Continue bullet refactor
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+2
-2
@@ -528,8 +528,8 @@ data Bullet = Bullet
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{ _buUpdate :: World -> Bullet -> (World, Maybe Bullet)
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, _buVel :: Point2
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, _buDrag :: Float
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, _buColor :: Color
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, _buTrail :: [Point2]
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, _buPos :: Point2
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, _buOldPos :: Point2
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, _buWidth :: Float
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, _buTimer :: Int
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, _buHitEff :: HitEffect'
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