Merge branch 'efficientRuntime'
This commit is contained in:
@@ -1,5 +1,6 @@
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module Dodge.Block where
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import Dodge.Data
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import Dodge.Base.Collide
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import Dodge.Material
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--import Dodge.Block.Debris
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import Dodge.Zone
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@@ -10,11 +11,14 @@ import RandomHelp
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import Geometry
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--import Geometry.ConvexPoly
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import Data.Foldable
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import Data.Function
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import Data.Maybe
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import qualified Data.IntSet as IS
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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import qualified Streaming.Prelude as S
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import qualified Data.Graph.Inductive as FGL
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splinterBlock :: Block -> World -> World
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splinterBlock bl w = foldr unshadowBlock w (_blShadows bl) -- foldr shiftTowardCen w (_blWallIDs bl)
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@@ -45,6 +49,7 @@ destroyBlock bl w = w
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& flip (foldr unshadowBlock) (_blShadows bl)
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& _blDeath bl bl
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& deleteWallIDs wlids
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& maybeClearPaths (_blPaths bl) -- must happen after the walls are deleted
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& blocks %~ IM.delete (_blID bl)
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-- & matDesSound (_blMaterial bl) pos
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& flip (foldr (wlDustAt awl)) (map (pos +.+) ps)
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@@ -54,6 +59,16 @@ destroyBlock bl w = w
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pos = fst . _wlLine $ _walls w IM.! IS.findMin wlids
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ps = replicateM 25 (randInCirc 20) & evalState $ _randGen w
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-- this does not handle eg doors blocking the path as well
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maybeClearPaths :: [(Int,Int,PathEdge)] -> World -> World
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maybeClearPaths ps w = foldl' maybeClearPath w ps
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maybeClearPath :: World -> (Int,Int,PathEdge) -> World
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maybeClearPath w (x,y,pe)
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| runIdentity . S.any_ (const True) $ overlapSegWalls (_peStart pe) (_peEnd pe) $ wlsNearSeg (_peStart pe) (_peEnd pe) w
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= w
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| otherwise = w & pathGraph %~ (FGL.insEdge (x,y,pe & peObstacles .~ mempty)) . FGL.delEdge (x,y)
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destroyDoor :: Door -> World -> World
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destroyDoor dr w = w
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& _drDeath dr dr
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@@ -33,6 +33,7 @@ module Dodge.Data
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, module Dodge.Data.ItemAmount
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, module Dodge.RoomCluster.Data
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, module Dodge.Data.Room
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, module Dodge.Data.PathGraph
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) where
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import Dodge.Data.Room
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import Dodge.Data.PathGraph
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@@ -148,7 +149,11 @@ data World = World
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, _shapes :: IM.IntMap ForegroundShape
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, _corpses :: IM.IntMap Corpse
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, _clickMousePos :: Point2
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<<<<<<< HEAD
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, _pathGraph :: PathGraph
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=======
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, _pathGraph :: Gr Point2 PathEdge
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>>>>>>> efficientRuntime
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, _pathGraphP :: S.Set (Point2,Point2)
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, _pnZoning :: Zoning [] (Int,Point2)
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, _peZoning :: Zoning [] (Int,Int,PathEdge)
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@@ -952,6 +957,7 @@ data Block = Block
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, _blDir :: Float
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, _blDraw :: Block -> SPic
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, _blDeath :: Block -> World -> World
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, _blPaths :: [(Int,Int,PathEdge)]
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}
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data TerminalStatus = TerminalOff | TerminalBusy | TerminalReady
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deriving (Eq,Ord,Show)
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@@ -15,6 +15,7 @@ data PathGraph = PathGraph
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data PathEdge = PathEdge
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{_peStart :: Point2
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,_peEnd :: Point2
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,_peDist :: Float
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,_peObstacles :: Set.Set EdgeObstacle
