Assorted changes, cleanup menu selection text
This commit is contained in:
@@ -79,7 +79,7 @@ pointHitsWalls p1 p2
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collidePointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Bool
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collidePointWalkable p1 p2 ws
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= any (isJust . uncurry (intersectSegSeg p1 p2) . _wlLine)
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$ IM.filter (fromMaybe True . (^? wlPathable)) ws
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$ IM.filter (not . fromMaybe True . (^? wlPathable)) ws
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--furthestPointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Point2
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--furthestPointWalkable p1 p2 ws
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@@ -179,7 +179,8 @@ hasLOSIndirect p1 p2 w = case collidePointIndirect' p1 p2 $ wallsAlongLine p1 p2
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isWalkable :: Point2 -> Point2 -> World -> Bool
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isWalkable p1 p2 w = not
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$ collidePointWalkable p1 p2
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$ wallsAlongLine p1 p2 w
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$ _walls w
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-- $ wallsAlongLine p1 p2 w
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canSee :: Int -> Int -> World -> Bool
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canSee i j w = hasLOS p1 p2 w
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@@ -14,11 +14,10 @@ worldPosToScreenNorm cfig w = doWindowScale cfig . doRotate . doZoom . doTransla
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- These have to be scaled according to the size of the window to get actual screen positions.
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- This allows for line thicknesses etc to correspond to pixel sizes.-}
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worldPosToScreen :: World -> Point2 -> Point2
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worldPosToScreen w = doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _cameraCenter w
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doZoom p = _cameraZoom w *.* p
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doRotate p = rotateV (negate $ _cameraRot w) p
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worldPosToScreen w
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= rotateV (negate $ _cameraRot w)
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. (_cameraZoom w *.*)
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. (-.- _cameraCenter w)
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{- | Transform coordinates from the map position to screen
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coordinates. -}
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cartePosToScreen :: Configuration -> World -> Point2 -> Point2
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@@ -22,6 +22,7 @@ data Configuration = Configuration
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, _debug_noclip :: Bool
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, _debug_cr_status :: Bool
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, _debug_cr_awareness :: Bool
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, _debug_mouse_position :: Bool
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, _debug_view_boundaries :: Bool
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, _debug_view_clip_bounds :: RoomClipping
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, _debug_pathing :: Bool
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@@ -66,6 +67,7 @@ defaultConfig = Configuration
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, _debug_show_sound = False
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, _debug_seconds_frame = True
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, _debug_noclip = False
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, _debug_mouse_position = False
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, _debug_cr_status = False
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, _debug_cr_awareness = False
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, _debug_view_boundaries = False
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@@ -18,6 +18,7 @@ module Dodge.Creature.Action
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)
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where
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import Dodge.Inventory.Add
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--import Dodge.ShortShow
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import Dodge.Path
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import Dodge.Default
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import Dodge.WallCreatureCollisions
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@@ -65,14 +66,27 @@ performAimAt cr w tcid p = ([TurnToward tpos aimSp], Just $ AimAt tcid tpos)
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performPathTo :: Creature -> World -> Point2 -> OutAction
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performPathTo cr w p
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| dist cpos p < 5 = ([], Nothing)
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| hasLOS cpos p w = ([MvTurnToward p,MvForward,RandomTurn jit] , Just (PathTo p))
