Move optic zoom scrolling to item scrolling function
Zoom scrolling behaviour has slightly changed, I'm not sure how I want it to work yet though
This commit is contained in:
@@ -64,15 +64,16 @@ translateFloatingCameraKeys theinput = (camCenter -~ thetran) . (camViewFrom -~
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zoomFloatingCamera :: Input -> Camera -> Camera
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zoomFloatingCamera theinput
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| ButtonRight `M.member` (theinput ^. mouseButtons) =
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camZoom *~ (zoomSpeed ^^ negate (getSmoothScrollValue theinput))
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camZoom *~ (39/40 ^^ negate (getSmoothScrollValue theinput))
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| otherwise = id
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-- the 39/40 is taken from zoomSpeed
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updateInGameCamera :: Configuration -> World -> World
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updateInGameCamera cfig w =
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w
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& updateBounds cfig
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& wCam %~ moveZoomCamera cfig (w ^. input) (you w) w
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& updateScopeZoom
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-- & updateScopeZoom
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& rotateCamera cfig
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& over wCam (setViewDistance cfig) -- I think this should be updated after the zoom?
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@@ -128,52 +129,6 @@ moveZoomCamera cfig theinput cr w campos =
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viewDistanceFromItems :: Creature -> Float
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viewDistanceFromItems _ = 1
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-- note that your _crInvLock does not apply to this TODO check that this is what
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-- is wanted
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updateScopeZoom :: World -> World
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updateScopeZoom w = fromMaybe w $ do
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i <- you w ^? crManipulation . manObject . imSelectedItem
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return $ updateScopeZoom' i w
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updateScopeZoom' :: Int -> World -> World
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updateScopeZoom' i w
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| SDL.ButtonRight `M.member` _mouseButtons (_input w) =
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w & wppointer %~ doScopeZoom (w ^. input . smoothScrollAmount) (w ^. input . mousePos)
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| otherwise = w & wppointer %~ resetscope
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where
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wppointer = cWorld . lWorld . creatures . ix 0 . crInv . ix i . itUse . uScope
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resetscope (OpticScope _ _ defz) = OpticScope (V2 0 0) defz defz
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doScopeZoom :: Int -> Point2 -> Scope -> Scope
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doScopeZoom scrollamount mp sc = case scrollamount of
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x
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| x > 10 -> (zoomInLongGun mp . zoomInLongGun mp . zoomInLongGun mp) sc
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| x > 5 -> (zoomInLongGun mp . zoomInLongGun mp) sc
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| x > 0 -> zoomInLongGun mp sc
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| x < -10 -> (zoomOutLongGun . zoomOutLongGun . zoomOutLongGun) sc
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| x < -5 -> (zoomOutLongGun . zoomOutLongGun) sc
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| x < 0 -> zoomOutLongGun sc
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| otherwise -> sc
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zoomSpeed :: Float
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zoomSpeed = 39 / 40
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zoomInLongGun :: Point2 -> Scope -> Scope
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zoomInLongGun mousep sc = fromMaybe sc $ do
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curzoom <- sc ^? opticZoom
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guard $ curzoom < 8
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return $
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sc & opticPos .+.+~ (1 - zoomSpeed) * zoomSpeed / curzoom *.* mousep
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& opticZoom %~ (/ zoomSpeed)
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zoomOutLongGun :: Scope -> Scope
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zoomOutLongGun sc = fromMaybe sc $ do
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curzoom <- sc ^? opticZoom
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guard $ curzoom > 0.5
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return $
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sc & opticPos %~ (\p -> p +.+ (zoomSpeed - 1) / curzoom *.* p)
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& opticZoom *~ zoomSpeed
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ifConfigWallRotate :: Configuration -> M.Map MouseButton Int -> World -> World
