams .~ ip
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where
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(w', ip) = shootTeslaArc' (_itParams it) pos dir w
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pos = _crPos cr +.+ aimingMuzzlePos cr it *.* unitVectorAtAngle dir
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dir = _crDir cr
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shootLaser :: Item -> Creature -> World -> World
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@@ -5,8 +5,12 @@ import Data.Maybe
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import Dodge.Data.GenWorld
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import Geometry
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spNoID :: PlacementSpot -> PSType -> Placement
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spNoID ps pst = Placement 10 ps pst Nothing (const . const Nothing)
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--spNoID
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psPtPl :: PlacementSpot -> PSType -> Placement
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psPtPl ps pst = Placement 10 ps pst Nothing (const . const Nothing)
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psPtJpl :: PlacementSpot -> PSType -> Maybe Placement
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psPtJpl ps = Just . psPtPl ps
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pContID :: PlacementSpot -> PSType -> (Int -> Maybe Placement) -> Placement
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pContID ps pt = Placement 10 ps pt Nothing . contToIDCont
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@@ -1,5 +1,6 @@
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module Dodge.Machine.Destroy where
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import Dodge.FloorItem
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import Data.Maybe
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import Dodge.Data.World
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import Dodge.Wall.Delete
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@@ -15,6 +16,12 @@ destroyMachine mc =
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. makeExplosionAt (_mcPos mc)
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. mcKillTerm mc
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. mcKillBut mc
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. destroyMcType (mc ^. mcType) mc
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destroyMcType :: MachineType -> Machine -> World -> World
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destroyMcType mt mc = case mt of
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McTurret tu -> copyItemToFloor (_mcPos mc) (_tuWeapon tu)
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_ -> id
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mcKillTerm :: Machine -> World -> World
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mcKillTerm mc w = fromMaybe w $ do
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+33
-30
@@ -1,58 +1,61 @@
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module Dodge.Machine.Draw
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where
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import Dodge.Item.HeldOffset
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import Dodge.Item.Draw.SPic
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import Dodge.Placement.TopDecoration
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import Shape
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import Picture
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import Geometry
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module Dodge.Machine.Draw where
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import Dodge.Data.Machine
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import Dodge.Item.Draw.SPic
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import Dodge.Item.HeldOffset
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import Dodge.Placement.TopDecoration
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import Geometry
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import Picture
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import Shape
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import ShapePicture
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drawMachine :: Machine -> SPic
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drawMachine mc = case _mcType mc of
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McStatic -> mempty
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McTerminal -> terminalSPic mc
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McTurret tu -> drawTurret tu mc
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McSensor se -> drawSensor se mc
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McTurret tu -> drawBaseMachine 20 mc <> drawTurret tu mc
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McSensor se -> drawBaseMachine 25 mc <> drawSensor se mc
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drawSensor :: Sensor -> Machine -> SPic
