Split UseItem module
This commit is contained in:
+1
-1
@@ -4,7 +4,7 @@ import Dodge.Data
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import Dodge.Base
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import Dodge.Base
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import Dodge.Path
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import Dodge.Path
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import Dodge.SoundLogic
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import Dodge.SoundLogic
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import Dodge.CreatureActions
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import Dodge.CreatureAction
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import Dodge.KeyEvents
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import Dodge.KeyEvents
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import Dodge.RandomHelp
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import Dodge.RandomHelp
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import Dodge.WorldActions
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import Dodge.WorldActions
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@@ -1,6 +1,13 @@
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{-# LANGUAGE BangPatterns #-}
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{-# LANGUAGE BangPatterns #-}
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module Dodge.CreatureActions where
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module Dodge.CreatureAction
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( module Dodge.CreatureAction
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, useItemContinuous
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, tryUseItem
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)
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where
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-- imports {{{
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-- imports {{{
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import Dodge.CreatureAction.UseItem
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import Dodge.Data
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import Dodge.Data
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import Dodge.Base
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import Dodge.Base
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import Dodge.SoundLogic
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import Dodge.SoundLogic
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@@ -190,11 +197,7 @@ moveBy :: Int -> Point2 -> World -> World
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moveBy n v = over (creatures . ix n . crPos) (+.+ v)
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moveBy n v = over (creatures . ix n . crPos) (+.+ v)
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reloadWeapon :: Int -> World -> Maybe World
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reloadWeapon :: Int -> World -> Maybe World
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reloadWeapon cid w = if _unlimitedAmmo w then reloadWeaponUnlimited cid w
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reloadWeapon cid w =
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else reloadWeaponAmmoCheck cid w
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reloadWeaponUnlimited :: Int -> World -> Maybe World
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reloadWeaponUnlimited cid w =
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let cr = _creatures w IM.! cid
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let cr = _creatures w IM.! cid
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it = _crInv cr IM.! _crInvSel cr
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it = _crInv cr IM.! _crInvSel cr
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itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
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itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
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@@ -204,46 +207,6 @@ reloadWeaponUnlimited cid w =
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$ set ( itRef . wpReloadState) rT w
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$ set ( itRef . wpReloadState) rT w
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_ -> Nothing
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_ -> Nothing
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reloadWeaponAmmoCheck :: Int -> World -> Maybe World
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reloadWeaponAmmoCheck cid w =
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let cr = _creatures w IM.! cid
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it = _crInv cr IM.! _crInvSel cr
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itRef = creatures . ix cid . crInv . ix (_crInvSel cr)
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in case it of
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Weapon {_wpMaxAmmo=maxA,_wpLoadedAmmo=lA,_wpAmmoType=aT
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,_wpReloadState=rS ,_wpReloadTime=rT}
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-> do guard $ lA < maxA && rS == 0 && M.findWithDefault 0 aT (_crAmmo cr) > 0
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toAdd <- Just $ min (_crAmmo (you w) M.! aT) (maxA - lA)
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return $ over (creatures . ix cid . crAmmo) (M.adjust (\x -> x - toAdd) aT)
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$ over ( itRef . wpLoadedAmmo) (\x -> x + toAdd)
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$ set ( itRef . wpReloadState) rT w
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_ -> Nothing
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useItemContinuous :: Int -> World -> World
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useItemContinuous n w = case (_crInv cr IM.! _crInvSel cr) ^? itHammer of
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Just HammerUp -> useItem1 n $ setHammerDown w
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Just NoHammer -> useItem1 n w
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_ -> setHammerDown w
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where
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cr = _creatures w IM.! n
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setHammerDown = creatures . ix n . crInv . ix (_crInvSel cr) . itHammer .~ HammerDown
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tryUseItem :: Int -> World -> World
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tryUseItem cid w = case w ^? creatures . ix cid of
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Just cr -> useItem2 cid (_crInv cr IM.! _crInvSel cr) w
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Nothing -> w
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useItem1 :: Int -> World -> World
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useItem1 n w = useItem2 n it w
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where c = (_creatures w IM.! n)
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it = _crInv c IM.! _crInvSel c
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useItem2 :: Int -> Item -> World -> World
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useItem2 n (Consumable {_cnEffect=eff }) w = fromMaybe w $ fmap (rmInvItem n) $ eff n w
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useItem2 n (Weapon {_wpFire=eff}) w = eff n w
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useItem2 n (Throwable {_twFire = eff}) w = eff n w
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useItem2 _ _ w = w
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createItemAt :: Point2 -> FloorItem -> World -> World
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createItemAt :: Point2 -> FloorItem -> World -> World
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@@ -0,0 +1,35 @@
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module Dodge.CreatureAction.UseItem
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where
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import Dodge.Data
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import Dodge.Inventory
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import qualified Data.IntMap as IM
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import Control.Lens
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import Data.Maybe (fromMaybe)
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useItemContinuous :: Int -> World -> World
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useItemContinuous n w = case (_crInv cr IM.! _crInvSel cr) ^? itHammer of
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Just HammerUp -> useItem1 n $ setHammerDown w
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Just NoHammer -> useItem1 n w
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_ -> setHammerDown w
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where
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cr = _creatures w IM.! n
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setHammerDown = creatures . ix n . crInv . ix (_crInvSel cr) . itHammer .~ HammerDown
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tryUseItem :: Int -> World -> World
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tryUseItem cid w = case w ^? creatures . ix cid of