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ifConfigWallRotate cfig mbs
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| _gameplay_rotate_to_wall cfig && not (SDL.ButtonRight `M.member` mbs) =
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@@ -2,6 +2,8 @@ module Dodge.Update.Scroll (
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updateWheelEvent,
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) where
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import Control.Monad
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import Geometry
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Dodge.Base
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@@ -31,7 +33,7 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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-- (Just (invid,hs), _) -> doHeldScroll invid hs y w
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| bdown ButtonRight -> case _rbOptions w of
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EquipOptions{} -> w & rbOptions . opSel %~ scrollRBOption yi rbscrollmax
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NoRightButtonOptions -> w
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NoRightButtonOptions -> selectedItemScroll yi w
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| bdown ButtonLeft -> w & wCam . camZoom +~ y
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| invKeyDown -> changeSwapSel yi w
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| otherwise -> scrollAugInvSel yi w
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@@ -55,6 +57,64 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
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bdown b = b `M.member` _mouseButtons (_input w)
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invKeyDown = ScancodeCapsLock `M.member` _pressedKeys (_input w)
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selectedItemScroll :: Int -> World -> World
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selectedItemScroll scrollamount w = fromMaybe w $ do
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i <- you w ^? crManipulation . manObject . imSelectedItem
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itm <- you w ^? crInv . ix i
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return $ itemScroll scrollamount itm w
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itemScroll :: Int -> Item -> World -> World
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itemScroll yi itm w = case itm ^. itType of
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ATTACH ZOOMSCOPE -> updateScopeZoom w
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_ -> w
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-- note that your _crInvLock does not apply to this TODO check that this is what
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-- is wanted
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updateScopeZoom :: World -> World
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updateScopeZoom w = fromMaybe w $ do
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i <- you w ^? crManipulation . manObject . imSelectedItem
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return $ updateScopeZoom' i w
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updateScopeZoom' :: Int -> World -> World
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updateScopeZoom' i w
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| SDL.ButtonRight `M.member` _mouseButtons (_input w) =
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w & wppointer %~ doScopeZoom (w ^. input . smoothScrollAmount) (w ^. input . mousePos)
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| otherwise = w & wppointer %~ resetscope
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where
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wppointer = cWorld . lWorld . creatures . ix 0 . crInv . ix i . itUse . uScope
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resetscope (OpticScope _ _ defz) = OpticScope (V2 0 0) defz defz
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doScopeZoom :: Int -> Point2 -> Scope -> Scope
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doScopeZoom scrollamount mp sc = case scrollamount of
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x
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| x > 10 -> (zoomInLongGun mp . zoomInLongGun mp . zoomInLongGun mp) sc
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| x > 5 -> (zoomInLongGun mp . zoomInLongGun mp) sc
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| x > 0 -> zoomInLongGun mp sc
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| x < -10 -> (zoomOutLongGun . zoomOutLongGun . zoomOutLongGun) sc
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| x < -5 -> (zoomOutLongGun . zoomOutLongGun) sc
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| x < 0 -> zoomOutLongGun sc
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| otherwise -> sc
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zoomSpeed :: Float
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zoomSpeed = 39 / 40
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zoomInLongGun :: Point2 -> Scope -> Scope
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zoomInLongGun mousep sc = fromMaybe sc $ do
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curzoom <- sc ^? opticZoom
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guard $ curzoom < 8
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return $
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sc & opticPos .+.+~ (1 - zoomSpeed) * zoomSpeed / curzoom *.* mousep