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| otherwise = case pointTowardsImpulse cpos p w of
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Just q -> ([MvTurnToward q,MvForward,RandomTurn jit] , Just (PathTo p))
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| isWalkable cpos p w = ([MvTurnToward p,MvForward,RandomTurn jit] , Just (PathTo p))
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| otherwise = case pointTowardsImpulse p cpos w of
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Just q -> ([MvTurnToward q
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,MvForward
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,RandomTurn jit
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,ArbitraryImpulseEffect . const
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$ debugPicture .~ drawPathList cpos p w
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]
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, Just (PathTo p))
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_ -> ([],Nothing)
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where
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cpos = _crPos cr
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jit = _mvTurnJit $ _crMvType cr
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drawPathList :: Point2 -> Point2 -> World -> Picture
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drawPathList x y w = case makePathBetweenPs x y w of
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Nothing -> setLayer DebugLayer $ color red $ line [x,y]
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Just [] -> setLayer DebugLayer $ color green $ line [x,y]
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Just as -> setLayer DebugLayer $ color orange (line as)
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<> color blue (line [head as,x]) <> color yellow (line [last as, y])
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performTurnToA :: Creature -> Point2 -> OutAction
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performTurnToA cr p
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| angleVV cdirv dirv < 0.1 = ([], Nothing)
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@@ -35,9 +35,9 @@ chaseCrit = defaultCreature
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, performActions
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, const overrideMeleeCloseTarget
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, const setViewPos
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, const setMvPos
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, goToTarget
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, perceptionUpdate [0]
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, setMvPos
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, chaseCritMv
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, chaseCritPerceptionUpdate [0]
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, targetYouWhenCognizant
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, const (crMeleeCooldown %~ max 0 . subtract 1)
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]
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@@ -47,12 +47,5 @@ chaseCrit = defaultCreature
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, _crMeleeCooldown = 0
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, _crFaction = ColorFaction green
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, _crVocalization = Vocalization seagullChatterS 50 0
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, _crMvType = ChaseMvType
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{ _mvSpeed = 3
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, _mvTurnRad = f
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, _mvTurnJit = 0.2
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}
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, _crMvType = defaultChaseMvType
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}
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where
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f x | x > pi / 4 = 0.2
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| otherwise = 0.05
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@@ -67,6 +67,7 @@ followImpulse cr w imp = case imp of
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AddGoal gl -> crup $ cr & crActionPlan . crGoal .:~ gl
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ArbitraryImpulseFunction f -> crup $ f w cr
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ArbitraryImpulse f -> followImpulse cr w (f cr w)
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ArbitraryImpulseEffect f -> (f cr, cr)
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ImpulseUseTargetCID f -> case cr ^? crIntention . targetCr . _Just of
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Just tcr -> followImpulse cr w (f $ _crID tcr)
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_ -> crup cr
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@@ -1,11 +1,13 @@
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Creature.Perception
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( perceptionUpdate
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, chaseCritPerceptionUpdate
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, newSounds
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) where
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import Dodge.Data