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Just cr -> useItem2 cid (_crInv cr IM.! _crInvSel cr) w
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Nothing -> w
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useItem1 :: Int -> World -> World
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useItem1 n w = useItem2 n it w
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where c = (_creatures w IM.! n)
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it = _crInv c IM.! _crInvSel c
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useItem2 :: Int -> Item -> World -> World
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useItem2 n (Consumable {_cnEffect=eff }) w = fromMaybe w $ fmap (rmInvItem n) $ eff n w
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useItem2 n (Weapon {_wpFire=eff}) w = eff n w
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useItem2 n (Throwable {_twFire = eff}) w = eff n w
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useItem2 _ _ w = w
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@@ -6,7 +6,7 @@ import Dodge.SoundLogic
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import Dodge.RandomHelp
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import Dodge.RandomHelp
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import Dodge.WorldActions
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import Dodge.WorldActions
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import Dodge.WallCreatureCollisions
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import Dodge.WallCreatureCollisions
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import Dodge.CreatureActions
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import Dodge.CreatureAction
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import Geometry
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import Geometry
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@@ -125,7 +125,6 @@ miniGunCrit = basicCreature
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, _crInv = IM.fromList [(0,miniGun)]
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, _crInv = IM.fromList [(0,miniGun)]
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, _crInvSel = 0
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, _crInvSel = 0
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, _crRad = 10
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, _crRad = 10
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, _crAmmo = M.fromList [(PistolBullet, 1000)]
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--, _crState = ShooterWait
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--, _crState = ShooterWait
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crHP = 500
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, _crHP = 500
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@@ -139,7 +138,6 @@ longCrit = basicCreature
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, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
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, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
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, _crInvSel = 0
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, _crInvSel = 0
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, _crRad = 10
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, _crRad = 10
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, _crAmmo = M.fromList [(PistolBullet, 1000)]
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--, _crState = ShooterWait
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--, _crState = ShooterWait
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crHP = 300
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, _crHP = 300
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@@ -153,7 +151,6 @@ multGunCrit = basicCreature
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, _crInv = IM.fromList [(0,multGun),(1,medkit 100)]
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, _crInv = IM.fromList [(0,multGun),(1,medkit 100)]
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, _crInvSel = 0
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, _crInvSel = 0
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, _crRad = 10
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, _crRad = 10
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, _crAmmo = M.fromList [(PistolBullet, 1000)]
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--, _crState = ShooterWait
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--, _crState = ShooterWait
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crHP = 300
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, _crHP = 300
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@@ -167,7 +164,6 @@ launcherCrit = basicCreature
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, _crInv = IM.fromList [(0,launcher),(1,medkit 100)]
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, _crInv = IM.fromList [(0,launcher),(1,medkit 100)]
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, _crInvSel = 0
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, _crInvSel = 0
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, _crRad = 10
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, _crRad = 10
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, _crAmmo = M.fromList [(PistolBullet, 1000)]
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--, _crState = ShooterWait
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--, _crState = ShooterWait
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, _crState = basicState {_goals = [[Init]]}
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, _crState = basicState {_goals = [[Init]]}
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, _crHP = 300
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, _crHP = 300
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@@ -181,7 +177,6 @@ spreadGunCrit = basicCreature
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, _crInv = IM.fromList [(0,spreadGun),(1,medkit 100)]
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, _crInv = IM.fromList [(0,spreadGun),(1,medkit 100)]
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, _crInvSel = 0
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, _crInvSel = 0
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, _crRad = 10
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, _crRad = 10
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, _crAmmo = M.fromList [(PistolBullet, 1000)]
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--, _crState = ShooterWait
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--, _crState = ShooterWait
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, _crState = basicState {_goals = [[Init]]}
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, _crState = basicState {_goals = [[Init]]}
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, _crHP = 300
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, _crHP = 300
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@@ -195,7 +190,6 @@ pistolCrit = basicCreature
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, _crInv = IM.fromList [(0,pistol),(1,medkit 100)]
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, _crInv = IM.fromList [(0,pistol),(1,medkit 100)]
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, _crInvSel = 0
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, _crInvSel = 0
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, _crRad = 10
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, _crRad = 10
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, _crAmmo = M.fromList [(PistolBullet, 1000)]
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--, _crState = ShooterWait
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--, _crState = ShooterWait
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crHP = 500
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, _crHP = 500
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@@ -209,7 +203,6 @@ autoCrit = basicCreature
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, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
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, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
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, _crInvSel = 0
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, _crInvSel = 0
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, _crRad = 10
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, _crRad = 10
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, _crAmmo = M.fromList [(PistolBullet, 1000)]
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--, _crState = ShooterWait
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--, _crState = ShooterWait
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crState = basicState {_goals = [[InitGuard]]}
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, _crHP = 300
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, _crHP = 300
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@@ -226,7 +219,6 @@ addArmour = over crInv insarmour
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-- , _crInv = IM.fromList [(0,ltAutoGun)]
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-- , _crInv = IM.fromList [(0,ltAutoGun)]
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-- , _crInvSel = 0
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-- , _crInvSel = 0
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-- , _crRad = 10