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drawSensor sens = case sens of
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DamageSensor {_sensDraw = pcds} -> sensorSPic pcds
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ProximitySensor {} -> const mempty
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DamageSensor{_sensDraw = pcds} -> sensorSPic pcds
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ProximitySensor{} -> const mempty
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terminalSPic :: Machine -> SPic
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terminalSPic = noPic . terminalShape
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terminalShape :: Machine -> Shape
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terminalShape mc = colorSH col (prismPoly
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[V3 10 10 20, V3 (-10) 10 20, V3 (-10) (-10) 10, V3 10 (-10) 10]
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[V3 10 10 0, V3 (-10) 10 0, V3 (-10) (-10) 0, V3 10 (-10) 0]
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)
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<> colorSH black (prismPoly
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[V3 8 8 20, V3 (-8) 8 20, V3 0 (-8) 10]
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[V3 8 8 19, V3 (-8) 8 19, V3 0 (-8) 9]
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--[V3 8 8 20, V3 (-8) 8 20, V3 (-8) (-8) 10, V3 8 (-8) 10]
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--[V3 8 8 19, V3 (-8) 8 19, V3 (-8) (-8) 9, V3 8 (-8) 9]
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)
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terminalShape mc =
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colorSH
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col
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( prismPoly
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[V3 10 10 20, V3 (-10) 10 20, V3 (-10) (-10) 10, V3 10 (-10) 10]
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[V3 10 10 0, V3 (-10) 10 0, V3 (-10) (-10) 0, V3 10 (-10) 0]
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)
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<> colorSH
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black
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( prismPoly
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[V3 8 8 20, V3 (-8) 8 20, V3 0 (-8) 10]
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[V3 8 8 19, V3 (-8) 8 19, V3 0 (-8) 9]
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--[V3 8 8 20, V3 (-8) 8 20, V3 (-8) (-8) 10, V3 8 (-8) 10]
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--[V3 8 8 19, V3 (-8) 8 19, V3 (-8) (-8) 9, V3 8 (-8) 9]
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)
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where
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col = _mcColor mc
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drawTurret :: Turret -> Machine -> SPic
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drawTurret tu mc =
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( colorSH (_mcColor mc) $ upperPrismPoly 20 (square w)
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drawBaseMachine :: Float -> Machine -> SPic
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drawBaseMachine h mc =
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( colorSH (_mcColor mc) $ upperPrismPoly h (reverse $ square (_mcWidth mc))
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, mempty
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)
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<> overPosSP (turretItemOffset it tu mc) (itemSPic it)
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drawTurret :: Turret -> Machine -> SPic
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drawTurret tu mc = overPosSP (turretItemOffset it tu mc) (itemSPic it)
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where
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it = _tuWeapon tu
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w = _mcWidth mc
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sensorSPic :: (PaletteColor, DecorationShape) -> Machine -> SPic
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sensorSPic (pc, ds) mc =
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noPic $
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colorSH (_mcColor mc) (upperPrismPoly 25 (square w))
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<> decorationToShape ds w w 25 col col
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noPic $ decorationToShape ds w w 25 col col
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where
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col = paletteToColor pc
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w = _mcWidth mc
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+38
-45
@@ -1,22 +1,17 @@
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module Dodge.Machine.Update where
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import Control.Monad
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import Data.List (partition)