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}
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deriving (Eq,Ord,Show)
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@@ -26,3 +27,4 @@ data EdgeObstacle
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deriving (Eq,Ord,Show,Bounded,Enum)
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makeLenses ''PathGraph
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makeLenses ''PathEdge
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@@ -15,6 +15,7 @@ defaultBlock = Block
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, _blDraw = const mempty
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, _blDeath = makeBlockDebris
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, _blObstructs = []
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, _blPaths = []
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}
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defaultDirtBlock :: Block
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defaultDirtBlock = defaultBlock & blHP .~ 50
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@@ -76,8 +76,8 @@ defaultWorld = World
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, _clickMousePos = V2 0 0
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, _pathGraph = PathGraph Data.Graph.Inductive.Graph.empty mempty 0 mempty
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, _pathGraphP = mempty
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, _pnZoning = Zoning mempty pnZoneSize (zonePos snd)
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, _peZoning = Zoning mempty pnZoneSize (\x (_,_,PathEdge p q _) -> zoneOfSeg x p q)
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, _pnZoning = Zoning mempty wlZoneSize (zonePos snd)
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, _peZoning = Zoning mempty wlZoneSize (\x (_,_,e) -> zoneOfSeg x (_peStart e) (_peEnd e))
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, _hud = HUD
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{ _hudElement = DisplayInventory NoSubInventory
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, _carteCenter = V2 0 0
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+3
-3
@@ -47,11 +47,11 @@ generateLevelFromRoomList gr' w = initWallZoning
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, _pathGraphP = pairPath
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}
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& pnZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
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(labNodes (_pgGraph path)))
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(labNodes path))
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& peZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
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(labEdges (_pgGraph path)))
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(labEdges path))
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where
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path = pairsToGraph pairPath
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(_,path) = pairsToGraph pairPath
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pairPath = foldMap _rmPath rs
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rs = map doRoomShift $ IM.elems rs'
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rs'= mapM shuffleRoomPos gr' & evalState $ _randGen w
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+46
-74
@@ -3,11 +3,10 @@ module Dodge.Path
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( pointTowardsImpulse
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, makePathBetween
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, makePathBetweenPs
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, obstructPathsCrossing
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, pairsToGraph
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, walkableNodeNear
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, nodesNearL
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, getNodePos
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, addObstacleCrossing'
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, walkableNodeNear
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) where
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import Dodge.Data
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import Dodge.Base.Collide
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@@ -22,38 +21,33 @@ import Data.List
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import Data.Graph.Inductive hiding ((&))
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import Data.Set (Set)
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import qualified Data.Set as Set
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import Data.Map.Strict (Map)
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import qualified Data.Map.Strict as M
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import Data.Map.Strict (Map)
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import StreamingHelp
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import qualified Streaming.Prelude as S
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import StreamingHelp
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--import Data.Graph.Inductive.PatriciaTree
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--import Data.Graph.Inductive.Graph hiding ((&))
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getNodePos :: Int -> World -> Maybe Point2
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getNodePos i w = _pgGraph (_pathGraph w) `lab` i
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getNodePos i w = _pathGraph w `lab` i
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makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
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makePathBetween a b w = do -- join $ sp <$> a' <*> b' <*> return (_pathGraph w)
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(na,_) <- walkableNodeNear a w
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(nb,_) <- walkableNodeNear b w
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sp na nb (second pathDist $ efilter noobstacle $ _pgGraph $ _pathGraph w)
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na <- walkableNodeNear w a
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nb <- walkableNodeNear w b
