Split UseItem module
This commit is contained in:
+1
-1
@@ -4,7 +4,7 @@ import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Path
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.CreatureActions
|
||||
import Dodge.CreatureAction
|
||||
import Dodge.KeyEvents
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.WorldActions
|
||||
|
||||
@@ -1,6 +1,13 @@
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
module Dodge.CreatureActions where
|
||||
module Dodge.CreatureAction
|
||||
( module Dodge.CreatureAction
|
||||
, useItemContinuous
|
||||
, tryUseItem
|
||||
)
|
||||
where
|
||||
-- imports {{{
|
||||
import Dodge.CreatureAction.UseItem
|
||||
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.SoundLogic
|
||||
@@ -190,11 +197,7 @@ moveBy :: Int -> Point2 -> World -> World
|
||||
moveBy n v = over (creatures . ix n . crPos) (+.+ v)
|
||||
|
||||
reloadWeapon :: Int -> World -> Maybe World
|
||||
reloadWeapon cid w = if _unlimitedAmmo w then reloadWeaponUnlimited cid w
|
||||
else reloadWeaponAmmoCheck cid w
|
||||
|
||||
reloadWeaponUnlimited :: Int -> World -> Maybe World
|
||||
reloadWeaponUnlimited cid w =
|
||||
reloadWeapon cid w =
|
||||
let cr = _creatures w IM.! cid
|
||||
it = _crInv cr IM.! _crInvSel cr
|
||||
itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
|
||||
@@ -204,46 +207,6 @@ reloadWeaponUnlimited cid w =
|
||||
$ set ( itRef . wpReloadState) rT w
|
||||
_ -> Nothing
|
||||
|
||||
reloadWeaponAmmoCheck :: Int -> World -> Maybe World
|
||||
reloadWeaponAmmoCheck cid w =
|
||||
let cr = _creatures w IM.! cid
|
||||
it = _crInv cr IM.! _crInvSel cr
|
||||
itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
|
||||
in case it of
|
||||
Weapon {_wpMaxAmmo=maxA,_wpLoadedAmmo=lA,_wpAmmoType=aT
|
||||
,_wpReloadState=rS ,_wpReloadTime=rT}
|
||||
-> do guard $ lA < maxA && rS == 0 && M.findWithDefault 0 aT (_crAmmo cr) > 0
|
||||
toAdd <- Just $ min (_crAmmo (you w) M.! aT) (maxA - lA)
|
||||
return $ over (creatures . ix cid . crAmmo) (M.adjust (\x -> x - toAdd) aT)
|
||||
$ over ( itRef . wpLoadedAmmo) (\x -> x + toAdd)
|
||||
$ set ( itRef . wpReloadState) rT w
|
||||
_ -> Nothing
|
||||
|
||||
|
||||
useItemContinuous :: Int -> World -> World
|
||||
useItemContinuous n w = case (_crInv cr IM.! _crInvSel cr) ^? itHammer of
|
||||
Just HammerUp -> useItem1 n $ setHammerDown w
|
||||
Just NoHammer -> useItem1 n w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cr = _creatures w IM.! n
|
||||
setHammerDown = creatures . ix n . crInv . ix (_crInvSel cr) . itHammer .~ HammerDown
|
||||
|
||||
tryUseItem :: Int -> World -> World
|
||||
tryUseItem cid w = case w ^? creatures . ix cid of
|
||||
Just cr -> useItem2 cid (_crInv cr IM.! _crInvSel cr) w
|
||||
Nothing -> w
|
||||
|
||||
useItem1 :: Int -> World -> World
|
||||
useItem1 n w = useItem2 n it w
|
||||
where c = (_creatures w IM.! n)
|
||||
it = _crInv c IM.! _crInvSel c
|
||||
|
||||
useItem2 :: Int -> Item -> World -> World
|
||||
useItem2 n (Consumable {_cnEffect=eff }) w = fromMaybe w $ fmap (rmInvItem n) $ eff n w
|
||||
useItem2 n (Weapon {_wpFire=eff}) w = eff n w
|
||||
useItem2 n (Throwable {_twFire = eff}) w = eff n w
|
||||
useItem2 _ _ w = w
|
||||
|
||||
|
||||
createItemAt :: Point2 -> FloorItem -> World -> World
|
||||
@@ -0,0 +1,35 @@
|
||||
module Dodge.CreatureAction.UseItem
|
||||
where
|
||||
import Dodge.Data
|
||||
|
||||
import Dodge.Inventory
|
||||
|
||||
import qualified Data.IntMap as IM
|
||||
|
||||
import Control.Lens
|
||||
import Data.Maybe (fromMaybe)
|
||||
|
||||
useItemContinuous :: Int -> World -> World
|
||||
useItemContinuous n w = case (_crInv cr IM.! _crInvSel cr) ^? itHammer of
|
||||
Just HammerUp -> useItem1 n $ setHammerDown w
|
||||
Just NoHammer -> useItem1 n w
|
||||
_ -> setHammerDown w
|
||||
where
|
||||
cr = _creatures w IM.! n
|
||||
setHammerDown = creatures . ix n . crInv . ix (_crInvSel cr) . itHammer .~ HammerDown
|
||||
|
||||
tryUseItem :: Int -> World -> World
|
||||
tryUseItem cid w = case w ^? creatures . ix cid of
|
||||
Just cr -> useItem2 cid (_crInv cr IM.! _crInvSel cr) w
|
||||
Nothing -> w
|
||||
|
||||
useItem1 :: Int -> World -> World
|
||||
useItem1 n w = useItem2 n it w
|
||||
where c = (_creatures w IM.! n)
|
||||
it = _crInv c IM.! _crInvSel c
|
||||
|
||||
useItem2 :: Int -> Item -> World -> World
|
||||
useItem2 n (Consumable {_cnEffect=eff }) w = fromMaybe w $ fmap (rmInvItem n) $ eff n w
|
||||
useItem2 n (Weapon {_wpFire=eff}) w = eff n w
|
||||