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import Dodge.Creature.Vocalization
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import Dodge.Base.Collide
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import Dodge.RandomHelp
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--import Dodge.SoundLogic
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import Geometry.Vector
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--import Geometry.Data
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@@ -13,6 +15,7 @@ import Geometry.Data
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import Sound.Data
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--import StrictHelp
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import Control.Monad.State
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import Data.Maybe
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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@@ -25,10 +28,16 @@ perceptionUpdate
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-> Creature
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perceptionUpdate is w = rememberSounds w . basicAwarenessUpdate . basicAttentionUpdate is w
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chaseCritPerceptionUpdate :: [Int] -> World -> Creature -> Creature
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chaseCritPerceptionUpdate is w =
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rememberSounds w . chaseCritAwarenessUpdate w . basicAttentionUpdate is w
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{- | Update a creatures awareness based upon the creatures' current direction
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of attention -}
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basicAwarenessUpdate :: Creature -> Creature
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basicAwarenessUpdate cr = case _crAttentionDir $ _crPerception cr of
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Fixated i -> cr & crPerception . crAwarenessLevel
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%~ (IM.insert i (Cognizant 10000) . IM.mapMaybe decreaseAwareness)
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AttentiveTo is -> cr
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& crPerception . crAwarenessLevel
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%~ (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
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@@ -41,8 +50,29 @@ basicAwarenessUpdate cr = case _crAttentionDir $ _crPerception cr of
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Just sid -> crActionPlan . crImpulse .~ [Bark sid]
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Nothing -> id
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| otherwise = id
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Fixated i -> cr & crPerception . crAwarenessLevel
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%~ ( IM.insert i (Cognizant 10000) . IM.mapMaybe decreaseAwareness)
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chaseCritAwarenessUpdate :: World -> Creature -> Creature
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chaseCritAwarenessUpdate w cr = case _crAttentionDir $ _crPerception cr of
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Fixated i -> cr & crPerception . crAwarenessLevel
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%~ (IM.insert i (Cognizant 10000) . IM.mapMaybe decreaseAwareness)
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AttentiveTo is -> cr
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& crPerception . crAwarenessLevel
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%~ (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
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& maybeBark
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where
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oldAwareness = _crAwarenessLevel $ _crPerception cr
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newAwareness = (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is) oldAwareness
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becomesCognizant = any isCognizant $ IM.unionWith cogRaised oldAwareness newAwareness
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randBool = takeOne [False,True] & evalState $ _randGen w
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maybeBark
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| becomesCognizant && randBool =
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crActionPlan . crStrategy .~ StrategyActions WarningCry
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[DoImpulses [Bark $ fromJust $ vocalizationTest cr]
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`DoActionThen` 20
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`WaitThen` DoImpulses [ChangeStrategy $ CloseToMelee 0]
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, AimAt 0 (_crPos $ _creatures w IM.! 0)
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]
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| otherwise = id
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cogRaised :: AwarenessLevel -> AwarenessLevel -> AwarenessLevel
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cogRaised Suspicious{} Cognizant{} = Cognizant 100
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@@ -76,7 +106,7 @@ basicAttentionUpdate
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-> Creature
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-> Creature