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& opticZoom %~ (/ zoomSpeed)
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zoomOutLongGun :: Scope -> Scope
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zoomOutLongGun sc = fromMaybe sc $ do
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curzoom <- sc ^? opticZoom
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guard $ curzoom > 0.5
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return $
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sc & opticPos %~ (\p -> p +.+ (zoomSpeed - 1) / curzoom *.* p)
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& opticZoom *~ zoomSpeed
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moveCombineSel :: Int -> World -> World
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moveCombineSel yi =
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( hud . hudElement . subInventory %~ doscroll
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@@ -3403,7 +3403,7 @@ autoDetector src/Dodge/Item/Weapon/Radar.hs 11;" f
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autoEffect src/Dodge/Item/Weapon/ExtraEffect.hs 18;" f
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autoGunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 514;" f
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autoPistol src/Dodge/Item/Held/Stick.hs 58;" f
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autoRifle src/Dodge/Item/Held/Cane.hs 76;" f
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autoRifle src/Dodge/Item/Held/Cane.hs 77;" f
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awakeLevelPerception src/Dodge/Creature/Perception.hs 162;" f
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axisInt src/Geometry/Intersect.hs 227;" f
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azure src/Color.hs 22;" f
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@@ -3507,7 +3507,7 @@ bulletPayloadModule src/Dodge/Item/Scope.hs 44;" f
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bulletSynthesizer src/Dodge/Item/Ammo.hs 121;" f
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bulletTargetingModule src/Dodge/Item/Scope.hs 41;" f
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bulletWeapons src/Dodge/Combine/Combinations.hs 247;" f
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burstRifle src/Dodge/Item/Held/Cane.hs 82;" f
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burstRifle src/Dodge/Item/Held/Cane.hs 83;" f
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buzzS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 520;" f
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cFilledRect src/Dodge/CharacterEnums.hs 6;" f
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cWireRect src/Dodge/CharacterEnums.hs 10;" f
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@@ -3585,7 +3585,7 @@ cleatSide src/Dodge/Cleat.hs 27;" f
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click1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 428;" f
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clickGetCreature src/Dodge/Debug.hs 83;" f
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clipV src/Geometry/Vector.hs 47;" f
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clipZoom src/Dodge/Update/Camera.hs 221;" f
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clipZoom src/Dodge/Update/Camera.hs 175;" f
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clockCycle src/Dodge/Clock.hs 9;" f
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closeButtonToSelectionItem src/Dodge/Inventory/SelectionList.hs 71;" f
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closeItemToSelectionItem src/Dodge/Inventory/SelectionList.hs 56;" f
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@@ -3929,7 +3929,7 @@ displayControls src/Dodge/Menu.hs 206;" f
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displayFrameTicks src/Dodge/Render/Picture.hs 39;" f
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displayFreeSlots src/Dodge/DisplayInventory.hs 226;" f
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displayIndents src/Dodge/DisplayInventory.hs 123;" f
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displayPulse src/Dodge/Item/Display.hs 93;" f
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displayPulse src/Dodge/Item/Display.hs 97;" f
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displaySectionsSizes src/Dodge/DisplayInventory.hs 118;" f
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displayTerminalLineString src/Dodge/Update.hs 443;" f
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dist src/Geometry/Vector.hs 179;" f
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@@ -3999,7 +3999,7 @@ doRoomInPlacements src/Dodge/Layout.hs 97;" f
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doRoomOutPlacements src/Dodge/Layout.hs 107;" f
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doRoomPlacements src/Dodge/Layout.hs 122;" f
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doRoomShift src/Dodge/Room/Link.hs 33;" f
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doScopeZoom src/Dodge/Update/Camera.hs 147;" f
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doScopeZoom src/Dodge/Update/Scroll.hs 85;" f
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doSectionSize src/Dodge/DisplayInventory.hs 248;" f
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doSideEffects appDodge/Main.hs 118;" f
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doStep src/Dodge/ArcStep.hs 9;" f
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@@ -4013,7 +4013,7 @@ doThrust src/Dodge/Projectile/Update.hs 74;" f
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doTimeScroll src/Dodge/Update.hs 206;" f