useItem2 n (Throwable {_twFire = eff}) w = eff n w
|
||||
useItem2 _ _ w = w
|
||||
@@ -6,7 +6,7 @@ import Dodge.SoundLogic
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.WorldActions
|
||||
import Dodge.WallCreatureCollisions
|
||||
import Dodge.CreatureActions
|
||||
import Dodge.CreatureAction
|
||||
|
||||
import Geometry
|
||||
|
||||
|
||||
@@ -125,7 +125,6 @@ miniGunCrit = basicCreature
|
||||
, _crInv = IM.fromList [(0,miniGun)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
--, _crState = ShooterWait
|
||||
, _crState = basicState {_goals = [[InitGuard]]}
|
||||
, _crHP = 500
|
||||
@@ -139,7 +138,6 @@ longCrit = basicCreature
|
||||
, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
--, _crState = ShooterWait
|
||||
, _crState = basicState {_goals = [[InitGuard]]}
|
||||
, _crHP = 300
|
||||
@@ -153,7 +151,6 @@ multGunCrit = basicCreature
|
||||
, _crInv = IM.fromList [(0,multGun),(1,medkit 100)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
--, _crState = ShooterWait
|
||||
, _crState = basicState {_goals = [[InitGuard]]}
|
||||
, _crHP = 300
|
||||
@@ -167,7 +164,6 @@ launcherCrit = basicCreature
|
||||
, _crInv = IM.fromList [(0,launcher),(1,medkit 100)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
--, _crState = ShooterWait
|
||||
, _crState = basicState {_goals = [[Init]]}
|
||||
, _crHP = 300
|
||||
@@ -181,7 +177,6 @@ spreadGunCrit = basicCreature
|
||||
, _crInv = IM.fromList [(0,spreadGun),(1,medkit 100)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
--, _crState = ShooterWait
|
||||
, _crState = basicState {_goals = [[Init]]}
|
||||
, _crHP = 300
|
||||
@@ -195,7 +190,6 @@ pistolCrit = basicCreature
|
||||
, _crInv = IM.fromList [(0,pistol),(1,medkit 100)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
--, _crState = ShooterWait
|
||||
, _crState = basicState {_goals = [[InitGuard]]}
|
||||
, _crHP = 500
|
||||
@@ -209,7 +203,6 @@ autoCrit = basicCreature
|
||||
, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
|
||||
, _crInvSel = 0
|
||||
, _crRad = 10
|
||||
, _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
--, _crState = ShooterWait
|
||||
, _crState = basicState {_goals = [[InitGuard]]}
|
||||
, _crHP = 300
|
||||
@@ -226,7 +219,6 @@ addArmour = over crInv insarmour
|
||||
-- , _crInv = IM.fromList [(0,ltAutoGun)]
|
||||
-- , _crInvSel = 0
|
||||
-- , _crRad = 10
|
||||
-- , _crAmmo = M.fromList [(PistolBullet, 1000)]
|
||||
-- , _crState = basicState {_goals = [[InitGuard]]}
|
||||
-- , _crHP = 50
|
||||
-- }
|
||||
@@ -370,7 +362,6 @@ startCr = basicCreature
|
||||
]
|
||||
++ repeat NoItem))
|
||||
-- startInv
|
||||
, _crAmmo = M.fromList [(PistolBullet, 0),(LiquidFuel, 100),(Battery, 20000),(Shell,200)]
|
||||
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
|
||||
}
|
||||
|
||||
|
||||
@@ -77,7 +77,6 @@ data World = World
|
||||
, _pathGraph' :: ~[(Point2,Point2)]
|
||||
, _pathPoints :: ~(IM.IntMap (IM.IntMap [(Int,Point2)]))
|
||||
, _pathInc :: ~(M.Map Point2 [Point2])
|
||||
, _unlimitedAmmo :: Bool
|
||||
, _storedLevel :: Maybe World
|
||||
, _menuState :: MenuState
|
||||
, _worldState :: M.Map WorldState Bool
|
||||
@@ -144,7 +143,6 @@ data Creature = Creature
|
||||
, _crMaxHP :: Int
|
||||
, _crInv :: IM.IntMap Item
|
||||
, _crInvSel :: Int
|
||||
, _crAmmo :: M.Map Ammo Int
|
||||
, _crState :: CreatureState
|
||||
, _crCorpse :: Drawing
|
||||
}
|
||||
@@ -270,7 +268,6 @@ data PressPlate = PressPlate { _ppPict :: Drawing
|
||||
}
|
||||
|
||||
data FloorItem = FlIt { _flIt :: Item , _flItPos :: Point2 , _flItRot :: Float, _flItID :: Int}
|
||||
| FlAm { _flAm :: Ammo , _flItPos :: Point2 , _flAmNum :: Int , _flItID :: Int}
|
||||
|
||||
data ItemPos = InInv { _itCrId :: Int
|
||||
, _itInvId :: Int
|
||||
@@ -282,7 +279,6 @@ data Item = Weapon
|
||||
{ _itName :: String
|
||||
, _wpMaxAmmo :: Int
|
||||
, _wpLoadedAmmo :: Int
|
||||
, _wpAmmoType :: Ammo
|
||||
, _wpReloadTime :: Int
|
||||
, _wpReloadState :: Int
|
||||
, _wpFireRate :: Int
|
||||
@@ -597,9 +593,6 @@ data ForceField = FF { _ffLine :: [Point2] , _ffID :: Int
|
||||
}
|
||||
data FFState = FFDestroyable { _ffsHP :: Int }
|
||||
|
||||
data Ammo = PistolBullet | LiquidFuel | Battery | Shell
|
||||
deriving (Eq,Ord,Enum)
|
||||
|
||||
data SoundOrigin = InventorySound
|
||||
| BackgroundSound
|
||||
| OnceSound
|
||||
|
||||
@@ -57,7 +57,6 @@ initialWorld = basicWorld
|
||||
-- , _loadedSounds = IM.empty
|
||||
, _sounds = M.empty
|
||||
, _decorations = IM.empty
|
||||
, _unlimitedAmmo = True