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-- , _crRad = 10
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-- , _crAmmo = M.fromList [(PistolBullet, 1000)]
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-- , _crState = basicState {_goals = [[InitGuard]]}
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-- , _crState = basicState {_goals = [[InitGuard]]}
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-- , _crHP = 50
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-- , _crHP = 50
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-- }
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-- }
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@@ -370,7 +362,6 @@ startCr = basicCreature
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]
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]
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++ repeat NoItem))
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++ repeat NoItem))
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-- startInv
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-- startInv
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, _crAmmo = M.fromList [(PistolBullet, 0),(LiquidFuel, 100),(Battery, 20000),(Shell,200)]
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
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}
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}
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@@ -77,7 +77,6 @@ data World = World
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, _pathGraph' :: ~[(Point2,Point2)]
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, _pathGraph' :: ~[(Point2,Point2)]
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, _pathPoints :: ~(IM.IntMap (IM.IntMap [(Int,Point2)]))
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, _pathPoints :: ~(IM.IntMap (IM.IntMap [(Int,Point2)]))
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, _pathInc :: ~(M.Map Point2 [Point2])
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, _pathInc :: ~(M.Map Point2 [Point2])
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, _unlimitedAmmo :: Bool
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, _storedLevel :: Maybe World
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, _storedLevel :: Maybe World
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, _menuState :: MenuState
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, _menuState :: MenuState
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, _worldState :: M.Map WorldState Bool
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, _worldState :: M.Map WorldState Bool
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@@ -144,7 +143,6 @@ data Creature = Creature
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, _crMaxHP :: Int
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, _crMaxHP :: Int
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, _crInv :: IM.IntMap Item
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, _crInv :: IM.IntMap Item
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, _crInvSel :: Int
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, _crInvSel :: Int
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, _crAmmo :: M.Map Ammo Int
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, _crState :: CreatureState
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, _crState :: CreatureState
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, _crCorpse :: Drawing
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, _crCorpse :: Drawing
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}
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}
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@@ -270,7 +268,6 @@ data PressPlate = PressPlate { _ppPict :: Drawing
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}
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}
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data FloorItem = FlIt { _flIt :: Item , _flItPos :: Point2 , _flItRot :: Float, _flItID :: Int}
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data FloorItem = FlIt { _flIt :: Item , _flItPos :: Point2 , _flItRot :: Float, _flItID :: Int}
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| FlAm { _flAm :: Ammo , _flItPos :: Point2 , _flAmNum :: Int , _flItID :: Int}
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data ItemPos = InInv { _itCrId :: Int
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data ItemPos = InInv { _itCrId :: Int
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, _itInvId :: Int
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, _itInvId :: Int
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@@ -282,7 +279,6 @@ data Item = Weapon
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{ _itName :: String
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{ _itName :: String
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, _wpMaxAmmo :: Int
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, _wpMaxAmmo :: Int
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, _wpLoadedAmmo :: Int
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, _wpLoadedAmmo :: Int
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, _wpAmmoType :: Ammo
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, _wpReloadTime :: Int
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, _wpReloadTime :: Int
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, _wpReloadState :: Int
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, _wpReloadState :: Int
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, _wpFireRate :: Int
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, _wpFireRate :: Int
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@@ -597,9 +593,6 @@ data ForceField = FF { _ffLine :: [Point2] , _ffID :: Int
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}
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}
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data FFState = FFDestroyable { _ffsHP :: Int }
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data FFState = FFDestroyable { _ffsHP :: Int }
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data Ammo = PistolBullet | LiquidFuel | Battery | Shell
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deriving (Eq,Ord,Enum)
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data SoundOrigin = InventorySound
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data SoundOrigin = InventorySound
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| BackgroundSound
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| BackgroundSound
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| OnceSound
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| OnceSound
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@@ -57,7 +57,6 @@ initialWorld = basicWorld
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-- , _loadedSounds = IM.empty
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-- , _loadedSounds = IM.empty
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, _sounds = M.empty
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, _sounds = M.empty
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, _decorations = IM.empty
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, _decorations = IM.empty
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, _unlimitedAmmo = True
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, _storedLevel = Nothing
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, _storedLevel = Nothing
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, _menuState = LevelMenu 1
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, _menuState = LevelMenu 1
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, _worldState = M.empty
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, _worldState = M.empty
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@@ -7,7 +7,7 @@ module Dodge.Item.Weapon
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import Dodge.Data
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import Dodge.Data
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import Dodge.Base
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import Dodge.Base
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import Dodge.SoundLogic
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import Dodge.SoundLogic
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import Dodge.CreatureActions
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import Dodge.CreatureAction
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import Dodge.RandomHelp
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import Dodge.RandomHelp
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import Dodge.WorldActions
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import Dodge.WorldActions
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import Dodge.Debug
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import Dodge.Debug
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@@ -55,7 +55,6 @@ pistol = Weapon
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, _itIdentity = Pistol
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, _itIdentity = Pistol
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, _wpMaxAmmo = 15
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpAmmoType = PistolBullet
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, _wpReloadTime = 40
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _wpReloadState = 0
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, _wpFireRate = 8
