Add graphics option to hide object shadows
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@@ -11,6 +11,7 @@ data Configuration = Configuration
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, _volume_music :: Float
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, _graphics_wall_textured :: Bool
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, _graphics_cloud_shadows :: Bool
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, _graphics_object_shadows :: Bool
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, _graphics_resolution_factor :: ResFactor
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, _windowX :: Float
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, _windowY :: Float
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@@ -58,6 +59,7 @@ defaultConfig = Configuration
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, _volume_music = 1
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, _graphics_wall_textured = True
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, _graphics_cloud_shadows = True
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, _graphics_object_shadows = True
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, _graphics_resolution_factor = FullRes
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, _windowX = 800
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, _windowY = 600
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+2
-1
@@ -134,7 +134,8 @@ graphicsMenuOptions :: [MenuOption]
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graphicsMenuOptions =
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[ makeEnumOption ScancodeS graphics_resolution_factor "RESOLUTION" updateFramebufferSize
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, makeBoolOption ScancodeW graphics_wall_textured "WALL TEXTURES"
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, makeBoolOption ScancodeD graphics_cloud_shadows "CLOUD SHADOWS"
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, makeBoolOption ScancodeO graphics_object_shadows "OBJECT SHADOWS"
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, makeBoolOption ScancodeC graphics_cloud_shadows "CLOUD SHADOWS"
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]
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gameOverMenu :: ScreenLayer
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+6
-2
@@ -131,7 +131,9 @@ doDrawing pdata u = do
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drawShader (_textureArrayShader pdata) nFls
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--draw lightmap into its own buffer
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bindFramebuffer Framebuffer $= fst (_fboLighting pdata)
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createLightMap pdata lightPoints nWalls nSilIndices nIndices (snd $ snd $ _fboBase pdata)
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createLightMap pdata lightPoints nWalls nSilIndices nIndices
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(_graphics_object_shadows $ _config u)
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(snd $ snd $ _fboBase pdata)
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colorMask $= Color4 Enabled Enabled Enabled Enabled
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clearColor $= Color4 0 0 0 0
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--apply lightmap to base buffer
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@@ -185,7 +187,9 @@ doDrawing pdata u = do
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depthMask $= Disabled
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blend $= Enabled
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bindFramebuffer Framebuffer $= fst (_fboLighting pdata)
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createLightMap pdata lightPoints nWalls nSilIndices nIndices (snd $ snd $ _fboCloud pdata)
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createLightMap pdata lightPoints nWalls nSilIndices nIndices
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(_graphics_object_shadows $ _config u)
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(snd $ snd $ _fboCloud pdata)
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colorMask $= Color4 Enabled Enabled Enabled Enabled
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clearColor $= Color4 0 0 0 0
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--apply lightmap to cloud buffer
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