|
||||
, _storedLevel = Nothing
|
||||
, _menuState = LevelMenu 1
|
||||
, _worldState = M.empty
|
||||
|
||||
@@ -7,7 +7,7 @@ module Dodge.Item.Weapon
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.CreatureActions
|
||||
import Dodge.CreatureAction
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.WorldActions
|
||||
import Dodge.Debug
|
||||
@@ -55,7 +55,6 @@ pistol = Weapon
|
||||
, _itIdentity = Pistol
|
||||
, _wpMaxAmmo = 15
|
||||
, _wpLoadedAmmo = 15
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 8
|
||||
@@ -100,7 +99,6 @@ autoGun = defaultGun
|
||||
, _itIdentity = AutoGun
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 6
|
||||
@@ -164,7 +162,6 @@ rezGun = defaultGun
|
||||
{ _itName = "REANIMATOR"
|
||||
, _wpMaxAmmo = 50
|
||||
, _wpLoadedAmmo = 50
|
||||
, _wpAmmoType = Battery
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 0
|
||||
@@ -189,7 +186,6 @@ teslaGun = defaultAutoGun
|
||||
, _itIdentity = TeslaGun
|
||||
, _wpMaxAmmo = 200
|
||||
, _wpLoadedAmmo = 200
|
||||
, _wpAmmoType = Battery
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 0
|
||||
@@ -215,7 +211,6 @@ lasGun = defaultAutoGun
|
||||
, _itIdentity = LasGun
|
||||
, _wpMaxAmmo = 200
|
||||
, _wpLoadedAmmo = 200
|
||||
, _wpAmmoType = Battery
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 0
|
||||
@@ -260,7 +255,6 @@ forceFieldGun = defaultGun
|
||||
, _itIdentity = ForceFieldGun
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpAmmoType = Battery
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 10
|
||||
@@ -279,7 +273,6 @@ forceFieldGun = defaultGun
|
||||
-- , _itIdentity = GrapGun
|
||||
-- , _wpMaxAmmo = 1
|
||||
-- , _wpLoadedAmmo = 1
|
||||
-- , _wpAmmoType = Battery
|
||||
-- , _wpReloadTime = 40
|
||||
-- , _wpReloadState = 0
|
||||
-- , _wpFireRate = 10
|
||||
@@ -299,7 +292,6 @@ tractorGun = defaultAutoGun
|
||||
, _itIdentity = TractorGun
|
||||
, _wpMaxAmmo = 10000
|
||||
, _wpLoadedAmmo = 10000
|
||||
, _wpAmmoType = Battery
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 0
|
||||
@@ -319,7 +311,6 @@ launcher = defaultGun
|
||||
, _itIdentity = Launcher
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
, _wpAmmoType = Shell
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 20
|
||||
@@ -354,7 +345,6 @@ remoteLauncher = defaultGun
|
||||
, _itIdentity = RemoteLauncher
|
||||
, _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
, _wpAmmoType = Shell
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 10
|
||||
@@ -375,7 +365,6 @@ hvAutoGun = defaultAutoGun
|
||||
, _itIdentity = HvAutoGun
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 25
|
||||
@@ -402,7 +391,6 @@ ltAutoGun = defaultAutoGun
|
||||
, _itIdentity = LtAutoGun
|
||||
, _wpMaxAmmo = 25
|
||||
, _wpLoadedAmmo = 25
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 4
|
||||
@@ -427,7 +415,6 @@ miniGun = defaultAutoGun
|
||||
, _itIdentity = MiniGun
|
||||
, _wpMaxAmmo = 150
|
||||
, _wpLoadedAmmo = 150
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 2
|
||||
@@ -448,7 +435,6 @@ spreadGun = defaultGun
|
||||
, _itIdentity = SpreadGun
|
||||
, _wpMaxAmmo = 5
|
||||
, _wpLoadedAmmo = 5
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 20
|
||||
@@ -472,7 +458,6 @@ spreadGun = defaultGun
|
||||
-- , _itIdentity = ShatterGun
|
||||
-- , _wpMaxAmmo = 50
|
||||
-- , _wpLoadedAmmo = 50
|
||||
-- , _wpAmmoType = PistolBullet
|
||||
-- , _wpReloadTime = 80
|
||||
-- , _wpReloadState = 0
|
||||
-- , _wpFireRate = 40
|
||||
@@ -492,7 +477,6 @@ multGun = defaultGun
|
||||
, _itIdentity = MultGun
|
||||
, _wpMaxAmmo = 2
|
||||
, _wpLoadedAmmo = 2
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 40
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 20
|
||||
@@ -523,7 +507,6 @@ longGun = defaultGun
|
||||
, _itIdentity = LongGun
|
||||
, _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 100
|
||||
@@ -564,7 +547,6 @@ poisonSprayer = defaultAutoGun
|
||||
, _itIdentity = PoisonSprayer
|
||||
, _wpMaxAmmo = 500
|
||||
, _wpLoadedAmmo = 500
|
||||
, _wpAmmoType = LiquidFuel
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 0
|
||||
@@ -586,7 +568,6 @@ flamer = defaultAutoGun
|
||||
, _itIdentity = Flamethrower
|
||||
, _wpMaxAmmo = 250
|
||||
, _wpLoadedAmmo = 250
|
||||
, _wpAmmoType = LiquidFuel
|
||||
, _wpReloadTime = 100
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 0
|
||||
@@ -610,7 +591,6 @@ blinkGun = defaultGun
|
||||
, _itIdentity = Blinker