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, _wpFireRate = 8
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@@ -100,7 +99,6 @@ autoGun = defaultGun
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, _itIdentity = AutoGun
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, _itIdentity = AutoGun
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, _wpMaxAmmo = 30
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, _wpMaxAmmo = 30
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, _wpLoadedAmmo = 30
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, _wpLoadedAmmo = 30
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, _wpAmmoType = PistolBullet
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, _wpReloadTime = 80
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpReloadState = 0
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, _wpFireRate = 6
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, _wpFireRate = 6
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@@ -164,7 +162,6 @@ rezGun = defaultGun
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{ _itName = "REANIMATOR"
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{ _itName = "REANIMATOR"
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, _wpMaxAmmo = 50
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, _wpMaxAmmo = 50
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, _wpLoadedAmmo = 50
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, _wpLoadedAmmo = 50
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, _wpAmmoType = Battery
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, _wpReloadTime = 80
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpReloadState = 0
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, _wpFireRate = 0
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, _wpFireRate = 0
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@@ -189,7 +186,6 @@ teslaGun = defaultAutoGun
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, _itIdentity = TeslaGun
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, _itIdentity = TeslaGun
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, _wpMaxAmmo = 200
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, _wpMaxAmmo = 200
|
||||||
, _wpLoadedAmmo = 200
|
, _wpLoadedAmmo = 200
|
||||||
, _wpAmmoType = Battery
|
|
||||||
, _wpReloadTime = 80
|
, _wpReloadTime = 80
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 0
|
, _wpFireRate = 0
|
||||||
@@ -215,7 +211,6 @@ lasGun = defaultAutoGun
|
|||||||
, _itIdentity = LasGun
|
, _itIdentity = LasGun
|
||||||
, _wpMaxAmmo = 200
|
, _wpMaxAmmo = 200
|
||||||
, _wpLoadedAmmo = 200
|
, _wpLoadedAmmo = 200
|
||||||
, _wpAmmoType = Battery
|
|
||||||
, _wpReloadTime = 80
|
, _wpReloadTime = 80
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 0
|
, _wpFireRate = 0
|
||||||
@@ -260,7 +255,6 @@ forceFieldGun = defaultGun
|
|||||||
, _itIdentity = ForceFieldGun
|
, _itIdentity = ForceFieldGun
|
||||||
, _wpMaxAmmo = 100
|
, _wpMaxAmmo = 100
|
||||||
, _wpLoadedAmmo = 100
|
, _wpLoadedAmmo = 100
|
||||||
, _wpAmmoType = Battery
|
|
||||||
, _wpReloadTime = 40
|
, _wpReloadTime = 40
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 10
|
, _wpFireRate = 10
|
||||||
@@ -279,7 +273,6 @@ forceFieldGun = defaultGun
|
|||||||
-- , _itIdentity = GrapGun
|
-- , _itIdentity = GrapGun
|
||||||
-- , _wpMaxAmmo = 1
|
-- , _wpMaxAmmo = 1
|
||||||
-- , _wpLoadedAmmo = 1
|
-- , _wpLoadedAmmo = 1
|
||||||
-- , _wpAmmoType = Battery
|
|
||||||
-- , _wpReloadTime = 40
|
-- , _wpReloadTime = 40
|
||||||
-- , _wpReloadState = 0
|
-- , _wpReloadState = 0
|
||||||
-- , _wpFireRate = 10
|
-- , _wpFireRate = 10
|
||||||
@@ -299,7 +292,6 @@ tractorGun = defaultAutoGun
|
|||||||
, _itIdentity = TractorGun
|
, _itIdentity = TractorGun
|
||||||
, _wpMaxAmmo = 10000
|
, _wpMaxAmmo = 10000
|
||||||
, _wpLoadedAmmo = 10000
|
, _wpLoadedAmmo = 10000
|
||||||
, _wpAmmoType = Battery
|
|
||||||
, _wpReloadTime = 40
|
, _wpReloadTime = 40
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 0
|
, _wpFireRate = 0
|
||||||
@@ -319,7 +311,6 @@ launcher = defaultGun
|
|||||||
, _itIdentity = Launcher
|
, _itIdentity = Launcher
|
||||||
, _wpMaxAmmo = 30
|
, _wpMaxAmmo = 30
|
||||||
, _wpLoadedAmmo = 30
|
, _wpLoadedAmmo = 30
|
||||||
, _wpAmmoType = Shell
|
|
||||||
, _wpReloadTime = 80
|
, _wpReloadTime = 80
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 20
|
, _wpFireRate = 20
|
||||||
@@ -354,7 +345,6 @@ remoteLauncher = defaultGun
|
|||||||
, _itIdentity = RemoteLauncher
|
, _itIdentity = RemoteLauncher
|
||||||
, _wpMaxAmmo = 1
|
, _wpMaxAmmo = 1
|
||||||
, _wpLoadedAmmo = 1
|
, _wpLoadedAmmo = 1
|
||||||
, _wpAmmoType = Shell
|
|
||||||
, _wpReloadTime = 80
|
, _wpReloadTime = 80
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 10
|
, _wpFireRate = 10
|
||||||
@@ -375,7 +365,6 @@ hvAutoGun = defaultAutoGun
|
|||||||
, _itIdentity = HvAutoGun
|
, _itIdentity = HvAutoGun
|
||||||
, _wpMaxAmmo = 100
|
, _wpMaxAmmo = 100
|
||||||
, _wpLoadedAmmo = 100
|
, _wpLoadedAmmo = 100
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 200
|
, _wpReloadTime = 200
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 25
|
, _wpFireRate = 25
|
||||||
@@ -402,7 +391,6 @@ ltAutoGun = defaultAutoGun
|
|||||||
, _itIdentity = LtAutoGun
|
, _itIdentity = LtAutoGun
|
||||||
, _wpMaxAmmo = 25
|
, _wpMaxAmmo = 25
|
||||||
, _wpLoadedAmmo = 25
|
, _wpLoadedAmmo = 25
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 80
|
, _wpReloadTime = 80
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 4
|
, _wpFireRate = 4
|
||||||
@@ -427,7 +415,6 @@ miniGun = defaultAutoGun
|
|||||||
, _itIdentity = MiniGun
|
, _itIdentity = MiniGun
|
||||||
, _wpMaxAmmo = 150
|
, _wpMaxAmmo = 150
|
||||||
, _wpLoadedAmmo = 150
|
, _wpLoadedAmmo = 150
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 200
|
, _wpReloadTime = 200
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 2
|
, _wpFireRate = 2
|
||||||
@@ -448,7 +435,6 @@ spreadGun = defaultGun
|
|||||||
, _itIdentity = SpreadGun
|
, _itIdentity = SpreadGun
|
||||||
, _wpMaxAmmo = 5
|
, _wpMaxAmmo = 5
|
||||||
, _wpLoadedAmmo = 5
|
, _wpLoadedAmmo = 5
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 80
|
, _wpReloadTime = 80
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 20
|
, _wpFireRate = 20
|
||||||
@@ -472,7 +458,6 @@ spreadGun = defaultGun
|
|||||||
-- , _itIdentity = ShatterGun
|
-- , _itIdentity = ShatterGun
|
||||||
-- , _wpMaxAmmo = 50
|
-- , _wpMaxAmmo = 50
|
||||||
-- , _wpLoadedAmmo = 50
|
-- , _wpLoadedAmmo = 50
|
||||||
-- , _wpAmmoType = PistolBullet
|
|
||||||
-- , _wpReloadTime = 80
|
-- , _wpReloadTime = 80
|
||||||
-- , _wpReloadState = 0
|
-- , _wpReloadState = 0
|
||||||
-- , _wpFireRate = 40
|
-- , _wpFireRate = 40
|
||||||
@@ -492,7 +477,6 @@ multGun = defaultGun
|
|||||||
, _itIdentity = MultGun
|
, _itIdentity = MultGun
|
||||||
, _wpMaxAmmo = 2
|
, _wpMaxAmmo = 2
|
||||||
, _wpLoadedAmmo = 2
|
, _wpLoadedAmmo = 2
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 40
|
, _wpReloadTime = 40
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 20
|
, _wpFireRate = 20
|
||||||
@@ -523,7 +507,6 @@ longGun = defaultGun
|
|||||||
, _itIdentity = LongGun
|
, _itIdentity = LongGun
|
||||||
, _wpMaxAmmo = 1
|
, _wpMaxAmmo = 1
|
||||||
, _wpLoadedAmmo = 1
|
, _wpLoadedAmmo = 1
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 80
|
, _wpReloadTime = 80
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 100
|
, _wpFireRate = 100
|
||||||
@@ -564,7 +547,6 @@ poisonSprayer = defaultAutoGun
|
|||||||
, _itIdentity = PoisonSprayer
|
, _itIdentity = PoisonSprayer
|
||||||
, _wpMaxAmmo = 500
|
, _wpMaxAmmo = 500
|
||||||
, _wpLoadedAmmo = 500
|
, _wpLoadedAmmo = 500
|
||||||
, _wpAmmoType = LiquidFuel
|
|
||||||
, _wpReloadTime = 100
|
, _wpReloadTime = 100
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 0
|
, _wpFireRate = 0
|
||||||
@@ -586,7 +568,6 @@ flamer = defaultAutoGun
|
|||||||
, _itIdentity = Flamethrower
|
, _itIdentity = Flamethrower
|
||||||
, _wpMaxAmmo = 250
|
, _wpMaxAmmo = 250
|
||||||
, _wpLoadedAmmo = 250
|
, _wpLoadedAmmo = 250
|
||||||
, _wpAmmoType = LiquidFuel
|
|
||||||
, _wpReloadTime = 100
|
, _wpReloadTime = 100
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 0
|
, _wpFireRate = 0
|
||||||
@@ -610,7 +591,6 @@ blinkGun = defaultGun
|
|||||||
, _itIdentity = Blinker
|
, _itIdentity = Blinker
|
||||||
, _wpMaxAmmo = 100
|
, _wpMaxAmmo = 100
|
||||||
, _wpLoadedAmmo = 100
|
, _wpLoadedAmmo = 100
|
||||||
, _wpAmmoType = Battery
|
|
||||||
, _wpReloadTime = 20
|
, _wpReloadTime = 20
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 0
|
, _wpFireRate = 0
|
||||||
@@ -1982,7 +1962,6 @@ radar = defaultGun
|
|||||||
, _itIdentity = Generic
|
, _itIdentity = Generic
|
||||||
, _wpMaxAmmo = 100
|
, _wpMaxAmmo = 100
|
||||||
, _wpLoadedAmmo = 100
|
, _wpLoadedAmmo = 100
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 200
|
, _wpReloadTime = 200
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 120
|
, _wpFireRate = 120
|
||||||
@@ -2004,7 +1983,6 @@ sonar = defaultGun
|
|||||||
, _itIdentity = Generic
|
, _itIdentity = Generic
|
||||||
, _wpMaxAmmo = 100
|
, _wpMaxAmmo = 100
|
||||||
, _wpLoadedAmmo = 100
|
, _wpLoadedAmmo = 100
|
||||||
, _wpAmmoType = PistolBullet
|
|
||||||
, _wpReloadTime = 200
|
, _wpReloadTime = 200
|
||||||
, _wpReloadState = 0
|
, _wpReloadState = 0
|
||||||
, _wpFireRate = 120
|
, _wpFireRate = 120
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ module Dodge.Item.Weapon.TriggerType
|
|||||||
where
|
where
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.SoundLogic