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doTmTm src/Dodge/TmTm.hs 6;" f
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doTmWdWd src/Dodge/WorldEffect.hs 101;" f
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doWallRotate src/Dodge/Update/Camera.hs 194;" f
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doWallRotate src/Dodge/Update/Camera.hs 148;" f
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doWdBl src/Dodge/WorldBool.hs 10;" f
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doWdCrBl src/Dodge/CreatureEffect.hs 37;" f
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doWdCrCr src/Dodge/CreatureEffect.hs 12;" f
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@@ -4227,14 +4227,14 @@ fadeTLS src/Dodge/LightSource/Update.hs 14;" f
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fallSmallBounce src/Dodge/Prop/Moving.hs 28;" f
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fallSmallBounce' src/Dodge/Prop/Moving.hs 33;" f
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fallSmallBounceDamage src/Dodge/Prop/Moving.hs 11;" f
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farWallDistDirection src/Dodge/Update/Camera.hs 232;" f
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farWallDistDirection src/Dodge/Update/Camera.hs 186;" f
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fdiv src/ShortShow.hs 27;" f
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feet src/Dodge/Creature/Picture.hs 53;" f
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ffoldM src/Framebuffer/Update.hs 79;" f
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filter3 src/FoldableHelp.hs 76;" f
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filterSectionsPair src/Dodge/DisplayInventory.hs 193;" f
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findBlips src/Dodge/RadarSweep.hs 44;" f
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findBoundDists src/Dodge/Update/Camera.hs 241;" f
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findBoundDists src/Dodge/Update/Camera.hs 195;" f
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findClosePoint src/Dodge/LevelGen/StaticWalls.hs 155;" f
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findClosePoint src/Dodge/LevelGen/StaticWalls/Deprecated.hs 74;" f
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findIndex src/IntMapHelp.hs 85;" f
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@@ -4336,8 +4336,8 @@ geometryTests test/Spec.hs 17;" f
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geometryUnitTests test/Spec.hs 22;" f
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geqConstr src/SameConstr.hs 21;" f
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getAmmoLinks src/Dodge/Item/Grammar.hs 81;" f
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getArguments src/Dodge/Update/Scroll.hs 152;" f
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getArguments' src/Dodge/Update/Scroll.hs 140;" f
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getArguments src/Dodge/Update/Scroll.hs 210;" f
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getArguments' src/Dodge/Update/Scroll.hs 198;" f
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getAvailableListLines src/Dodge/SelectionList.hs 10;" f
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getBulletTrajectory src/Dodge/HeldUse.hs 430;" f
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getBulletType src/Dodge/HeldUse.hs 404;" f
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@@ -4402,7 +4402,7 @@ gridPoints'' src/Grid.hs 74;" f
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gridPointsOff src/Grid.hs 62;" f
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groupSplitItemAmounts src/Dodge/Combine.hs 51;" f
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gruntS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 502;" f
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guardDisconnectedID src/Dodge/Update/Scroll.hs 73;" f
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guardDisconnectedID src/Dodge/Update/Scroll.hs 131;" f
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gut1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 536;" f
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gut2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 388;" f
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gut3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 368;" f
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@@ -4470,7 +4470,7 @@ humanoidAIList src/Dodge/Humanoid.hs 181;" f
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iShape src/Dodge/Placement/Instance/LightSource.hs 73;" f
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icosahedronPoints src/Polyhedra/Geodesic.hs 12;" f
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icosohedronFaces src/Polyhedra/Geodesic.hs 19;" f
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ifConfigWallRotate src/Dodge/Update/Camera.hs 177;" f
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ifConfigWallRotate src/Dodge/Update/Camera.hs 131;" f
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ildtPropagate src/Dodge/DoubleTree.hs 57;" f
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impulsiveAIBefore src/Dodge/Creature/Impulse.hs 22;" f
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inLink src/Dodge/RoomLink.hs 113;" f
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@@ -4607,6 +4607,7 @@ itemNumberDisplay src/Dodge/Item/Display.hs 82;" f
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itemRooms src/Dodge/LockAndKey.hs 39;" f
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itemRotTreeSPic src/Dodge/Item/Draw/SPic.hs 27;" f