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import Data.Maybe
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import Dodge.Base.Collide
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import Dodge.Base.You
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import Dodge.Data.World
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import Dodge.FloorItem
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import Dodge.HeldUse
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import Dodge.Item.Held.BatteryGuns
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import Dodge.Machine.Destroy
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import Dodge.Movement.Turn
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import Dodge.SoundLogic
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import Dodge.Wall.Delete
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import Dodge.WorldEvent.Explosion
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import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import Control.Monad
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updateMachine :: Machine -> World -> World
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updateMachine mc
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@@ -24,27 +19,21 @@ updateMachine mc
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| otherwise =
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mcApplyDamage (_mcDamage mc) mc
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. mcPlaySound mc
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. mcSensorTriggerUpdate mc
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. mcTurretUpdate mc
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. mcSensorUpdate mc
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. mcTypeUpdate mc
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mcTurretUpdate :: Machine -> World -> World
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mcTurretUpdate mc = case mc ^? mcType . _McTurret of
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Just tu -> updateTurret (_tuTurnSpeed tu) mc
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_ -> id
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mcTypeUpdate :: Machine -> World -> World
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mcTypeUpdate mc = case mc ^. mcType of
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McStatic -> id
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McTerminal -> id
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McTurret tu -> updateTurret (_tuTurnSpeed tu) mc
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McSensor se -> mcSensorTriggerUpdate se mc . mcSensorUpdate se mc
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updateTurret :: Float -> Machine -> World -> World
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updateTurret rotSpeed mc w
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| _mcHP mc < 1 =
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w & cWorld . machines %~ IM.delete mcid
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& deleteWallIDs (_mcWallIDs mc)
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& makeExplosionAt mcpos
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& copyItemToFloor mcpos lasGun
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| otherwise =
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w
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& dodamage
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& mcUseItem mc
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& elecDamBranch
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updateTurret rotSpeed mc w =
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w
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& dodamage
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& mcUseItem mc
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& elecDamBranch
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where
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dodamage =
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cWorld . machines . ix mcid
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@@ -77,17 +66,16 @@ mcUseItem mc = fromMaybe id $ do
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guard (_tuFireTime tu > 0)
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return $ mcUseHeld hit it mc
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mcSensorTriggerUpdate :: Machine -> World -> World
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mcSensorTriggerUpdate mc = fromMaybe id $ do
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mcSensorTriggerUpdate :: Sensor -> Machine -> World -> World
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mcSensorTriggerUpdate se mc = fromMaybe id $ do
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trid <- mc ^? mcMounts . ix ObTrigger
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bval <- mcTriggerVal mc
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bval <- mcTriggerVal se
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return $ cWorld . triggers . ix trid .~ bval