|
import Dodge.SoundLogic
|
||||||
import Dodge.CreatureActions (reloadWeapon)
|
import Dodge.CreatureAction (reloadWeapon)
|
||||||
import Dodge.WorldActions (muzFlareAt,lowLightAt,tLightAt)
|
import Dodge.WorldActions (muzFlareAt,lowLightAt,tLightAt)
|
||||||
import Dodge.RandomHelp
|
import Dodge.RandomHelp
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ module Dodge.KeyEvents where
|
|||||||
-- imports {{{
|
-- imports {{{
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.Base
|
import Dodge.Base
|
||||||
import Dodge.CreatureActions
|
import Dodge.CreatureAction
|
||||||
import Dodge.SoundLogic
|
import Dodge.SoundLogic
|
||||||
import Dodge.Inventory
|
import Dodge.Inventory
|
||||||
|
|
||||||
|
|||||||
@@ -60,7 +60,6 @@ basicCreature = Creature
|
|||||||
, _crMaxHP = 150
|
, _crMaxHP = 150
|
||||||
, _crInv = IM.empty
|
, _crInv = IM.empty
|
||||||
, _crInvSel = 0
|
, _crInvSel = 0
|
||||||
, _crAmmo = M.empty
|
|
||||||
, _crState = basicState
|
, _crState = basicState
|
||||||
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
|
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
|
||||||
}
|
}
|
||||||
@@ -208,7 +207,6 @@ basicWorld = World
|
|||||||
, _sounds = M.empty
|
, _sounds = M.empty
|
||||||
, _corpses = IM.empty
|
, _corpses = IM.empty
|
||||||
, _decorations = IM.empty
|
, _decorations = IM.empty
|
||||||
, _unlimitedAmmo = True
|
|
||||||
, _storedLevel = Nothing
|
, _storedLevel = Nothing
|
||||||
, _menuState = LevelMenu 1
|
, _menuState = LevelMenu 1
|
||||||
, _worldState = M.empty
|
, _worldState = M.empty
|
||||||
|
|||||||
@@ -362,7 +362,6 @@ displayAmount n | n > 1 = "-x" ++show n
|
|||||||
rectangleSolid x y = polygon [(x,y),(x,-y),(-x,-y),(-x,y)]
|
rectangleSolid x y = polygon [(x,y),(x,-y),(-x,-y),(-x,y)]
|
||||||
|
|
||||||
drawItem :: FloorItem -> Drawing
|
drawItem :: FloorItem -> Drawing
|
||||||
drawItem (FlAm {_flItPos = p}) = uncurry translate p $ onLayer FlItLayer $ rectangleSolid 5 5
|
|
||||||
drawItem flIt = uncurry translate (_flItPos flIt)
|
drawItem flIt = uncurry translate (_flItPos flIt)
|
||||||
$ rotateDrawing (radToDeg $ _flItRot flIt) (_itFloorPict (_flIt flIt))
|
$ rotateDrawing (radToDeg $ _flItRot flIt) (_itFloorPict (_flIt flIt))
|
||||||
|
|
||||||
@@ -415,9 +414,7 @@ drawItemName w flIt | magV (_crPos (you w) -.- _flItPos flIt) < 100
|
|||||||
t = rotate (0 - (_cameraRot w))
|
t = rotate (0 - (_cameraRot w))
|
||||||
. uncurry translate (zoom *.* (_flItPos flIt -.- _cameraPos w))
|
. uncurry translate (zoom *.* (_flItPos flIt -.- _cameraPos w))
|
||||||
. rotate (_cameraRot w)
|
. rotate (_cameraRot w)
|
||||||
nameOfItem = case flIt of FlIt {} -> _itName $ _flIt flIt
|
nameOfItem = _itName $ _flIt flIt
|
||||||
FlAm {_flAm = PistolBullet} -> "Bullets"
|
|
||||||
FlAm {_flAm = LiquidFuel} -> "Liquid Fuel"
|
|
||||||
zoom = _cameraZoom w
|
zoom = _cameraZoom w
|
||||||
|
|
||||||
ringPict :: Drawing
|
ringPict :: Drawing
|
||||||
|
|||||||
@@ -0,0 +1,137 @@
|
|||||||
|
module Dodge.WorldActions.Bullet
|
||||||
|
where
|
||||||
|
import Dodge.Data
|
||||||
|
import Dodge.Base
|
||||||
|
|
||||||
|
import Dodge.WorldActions.ThingsHit
|
||||||
|
|
||||||
|
import Picture
|
||||||
|
import Geometry
|
||||||
|
|
||||||
|
import Control.Lens
|
||||||
|
|
||||||
|
import Data.Maybe
|
||||||
|
import Data.List
|
||||||
|
import Data.Function (on)
|
||||||
|
import Data.Bifunctor
|
||||||
|
import qualified Data.IntMap.Strict as IM
|
||||||
|
|
||||||
|
mvBulletTrajectory :: (Int -> [Point2]) -> World -> Particle' -> (World, Maybe Particle')
|
||||||
|
mvBulletTrajectory velF w bt
|
||||||
|
| t <= 0 = (w, Nothing)
|
||||||
|
| t < 4 = (w, Just $ set btPassThrough' Nothing
|
||||||
|
$ set btTrail' (replicate numPs p ++ (p:ps) )
|
||||||
|
$ set ptPict' (bulLineLen numPs col wth (replicate numPs p ++ (p:ps) ) )
|
||||||
|
$ set btTimer' (t-1)
|
||||||
|
bt
|
||||||
|
)
|
||||||
|
| otherwise = case firstThingHit $ thingsHitExceptCrCurve mcr (p:newPs) w of
|
||||||
|
(_,Nothing) -> (w, Just $ set btPassThrough' Nothing
|
||||||
|
$ set btVel' newVel -- this may be useful for hit effects
|
||||||
|
$ set btTrail' (init (reverse newPs) ++ (p:ps))
|
||||||
|
$ set ptPict' (bulLineLen numPs col wth (init (reverse newPs) ++ (p:ps)))
|
||||||
|
$ set btTimer' (t-1) bt
|
||||||
|
)
|
||||||
|
(mvPs,Just (hitp,thing))
|
||||||
|
-> let newMvPs = leftPad numPs hitp (init $ reverse mvPs)
|
||||||
|
hitVel = speed *.* normalizeV ( hitp -.- (head $ reverse mvPs) )
|
||||||
|
in ( hiteff bt (hitp,thing) w
|
||||||
|
--in ( w
|
||||||
|
, Just $ set btPassThrough' Nothing
|
||||||
|
$ set btVel' hitVel -- this may be useful for hit effects
|
||||||
|
$ set btTrail' (newMvPs ++ (p:ps))
|
||||||
|
$ set ptPict' (bulLineLen numPs col wth (newMvPs ++ (p:ps)) )
|
||||||
|
$ set btTimer' 3 bt
|
||||||
|
)
|
||||||
|
where mcr = _btPassThrough' bt
|
||||||
|
col = _btColor' bt
|
||||||
|
(p:ps) = _btTrail' bt
|
||||||
|
hiteff = _btHitEffect' bt
|
||||||
|
wth = _btWidth' bt
|
||||||
|
t = _btTimer' bt
|
||||||
|
newPs = velF t
|
||||||
|
numPs = (length $ newPs) - 1
|
||||||
|
firstThingHit :: [[(Point2,(Either3 Creature Wall ForceField))]]
|
||||||
|
-> ([Point2], Maybe (Point2,Either3 Creature Wall ForceField))
|
||||||
|
firstThingHit hitList = second last $ unzip $ zip newPs
|
||||||
|
$ takeUntil isJust
|
||||||
|
$ map listToMaybe hitList
|
||||||
|
newVel = speed *.* ( last newPs -.- (last $ init newPs) )
|
||||||
|
speed = sum . map magV $ zipWith (-.-) (init newPs) (tail newPs)
|
||||||
|
|
||||||
|
|
||||||
|
thingsHitExceptCrCurve :: Maybe Int -> [Point2] -> World
|
||||||
|
-> [ [(Point2, (Either3 Creature Wall ForceField))]
|
||||||
|
]
|
||||||
|
thingsHitExceptCrCurve mcid ps@(a:b:_) w
|
||||||
|
= zipWith (\x y -> thingsHitExceptCr mcid x y w) ps $ tail ps
|
||||||
|
thingsHitExceptCrLine _ _ _ = []
|
||||||
|
|
||||||
|
thingsHitExceptCr :: Maybe Int -> Point2 -> Point2 -> World
|
||||||
|
-> [(Point2, (Either3 Creature Wall ForceField))]
|
||||||
|
thingsHitExceptCr Nothing sp ep = thingsHit sp ep
|
||||||
|
thingsHitExceptCr (Just cid) sp ep = filter crNotCid . thingsHit sp ep
|
||||||
|
where crNotCid (_,(E3x1 cr)) = _crID cr /= cid
|
||||||
|
crNotCid _ = True
|
||||||
|
|
||||||
|
mvGenBullet' :: World -> Particle' -> (World, Maybe Particle')
|
||||||
|
mvGenBullet' w bt
|
||||||
|
| t <= 0 = (w, Nothing)
|
||||||
|
| t < 4 = (w, Just $ set btPassThrough' Nothing
|
||||||
|
$ set btTrail' (p:p:ps)
|
||||||
|
$ set ptPict' (bulLine col wth (p:p:ps))
|
||||||
|
$ set btTimer' (t-1) bt
|
||||||
|
)
|
||||||
|
| otherwise = case thingsHitExceptCr mcr p (p +.+ vel) w of
|
||||||
|
[] -> (w, Just $ set btPassThrough' Nothing
|
||||||
|
$ set btTrail' (p +.+ vel :p:ps)
|
||||||
|
$ set ptPict' (bulLine col wth (p +.+ vel:p:ps))
|
||||||
|
$ set btTimer' (t-1) bt
|
||||||
|
)
|
||||||
|
((hitp,thing):_)
|
||||||
|
-> ( hiteff bt (hitp,thing) w
|
||||||
|
, Just $ set btPassThrough' Nothing
|
||||||
|
$ set btTrail' (hitp:p:ps)
|
||||||
|
$ set ptPict' (bulLine col wth (hitp:p:ps))
|
||||||
|
$ set btTimer' 3 bt
|
||||||
|
)
|
||||||
|
where mcr = _btPassThrough' bt
|
||||||
|
col = _btColor' bt
|
||||||
|
(p:ps) = _btTrail' bt
|
||||||
|
vel = _btVel' bt
|
||||||
|
hiteff = _btHitEffect' bt
|
||||||
|
wth = _btWidth' bt
|
||||||
|
t = _btTimer' bt
|
||||||
|
|
||||||
|
bulLineLen :: Int -> Color -> Float -> [Point2] -> Picture
|
||||||
|
bulLineLen n c w ps =
|
||||||
|
setLayer 1 . onLayer HPtLayer $ color c $ thickLine (take (n * 3) ps) w
|
||||||
|
|
||||||
|
bulLine c w = setLayer 1 . bulLinea c w
|
||||||
|
|
||||||
|
bulLinea :: Color -> Float -> [Point2] -> Picture
|
||||||
|
bulLinea _ _ [] = blank
|
||||||
|
bulLinea _ _ (x:[]) = blank
|
||||||
|
bulLinea col width (a:b:[]) -- (a:b:[])
|
||||||
|
= onLayer HPtLayer $ pictures $ reverse
|
||||||
|
[polygonCol $ zip (wedgeGeom width b a) $ [white,withAlpha 0 white,withAlpha 0 white]
|
||||||
|
,polygonCol $ zip (lineGeom (width+1.5) a b) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||||
|
]
|
||||||
|
bulLinea col width (a:b:c:[]) -- (a:b:[])
|
||||||
|
= onLayer HPtLayer $ pictures $ reverse
|
||||||
|
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||||
|
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||||
|
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||||
|
]
|
||||||
|
bulLinea col width (a:b:_:c:[]) -- (a:b:[])
|
||||||
|
= onLayer HPtLayer $ pictures $ reverse
|
||||||
|
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||||
|
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||||
|
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||||
|
]
|
||||||
|
bulLinea col width (a:b:_:_:c:_) -- (a:b:[])
|
||||||
|
= onLayer HPtLayer $ pictures $ reverse
|
||||||
|
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||||
|
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||||
|
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||||
|
]
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
module Dodge.WorldActions.Flash
|
||||||
|
where
|
||||||
|
import Dodge.Data
|
||||||
|
import Dodge.Base
|
||||||
|
|
||||||
|
import Dodge.WorldActions.ThingsHit
|
||||||
|
import Dodge.WorldActions.HelperParticle
|
||||||
|
|
||||||
|
import Picture
|
||||||
|
import Geometry
|
||||||
|
|
||||||
|
import Control.Lens
|
||||||
|
|
||||||
|
flareAt :: Color -> Point2 -> World -> World
|
||||||
|
flareAt c p = flareAt' c 0.02 0.5 p
|
||||||
|
|
||||||
|
flareAt' :: Color -> Float -> Float -> Point2 -> World -> World
|
||||||
|
flareAt' col alphax alphay p
|
||||||
|
= -- over particles' ((:) (flashColAt col alphax p))
|
||||||
|
-- .