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpAmmoType = Battery
|
||||
, _wpReloadTime = 20
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 0
|
||||
@@ -1982,7 +1962,6 @@ radar = defaultGun
|
||||
, _itIdentity = Generic
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 120
|
||||
@@ -2004,7 +1983,6 @@ sonar = defaultGun
|
||||
, _itIdentity = Generic
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
, _wpAmmoType = PistolBullet
|
||||
, _wpReloadTime = 200
|
||||
, _wpReloadState = 0
|
||||
, _wpFireRate = 120
|
||||
|
||||
@@ -2,7 +2,7 @@ module Dodge.Item.Weapon.TriggerType
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.CreatureActions (reloadWeapon)
|
||||
import Dodge.CreatureAction (reloadWeapon)
|
||||
import Dodge.WorldActions (muzFlareAt,lowLightAt,tLightAt)
|
||||
import Dodge.RandomHelp
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ module Dodge.KeyEvents where
|
||||
-- imports {{{
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.CreatureActions
|
||||
import Dodge.CreatureAction
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.Inventory
|
||||
|
||||
|
||||
@@ -60,7 +60,6 @@ basicCreature = Creature
|
||||
, _crMaxHP = 150
|
||||
, _crInv = IM.empty
|
||||
, _crInvSel = 0
|
||||
, _crAmmo = M.empty
|
||||
, _crState = basicState
|
||||
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
|
||||
}
|
||||
@@ -208,7 +207,6 @@ basicWorld = World
|
||||
, _sounds = M.empty
|
||||
, _corpses = IM.empty
|
||||
, _decorations = IM.empty
|
||||
, _unlimitedAmmo = True
|
||||
, _storedLevel = Nothing
|
||||
, _menuState = LevelMenu 1
|
||||
, _worldState = M.empty
|
||||
|
||||
@@ -362,7 +362,6 @@ displayAmount n | n > 1 = "-x" ++show n
|
||||
rectangleSolid x y = polygon [(x,y),(x,-y),(-x,-y),(-x,y)]
|
||||
|
||||
drawItem :: FloorItem -> Drawing
|
||||
drawItem (FlAm {_flItPos = p}) = uncurry translate p $ onLayer FlItLayer $ rectangleSolid 5 5
|
||||
drawItem flIt = uncurry translate (_flItPos flIt)
|
||||
$ rotateDrawing (radToDeg $ _flItRot flIt) (_itFloorPict (_flIt flIt))
|
||||
|
||||
@@ -415,9 +414,7 @@ drawItemName w flIt | magV (_crPos (you w) -.- _flItPos flIt) < 100
|
||||
t = rotate (0 - (_cameraRot w))
|
||||
. uncurry translate (zoom *.* (_flItPos flIt -.- _cameraPos w))
|
||||
. rotate (_cameraRot w)
|
||||
nameOfItem = case flIt of FlIt {} -> _itName $ _flIt flIt
|
||||
FlAm {_flAm = PistolBullet} -> "Bullets"
|
||||
FlAm {_flAm = LiquidFuel} -> "Liquid Fuel"
|
||||
nameOfItem = _itName $ _flIt flIt
|
||||
zoom = _cameraZoom w
|
||||
|
||||
ringPict :: Drawing
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
module Dodge.WorldActions.Bullet
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
|
||||
import Dodge.WorldActions.ThingsHit
|
||||
|
||||
import Picture
|
||||
import Geometry
|
||||
|
||||
import Control.Lens
|
||||
|
||||
import Data.Maybe
|
||||
import Data.List
|
||||
import Data.Function (on)
|
||||
import Data.Bifunctor
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
|
||||
mvBulletTrajectory :: (Int -> [Point2]) -> World -> Particle' -> (World, Maybe Particle')
|
||||
mvBulletTrajectory velF w bt
|
||||
| t <= 0 = (w, Nothing)
|
||||
| t < 4 = (w, Just $ set btPassThrough' Nothing
|
||||
$ set btTrail' (replicate numPs p ++ (p:ps) )
|
||||
$ set ptPict' (bulLineLen numPs col wth (replicate numPs p ++ (p:ps) ) )
|
||||
$ set btTimer' (t-1)
|
||||
bt
|
||||
)
|
||||
| otherwise = case firstThingHit $ thingsHitExceptCrCurve mcr (p:newPs) w of
|
||||
(_,Nothing) -> (w, Just $ set btPassThrough' Nothing
|
||||
$ set btVel' newVel -- this may be useful for hit effects
|
||||
$ set btTrail' (init (reverse newPs) ++ (p:ps))
|
||||
$ set ptPict' (bulLineLen numPs col wth (init (reverse newPs) ++ (p:ps)))
|
||||
$ set btTimer' (t-1) bt
|
||||
)
|
||||
(mvPs,Just (hitp,thing))
|
||||
-> let newMvPs = leftPad numPs hitp (init $ reverse mvPs)
|
||||
hitVel = speed *.* normalizeV ( hitp -.- (head $ reverse mvPs) )
|
||||
in ( hiteff bt (hitp,thing) w
|
||||
--in ( w
|
||||
, Just $ set btPassThrough' Nothing
|
||||
$ set btVel' hitVel -- this may be useful for hit effects
|
||||
$ set btTrail' (newMvPs ++ (p:ps))
|
||||
$ set ptPict' (bulLineLen numPs col wth (newMvPs ++ (p:ps)) )
|
||||
$ set btTimer' 3 bt
|
||||
)
|
||||
where mcr = _btPassThrough' bt
|
||||
col = _btColor' bt
|
||||
(p:ps) = _btTrail' bt
|
||||
hiteff = _btHitEffect' bt
|
||||
wth = _btWidth' bt
|
||||
t = _btTimer' bt
|
||||
newPs = velF t
|
||||
numPs = (length $ newPs) - 1
|
||||