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mcTriggerVal :: Machine -> Maybe Bool
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mcTriggerVal mc = case mc ^? mcType . _McSensor of
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Nothing -> Nothing
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Just s@ProximitySensor{} -> s ^? sensToggle
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Just s@DamageSensor{} -> Just $ _sensAmount s > 900
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mcTriggerVal :: Sensor -> Maybe Bool
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mcTriggerVal se = case se of
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ProximitySensor{} -> se ^? sensToggle
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DamageSensor{} -> Just $ _sensAmount se > _sensThreshold se
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mcPlaySound :: Machine -> World -> World
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mcPlaySound mc w = case _mcCloseSound mc of
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@@ -101,16 +89,17 @@ mcPlaySound mc w = case _mcCloseSound mc of
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mcApplyDamage :: [Damage] -> Machine -> World -> World
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mcApplyDamage ds mc = case mc ^? mcType . _McSensor of
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Nothing ->
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cWorld . machines . ix (_mcID mc)
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Nothing -> mcpointer
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%~ ((mcDamage .~ []) . (mcHP -~ sum (map _dmAmount ds)))
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_ -> id
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_ -> mcpointer
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%~ (mcDamage .~ [])
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where
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mcpointer = cWorld . machines . ix (_mcID mc)
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mcSensorUpdate :: Machine -> World -> World
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mcSensorUpdate mc w = case mc ^? mcType . _McSensor of
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Nothing -> w
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Just s@DamageSensor{} -> senseDamage (_sensType s) mc w
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Just ProximitySensor{} -> mcProximitySensorUpdate mc w
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mcSensorUpdate :: Sensor -> Machine -> World -> World
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mcSensorUpdate se mc w = case se of
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s@DamageSensor{} -> senseDamage (_sensThreshold se) (_sensType s) mc w
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ProximitySensor{} -> mcProximitySensorUpdate mc w
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mcProximitySensorUpdate :: Machine -> World -> World
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mcProximitySensorUpdate mc w = case ( _proxStatus sens
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@@ -142,15 +131,19 @@ mcProxTest mc w = case mc ^? mcType . _McSensor . proxRequirement of
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where
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cr = you w
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senseDamage :: DamageType -> Machine -> World -> World
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senseDamage dt mc =
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senseDamage :: Int -> DamageType -> Machine -> World -> World
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senseDamage threshold dt mc =
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(cWorld . machines . ix mcid %~ upmc)
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. updatels
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where
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upmc = mcType . _McSensor . sensAmount %~ min 1000 . max 0 . (+ (newsense - 5))
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upmc = mcType . _McSensor . sensAmount %~ min (100 * threshold) . max 0 . (+ newsense)
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mcid = _mcID mc
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newsense = sum . map _dmAmount $ filter ((== dt) . _dmType) (_mcDamage mc)
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ni = fromIntegral (mc ^?! mcType . _McSensor . sensAmount) / 1000
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newsense
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| x > 0 = x
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| otherwise = -5
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where
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x = sum . map _dmAmount $ filter ((== dt) . _dmType) (_mcDamage mc)
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ni = fromIntegral (mc ^?! mcType . _McSensor . sensAmount) / fromIntegral threshold