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basicAttentionUpdate cids w cr = cr & crPerception . crAttentionDir .~
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AttentiveTo (IM.mapMaybe (newExtraAwareness cr w) $ IM.fromList $ zip cids cids)
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AttentiveTo (IM.mapMaybe (newExtraAwareness cr w) $ IM.fromList $ zip cids cids)
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newExtraAwareness
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:: Creature -- ^ source creature
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@@ -110,7 +140,13 @@ newSounds = mapMaybe f . M.elems . _playingSounds
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rememberSounds :: World -> Creature -> Creature
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rememberSounds w cr = cr
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& crMemory . soundsToInvestigate .~ map fst (filter (soundIsClose cr) (newSounds w))
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& crMemory . soundsToInvestigate .~ closesounds
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& awakeupdate
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where
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awakeupdate | null closesounds = id
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| otherwise = crPerception . crAwakeLevel .~ Vigilant
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closesounds = map fst (filter (soundIsClose cr) (newSounds w))
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soundIsClose :: Creature -> (Point2,Float) -> Bool
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soundIsClose cr (pos,vol) = vol > (_auDist . _crAudition $ _crPerception cr) (dist pos (_crPos cr))
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@@ -9,6 +9,7 @@ module Dodge.Creature.ReaderUpdate
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, overrideInternal
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, goToTarget
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, flockACC
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, chaseCritMv
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, setMvPos
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, setViewPos
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) where
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@@ -38,11 +39,16 @@ tryMeleeAttack cr tcr
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where
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cpos = _crPos cr
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setMvPos :: Creature -> Creature
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setMvPos cr = cr & crIntention . mvToPoint .~ mpos
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setMvPos :: World -> Creature -> Creature
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setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
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where
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int = _crIntention cr
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mpos = (_crPos <$> _targetCr int)
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mtpos = do
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tpos <- _crPos <$> _targetCr int
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if hasLOS (_crPos cr) tpos w
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then Just tpos
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else Nothing
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mpos = mtpos
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<|> _mvToPoint int
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-- <|> listToMaybe (_soundsToInvestigate $ _crMemory cr)
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@@ -80,6 +86,14 @@ flockACC w cr = case cr ^? crIntention . targetCr . _Just of
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else negate r *.* horDir
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in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
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chaseCritMv :: World -> Creature -> Creature
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chaseCritMv w cr = case _crStrategy (_crActionPlan cr) of
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StrategyActions _ _ -> cr
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WarningCry -> cr
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_ -> case cr ^? crIntention . mvToPoint . _Just of
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Just p -> cr & crActionPlan . crAction .~ [PathTo p]
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_ -> viewTarget w cr
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goToTarget :: World -> Creature -> Creature
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goToTarget w cr =
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case cr ^? crIntention . mvToPoint . _Just of
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+13
-11
@@ -129,27 +129,29 @@ movementSideEff cr w
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(randAng,_) = randomR (0,2*pi) $ _randGen w
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heldItemUpdate :: Int -> Item -> Item
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heldItemUpdate invid = (itIsHeld .~ True) . invItemUpdate invid
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heldItemUpdate invid = (itUse %~ useUpdate) . (itIsHeld .~ True) . (itInvPos ?~ invid)
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invItemUpdate :: Int -> Item -> Item
