Continue bullet refactor
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@@ -44,7 +44,7 @@ applyDamageEffect dm de cr w = case de of
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& creatures . ix (_crID cr) . crDir +~ rot
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BounceBullet bt | crIsArmouredFrom p cr -> w & instantBullets .:~ bouncer
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where
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bouncer = (aBulAt Nothing id (Just (_buColor bt)) pOut reflectVel (_buDrag bt)
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bouncer = (aBulAt Nothing id pOut reflectVel (_buDrag bt)
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(_buHitEff bt) (_buWidth bt)
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) {_buTimer = _buTimer bt - 1}
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pOut = p +.+ 2 *.* newDir
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