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updatels = fromMaybe id $ do
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lsid <- mc ^? mcMounts . ix ObLightSource
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return $ cWorld . lightSources . ix lsid . lsParam . lsCol .~ V3 ni ni ni
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@@ -29,7 +29,7 @@ analyser proxreq pslight psmc = extTrigLitPos pslight $ \tp ->
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-- & mcUpdate .~ mcProximitySensorUpdate
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& mcType .~ McTerminal
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& mcHP .~ 100
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& mcType . _McSensor .~ defaultProximitySensor{_proxRequirement = proxreq}
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& mcType .~ McSensor (defaultProximitySensor{_proxRequirement = proxreq})
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--this can probably be deleted
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--mcProximitySensorUpdate :: Machine -> World -> World
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@@ -19,20 +19,27 @@ damageSensor ::
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PlacementSpot ->
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Placement
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damageSensor dt wdth mtrid ps = pContID ps (PutLS $ lsPosCol (V3 0 0 30) 0.1) $
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\lsid -> Just $
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spNoID ps $
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PutUsingGenParams $
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\gw ->
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(,) gw $
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PutMachine
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(reverse $ square wdth)
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( defaultMachine
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& mcColor .~ yellow
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& mcMounts . at ObTrigger .~ mtrid
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& mcMounts . at ObLightSource ?~ lsid
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& mcType . _McSensor .~ DamageSensor False 0 dt (_sensorCoding (_genParams (_cWorld gw)) M.! dt)
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)
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||||
defaultSensorWall
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||||
\lsid -> psPtJpl ps $
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||||
PutUsingGenParams $
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||||
\gw ->
|
||||
( gw
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||||
, PutMachine
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||||
(reverse $ square wdth)
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||||
( defaultMachine
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& mcColor .~ yellow
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& mcMounts . at ObTrigger .~ mtrid
|
||||
& mcMounts . at ObLightSource ?~ lsid
|
||||
& mcType .~ McSensor (DamageSensor False 0 dt (_sensorCoding (_genParams (_cWorld gw)) M.! dt) (damageTypeThreshold dt))
|
||||
)
|
||||
defaultSensorWall
|
||||
)
|
||||
|
||||
damageTypeThreshold :: DamageType -> Int
|
||||
damageTypeThreshold dt = case dt of
|
||||
FLAMING -> 1000
|
||||
LASERING -> 1000
|
||||
ELECTRICAL -> 5
|
||||
_ -> undefined
|
||||
|
||||
lightSensor ::
|
||||
Float ->
|
||||
@@ -40,4 +47,3 @@ lightSensor ::
|
||||
PlacementSpot ->
|
||||
Placement
|
||||
lightSensor = damageSensor LASERING
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ import Dodge.Placement.Instance.Block
|
||||
import Geometry
|
||||
|
||||
heightWallPS :: PlacementSpot -> Float -> [Point2] -> Placement
|
||||
heightWallPS spot h ps = spNoID spot $ lowBlock Stone (_wlColor defaultWall) h ps
|
||||
heightWallPS spot h ps = psPtPl spot $ lowBlock Stone (_wlColor defaultWall) h ps
|
||||
|
||||
invisibleWall :: [Point2] -> Placement
|
||||
invisibleWall ps =
|
||||
|
||||
@@ -2,6 +2,7 @@ module Dodge.Render.ShapePicture (
|
||||
worldSPic,
|
||||
) where
|
||||
|
||||
import Dodge.Zoning.Base
|
||||
import Control.Lens
|
||||
import Data.Foldable
|
||||
import qualified Data.Graph.Inductive as FGL
|
||||
@@ -49,7 +50,7 @@ import Dodge.Zone
|
||||
import Dodge.Zoning
|
||||
import Geometry
|
||||
import Geometry.ConvexPoly
|
||||
import Geometry.Zone
|
||||
--import Geometry.Zone
|
||||
import qualified IntMapHelp as IM
|
||||
import Padding
|
||||
import Picture
|
||||
@@ -285,18 +286,20 @@ drawFarWallDetect w =
|
||||
|
||||
drawDDATest :: World -> Picture
|
||||
drawDDATest w =
|
||||
runIdentity (S.foldMap_ (drawZoneCol orange 50) ps)
|
||||
<> runIdentity (S.foldMap_ (drawZoneCol green 50) ps')
|
||||
<> runIdentity (S.foldMap_ drawCross qs)
|
||||
<> color blue (runIdentity (S.foldMap_ drawCross qs'))
|
||||
foldMap (drawZoneCol orange 50) ps
|
||||
-- runIdentity (S.foldMap_ (drawZoneCol orange 50) ps)
|
||||
-- <> runIdentity (S.foldMap_ (drawZoneCol green 50) ps')
|
||||
-- <> runIdentity (S.foldMap_ drawCross qs)