firstThingHit :: [[(Point2,(Either3 Creature Wall ForceField))]]
|
||||
-> ([Point2], Maybe (Point2,Either3 Creature Wall ForceField))
|
||||
firstThingHit hitList = second last $ unzip $ zip newPs
|
||||
$ takeUntil isJust
|
||||
$ map listToMaybe hitList
|
||||
newVel = speed *.* ( last newPs -.- (last $ init newPs) )
|
||||
speed = sum . map magV $ zipWith (-.-) (init newPs) (tail newPs)
|
||||
|
||||
|
||||
thingsHitExceptCrCurve :: Maybe Int -> [Point2] -> World
|
||||
-> [ [(Point2, (Either3 Creature Wall ForceField))]
|
||||
]
|
||||
thingsHitExceptCrCurve mcid ps@(a:b:_) w
|
||||
= zipWith (\x y -> thingsHitExceptCr mcid x y w) ps $ tail ps
|
||||
thingsHitExceptCrLine _ _ _ = []
|
||||
|
||||
thingsHitExceptCr :: Maybe Int -> Point2 -> Point2 -> World
|
||||
-> [(Point2, (Either3 Creature Wall ForceField))]
|
||||
thingsHitExceptCr Nothing sp ep = thingsHit sp ep
|
||||
thingsHitExceptCr (Just cid) sp ep = filter crNotCid . thingsHit sp ep
|
||||
where crNotCid (_,(E3x1 cr)) = _crID cr /= cid
|
||||
crNotCid _ = True
|
||||
|
||||
mvGenBullet' :: World -> Particle' -> (World, Maybe Particle')
|
||||
mvGenBullet' w bt
|
||||
| t <= 0 = (w, Nothing)
|
||||
| t < 4 = (w, Just $ set btPassThrough' Nothing
|
||||
$ set btTrail' (p:p:ps)
|
||||
$ set ptPict' (bulLine col wth (p:p:ps))
|
||||
$ set btTimer' (t-1) bt
|
||||
)
|
||||
| otherwise = case thingsHitExceptCr mcr p (p +.+ vel) w of
|
||||
[] -> (w, Just $ set btPassThrough' Nothing
|
||||
$ set btTrail' (p +.+ vel :p:ps)
|
||||
$ set ptPict' (bulLine col wth (p +.+ vel:p:ps))
|
||||
$ set btTimer' (t-1) bt
|
||||
)
|
||||
((hitp,thing):_)
|
||||
-> ( hiteff bt (hitp,thing) w
|
||||
, Just $ set btPassThrough' Nothing
|
||||
$ set btTrail' (hitp:p:ps)
|
||||
$ set ptPict' (bulLine col wth (hitp:p:ps))
|
||||
$ set btTimer' 3 bt
|
||||
)
|
||||
where mcr = _btPassThrough' bt
|
||||
col = _btColor' bt
|
||||
(p:ps) = _btTrail' bt
|
||||
vel = _btVel' bt
|
||||
hiteff = _btHitEffect' bt
|
||||
wth = _btWidth' bt
|
||||
t = _btTimer' bt
|
||||
|
||||
bulLineLen :: Int -> Color -> Float -> [Point2] -> Picture
|
||||
bulLineLen n c w ps =
|
||||
setLayer 1 . onLayer HPtLayer $ color c $ thickLine (take (n * 3) ps) w
|
||||
|
||||
bulLine c w = setLayer 1 . bulLinea c w
|
||||
|
||||
bulLinea :: Color -> Float -> [Point2] -> Picture
|
||||
bulLinea _ _ [] = blank
|
||||
bulLinea _ _ (x:[]) = blank
|
||||
bulLinea col width (a:b:[]) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures $ reverse
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ [white,withAlpha 0 white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a b) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
bulLinea col width (a:b:c:[]) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures $ reverse
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
bulLinea col width (a:b:_:c:[]) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures $ reverse
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
bulLinea col width (a:b:_:_:c:_) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures $ reverse
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
@@ -0,0 +1,80 @@
|
||||
module Dodge.WorldActions.Flash
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
|
||||
import Dodge.WorldActions.ThingsHit
|
||||
import Dodge.WorldActions.HelperParticle
|
||||
|
||||
import Picture
|
||||
import Geometry
|
||||
|
||||
import Control.Lens
|
||||
|
||||
flareAt :: Color -> Point2 -> World -> World
|
||||
flareAt c p = flareAt' c 0.02 0.5 p
|
||||
|
||||
flareAt' :: Color -> Float -> Float -> Point2 -> World -> World
|
||||
flareAt' col alphax alphay p
|
||||
= -- over particles' ((:) (flashColAt col alphax p))
|
||||
-- .
|
||||
lowLightColAt col alphay p
|
||||
|
||||
lowLightColAt :: Color -> Float -> Point2 -> World -> World
|
||||
lowLightColAt col alphay p w = foldr (lowLightColHit col alphay p) w ps
|
||||
where ps = map ((+.+) p) $ nRaysRad 20 30
|
||||
|
||||
lowLightColHit :: Color -> Float -> Point2 -> Point2 -> World -> World
|
||||
lowLightColHit col alphay a b w
|
||||
= case thingsHitLongLine a b w of
|
||||
((p, E3x2 wall):_)
|
||||
-> over particles' ((:) (wallGlareCol col alphay p wall)) w
|
||||
((p, E3x1 cr):_)
|
||||
-> over afterParticles' ((:) (crGlareCol col alphay p cr)) w
|
||||
_ -> w
|
||||
|
||||
flashColAt :: Color -> Float -> Point2 -> Particle'
|
||||
flashColAt col alphax (x,y) =
|
||||
Particle'
|
||||
{ _ptPict' = pictures $
|
||||
map (\i -> onLayerL [levLayer PtLayer]
|
||||