|
||||||
|
lowLightColAt col alphay p
|
||||||
|
|
||||||
|
lowLightColAt :: Color -> Float -> Point2 -> World -> World
|
||||||
|
lowLightColAt col alphay p w = foldr (lowLightColHit col alphay p) w ps
|
||||||
|
where ps = map ((+.+) p) $ nRaysRad 20 30
|
||||||
|
|
||||||
|
lowLightColHit :: Color -> Float -> Point2 -> Point2 -> World -> World
|
||||||
|
lowLightColHit col alphay a b w
|
||||||
|
= case thingsHitLongLine a b w of
|
||||||
|
((p, E3x2 wall):_)
|
||||||
|
-> over particles' ((:) (wallGlareCol col alphay p wall)) w
|
||||||
|
((p, E3x1 cr):_)
|
||||||
|
-> over afterParticles' ((:) (crGlareCol col alphay p cr)) w
|
||||||
|
_ -> w
|
||||||
|
|
||||||
|
flashColAt :: Color -> Float -> Point2 -> Particle'
|
||||||
|
flashColAt col alphax (x,y) =
|
||||||
|
Particle'
|
||||||
|
{ _ptPict' = pictures $
|
||||||
|
map (\i -> onLayerL [levLayer PtLayer]
|
||||||
|
$ color (withAlpha alphax col) $ translate x y $ circleSolid i
|
||||||
|
)
|
||||||
|
[20,25,30,35,40,45,50]
|
||||||
|
, _ptUpdate' = ptTimer' 1
|
||||||
|
}
|
||||||
|
|
||||||
|
wallGlareCol :: Color -> Float -> Point2 -> Wall -> Particle'
|
||||||
|
wallGlareCol col alphay p wl = wallGlareWidth 10 5 col alphay p wl
|
||||||
|
|
||||||
|
crGlareCol :: Color -> Float -> Point2 -> Creature -> Particle'
|
||||||
|
crGlareCol col alphay p cr = crGlareWidth 5 col alphay p cr
|
||||||
|
|
||||||
|
wallGlareWidth :: Float -> Float -> Color -> Float -> Point2 -> Wall -> Particle'
|
||||||
|
wallGlareWidth len wdth col alphay p wl =
|
||||||
|
Particle'
|
||||||
|
{ _ptPict' = onLayerL [levLayer GloomLayer + 2] $ l
|
||||||
|
, _ptUpdate' = ptTimer' 1
|
||||||
|
}
|
||||||
|
where l = color (withAlpha alphay col) $ lineOfThickness wdth $ [p +.+ x, p -.- x]
|
||||||
|
x = len *.* ( normalizeV $ a -.- b)
|
||||||
|
(a:b:_) = _wlLine wl
|
||||||
|
|
||||||
|
crGlareWidth :: Float -> Color -> Float -> Point2 -> Creature -> Particle'
|
||||||
|
crGlareWidth wdth col alphay p cr =
|
||||||
|
Particle'
|
||||||
|
{ _ptPict' = onLayerL [levLayer GloomLayer + 2] $ l cp
|
||||||
|
, _ptUpdate' = \w pt -> (w, Just $ pt {_ptPict' = onLayerL [levLayer GloomLayer + 2] $ upp cid w
|
||||||
|
,_ptUpdate' = ptTimer' 0
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
where l x = uncurry translate x
|
||||||
|
$ rotate (-0.25*pi + argV (p -.- x))
|
||||||
|
$ color (withAlpha alphay col)
|
||||||
|
$ thickArc 0 (pi/2) (_crRad cr) wdth
|
||||||
|
cp = _crPos cr
|
||||||
|
cid = _crID cr
|
||||||
|
upp cid' w' = case w' ^? creatures . ix cid . crPos of
|
||||||
|
Just y -> l y
|
||||||
|
_ -> blank
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
module Dodge.WorldActions.HelperParticle
|
||||||
|
where
|
||||||
|
|
||||||
|
import Dodge.Data
|
||||||
|
|
||||||
|
ptTimer' :: Int -> World -> Particle' -> (World, Maybe Particle')
|
||||||
|
ptTimer' 0 w pt = (w, Nothing)
|
||||||
|
ptTimer' n w pt = (w, Just $ pt {_ptUpdate' = ptTimer' (n-1)})
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
module Dodge.WorldActions.ThingsHit
|
||||||
|
where
|
||||||
|
import Dodge.Data
|
||||||
|
import Dodge.Base
|
||||||
|
|
||||||
|
import Geometry
|
||||||
|
|
||||||
|
import qualified Data.IntMap.Strict as IM
|
||||||
|
import Data.List
|
||||||
|
import Data.Maybe
|
||||||
|
import Data.Function (on)
|
||||||
|
|
||||||
|
thingsHitExceptCrLongLine :: Maybe Int -> Point2 -> Point2 -> World
|
||||||
|
-> [(Point2, (Either3 Creature Wall ForceField))]
|
||||||
|
thingsHitExceptCrLongLine Nothing sp ep = thingsHitLongLine sp ep
|
||||||
|
thingsHitExceptCrLongLine (Just cid) sp ep = filter crNotCid . thingsHitLongLine sp ep
|
||||||
|
where crNotCid (_,(E3x1 cr)) = _crID cr /= cid
|
||||||
|
crNotCid _ = True
|
||||||
|
|
||||||
|
thingsHitLongLine :: Point2 -> Point2 -> World -> [(Point2, (Either3 Creature Wall ForceField))]
|
||||||
|
thingsHitLongLine sp ep w = sortBy (compare `on` dist sp . fst) (crs ++ walls ++ ffs)
|
||||||
|
where
|
||||||
|
crs = zip crPs (map E3x1 hitCrs)
|
||||||
|
hitCrs = IM.elems $ IM.filter (\cr -> circOnLine sp ep (_crPos cr) (_crRad cr))
|
||||||
|
$ _creatures w
|
||||||
|
-- $ creaturesAlongLine sp ep w
|
||||||
|
crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
|
||||||
|
|
||||||
|
walls = zip (map (fromJust . hitPoint) hitWls) (map E3x2 hitWls)
|
||||||
|
hitWls = wallsOnLine sp ep $ wallsAlongLine sp ep w
|
||||||
|
hitPoint wl = intersectSegSeg' sp ep (_wlLine wl !! 0) (_wlLine wl !! 1)
|
||||||
|
|
||||||
|
hitFFs = mapMaybe (collidePointFF sp ep (_randGen w)) (IM.elems $ _forceFields w)
|
||||||
|
ffs = map (\(p,(_,i)) -> (p, E3x3 $ _forceFields w IM.! i)) hitFFs
|
||||||
|
|
||||||
|
thingsHit :: Point2 -> Point2 -> World -> [(Point2, (Either3 Creature Wall ForceField))]
|
||||||
|
thingsHit sp ep w = sortBy (compare `on` dist sp . fst) (crs ++ walls ++ ffs)
|
||||||
|
where
|
||||||
|
hitCrs = IM.elems $ IM.filter (\cr -> circOnLine sp ep (_crPos cr) (_crRad cr))
|
||||||
|
$ _creatures w
|
||||||
|
-- $ creaturesAlongLine sp ep w
|
||||||
|
-- creaturesAlongLine doesn't always
|
||||||
|
-- hit crs
|
||||||
|
crPs = map (\cr -> ssaTriPoint ep (_crPos cr) sp (_crRad cr)) hitCrs
|
||||||
|
crs = zip crPs (map E3x1 hitCrs)
|
||||||
|
|
||||||
|
hitWls = wallsOnLine sp ep (IM.unions [f b $ f a $ _wallsZone w | a<-[x-1,x,x+1]
|
||||||
|
, b<-[y-1,y,y+1]])
|
||||||
|
(x,y) = zoneOfPoint (0.5 *.* (sp +.+ ep))
|
||||||
|
f i m = case IM.lookup i m of Just val -> val
|
||||||
|
_ -> IM.empty
|
||||||
|