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sp na nb (second _peDist (_pathGraph w))
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where
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noobstacle (_,_,PathEdge _ _ s) = null s
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--nodesNear p = concat $ lookLookups (zoneNearPointIP p) (_pathPoints w)
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-- nodesNear p = runIdentity . S.toList_ $ nearPoint _pnZoning p w
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-- walkableNodeNear p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear p
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pathDist :: PathEdge -> Float
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pathDist pe = dist (_peStart pe) (_peEnd pe)
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walkableNodeNear :: Point2 -> World -> Maybe (Int,Point2)
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walkableNodeNear :: World -> Point2 -> Maybe Int
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{-# INLINE walkableNodeNear #-}
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walkableNodeNear p w = minStreamOn (dist p . snd)
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. S.filter (flip (isWalkable p) w . snd) $ nodesNear p w
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nodesNear :: Point2 -> World -> StreamOf (Int,Point2)
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{-# INLINE nodesNear #-}
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nodesNear = aroundPoint _pnZoning
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nodesNearL :: Point2 -> World -> [(Int,Point2)]
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nodesNearL p = runIdentity . S.toList_ . nodesNear p
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walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
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where
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--nodesNear = runIdentity . S.toList_ $ nearPoint _pnZoning p w
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nodesNear = runIdentity . S.toList_ $ aroundPoint _pnZoning p w
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makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
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makePathBetweenPs a b w = mapMaybe (lab $ _pgGraph $ _pathGraph w) <$> makePathBetween a b w
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@@ -104,62 +98,40 @@ pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a
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-- [] -> return Nothing
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-- _ -> return $ Just $ ns !! i
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--
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pairsToGraph :: Set.Set (Point2,Point2) -> PathGraph
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pairsToGraph pairset = PathGraph gr' nodemap ncount edgemap
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pairsToGraph :: Set.Set (Point2,Point2) -> (Map (V2 Point2) (Int,Int,PathEdge),Gr Point2 PathEdge)
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pairsToGraph pairs = addEdges nodemap gr $ S.each pairs
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where
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(gr,nodemap,ncount) = insertNodes pairset
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(gr',edgemap) = insertEdges toPathEdge gr nodemap pairset
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(nodemap,_,gr) = addNodes $ S.map fst (S.each pairs) <> S.map snd (S.each pairs)
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-- let nodes' = Set.map fst pairs `Set.union` Set.map snd pairs
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-- pairs' = Set.map (\(x,y)->(x,y,f x y)) pairs
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-- in undir $ run_ Data.Graph.Inductive.empty $ insMapNodesM (Set.toList nodes') >> insMapEdgesM (Set.toList pairs')
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toPathEdge :: Point2 -> Point2 -> PathEdge
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toPathEdge sp' ep = PathEdge sp' ep mempty
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insertEdges :: (Point2 -> Point2 -> b)
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-> Gr Point2 b -> Map Point2 Int
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-> Set (Point2,Point2)
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-> (Gr Point2 b, Map (V2 Point2) (Int,Int,b))
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insertEdges efunc gr nm = runIdentity . S.fold_ (insertEdge efunc nm) (gr,mempty) id . S.each
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insertEdge :: Ord a => (a -> a -> c) -> Map a Int -> (Gr b c,Map (V2 a) (Int,Int,c))
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-> (a,a)
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-> (Gr b c,Map (V2 a) (Int,Int,c))
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insertEdge efunc nm (gr',em) (a,b) = (insEdge (f a,f b,efunc a b) gr'
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, M.insert (V2 a b) (f a,f b,efunc a b) em)
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where
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f x = nm M.! x
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insertNodes :: Set (Point2,Point2) -> (Gr Point2 b, Map Point2 Int, Int)
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insertNodes pairset = runIdentity $ S.fold_ insertnode (Data.Graph.Inductive.empty,mempty,0) id nodestream
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addNodes :: StreamOf Point2 -> (Map Point2 Int,Int,Gr Point2 PathEdge)
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addNodes = runIdentity . S.fold_ f (mempty,0,Data.Graph.Inductive.empty) id
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where
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nodestream :: StreamOf Point2
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nodestream = S.each . runIdentity $ S.fold_ getnode Set.empty id $ S.each pairset
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getnode strm (x,y) = Set.insert x $ Set.insert y strm
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insertnode :: (Gr Point2 b,Map Point2 Int,Int) -> Point2 -> (Gr Point2 b,Map Point2 Int,Int)
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insertnode (gr,nm,i) n = case M.lookup n nm of