$ color (withAlpha alphax col) $ translate x y $ circleSolid i
|
||||
)
|
||||
[20,25,30,35,40,45,50]
|
||||
, _ptUpdate' = ptTimer' 1
|
||||
}
|
||||
|
||||
wallGlareCol :: Color -> Float -> Point2 -> Wall -> Particle'
|
||||
wallGlareCol col alphay p wl = wallGlareWidth 10 5 col alphay p wl
|
||||
|
||||
crGlareCol :: Color -> Float -> Point2 -> Creature -> Particle'
|
||||
crGlareCol col alphay p cr = crGlareWidth 5 col alphay p cr
|
||||
|
||||
wallGlareWidth :: Float -> Float -> Color -> Float -> Point2 -> Wall -> Particle'
|
||||
wallGlareWidth len wdth col alphay p wl =
|
||||
Particle'
|
||||
{ _ptPict' = onLayerL [levLayer GloomLayer + 2] $ l
|
||||
, _ptUpdate' = ptTimer' 1
|
||||
}
|
||||
where l = color (withAlpha alphay col) $ lineOfThickness wdth $ [p +.+ x, p -.- x]
|
||||
x = len *.* ( normalizeV $ a -.- b)
|
||||
(a:b:_) = _wlLine wl
|
||||
|
||||
crGlareWidth :: Float -> Color -> Float -> Point2 -> Creature -> Particle'
|
||||
crGlareWidth wdth col alphay p cr =
|
||||
Particle'
|
||||
{ _ptPict' = onLayerL [levLayer GloomLayer + 2] $ l cp
|
||||
, _ptUpdate' = \w pt -> (w, Just $ pt {_ptPict' = onLayerL [levLayer GloomLayer + 2] $ upp cid w
|
||||
,_ptUpdate' = ptTimer' 0
|
||||
}
|
||||
)
|
||||
}
|
||||
where l x = uncurry translate x
|
||||
$ rotate (-0.25*pi + argV (p -.- x))
|
||||
$ color (withAlpha alphay col)
|
||||
$ thickArc 0 (pi/2) (_crRad cr) wdth
|
||||
cp = _crPos cr
|
||||
cid = _crID cr
|
||||
upp cid' w' = case w' ^? creatures . ix cid . crPos of
|
||||
Just y -> l y
|
||||
_ -> blank
|
||||
@@ -0,0 +1,8 @@
|
||||
module Dodge.WorldActions.HelperParticle
|
||||
where
|
||||
|
||||
import Dodge.Data
|
||||
|
||||
ptTimer' :: Int -> World -> Particle' -> (World, Maybe Particle')
|
||||
ptTimer' 0 w pt = (w, Nothing)
|
||||
ptTimer' n w pt = (w, Just $ pt {_ptUpdate' = ptTimer' (n-1)})
|
||||
@@ -0,0 +1,56 @@
|
||||
module Dodge.WorldActions.ThingsHit
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
|
||||
import Geometry
|
||||
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Data.List
|
||||
import Data.Maybe
|
||||
import Data.Function (on)
|
||||
|
||||
thingsHitExceptCrLongLine :: Maybe Int -> Point2 -> Point2 -> World
|
||||
-> [(Point2, (Either3 Creature Wall ForceField))]
|
||||
thingsHitExceptCrLongLine Nothing sp ep = thingsHitLongLine sp ep
|
||||
thingsHitExceptCrLongLine (Just cid) sp ep = filter crNotCid . thingsHitLongLine sp ep
|
||||
where crNotCid (_,(E3x1 cr)) = _crID cr /= cid
|
||||
crNotCid _ = True
|
||||
|
||||
thingsHitLongLine :: Point2 -> Point2 -> World -> [(Point2, (Either3 Creature Wall ForceField))]
|
||||
thingsHitLongLine sp ep w = sortBy (compare `on` dist sp . fst) (crs ++ walls ++ ffs)
|
||||
where
|
||||
crs = zip crPs (map E3x1 hitCrs)
|
||||
hitCrs = IM.elems $ IM.filter (\cr -> circOnLine sp ep (_crPos cr) (_crRad cr))
|
||||
$ _creatures w
|
||||
-- $ creaturesAlongLine sp ep w
|
||||
crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
|
||||
|
||||
walls = zip (map (fromJust . hitPoint) hitWls) (map E3x2 hitWls)
|
||||
hitWls = wallsOnLine sp ep $ wallsAlongLine sp ep w
|
||||
hitPoint wl = intersectSegSeg' sp ep (_wlLine wl !! 0) (_wlLine wl !! 1)
|
||||
|
||||
hitFFs = mapMaybe (collidePointFF sp ep (_randGen w)) (IM.elems $ _forceFields w)
|
||||
ffs = map (\(p,(_,i)) -> (p, E3x3 $ _forceFields w IM.! i)) hitFFs
|
||||
|
||||
thingsHit :: Point2 -> Point2 -> World -> [(Point2, (Either3 Creature Wall ForceField))]
|
||||
thingsHit sp ep w = sortBy (compare `on` dist sp . fst) (crs ++ walls ++ ffs)
|
||||
where
|
||||
hitCrs = IM.elems $ IM.filter (\cr -> circOnLine sp ep (_crPos cr) (_crRad cr))
|
||||
$ _creatures w
|
||||
-- $ creaturesAlongLine sp ep w
|
||||
-- creaturesAlongLine doesn't always
|
||||
-- hit crs
|
||||
crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
|
||||
crs = zip crPs (map E3x1 hitCrs)
|
||||
|
||||
hitWls = wallsOnLine sp ep (IM.unions [f b $ f a $ _wallsZone w | a<-[x-1,x,x+1]
|
||||
, b<-[y-1,y,y+1]])
|
||||
(x,y) = zoneOfPoint (0.5 *.* (sp +.+ ep))
|
||||
f i m = case IM.lookup i m of Just val -> val
|
||||
_ -> IM.empty
|
||||
walls = zip (map (fromJust . hitPoint) hitWls) (map E3x2 hitWls)
|
||||
hitPoint w = intersectSegSeg' sp ep (_wlLine w !! 0) (_wlLine w !! 1)
|
||||
hitFFs = mapMaybe (collidePointFF sp ep (_randGen w)) (IM.elems $ _forceFields w)
|
||||
ffs = map (\(p,(_,i)) -> (p, E3x3 $ _forceFields w IM.! i)) hitFFs
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
module Geometry.Bezier
|
||||
where
|
||||
import Geometry.Data