walls = zip (map (fromJust . hitPoint) hitWls) (map E3x2 hitWls)
|
||||||
|
hitPoint w = intersectSegSeg' sp ep (_wlLine w !! 0) (_wlLine w !! 1)
|
||||||
|
hitFFs = mapMaybe (collidePointFF sp ep (_randGen w)) (IM.elems $ _forceFields w)
|
||||||
|
ffs = map (\(p,(_,i)) -> (p, E3x3 $ _forceFields w IM.! i)) hitFFs
|
||||||
|
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
module Geometry.Bezier
|
||||||
|
where
|
||||||
|
import Geometry.Data
|
||||||
|
import Geometry.Vector
|
||||||
|
|
||||||
|
type BQuad = (Point2,Point2,Point2)
|
||||||
|
|
||||||
|
splitBezierquad :: BQuad -> Float -> (BQuad,BQuad)
|
||||||
|
splitBezierquad (a,b,c) z
|
||||||
|
= ( ( a
|
||||||
|
, (z *.* b) -.- ((z-1) *.* a)
|
||||||
|
, (z**2 *.* c) +.+ ((z-1)**2 *.* a) -.- (2*z*(z-1) *.* b)
|
||||||
|
)
|
||||||
|
, ( (z**2 *.* c) +.+ ((z-1)**2 *.* a) -.- (2*z*(z-1) *.* b)
|
||||||
|
, (z *.* c) -.- ((z-1) *.* b)
|
||||||
|
, c
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
bQuadToLine :: BQuad -> Int -> [Point2]
|
||||||
|
bQuadToLine (a,_,c) 0 = [a,c]
|
||||||
|
bQuadToLine x i = let (l,r) = splitBezierquad x 0.5
|
||||||
|
in bQuadToLine l (i-1) ++ bQuadToLine r (i-1)
|
||||||
|
|
||||||
|
bQuadToF :: (Point2,Point2,Point2) -> Float -> Point2
|
||||||
|
bQuadToF (c,b,a) t = t *.* (t *.* a +.+ (1-t) *.* b) +.+
|
||||||
|
(1-t) *.* (t *.* b +.+ (1-t) *.* c)
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
module Geometry.Intersect
|
||||||
|
where
|
||||||
|
import Geometry.Data
|
||||||
|
|
||||||
|
import Control.Applicative
|
||||||
|
|
||||||
|
intersectSegBezquad :: Point2 -> Point2 -> Point2 -> Point2 -> Point2 -> [Point2]
|
||||||
|
intersectSegBezquad = undefined
|
||||||
|
|
||||||
|
intersectLineLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||||
|
{-# INLINE intersectLineLine' #-}
|
||||||
|
intersectLineLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||||
|
| den == 0 = Nothing
|
||||||
|
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||||
|
where
|
||||||
|
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||||
|
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||||
|
|
||||||
|
intersectSegSeg' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||||
|
{-# INLINE intersectSegSeg' #-}
|
||||||
|
intersectSegSeg' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||||
|
| den == 0 = Nothing
|
||||||
|
| den > 0 && (t' < 0 || u' < 0 || t' > den || u' > den)
|
||||||
|
= Nothing
|
||||||
|
| den < 0 && (t' > 0 || u' > 0 || t' < den || u' < den)
|
||||||
|
= Nothing
|
||||||
|
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||||
|
where
|
||||||
|
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||||
|
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||||
|
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
|
||||||
|
|
||||||
|
intersectSegLineFrom' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||||
|
{-# INLINE intersectSegLineFrom' #-}
|
||||||
|
intersectSegLineFrom' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||||
|
| den == 0 = Nothing
|
||||||
|
| den > 0 && ( t' < 0 || u' < 0 || t' > den )
|
||||||
|
= Nothing
|
||||||
|
| den < 0 && ( t' > 0 || u' > 0 || t' < den )
|
||||||
|
= Nothing
|
||||||
|
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||||
|
where
|
||||||
|
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||||
|
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||||
|
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
|
||||||
|
|
||||||
|
intersectSegLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||||
|
{-# INLINE intersectSegLine' #-}
|
||||||
|
intersectSegLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
|
||||||
|
| den == 0 = Nothing
|
||||||
|
| den > 0 && (t' < 0 || t' > den)
|
||||||
|
= Nothing
|
||||||
|
| den < 0 && (t' > 0 || t' < den)
|
||||||
|
= Nothing
|
||||||
|
| otherwise = Just (x1 + (x2-x1)*t'/den, y1 + (y2-y1)*t'/den)
|
||||||
|
where
|
||||||
|
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
|
||||||
|
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
|
||||||
|
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
|
||||||
|
|
||||||
|
-- intersectSegSeg is sometimes broken-- the following fixes at least some of
|
||||||
|
-- the cases
|
||||||
|
-- it is, however, slow
|
||||||
|
myIntersectSegSeg a@(ax,ay) b@(bx,by) c@(cx,cy) d@(dx,dy) = case ratIntersectLineLine a b c d of
|
||||||
|
Nothing -> Nothing
|
||||||
|
Just (x,y) -> if inbetween x && inbetween' y
|
||||||
|
then Just (x,y)
|
||||||
|
else Nothing
|
||||||
|
where inbetween x = ((ax <= x && x <= bx) || (bx <= x && x <= ax)) &&
|
||||||
|
((cx <= x && x <= dx) || (dx <= x && x <= cx))
|
||||||
|
inbetween' y = ((ay <= y && y <= by) || (by <= y && y <= ay)) &&
|
||||||
|
((cy <= y && y <= dy) || (dy <= y && y <= cy))
|
||||||
|
|
||||||
|
myIntersectLineLine :: (Eq a,Fractional a) => (a,a) -> (a,a) -> (a,a) -> (a,a) -> Maybe (a,a)
|
||||||
|
myIntersectLineLine a@(ax,ay) b c@(cx,cy) d
|
||||||
|
| linGrad a b == Nothing = fmap ((,) ax) $ axisInt (c *-* (ax,0)) (d *-* (ax,0))
|
||||||
|
| linGrad c d == Nothing = fmap ((,) cx) $ axisInt (a *-* (cx,0)) (b *-* (cx,0))
|
||||||
|
| otherwise
|
||||||
|
= case linGrad a b ^-^ linGrad c d of
|
||||||
|
Just 0 -> Nothing
|
||||||
|
_ -> liftA2 (,) newx
|
||||||
|
((linGrad a b ^*^ newx) ^+^ axisInt a b)
|
||||||
|
where (^-^) = liftA2 (-)
|
||||||
|
(^+^) = liftA2 (+)
|
||||||
|
(^/^) = liftA2 (/)
|
||||||
|
(^*^) = liftA2 (*)
|
||||||
|
newx = (axisInt c d ^-^ axisInt a b) ^/^ (linGrad a b ^-^ linGrad c d)