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invItemUpdate invid = (itUse %~ useupdate) . (itIsHeld .~ False) . (itInvPos ?~ invid)
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where
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useupdate = (useHammer . hammerPosition %~ moveHammerUp)
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invItemUpdate invid = (itUse %~ useUpdate) . (itIsHeld .~ False) . (itInvPos ?~ invid)
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useUpdate :: ItemUse -> ItemUse
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useUpdate = (useHammer . hammerPosition %~ moveHammerUp)
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. (useDelay . warmTime %~ decreaseToZero)
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. (useDelay . rateTime %~ decreaseToZero)
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useEquipment :: Creature -> Int -> World -> World
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useEquipment cr i = _eqUse (_itUse $ _crInv cr IM.! i) cr i
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invSideEff :: Creature -> World -> World
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invSideEff cr w = weaponReloadSounds cr
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. flip (IS.foldr useeq) (_crInvEquipped cr)
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-- . doHeldItemTargeting cr
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. flip (IS.foldr $ useEquipment cr) (_crInvEquipped cr)
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$ IM.foldrWithKey f w (_crInv cr)
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where
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useeq i = _eqUse (_itUse $ _crInv cr IM.! i) cr i
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f i it w' = case it ^? itEffect . itInvEffect of
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Nothing -> w' & doitemupdate
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Just g -> g (_itEffect it) cr i w' & doitemupdate
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f i it w' = doitemupdate w' & case it ^? itEffect . itInvEffect of
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Nothing -> id
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Just g -> g (heldItemUpdate i it) cr -- this is done twice!
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where
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doitemupdate
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doitemupdate
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| i == _crInvSel cr = doItemTargeting i cr . (itpointer %~ heldItemUpdate i)
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| otherwise = doItemTargeting i cr . (itpointer %~ invItemUpdate i)
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itpointer = creatures . ix (_crID cr) . crInv . ix i
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+23
-25
@@ -21,6 +21,7 @@ module Dodge.Data
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, module Dodge.Item.Data
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, module Dodge.Config.Data
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) where
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import Dodge.ShortShow
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import Dodge.Creature.State.Data
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import Dodge.Creature.Stance.Data
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import Dodge.Creature.Perception.Data
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@@ -100,6 +101,7 @@ data World = World
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, _floorTiles :: [(Point3,Point3)]
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, _randGen :: StdGen
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, _testString :: World -> [String]
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, _debugPicture :: Picture
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, _modifications :: IM.IntMap Modification
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, _yourID :: Int
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, _worldEvents :: World -> World
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@@ -197,14 +199,14 @@ data MenuOption
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= Toggle
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{ _moKey :: Scancode
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, _moEff :: Universe -> IO (Maybe Universe)
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, _moString :: Universe -> String
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, _moString :: Universe -> Either String (String,String)
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}
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| Toggle2
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{ _moKey1 :: Scancode
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, _moEff1 :: Universe -> IO (Maybe Universe)
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, _moKey2 :: Scancode
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, _moEff2 :: Universe -> IO (Maybe Universe)
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, _moString :: Universe -> String
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, _moString :: Universe -> Either String (String,String)
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}
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| InvisibleToggle