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itemSPic src/Dodge/Item/Draw/SPic.hs 34;" f
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itemScroll src/Dodge/Update/Scroll.hs 64;" f
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itemString src/Dodge/Item/Display.hs 47;" f
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itemToBreakLists src/Dodge/Item/Grammar.hs 50;" f
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itemToFunction src/Dodge/Item/Grammar.hs 87;" f
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@@ -4836,7 +4837,7 @@ maybeExitCombine src/Dodge/Update/Input/InGame.hs 583;" f
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maybeOpenTerminal src/Dodge/Update.hs 123;" f
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maybeReadFile src/Dodge/LoadSeed.hs 10;" f
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maybeTakeOne src/RandomHelp.hs 111;" f
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maybeWarmupStatus src/Dodge/Item/Display.hs 99;" f
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maybeWarmupStatus src/Dodge/Item/Display.hs 103;" f
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mcApplyDamage src/Dodge/Machine/Update.hs 108;" f
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mcKillBut src/Dodge/Machine/Destroy.hs 34;" f
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mcKillTerm src/Dodge/Machine/Destroy.hs 26;" f
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@@ -4889,7 +4890,7 @@ minCrIXOn src/Dodge/Zoning/Creature.hs 45;" f
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minOn src/FoldableHelp.hs 35;" f
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mini1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 334;" f
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miniGunCrit src/Dodge/Creature.hs 62;" f
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miniGunX src/Dodge/Item/Held/Cane.hs 95;" f
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miniGunX src/Dodge/Item/Held/Cane.hs 96;" f
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miniGunXPict src/Dodge/Item/Draw/SPic.hs 345;" f
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miniGunXPictItem src/Dodge/Item/Draw/SPic.hs 340;" f
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miniS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 528;" f
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@@ -4920,7 +4921,7 @@ mouseClickOptionsList src/Dodge/Update/Input/ScreenLayer.hs 58;" f
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mouseCursorType src/Dodge/Render/Picture.hs 80;" f
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mouseWorldPos src/Dodge/Base/Coordinate.hs 48;" f
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moveBullet src/Dodge/Bullet.hs 182;" f
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moveCombineSel src/Dodge/Update/Scroll.hs 58;" f
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moveCombineSel src/Dodge/Update/Scroll.hs 116;" f
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moveHammerUp src/Dodge/Hammer.hs 5;" f
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moveInverseShockwave src/Dodge/Shockwave/Update.hs 53;" f
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moveLSThen src/Dodge/Placement/Instance/LightSource.hs 30;" f
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@@ -4984,7 +4985,7 @@ normalizeAnglePi src/Dodge/Base.hs 132;" f
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normalizeColor src/Color.hs 76;" f
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normalizeV src/Geometry/Vector.hs 43;" f
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normalizeV3 src/Geometry/Vector3D.hs 84;" f
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nullCommand src/Dodge/Update/Scroll.hs 143;" f
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nullCommand src/Dodge/Update/Scroll.hs 201;" f
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numColor src/Color.hs 128;" f
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numDrawableVertices src/Shader/Parameters.hs 34;" f
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numGLushort src/Shader/Parameters.hs 29;" f
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@@ -5436,15 +5437,15 @@ rotate3 src/Geometry/Vector3D.hs 48;" f
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rotate3x src/Geometry/Vector3D.hs 60;" f
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rotate3y src/Geometry/Vector3D.hs 66;" f
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rotate3z src/Geometry/Vector3D.hs 54;" f
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rotateCamera src/Dodge/Update/Camera.hs 208;" f
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rotateCameraBy src/Dodge/Update/Camera.hs 205;" f
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rotateCamera src/Dodge/Update/Camera.hs 162;" f
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rotateCameraBy src/Dodge/Update/Camera.hs 159;" f
|
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rotateProp src/Dodge/Prop/Update.hs 49;" f
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rotateSH src/Shape.hs 256;" f
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rotateSHq src/Shape.hs 165;" f
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rotateSHx src/Shape.hs 264;" f
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rotateSP src/ShapePicture.hs 57;" f
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rotateTo src/Polyhedra/Geodesic.hs 64;" f
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rotateToOverlappingWall src/Dodge/Update/Camera.hs 183;" f
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rotateToOverlappingWall src/Dodge/Update/Camera.hs 137;" f
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rotateToZ src/Quaternion.hs 34;" f