|
||||
import Geometry.Vector
|
||||
|
||||
type BQuad = (Point2,Point2,Point2)
|
||||
|
||||
splitBezierquad :: BQuad -> Float -> (BQuad,BQuad)
|
||||
splitBezierquad (a,b,c) z
|
||||
= ( ( a
|
||||
, (z *.* b) -.- ((z-1) *.* a)
|
||||
, (z**2 *.* c) +.+ ((z-1)**2 *.* a) -.- (2*z*(z-1) *.* b)
|
||||
)
|
||||
, ( (z**2 *.* c) +.+ ((z-1)**2 *.* a) -.- (2*z*(z-1) *.* b)
|
||||
, (z *.* c) -.- ((z-1) *.* b)
|
||||
, c
|
||||
)
|
||||
)
|
||||
|
||||
bQuadToLine :: BQuad -> Int -> [Point2]
|
||||
bQuadToLine (a,_,c) 0 = [a,c]
|
||||
bQuadToLine x i = let (l,r) = splitBezierquad x 0.5
|
||||
in bQuadToLine l (i-1) ++ bQuadToLine r (i-1)
|
||||
|
||||
bQuadToF :: (Point2,Point2,Point2) -> Float -> Point2
|
||||
bQuadToF (c,b,a) t = t *.* (t *.* a +.+ (1-t) *.* b) +.+
|
||||
(1-t) *.* (t *.* b +.+ (1-t) *.* c)
|
||||
@@ -0,0 +1,110 @@
|
||||
module Geometry.Intersect
|
||||
where
|
||||
import Geometry.Data
|
||||
|
||||
import Control.Applicative
|
||||
|
||||
intersectSegBezquad :: Point2 -> Point2 -> Point2 -> Point2 -> Point2 -> [Point2]
|
||||
intersectSegBezquad = undefined
|
||||
|
||||
intersectLineLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||
{-# INLINE intersectLineLine' #-}
|
||||
intersectLineLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||
| den == 0 = Nothing
|
||||
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||
where
|
||||
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||
|
||||
intersectSegSeg' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||
{-# INLINE intersectSegSeg' #-}
|
||||
intersectSegSeg' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||
| den == 0 = Nothing
|
||||
| den > 0 && (t' < 0 || u' < 0 || t' > den || u' > den)
|
||||
= Nothing
|
||||
| den < 0 && (t' > 0 || u' > 0 || t' < den || u' < den)
|
||||
= Nothing
|
||||
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||
where
|
||||
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
|
||||
|
||||
intersectSegLineFrom' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||
{-# INLINE intersectSegLineFrom' #-}
|
||||
intersectSegLineFrom' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||
| den == 0 = Nothing
|
||||
| den > 0 && ( t' < 0 || u' < 0 || t' > den )
|
||||
= Nothing
|
||||
| den < 0 && ( t' > 0 || u' > 0 || t' < den )
|
||||
= Nothing
|
||||
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||
where
|
||||
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
|
||||
|
||||
intersectSegLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||
{-# INLINE intersectSegLine' #-}
|
||||
intersectSegLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||
| den == 0 = Nothing
|
||||
| den > 0 && (t' < 0 || t' > den)
|
||||
= Nothing
|
||||
| den < 0 && (t' > 0 || t' < den)
|
||||
= Nothing
|
||||
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||
where
|
||||
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
|
||||
|
||||
-- intersectSegSeg is sometimes broken-- the following fixes at least some of
|
||||
-- the cases
|
||||
-- it is, however, slow
|
||||
myIntersectSegSeg a@(ax,ay) b@(bx,by) c@(cx,cy) d@(dx,dy) = case ratIntersectLineLine a b c d of
|
||||
Nothing -> Nothing
|
||||
Just (x,y) -> if inbetween x && inbetween' y
|
||||
then Just (x,y)
|
||||
else Nothing
|
||||
where inbetween x = ((ax <= x && x <= bx) || (bx <= x && x <= ax)) &&
|
||||
((cx <= x && x <= dx) || (dx <= x && x <= cx))
|
||||
inbetween' y = ((ay <= y && y <= by) || (by <= y && y <= ay)) &&
|
||||
((cy <= y && y <= dy) || (dy <= y && y <= cy))
|
||||
|
||||
myIntersectLineLine :: (Eq a,Fractional a) => (a,a) -> (a,a) -> (a,a) -> (a,a) -> Maybe (a,a)
|
||||
myIntersectLineLine a@(ax,ay) b c@(cx,cy) d
|
||||
| linGrad a b == Nothing = fmap ((,) ax) $ axisInt (c *-* (ax,0)) (d *-* (ax,0))
|
||||
| linGrad c d == Nothing = fmap ((,) cx) $ axisInt (a *-* (cx,0)) (b *-* (cx,0))
|
||||
| otherwise
|
||||
= case linGrad a b ^-^ linGrad c d of
|
||||
Just 0 -> Nothing
|
||||
_ -> liftA2 (,) newx
|
||||
((linGrad a b ^*^ newx) ^+^ axisInt a b)
|
||||
where (^-^) = liftA2 (-)
|
||||
(^+^) = liftA2 (+)
|
||||
(^/^) = liftA2 (/)
|
||||
(^*^) = liftA2 (*)
|
||||
newx = (axisInt c d ^-^ axisInt a b) ^/^ (linGrad a b ^-^ linGrad c d)
|
||||
(*-*) (ax,ay) (bx,by) = (ax-bx,ay-by)
|
||||
|
||||
ratIntersectLineLine :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||
ratIntersectLineLine a b c d = fmap toNumPoint2 $ myIntersectLineLine (toRatPoint2 a) (toRatPoint2 b) (toRatPoint2 c) (toRatPoint2 d)
|
||||