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{ _moKey :: Scancode
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@@ -308,12 +310,7 @@ data Intention = Intention
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data CrMvType
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= NoMvType
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| MvWalking { _mvSpeed :: Float }
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| ChaseMvType
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{ _mvSpeed :: Float
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, _mvTurnRad :: Float -> Float
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, _mvTurnJit :: Float
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}
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| AimMvType
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| CrMvType
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{ _mvSpeed :: Float
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, _mvTurnRad :: Float -> Float
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, _mvTurnJit :: Float
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@@ -478,27 +475,24 @@ data ReloadType
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-- I believe this is called every frame, not sure when though
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data ItEffect
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= NoItEffect
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| ItSimpleInvEffect
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{_itInvEffect :: ItEffect -> Creature -> Int -> World -> World
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-- the Int is the items inventory position
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}
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-- | ItSimpleInvEffect
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-- {_itInvEffect :: Item -> Creature -> World -> World
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-- }
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| ItInvEffect
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{_itInvEffect :: ItEffect -> Creature -> Int -> World -> World
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-- the Int is the items inventory position
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{_itInvEffect :: Item -> Creature -> World -> World
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,_itEffectCounter :: Int
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}
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| ItRewindEffect
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{_itInvEffect :: ItEffect -> Creature -> Int -> World -> World
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{_itInvEffect :: Item -> Creature -> World -> World
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,_itStoredWorlds :: [World]
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}
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| ItEffect
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{_itInvEffect :: ItEffect -> Creature -> Int -> World -> World
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{_itInvEffect :: Item -> Creature -> World -> World
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,_itFloorEffect :: Int -> World -> World
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,_itEffectCounter :: Int
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}
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| ItInvEffectID
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{_itInvEffect :: ItEffect -> Creature -> Int -> World -> World
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-- the Int is the items inventory position
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{_itInvEffect :: Item -> Creature -> World -> World
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,_itEffectID :: Maybe Int
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}
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data IntID a = IntID Int a
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@@ -932,6 +926,7 @@ data Impulse
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| AddGoal Goal
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| ArbitraryImpulseFunction (World -> Creature -> Creature)
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| ArbitraryImpulse (Creature -> World -> Impulse)
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| ArbitraryImpulseEffect (Creature -> World -> World)
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| ImpulseUseTargetCID
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{_impulseUseTargetCID :: Int -> Impulse
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}
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@@ -943,14 +938,14 @@ data Impulse
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}
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instance Show Impulse where
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show imp = case imp of
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Move p -> "Move "++show p
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Move p -> "Move "++shortPoint2 p
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MoveForward f -> "MoveForward "++ show f
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Turn f -> "Turn "++show f
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RandomTurn f -> "RandomTurn "++show f
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TurnToward p f -> "TurnToward "++show p++show f