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Nothing -> (insNode (j,n) gr, M.insert n j nm, j)
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Just _ -> (gr,nm,i)
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f (nodemap,i,gr) p = case nodemap M.!? p of
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Just _ -> (nodemap,i,gr)
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Nothing -> (nodemap & at p ?~i ,i+1, insNode (i,p) gr)
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addEdges :: Map Point2 Int -> Gr Point2 PathEdge -> StreamOf (Point2,Point2)
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-> (Map (V2 Point2) (Int,Int,PathEdge) , Gr Point2 PathEdge)
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addEdges nodemap gr = runIdentity . S.fold_ f (mempty,gr) id
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where
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f (edgemap,gr') (a,b) = (M.insert (V2 a b) theedge edgemap
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, insEdge theedge gr'
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)
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where
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j = i + 1
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theedge = (g a,g b,PathEdge a b (dist a b) mempty)
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g a = nodemap M.! a
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--pairsToGraph :: (Ord a, Ord b) => (a -> a -> b) -> Set.Set (a,a) -> Gr a b
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--pairsToGraph f pairs = undir
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-- $ run_ Data.Graph.Inductive.empty
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-- $ insMapNodesM (Set.toList nodes') >> insMapEdgesM (Set.toList pairs')
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-- where
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-- nodes' = Set.map fst pairs `Set.union` Set.map snd pairs
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-- pairs' = Set.map (\(x,y)->(x,y,f x y)) pairs
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addObstacleCrossing :: World -> EdgeObstacle -> Point2 -> Point2
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-> Gr Point2 PathEdge
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-> Gr Point2 PathEdge
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addObstacleCrossing w eo a b gr = runIdentity $ S.fold_ updateedge gr id paths
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obstructPathsCrossing :: Point2 -> Point2 -> World -> ( World, [(Int,Int,PathEdge)])
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obstructPathsCrossing sp ep w =
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( w & pathGraph %~ updateedges
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, runIdentity $ S.toList_ edges
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)
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where
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updateedge gr' (xi,yi,PathEdge x y obs) = insEdge (xi,yi,PathEdge x y (Set.insert eo obs))
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$ delEdge (xi,yi) gr'
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paths = S.filter f $ nearSeg _peZoning a b w
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f (_,_,PathEdge x y _) = isJust $ intersectSegSeg x y a b
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edges = S.filter edgecrosses $ nearSeg _peZoning sp ep w
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edgecrosses (_,_,pe) = isJust $ intersectSegSeg sp ep (_peStart pe) (_peEnd pe)
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updateedges gr = runIdentity $ S.fold_ updateedge gr id edges
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updateedge gr (x,y,pe)
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= insEdge (x,y,pe & peObstacles . at BlockObstacle .~ Just ()) $ delEdge (x,y) gr
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addObstacleCrossing' :: EdgeObstacle -> Point2 -> Point2
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-> World
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-> World
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addObstacleCrossing' eo a b w = w & pathGraph . pgGraph %~ addObstacleCrossing w eo a b
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@@ -120,10 +120,10 @@ evaluateRandPS rgen ps w = placeSpotID ps evaluatedType (set randGen g w)
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(evaluatedType, g) = runState rgen (_randGen w)
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placeWallPoly :: [Point2] -> Wall -> World -> World
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--placeWallPoly ps wl = over walls (placeWalls ps wl)
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placeWallPoly ps wl = rmCrossPaths . over walls (placeWalls ps wl)
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where
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rmCrossPaths w = foldr (uncurry (addObstacleCrossing' WallObstacle)) w $ loopPairs ps
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placeWallPoly ps wl = -- rmCrossPaths .
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over walls (placeWalls ps wl)
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-- where
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-- rmCrossPaths w = foldr (uncurry obstructPathsCrossing) w $ loopPairs ps
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placeWalls :: [Point2] -> Wall -> IM.IntMap Wall -> IM.IntMap Wall
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placeWalls qs wl wls = foldl' (addPane wl) wls pairs
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@@ -24,13 +24,13 @@ plBlock
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-> (Int,World)
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plBlock [] _ _ _ = error "Trying to add a block with incomplete polygon"
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plBlock (p:ps) bl wl w = (,) blid $ w
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& flip (foldr insertWall) wls
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& blocks . at blid ?~ bl
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{ _blID = blid
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, _blWallIDs = IS.fromList is
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, _blShadows = []