|
||||
-- <> color blue (runIdentity (S.foldMap_ drawCross qs'))
|
||||
<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
|
||||
where
|
||||
cvf = _cameraViewFrom (_cWorld w)
|
||||
mwp = mouseWorldPos w
|
||||
ps = ddaStreamX 50 cvf mwp
|
||||
ps' = ddaStreamY 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
|
||||
qs = xIntercepts 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
|
||||
qs' = yIntercepts 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
|
||||
--ps = ddaStreamX 50 cvf mwp
|
||||
ps = zoneOfSeg' 50 cvf mwp
|
||||
--ps' = ddaStreamY 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
|
||||
--qs = xIntercepts 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
|
||||
--qs' = yIntercepts 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
|
||||
|
||||
drawCross :: Point2 -> Picture
|
||||
drawCross p = setLayer DebugLayer . color red . uncurryV translate p $ crossPic 5
|
||||
|
||||
@@ -96,7 +96,7 @@ healthTest n = do
|
||||
return $
|
||||
treePost
|
||||
[ door
|
||||
, corridor & rmPmnts .:~ spNoID (PS 20 0) (PutFlIt (medkit 100))
|
||||
, corridor & rmPmnts .:~ psPtPl (PS 20 0) (PutFlIt (medkit 100))
|
||||
, cenroom
|
||||
, triggerDoorRoom n
|
||||
, cleatOnward door
|
||||
|
||||
@@ -101,8 +101,8 @@ glassSwitchBack = do
|
||||
glassSwitchBackCrits :: RandomGen g => State g Room
|
||||
glassSwitchBackCrits =
|
||||
glassSwitchBack <&> rmPmnts
|
||||
.++~ [ spNoID (PSRoomRand 0 (uncurry PS)) (PutCrit miniGunCrit)
|
||||
, spNoID (PSRoomRand 1 (uncurry PS)) randC1
|
||||
.++~ [ psPtPl (PSRoomRand 0 (uncurry PS)) (PutCrit miniGunCrit)
|
||||
, psPtPl (PSRoomRand 1 (uncurry PS)) randC1
|
||||
]
|
||||
|
||||
miniTree2 :: RandomGen g => State g (Tree Room)
|
||||
@@ -262,7 +262,7 @@ weaponRoom i =
|
||||
roomCCrits :: RandomGen g => Int -> State g Room
|
||||
roomCCrits i =
|
||||
roomC 200 200
|
||||
<&> rmPmnts .++~ replicate i (spNoID (PSRoomRand 0 (uncurry PS)) randC1)
|
||||
<&> rmPmnts .++~ replicate i (psPtPl (PSRoomRand 0 (uncurry PS)) randC1)
|
||||
|
||||
doubleCorridorBarrels :: RandomGen g => State g Room
|
||||
doubleCorridorBarrels = do
|
||||
@@ -310,14 +310,14 @@ shootersRoom1 =
|
||||
.:~ RandomPlacement
|
||||
( takeOne $
|
||||
map
|
||||
(\i -> spNoID (PSRoomRand i (uncurry PS)) (PutCrit autoCrit))
|
||||
(\i -> psPtPl (PSRoomRand i (uncurry PS)) (PutCrit autoCrit))
|
||||
[0, 1, 2]
|
||||
)
|
||||
|
||||
shootersRoom :: RandomGen g => State g Room
|
||||
shootersRoom =
|
||||
shootersRoom' <&> rmPmnts
|
||||
.++~ map (\i -> spNoID (PSRoomRand i (uncurry PS)) (PutCrit autoCrit)) [0, 1, 2]
|
||||
.++~ map (\i -> psPtPl (PSRoomRand i (uncurry PS)) (PutCrit autoCrit)) [0, 1, 2]
|
||||
|
||||
-- TODO stop from spawning on inlinks fromedge
|
||||
pistolerRoom :: RandomGen g => State g Room
|
||||
@@ -326,7 +326,7 @@ pistolerRoom = do
|
||||
roomPillars 10 w 200 wn 3 <&> rmPmnts
|
||||
.++~ replicate
|
||||
3
|
||||
( spNoID
|
||||
( psPtPl
|
||||
(rprBool $ \rp _ -> _rpPlacementUse rp == 0 && rpIsOnPath rp)
|
||||
(PutCrit pistolCrit)
|
||||
)
|
||||
@@ -365,7 +365,7 @@ spawnerRoom = do
|
||||
y <- state $ randomR (300, 400)
|
||||
roomWithSpawner <-
|
||||
roomC x y <&> rmPmnts
|
||||
.:~ spNoID
|
||||
.:~ psPtPl
|
||||
( rprBool $ \rp _ ->
|
||||
_rpPlacementUse rp == 0 && rpIsOnPath rp
|
||||
&& xV2 (_rpPos rp) < x / 2
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
module Dodge.Tesla.Arc where
|
||||
module Dodge.Tesla.Arc
|
||||
( shootTeslaArc'
|
||||
, moveTeslaArc
|
||||
) where
|
||||
|
||||
import Dodge.Data.CrWlID
|
||||
import Dodge.Data.ArcStep
|
||||
@@ -45,7 +48,6 @@ moveTeslaArc w pt
|
||||
ArcStep lp' ld' (WlID wlid) -> case w ^? cWorld . walls . ix wlid of
|
||||
Nothing -> (lp', ld')
|
||||
Just _ -> (lp' -.- 2 *.* unitVectorAtAngle ld', ld' + pi)
|
||||
--damthings (ArcStep _ _ NothingID) = id
|
||||
damthings (ArcStep p dir crwl) = damageCrWlID (thedamage p dir) crwl
|
||||
thedamage p dir = Damage ELECTRICAL 50 (p -.- q) p (p +.+ q) NoDamageEffect
|
||||
where
|
||||
|
||||
@@ -11,19 +11,16 @@ import Dodge.Data.World
|
||||
import Dodge.Wall.DamageEffect
|
||||
import LensHelp
|
||||
|
||||
-- maybeDestroyDoor should rather happen during the door mechanism update
|
||||
damageWall :: Damage -> Wall -> World -> World
|
||||
damageWall dt wl w = case _wlStructure wl of
|
||||
MachinePart mcid ->
|
||||
fst . defaultWallDamage dt wl $
|
||||
w
|
||||
& cWorld . machines . ix mcid . mcDamage .:~ dt
|
||||
BlockPart blid ->
|
||||
let (w', x) = defaultWallDamage dt wl w
|
||||
in w' & cWorld . blocks . ix blid . blHP -~ x & maybeDestroyBlock blid
|
||||
DoorPart drid ->
|
||||
let (w', x) = defaultWallDamage dt wl w
|
||||
in w' & cWorld . doors . ix drid . drHP -~ x & maybeDestroyDoor drid
|
||||
_ -> fst $ defaultWallDamage dt wl w
|
||||
MachinePart mcid -> w' & cWorld . machines . ix mcid . mcDamage .:~ dt
|
||||
BlockPart blid -> w' & cWorld . blocks . ix blid . blHP -~ x & maybeDestroyBlock blid
|
||||
DoorPart drid -> w' & cWorld . doors . ix drid . drHP -~ x & maybeDestroyDoor drid
|
||||
_ -> w'
|
||||
where
|
||||
x = dt' ^. dmAmount
|
||||
(w', dt') = damageWallEffect dt wl w
|
||||
|
||||
-- block destruction is convoluted...