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MvTurnToward p -> "MvTurnToward "++show p
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TurnToward p f -> "TurnToward "++shortPoint2 p++show f
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MvTurnToward p -> "MvTurnToward "++shortPoint2 p
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MvForward -> "MvForward"
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TurnTo p -> "TurnTo "++show p
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TurnTo p -> "TurnTo "++shortPoint2 p
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UseItem -> "UseItem"
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SwitchToItem i -> "SwitchToItem "++show i
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DropItem -> "DropItem"
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@@ -962,6 +957,7 @@ instance Show Impulse where
|
||||
AddGoal g -> "AddGoal " ++ show g
|
||||
ArbitraryImpulseFunction {} -> "ArbitraryImpulseFunction"
|
||||
ArbitraryImpulse {} -> "ArbitraryImpulse"
|
||||
ArbitraryImpulseEffect {} -> "ArbitraryImpulseEffect"
|
||||
ImpulseUseTargetCID {} -> "ImpulseUseTargetCID"
|
||||
ImpulseUseTarget {} -> "ImpulseUseTarget"
|
||||
ImpulseUseAheadPos {} -> "ImpulseUseAheadPos"
|
||||
@@ -1067,13 +1063,13 @@ instance Show Action where
|
||||
AimAt
|
||||
{_targetID = tid
|
||||
,_targetSeenAt = p
|
||||
} -> "AimAt tid:"++show tid++" seenAt:"++show p
|
||||
} -> "AimAt tid:"++show tid++" seenAt:"++shortPoint2 p
|
||||
PathTo
|
||||
{_pathToPoint = p
|
||||
} -> "PathTo:"++show p
|
||||
} -> "PathTo:"++shortPoint2 p
|
||||
TurnToA
|
||||
{_turnToAPoint = p
|
||||
} -> "TurnToA:"++show p
|
||||
} -> "TurnToA:"++shortPoint2 p
|
||||
---- | PickupItem
|
||||
---- {_pickupItemID :: Int
|
||||
---- }
|
||||
@@ -1161,6 +1157,8 @@ data Strategy
|
||||
| ShootAt Int
|
||||
| FollowImpulses
|
||||
| WatchAndWait
|
||||
| WarningCry
|
||||
| CloseToMelee Int
|
||||
| StrategyActions Strategy [Action]
|
||||
| GetTo Point2
|
||||
| Reload
|
||||
|
||||
@@ -101,16 +101,19 @@ defaultIntention = Intention
|
||||
, _viewPoint = Nothing
|
||||
}
|
||||
defaultChaseMvType :: CrMvType
|
||||
defaultChaseMvType = ChaseMvType
|
||||
defaultChaseMvType = CrMvType
|
||||
{ _mvSpeed = 3
|
||||
, _mvTurnRad = f
|
||||
, _mvTurnJit = 0.2
|
||||
, _mvAimSpeed = g
|
||||
}
|
||||
where
|
||||
g x | x > pi/8 = 0.2
|
||||
| otherwise = 0.01
|
||||
f x | x > pi / 4 = 0.2
|
||||
| otherwise = 0.05
|
||||
defaultAimMvType :: CrMvType
|
||||
defaultAimMvType = AimMvType
|
||||
defaultAimMvType = CrMvType
|
||||
{ _mvSpeed = 3
|
||||
, _mvTurnRad = const 0.2
|
||||
, _mvTurnJit = 0.05
|
||||
|
||||
@@ -52,6 +52,7 @@ defaultWorld = World
|
||||
, _randGen = mkStdGen 2
|
||||
, _mousePos = V2 0 0
|
||||
, _testString = const []
|
||||
, _debugPicture = mempty
|
||||
, _yourID = 0
|
||||
, _worldEvents = id
|
||||
, _delayedEvents = []
|
||||
|
||||
@@ -14,6 +14,7 @@ import Shape
|
||||
import qualified IntMapHelp as IM
|
||||
import LensHelp
|
||||
|
||||
import Data.Maybe
|
||||
magShield :: Item
|
||||
magShield = defaultEquipment
|
||||
{ _itType = MAGSHIELD
|
||||
@@ -98,9 +99,11 @@ effectOnEquip f = ItInvEffectID
|
||||
, _itEffectID = Nothing
|
||||
}
|
||||
where
|
||||
g f' _ cr invid w
|
||||
g f' itm cr w
|
||||
| _crInvSel cr == invid = f' cr (_crInv (_creatures w IM.! _crID cr) IM.! invid) w
|
||||
| otherwise = w
|
||||
where
|
||||
invid = fromJust $ _itInvPos itm
|
||||
|
||||
shieldWall :: Int -> Wall
|
||||
shieldWall crid = defaultWall
|
||||
@@ -156,9 +159,11 @@ effectOnOffEquip f f' = ItInvEffectID
|
||||
, _itEffectID = Nothing
|
||||
}
|
||||
where
|
||||
g _ cr invid w
|
||||
g itm cr w
|
||||
| _crInvSel cr == invid = f cr invid w
|
||||
| otherwise = f' cr invid w
|
||||
where
|
||||
invid = fromJust $ _itInvPos itm
|
||||
|
||||
{- | Increases speed, reduces friction, cannot only move forwards. -}
|
||||
jetPack :: Item
|
||||
|
||||
@@ -123,8 +123,10 @@ boosterGun = defaultGun
|
||||
resetAttachmentID :: ItEffect
|
||||
resetAttachmentID = ItInvEffect f 0
|
||||
where
|
||||
f iteff cr invid w
|
||||
f itm cr w
|
||||
| _itEffectCounter iteff < 0 = w & pointToIt . itAttachment .~ NoItAttachment
|
||||
| otherwise = w & pointToIt . itEffect . itEffectCounter -~ 1
|
||||
where
|
||||
iteff = _itEffect itm
|
||||
invid = fromJust $ _itInvPos itm
|
||||
pointToIt = creatures . ix (_crID cr) . crInv . ix invid
|
||||
|
||||
@@ -35,22 +35,25 @@ import qualified SDL
|
||||
autoRadarEffect :: ItEffect
|
||||
autoRadarEffect = ItInvEffect {_itInvEffect = f 50 ,_itEffectCounter = 0 }
|
||||
where
|
||||
f :: Int -> ItEffect -> Creature -> Int -> World -> World
|
||||
f 0 _ cr i w = aRadarPulse cr w
|
||||
& creatures . ix (_crID cr) . crInv . ix i
|
||||
f :: Int -> Item -> Creature -> World -> World
|
||||
f 0 itm cr w = aRadarPulse cr w
|
||||
& creatures . ix (_crID cr) . crInv . ix (fromJust $ _itInvPos itm)
|
||||
. itEffect . itInvEffect .~ f 100
|
||||
f t _ cr i w = w
|
||||
& creatures . ix (_crID cr) . crInv . ix i
|
||||
f t itm cr w = w
|
||||
& creatures . ix (_crID cr) . crInv . ix (fromJust $ _itInvPos itm)
|
||||
. itEffect . itInvEffect .~ f (t-1)
|
||||
{- | Automatically send out sonar pulses that detect creatures. -}
|
||||
autoSonarEffect :: ItEffect
|
||||
autoSonarEffect = ItInvEffect {_itInvEffect = f 50 ,_itEffectCounter = 0 }
|
||||
autoSonarEffect = ItInvEffect {_itInvEffect = f ,_itEffectCounter = 50 }
|
||||
where
|
||||
f :: Int -> ItEffect -> Creature -> Int -> World -> World
|
||||
f 0 _ cr i w = aSonarPulse cr w
|
||||
& creatures . ix (_crID cr) . crInv . ix i . itEffect . itInvEffect .~ f 140