|
||||||
|
(*-*) (ax,ay) (bx,by) = (ax-bx,ay-by)
|
||||||
|
|
||||||
|
ratIntersectLineLine :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
|
||||||
|
ratIntersectLineLine a b c d = fmap toNumPoint2 $ myIntersectLineLine (toRatPoint2 a) (toRatPoint2 b) (toRatPoint2 c) (toRatPoint2 d)
|
||||||
|
where toRatPoint2 (x,y) = (toRational x, toRational y)
|
||||||
|
toNumPoint2 (x,y) = (fromRational x, fromRational y)
|
||||||
|
f = toRatPoint2 . roundPoint2
|
||||||
|
|
||||||
|
roundPoint2 :: Point2 -> Point2
|
||||||
|
roundPoint2 (x,y) = (fromIntegral $ round x,fromIntegral $ round y)
|
||||||
|
|
||||||
|
linGrad :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
|
||||||
|
linGrad (x,y) (a,b) | x-a == 0 = Nothing
|
||||||
|
| otherwise = Just $ (y-b)/(x-a)
|
||||||
|
|
||||||
|
axisInt :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
|
||||||
|
axisInt p (a,b) = pure b ^-^ (pure a ^*^ linGrad p (a,b))
|
||||||
|
where (^-^) = liftA2 (-)
|
||||||
|
(^*^) = liftA2 (*)
|
||||||
|
|
||||||
|
|
||||||
|
intersectSegsSeg :: [Point2] -> Point2 -> Point2 -> Maybe Point2
|
||||||
|
intersectSegsSeg = undefined
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
{-# LANGUAGE BangPatterns #-}
|
||||||
|
module Geometry.Vector
|
||||||
|
where
|
||||||
|
import Geometry.Data
|
||||||
|
|
||||||
|
zeroZ :: Point2 -> Point3
|
||||||
|
{-# INLINE zeroZ #-}
|
||||||
|
zeroZ (x,y) = (x,y,0)
|
||||||
|
|
||||||
|
infixl 6 +.+, -.-
|
||||||
|
infixl 7 *.*
|
||||||
|
|
||||||
|
(+.+) :: Point2 -> Point2 -> Point2
|
||||||
|
{-# INLINE (+.+) #-}
|
||||||
|
(x1, y1) +.+ (x2, y2) =
|
||||||
|
let
|
||||||
|
!x = x1 + x2
|
||||||
|
!y = y1 + y2
|
||||||
|
in (x, y)
|
||||||
|
|
||||||
|
(-.-) :: Point2 -> Point2 -> Point2
|
||||||
|
{-# INLINE (-.-) #-}
|
||||||
|
(x1, y1) -.- (x2, y2) =
|
||||||
|
let
|
||||||
|
!x = x1 - x2
|
||||||
|
!y = y1 - y2
|
||||||
|
in (x, y)
|
||||||
|
|
||||||
|
(*.*) :: Float -> Point2 -> Point2
|
||||||
|
{-# INLINE (*.*) #-}
|
||||||
|
a *.* (x2, y2) =
|
||||||
|
let
|
||||||
|
!x = a * x2
|
||||||
|
!y = a * y2
|
||||||
|
in (x, y)
|
||||||
|
|
||||||
|
infixl 6 +.+.+, -.-.-
|
||||||
|
infixl 7 *.*.*
|
||||||
|
|
||||||
|
(+.+.+) :: Point3 -> Point3 -> Point3
|
||||||
|
{-# INLINE (+.+.+) #-}
|
||||||
|
(x1, y1, z1) +.+.+ (x2, y2, z2) =
|
||||||
|
let
|
||||||
|
!x = x1 + x2
|
||||||
|
!y = y1 + y2
|
||||||
|
!z = z1 + z2
|
||||||
|
in (x, y, z)
|
||||||
|
|
||||||
|
(-.-.-) :: Point3 -> Point3 -> Point3
|
||||||
|
{-# INLINE (-.-.-) #-}
|
||||||
|
(x1, y1, z1) -.-.- (x2, y2, z2) =
|
||||||
|
let
|
||||||
|
!x = x1 - x2
|
||||||
|
!y = y1 - y2
|
||||||
|
!z = z1 - z2
|
||||||
|
in (x, y, z)
|
||||||
|
|
||||||
|
(*.*.*) :: Point3 -> Point3 -> Point3
|
||||||
|
{-# INLINE (*.*.*) #-}
|
||||||
|
(x1, y1, z1) *.*.* (x2, y2, z2) =
|
||||||
|
let
|
||||||
|
!x = x1 * x2
|
||||||
|
!y = y1 * y2
|
||||||
|
!z = z1 * z2
|
||||||
|
in (x, y, z)
|
||||||
|
|
||||||
|
normalizeV :: Point2 -> Point2
|
||||||
|
{-# INLINE normalizeV #-}
|
||||||
|
normalizeV p = (1 / magV p) *.* p
|
||||||
|
|
||||||
|
angleVV :: Point2 -> Point2 -> Float
|
||||||
|
{-# INLINE angleVV #-}
|
||||||
|
angleVV a b = let ma = magV a
|
||||||
|
mb = magV b
|
||||||
|
d = a `dotV` b
|
||||||
|
in acos $ d / (ma * mb)
|
||||||
|
|
||||||
|
dotV :: Point2 -> Point2 -> Float
|
||||||
|
{-# INLINE dotV #-}
|
||||||
|
dotV (x,y) (z,w) = x*z + y*w
|
||||||
|
|
||||||
|
argV :: Point2 -> Float
|
||||||
|
{-# INLINE argV #-}
|
||||||
|
argV (x,y) = normalizeAngle $ atan2 y x
|
||||||
|
|
||||||
|
detV :: Point2 -> Point2 -> Float
|
||||||
|
{-# INLINE detV #-}
|
||||||
|
detV (x1, y1) (x2, y2)
|
||||||
|
= x1 * y2 - y1 * x2
|
||||||
|
|
||||||
|
-- | Angle in radians, anticlockwise from +ve x-axis.
|
||||||
|
unitVectorAtAngle :: Float -> Point2
|
||||||
|
{-# INLINE unitVectorAtAngle #-}
|
||||||
|
unitVectorAtAngle r
|
||||||
|
= (cos r, sin r)
|
||||||
|
|
||||||
|
-- | Rotate a vector by an angle (in radians). +ve angle is counter-clockwise.
|
||||||
|
rotateV :: Float -> Point2 -> Point2
|
||||||
|
rotateV r (x, y)
|
||||||
|
= ( x * cos r - y * sin r
|
||||||
|
, x * sin r + y * cos r)
|
||||||
|
{-# INLINE rotateV #-}
|
||||||
|
|
||||||
|
-- | Convert degrees to radians
|
||||||
|
degToRad :: Float -> Float
|
||||||
|
degToRad d = d * pi / 180
|
||||||
|
{-# INLINE degToRad #-}
|
||||||
|
|
||||||
|
|
||||||
|
-- | Convert radians to degrees
|
||||||
|
radToDeg :: Float -> Float
|
||||||
|
radToDeg r = r * 180 / pi
|
||||||
|
{-# INLINE radToDeg #-}
|
||||||
|
|
||||||
|
|
||||||
|
-- | Normalize an angle to be between 0 and 2*pi radians
|
||||||
|
normalizeAngle :: Float -> Float
|
||||||
|
normalizeAngle f = f - 2 * pi * floor' (f / (2 * pi))
|
||||||
|
where floor' :: Float -> Float
|
||||||
|
floor' x = fromIntegral (floor x :: Int)
|
||||||
|
{-# INLINE normalizeAngle #-}
|
||||||
|
|
||||||
|
vNormal :: Point2 -> Point2
|
||||||
|
{-# INLINE vNormal #-}
|
||||||
|
vNormal (x,y) = (y,-x)
|
||||||
|
|
||||||
|
vInverse :: Point2 -> Point2
|
||||||
|
vInverse (x,y) = (-x,-y)
|
||||||
|
|
||||||
|
normV :: Point2 -> Point2
|
||||||
|
{-# INLINE normV #-}
|
||||||
|
normV (0,0) = (0,0)
|
||||||
|
normV p = (1/magV p ) *.* p
|
||||||
|
|
||||||
|
magV :: Point2 -> Float
|
||||||
|
{-# INLINE magV #-}
|
||||||
|
magV (x,y) = sqrt $ x^2 + y^2
|
||||||
|
|
||||||
|
crossV :: Point2 -> Point2 -> Float
|
||||||
|
crossV (ax,ay) (bx,by) = ax*by - ay*bx
|
||||||
|
|
||||||
Reference in New Issue
Block a user