|
||||
maybeDestroyBlock :: Int -> World -> World
|
||||
|
||||
@@ -8,10 +8,10 @@ import Dodge.Wall.Dust
|
||||
import Geometry
|
||||
import LensHelp
|
||||
|
||||
defaultWallDamage :: Damage -> Wall -> World -> (World, Int)
|
||||
defaultWallDamage dm wl = case _wlMaterial wl of
|
||||
damageWallEffect :: Damage -> Wall -> World -> (World, Damage)
|
||||
damageWallEffect dm wl = case _wlMaterial wl of
|
||||
Stone -> stoneWallDamage dm wl
|
||||
Glass -> windowWallDamage dm wl
|
||||
Glass -> glassWallDamage dm wl
|
||||
Dirt -> dirtWallDamage dm wl
|
||||
Crystal -> crystalWallDamage dm wl
|
||||
Metal -> stoneWallDamage dm wl
|
||||
@@ -19,7 +19,9 @@ defaultWallDamage dm wl = case _wlMaterial wl of
|
||||
Electronics -> stoneWallDamage dm wl
|
||||
Flesh -> stoneWallDamage dm wl
|
||||
|
||||
stoneWallDamage :: Damage -> Wall -> World -> (World, Int)
|
||||
-- there is quite a lot of duplication here, should be sorted out
|
||||
|
||||
stoneWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
stoneWallDamage dm wl = case _dmType dm of
|
||||
LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
|
||||
PIERCING -> a d $ colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
||||
@@ -37,7 +39,7 @@ stoneWallDamage dm wl = case _dmType dm of
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
where
|
||||
a x f w = (f w, x)
|
||||
a x f w = (f w, dm & dmAmount .~ x)
|
||||
d = _dmAmount dm
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
@@ -45,8 +47,8 @@ stoneWallDamage dm wl = case _dmType dm of
|
||||
pSparkCol = V4 5 1 0.5 2
|
||||
lSparkCol = V4 20 (-5) 0 1
|
||||
|
||||
windowWallDamage :: Damage -> Wall -> World -> (World, Int)
|
||||
windowWallDamage dm wl w =
|
||||
glassWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
glassWallDamage dm wl w =
|
||||
w & case _dmType dm of
|
||||
LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
|
||||
PIERCING -> a d $ dosplint . colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
||||
@@ -69,8 +71,8 @@ windowWallDamage dm wl w =
|
||||
w ^? cWorld . blocks . ix blid
|
||||
d :: Int
|
||||
d = max 1 $ maybe 1 (subtract 1 . _blHP) mbl
|
||||
a :: Int -> (World -> World) -> World -> (World, Int)
|
||||
a x f w' = (f w', x)
|
||||
a :: Int -> (World -> World) -> World -> (World, Damage)
|
||||
a x f w' = (f w', dm & dmAmount .~ x)
|
||||
dosplint = maybe id splinterBlock mbl
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
@@ -78,7 +80,7 @@ windowWallDamage dm wl w =
|
||||
pSparkCol = V4 5 1 0.5 2
|
||||
lSparkCol = V4 20 (-5) 0 1
|
||||
|
||||
crystalWallDamage :: Damage -> Wall -> World -> (World, Int)
|
||||
crystalWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
crystalWallDamage dm wl = case _dmType dm of
|
||||
LASERING -> a 0 $ colSparkRandDir 0.2 lSparkCol outTo (reflDirWall sp p wl)
|
||||
PIERCING -> a 0 $ colSparkRandDir 0.2 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
|
||||
@@ -96,7 +98,7 @@ crystalWallDamage dm wl = case _dmType dm of
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
where
|
||||
a x f w = (f w, x)
|
||||
a x f w = (f w, dm & dmAmount .~ x)
|
||||
d = _dmAmount dm
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
@@ -104,7 +106,7 @@ crystalWallDamage dm wl = case _dmType dm of
|
||||
pSparkCol = V4 5 1 0.5 2
|
||||
lSparkCol = V4 20 (-5) 0 1
|
||||
|
||||
dirtWallDamage :: Damage -> Wall -> World -> (World, Int)
|
||||
dirtWallDamage :: Damage -> Wall -> World -> (World, Damage)
|
||||
dirtWallDamage dm wl = case _dmType dm of
|
||||
LASERING -> a d $ wlDustAt wl outTo
|
||||
PIERCING -> a d $ wlDustAt wl outTo
|
||||
@@ -122,7 +124,7 @@ dirtWallDamage dm wl = case _dmType dm of
|
||||
POISONDAM -> a 0 id
|
||||
ENTERREMENT -> a 0 id
|
||||
where
|
||||
a x f w = (f w, x)
|
||||
a x f w = (f w, dm & dmAmount .~ x)
|
||||
d = _dmAmount dm
|
||||
sp = _dmFrom dm
|
||||
p = _dmAt dm
|
||||
|
||||
Reference in New Issue
Block a user