where toRatPoint2 (x,y) = (toRational x, toRational y)
|
||||
toNumPoint2 (x,y) = (fromRational x, fromRational y)
|
||||
f = toRatPoint2 . roundPoint2
|
||||
|
||||
roundPoint2 :: Point2 -> Point2
|
||||
roundPoint2 (x,y) = (fromIntegral $ round x,fromIntegral $ round y)
|
||||
|
||||
linGrad :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
|
||||
linGrad (x,y) (a,b) | x-a == 0 = Nothing
|
||||
| otherwise = Just $ (y-b)/(x-a)
|
||||
|
||||
axisInt :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
|
||||
axisInt p (a,b) = pure b ^-^ (pure a ^*^ linGrad p (a,b))
|
||||
where (^-^) = liftA2 (-)
|
||||
(^*^) = liftA2 (*)
|
||||
|
||||
|
||||
intersectSegsSeg :: [Point2] -> Point2 -> Point2 -> Maybe Point2
|
||||
intersectSegsSeg = undefined
|
||||
@@ -0,0 +1,141 @@
|
||||
{-# LANGUAGE BangPatterns #-}
|
||||
module Geometry.Vector
|
||||
where
|
||||
import Geometry.Data
|
||||
|
||||
zeroZ :: Point2 -> Point3
|
||||
{-# INLINE zeroZ #-}
|
||||
zeroZ (x,y) = (x,y,0)
|
||||
|
||||
infixl 6 +.+, -.-
|
||||
infixl 7 *.*
|
||||
|
||||
(+.+) :: Point2 -> Point2 -> Point2
|
||||
{-# INLINE (+.+) #-}
|
||||
(x1, y1) +.+ (x2, y2) =
|
||||
let
|
||||
!x = x1 + x2
|
||||
!y = y1 + y2
|
||||
in (x, y)
|
||||
|
||||
(-.-) :: Point2 -> Point2 -> Point2
|
||||
{-# INLINE (-.-) #-}
|
||||
(x1, y1) -.- (x2, y2) =
|
||||
let
|
||||
!x = x1 - x2
|
||||
!y = y1 - y2
|
||||
in (x, y)
|
||||
|
||||
(*.*) :: Float -> Point2 -> Point2
|
||||
{-# INLINE (*.*) #-}
|
||||
a *.* (x2, y2) =
|
||||
let
|
||||
!x = a * x2
|
||||
!y = a * y2
|
||||
in (x, y)
|
||||
|
||||
infixl 6 +.+.+, -.-.-
|
||||
infixl 7 *.*.*
|
||||
|
||||
(+.+.+) :: Point3 -> Point3 -> Point3
|
||||
{-# INLINE (+.+.+) #-}
|
||||
(x1, y1, z1) +.+.+ (x2, y2, z2) =
|
||||
let
|
||||
!x = x1 + x2
|
||||
!y = y1 + y2
|
||||
!z = z1 + z2
|
||||
in (x, y, z)
|
||||
|
||||
(-.-.-) :: Point3 -> Point3 -> Point3
|
||||
{-# INLINE (-.-.-) #-}
|
||||
(x1, y1, z1) -.-.- (x2, y2, z2) =
|
||||
let
|
||||
!x = x1 - x2
|
||||
!y = y1 - y2
|
||||
!z = z1 - z2
|
||||
in (x, y, z)
|
||||
|
||||
(*.*.*) :: Point3 -> Point3 -> Point3
|
||||
{-# INLINE (*.*.*) #-}
|
||||
(x1, y1, z1) *.*.* (x2, y2, z2) =
|
||||
let
|
||||
!x = x1 * x2
|
||||
!y = y1 * y2
|
||||
!z = z1 * z2
|
||||
in (x, y, z)
|
||||
|
||||
normalizeV :: Point2 -> Point2
|
||||
{-# INLINE normalizeV #-}
|
||||
normalizeV p = (1 / magV p) *.* p
|
||||
|
||||
angleVV :: Point2 -> Point2 -> Float
|
||||
{-# INLINE angleVV #-}
|
||||
angleVV a b = let ma = magV a
|
||||
mb = magV b
|
||||
d = a `dotV` b
|
||||
in acos $ d / (ma * mb)
|
||||
|
||||
dotV :: Point2 -> Point2 -> Float
|
||||
{-# INLINE dotV #-}
|
||||
dotV (x,y) (z,w) = x*z + y*w
|
||||
|
||||
argV :: Point2 -> Float
|
||||
{-# INLINE argV #-}
|
||||
argV (x,y) = normalizeAngle $ atan2 y x
|
||||
|
||||
detV :: Point2 -> Point2 -> Float
|
||||
{-# INLINE detV #-}
|
||||
detV (x1, y1) (x2, y2)
|
||||
= x1 * y2 - y1 * x2
|
||||
|
||||
-- | Angle in radians, anticlockwise from +ve x-axis.
|
||||
unitVectorAtAngle :: Float -> Point2
|
||||
{-# INLINE unitVectorAtAngle #-}
|
||||
unitVectorAtAngle r
|
||||
= (cos r, sin r)
|
||||
|
||||
-- | Rotate a vector by an angle (in radians). +ve angle is counter-clockwise.
|
||||
rotateV :: Float -> Point2 -> Point2
|
||||
rotateV r (x, y)
|
||||
= ( x * cos r - y * sin r
|
||||
, x * sin r + y * cos r)
|
||||
{-# INLINE rotateV #-}
|
||||
|
||||
-- | Convert degrees to radians
|
||||
degToRad :: Float -> Float
|
||||
degToRad d = d * pi / 180
|
||||
{-# INLINE degToRad #-}
|
||||
|
||||
|
||||
-- | Convert radians to degrees
|
||||
radToDeg :: Float -> Float
|
||||
radToDeg r = r * 180 / pi
|
||||
{-# INLINE radToDeg #-}
|
||||
|
||||
|
||||
-- | Normalize an angle to be between 0 and 2*pi radians
|
||||
normalizeAngle :: Float -> Float
|
||||
normalizeAngle f = f - 2 * pi * floor' (f / (2 * pi))
|
||||
where floor' :: Float -> Float
|
||||
floor' x = fromIntegral (floor x :: Int)
|
||||
{-# INLINE normalizeAngle #-}
|
||||
|
||||
vNormal :: Point2 -> Point2
|
||||
{-# INLINE vNormal #-}
|
||||
vNormal (x,y) = (y,-x)
|
||||
|
||||
vInverse :: Point2 -> Point2
|
||||
vInverse (x,y) = (-x,-y)
|
||||
|
||||
normV :: Point2 -> Point2
|
||||
{-# INLINE normV #-}
|
||||
normV (0,0) = (0,0)
|
||||
normV p = (1/magV p ) *.* p
|
||||
|
||||
magV :: Point2 -> Float
|
||||
{-# INLINE magV #-}
|
||||
magV (x,y) = sqrt $ x^2 + y^2
|
||||
|
||||
crossV :: Point2 -> Point2 -> Float
|
||||
crossV (ax,ay) (bx,by) = ax*by - ay*bx
|
||||
|
||||
Reference in New Issue
Block a user