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, _blFootprint = p:ps
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}
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& insertWalls blid wls
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where
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blid = IM.newKey $ _blocks w
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lns = zip (p:ps) (ps ++ [p])
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@@ -50,7 +50,8 @@ plLineBlock
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-> World
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-> (Int, World)
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plLineBlock basePane blwidth a b gw = ( 0
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, foldr insertWall (insertBlocks gw) listWalls
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-- , foldr insertWall (insertBlocks gw) listWalls
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, insertBlocks gw
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)
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where
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depth = blwidth
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@@ -64,13 +65,17 @@ plLineBlock basePane blwidth a b gw = ( 0
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linesAt p = loopPairs $ cornersAt p
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wlid = IM.newKey $ _walls gw
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blid = IM.newKey $ _blocks gw
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insertBlock (i,p) = over blocks $ IM.insert (i+blid) Block
|
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insertBlock (i,p) =
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insertWalls (i + blid) (makeWallAt p i)
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. (over blocks $ IM.insert (i+blid) Block
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{ _blID = i + blid, _blWallIDs = IS.fromList $ ksAtI i
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, _blHP = 1000, _blShadows = shadowsAt i
|
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, _blDir = 0 -- THIS IS NOT SENSIBLE. TODO rethink block positioning
|
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, _blFootprint = cornersAt p -- TODO check winding (clockwise, anticlockwise)
|
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, _blObstructs = []
|
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, _blPaths = []
|
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, _blPos = p, _blDraw = const mempty , _blDeath = makeBlockDebris}
|
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)
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insertBlocks = flip (foldr insertBlock) $ zip is blockCenPs
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ksAtI i = map ( + (wlid + i*4) ) [0,1,2,3]
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visibilityAt i
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@@ -90,6 +95,12 @@ plLineBlock basePane blwidth a b gw = ( 0
|
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}
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listWalls = concat $ zipWith makeWallAt blockCenPs is
|
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|
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insertWall :: Wall -> World -> World
|
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insertWall wl = (walls . at (_wlID wl) ?~ wl)
|
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. uncurry (addObstacleCrossing' BlockObstacle) (_wlLine wl)
|
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-- | Must be done after inserting the block
|
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insertWalls :: Int -> [Wall] -> World -> World
|
||||
insertWalls blid wls w = w' & blocks . ix blid . blPaths .~ concat paths
|
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where
|
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(w',paths) = mapAccumR (flip insertWall) w wls
|
||||
|
||||
insertWall :: Wall -> World -> (World,[(Int,Int,PathEdge)])
|
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insertWall wl = uncurry obstructPathsCrossing (_wlLine wl)
|
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. (walls . at (_wlID wl) ?~ wl)
|
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|
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@@ -82,7 +82,7 @@ extraPics cfig w = pictures (_decorations w)
|
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<> concatMapPic clDraw (_clouds w )
|
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<> concatMapPic ppDraw (_pressPlates w )
|
||||
<> viewClipBounds cfig w
|
||||
<> debugDraw cfig w
|
||||
-- <> debugDraw cfig w
|
||||
|
||||
debugDraw :: Configuration -> World -> Picture
|
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debugDraw cfig w = pic
|
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@@ -122,8 +122,8 @@ drawCreatureDisplayTexts w = foldMap (creatureDisplayText w) (_creatures w)
|
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drawPathBetween :: World -> Picture
|
||||
drawPathBetween w = setLayer DebugLayer
|
||||
$ color yellow (foldMap (arrowPath . mapMaybe nodepos) nodelist)
|
||||
<> foldMap (color green . arrow sp) (nodepos =<< nodelist ^? _Just . ix 0)
|
||||
<> foldMap (color cyan . flip arrow ep) (nodepos =<< lastOf traverse =<< nodelist ^? _Just)
|
||||
<> foldMap (color green . arrow sp) (nodepos =<< walkableNodeNear w sp)
|
||||
<> foldMap (color cyan . flip arrow ep) (nodepos =<< walkableNodeNear w ep)
|
||||
where
|
||||
nodepos = (`getNodePos` w)
|
||||
nodelist = makePathBetween sp ep w
|
||||
@@ -133,9 +133,15 @@ drawPathBetween w = setLayer DebugLayer
|
||||
drawNodesNearSelect :: World -> Picture
|
||||
drawNodesNearSelect w = setLayer DebugLayer $
|
||||
runIdentity (S.foldMap_ (drawZone pnZoneSize) (zoneAroundPoint pnZoneSize sp))
|
||||
<<<<<<< HEAD
|
||||
<> color red (foldMap (drawCross . snd) $ nodesNearL sp w)
|
||||
<> color green (drawCross sp)
|
||||
<> color cyan (foldMap (drawCross . snd) $ walkableNodeNear sp w)
|
||||
=======
|
||||
-- <> color red (foldMap (drawCross . snd) $ nodesNearL sp w)
|
||||
<> color green (drawCross sp)
|
||||
-- <> color cyan (foldMap (drawCross . snd) $ walkableNodeNear sp w)
|
||||
>>>>>>> efficientRuntime
|
||||
where
|
||||
sp = _lSelect w
|
||||
|
||||
|
||||
Reference in New Issue
Block a user