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rotateV src/Geometry/Vector.hs 105;" f
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rotateVAround src/Geometry/Vector.hs 112;" f
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@@ -5496,10 +5497,10 @@ screenPosAbs src/Dodge/ScreenPos.hs 15;" f
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screenToWorldPos src/Dodge/Base/Coordinate.hs 53;" f
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scrollAugInvSel src/Dodge/Inventory.hs 199;" f
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scrollAugNextInSection src/Dodge/Inventory.hs 212;" f
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scrollCommandStrings src/Dodge/Update/Scroll.hs 135;" f
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scrollCommands src/Dodge/Update/Scroll.hs 132;" f
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scrollCommandStrings src/Dodge/Update/Scroll.hs 193;" f
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scrollCommands src/Dodge/Update/Scroll.hs 190;" f
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scrollDebugInfoInt src/Dodge/Debug.hs 47;" f
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scrollRBOption src/Dodge/Update/Scroll.hs 109;" f
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scrollRBOption src/Dodge/Update/Scroll.hs 167;" f
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scrollSelectionSections src/Dodge/SelectionSections.hs 26;" f
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scrollTimeBack src/Dodge/Update.hs 216;" f
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scrollTimeForward src/Dodge/Update.hs 238;" f
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@@ -5529,6 +5530,7 @@ selSecSelSize src/Dodge/SelectionSections.hs 180;" f
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selSecYint src/Dodge/SelectionSections.hs 189;" f
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selectCreatureDebugItem src/Dodge/Debug.hs 39;" f
|
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selectUse src/Dodge/SelectUse.hs 10;" f
|
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selectedItemScroll src/Dodge/Update/Scroll.hs 58;" f
|
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sensAboveDoor src/Dodge/Room/SensorDoor.hs 63;" f
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sensInsideDoor src/Dodge/Room/SensorDoor.hs 69;" f
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senseDamage src/Dodge/Machine/Update.hs 154;" f
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@@ -5572,7 +5574,7 @@ setTargetMv src/Dodge/Creature/ReaderUpdate.hs 74;" f
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setTile src/Dodge/Layout.hs 68;" f
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setTiles src/Dodge/Layout.hs 65;" f
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setToggle src/Dodge/Prop/Update.hs 46;" f
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setViewDistance src/Dodge/Update/Camera.hs 227;" f
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setViewDistance src/Dodge/Update/Camera.hs 181;" f
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setViewPos src/Dodge/Creature/ReaderUpdate.hs 61;" f
|
||||
setViewport src/Dodge/Render.hs 388;" f
|
||||
setVol src/Dodge/Config/Update.hs 30;" f
|
||||
@@ -5844,7 +5846,7 @@ terminalReturnEffect src/Dodge/Terminal.hs 276;" f
|
||||
terminalSPic src/Dodge/Machine/Draw.hs 29;" f
|
||||
terminalScreenGlow src/Dodge/Machine/Update.hs 34;" f
|
||||
terminalShape src/Dodge/Machine/Draw.hs 32;" f
|
||||
terminalWheelEvent src/Dodge/Update/Scroll.hs 78;" f
|
||||
terminalWheelEvent src/Dodge/Update/Scroll.hs 136;" f
|
||||
teslaGun src/Dodge/Item/Held/BatteryGuns.hs 21;" f
|
||||
teslaGunPic src/Dodge/Item/Draw/SPic.hs 387;" f
|
||||
teslaParams src/Dodge/Item/Held/BatteryGuns.hs 37;" f
|
||||
@@ -6032,7 +6034,7 @@ updateAttachedItems src/Dodge/Creature/State.hs 256;" f
|
||||
updateBackspaceRegex src/Dodge/Update/Input/InGame.hs 455;" f
|
||||
updateBarrel src/Dodge/Barreloid.hs 45;" f
|
||||
updateBarreloid src/Dodge/Barreloid.hs 13;" f
|
||||
updateBounds src/Dodge/Update/Camera.hs 251;" f
|
||||
updateBounds src/Dodge/Update/Camera.hs 205;" f
|
||||
updateBulVel src/Dodge/Bullet.hs 40;" f
|
||||
updateBullet src/Dodge/Bullet.hs 23;" f
|
||||
updateBullets src/Dodge/Update.hs 541;" f
|
||||
@@ -6108,8 +6110,8 @@ updateRadarSweeps src/Dodge/Update.hs 561;" f
|
||||
updateRandNode src/TreeHelp.hs 108;" f
|
||||
updateRenderSplit appDodge/Main.hs 106;" f
|
||||
updateRootItemID src/Dodge/Inventory/Location.hs 35;" f
|
||||
updateScopeZoom src/Dodge/Update/Camera.hs 133;" f
|
||||
updateScopeZoom' src/Dodge/Update/Camera.hs 138;" f
|
||||
updateScopeZoom src/Dodge/Update/Scroll.hs 71;" f
|
||||
updateScopeZoom' src/Dodge/Update/Scroll.hs 76;" f
|
||||
updateScrollTestValue src/Dodge/ScrollValue.hs 6;" f
|
||||
updateSection src/Dodge/DisplayInventory.hs 301;" f
|
||||
updateSectionsPositioning src/Dodge/DisplayInventory.hs 274;" f
|
||||
@@ -6331,8 +6333,8 @@ zoneWall src/Dodge/Zoning/Wall.hs 65;" f
|
||||
zonesAroundPoint src/Dodge/Zoning/Base.hs 89;" f
|
||||
zonesExtract src/Dodge/Zoning/Base.hs 54;" f
|
||||
zoomFloatingCamera src/Dodge/Update/Camera.hs 64;" f
|
||||
zoomFromItem src/Dodge/Update/Camera.hs 217;" f
|
||||
zoomInLongGun src/Dodge/Update/Camera.hs 161;" f
|
||||
zoomOutLongGun src/Dodge/Update/Camera.hs 169;" f
|
||||
zoomFromItem src/Dodge/Update/Camera.hs 171;" f
|
||||
zoomInLongGun src/Dodge/Update/Scroll.hs 99;" f
|
||||
zoomOutLongGun src/Dodge/Update/Scroll.hs 107;" f
|
||||
zoomScope src/Dodge/Item/Scope.hs 17;" f
|
||||
zoomSpeed src/Dodge/Update/Camera.hs 158;" f
|
||||
zoomSpeed src/Dodge/Update/Scroll.hs 96;" f
|
||||
|
||||
Reference in New Issue
Block a user