|
||||
f t _ cr i w = w
|
||||
& creatures . ix (_crID cr) . crInv . ix i . itEffect . itInvEffect .~ f (t-1)
|
||||
f :: Item -> Creature -> World -> World
|
||||
f itm cr w
|
||||
| _itEffectCounter (_itEffect itm) == 0 = aSonarPulse cr w
|
||||
& decreasecounter
|
||||
| otherwise = decreasecounter w
|
||||
where
|
||||
decreasecounter = creatures . ix (_crID cr) . crInv
|
||||
. ix (fromJust $ _itInvPos itm) . itEffect . itEffectCounter %~ (\i -> (i - 1) `mod` 50)
|
||||
|
||||
defaultTargeting :: Targeting
|
||||
defaultTargeting = Targeting
|
||||
|
||||
@@ -119,7 +119,9 @@ throwGrenade thePayload cr w = setWp $ removePict $ over props addG w
|
||||
throwArmReset :: Int -> ItEffect
|
||||
throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
|
||||
where
|
||||
f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust counterDown i
|
||||
f itm cr = creatures . ix (_crID cr) . crInv %~ IM.adjust counterDown i
|
||||
where
|
||||
i = fromJust $ _itInvPos itm
|
||||
counterDown it
|
||||
| _itEffectCounter (_itEffect it) == 0 = it
|
||||
& itUse . useHammer . hammerPosition .~ HammerUp
|
||||
|
||||
@@ -13,6 +13,7 @@ import qualified IntMapHelp as IM
|
||||
import Shape
|
||||
import ShapePicture
|
||||
|
||||
import Data.Maybe
|
||||
--import qualified Data.Map.Strict as M
|
||||
import Control.Lens
|
||||
|
||||
@@ -28,13 +29,14 @@ rewindGun = defaultGun
|
||||
, _itEffect = ItRewindEffect rewindEffect []
|
||||
, _itUse = defaultlUse {_lUse = \cr invid -> useRewindGun (_crInv cr IM.! invid) cr}
|
||||
}
|
||||
rewindEffect :: ItEffect -> Creature -> Int -> World -> World
|
||||
rewindEffect _ cr invid w
|
||||
rewindEffect :: Item -> Creature -> World -> World
|
||||
rewindEffect itm cr w
|
||||
| Just invid == _crLeftInvSel cr = w & rewindWorlds %~ (take maxcharge . (w' : ))
|
||||
& ptrWpCharge .~ length (_rewindWorlds w)
|
||||
| otherwise = w & rewindWorlds .~ []
|
||||
& ptrWpCharge .~ 0
|
||||
where
|
||||
invid = fromJust $ _itInvPos itm
|
||||
ptrWpCharge = creatures . ix (_crID cr) . crInv . ix invid . itConsumption . wpCharge
|
||||
maxcharge = _wpMaxCharge . _itConsumption $ _crInv cr IM.! invid
|
||||
w' = w & rewindWorlds .~ []
|
||||
|
||||
+19
-15
@@ -11,6 +11,7 @@ import Dodge.Data
|
||||
import Dodge.PreloadData
|
||||
import Dodge.Save
|
||||
import Dodge.Config.Update
|
||||
import Padding
|
||||
--import SDL.Internal.Numbered
|
||||
--import Preload.Update
|
||||
import Dodge.SoundLogic
|
||||
@@ -33,18 +34,20 @@ pauseMenu :: ScreenLayer
|
||||
pauseMenu = slTitleOptionsEff "PAUSED" pauseMenuOptions (return . unpause)
|
||||
pauseMenuOptions :: [MenuOption]
|
||||
pauseMenuOptions =
|
||||
[ Toggle ScancodeN (return . Just . startNewGame) (const "NEW LEVEL")
|
||||
, Toggle ScancodeR (return . Just . loadSaveSlot LevelStartSlot) (const "RESTART")
|
||||
, Toggle ScancodeS (pushScreen $ seedStartMenu "START FROM SEED") (const "START FROM SEED")
|
||||
, Toggle ScancodeO (pushScreen optionMenu ) (const "OPTIONS")
|
||||
, Toggle ScancodeC (pushScreen displayControls) (const "CONTROLS")
|
||||
[ Toggle ScancodeN (return . Just . startNewGame) (opText "NEW LEVEL")
|
||||
, Toggle ScancodeR (return . Just . loadSaveSlot LevelStartSlot) (opText "RESTART")
|
||||
, Toggle ScancodeS (pushScreen $ seedStartMenu "START FROM SEED") (opText "START FROM SEED")
|
||||
, Toggle ScancodeO (pushScreen optionMenu ) (opText "OPTIONS")
|
||||
, Toggle ScancodeC (pushScreen displayControls) (opText "CONTROLS")
|
||||
, InvisibleToggle ScancodeEscape (return . const Nothing)
|
||||
]
|
||||
where
|
||||
opText = const . Left
|
||||
seedStartMenu :: String -> ScreenLayer
|
||||
seedStartMenu str = slTitleOptionsEff str seedStartOptions popScreen
|
||||
seedStartOptions :: [MenuOption]
|
||||
seedStartOptions =
|
||||
[ Toggle ScancodeP trySeedFromClipboard (const "PASTE NUMBER FROM CLIPBOARD")
|
||||
[ Toggle ScancodeP trySeedFromClipboard (const $ Left "PASTE NUMBER FROM CLIPBOARD")
|
||||
-- , Toggle ScancodeI (return . Just . loadSaveSlot LevelStartSlot) (const "INSERT NUMBER")
|
||||
]
|
||||
|
||||
@@ -64,10 +67,10 @@ optionMenu = slTitleOptionsEff "OPTIONS" optionsOptions popScreen
|
||||
|
||||
optionsOptions :: [MenuOption]
|
||||
optionsOptions =
|
||||
[ makeSubmenuOption ScancodeV soundMenu "VOLUME"
|
||||
, makeSubmenuOption ScancodeG graphicsMenu "GRAPHICS"
|
||||
, makeSubmenuOption ScancodeP gameplayMenu "GAMEPLAY"
|
||||
, makeSubmenuOption ScancodeD debugMenu "DEBUG OPTIONS"
|
||||
[ makeSubmenuOption ScancodeV soundMenu $ Left "VOLUME"
|
||||
, makeSubmenuOption ScancodeG graphicsMenu $ Left "GRAPHICS"
|
||||
, makeSubmenuOption ScancodeP gameplayMenu $ Left "GAMEPLAY"
|
||||
, makeSubmenuOption ScancodeD debugMenu $ Left "DEBUG OPTIONS"
|
||||
]
|
||||
debugMenu :: ScreenLayer
|
||||
debugMenu = slTitleOptions
|
||||
@@ -83,10 +86,11 @@ debugMenuOptions =
|
||||
, makeEnumOption ScancodeB debug_view_clip_bounds "SHOW ROOM CLIP" return
|
||||
, doption ScancodeP debug_pathing "SHOW PATHING" _debug_pathing
|
||||
, doption ScancodeS debug_show_sound "SHOW VISUAL SOUNDS" _debug_show_sound
|
||||
, doption ScancodeM debug_mouse_position "SHOW MOUSE POSITION" _debug_mouse_position
|
||||
]
|
||||
where
|
||||
doption scode l t rec
|
||||
= Toggle scode (return . Just . (config . l %~ not)) (\w -> t ++ ":" ++ show (rec $ _config w))
|
||||
= Toggle scode (return . Just . (config . l %~ not)) (\w -> Right (t ,show (rec $ _config w)))
|
||||
gameplayMenu :: ScreenLayer
|
||||
gameplayMenu = slTitleOptions
|
||||
"OPTIONS:GAMEPLAY"
|
||||
@@ -104,9 +108,9 @@ soundMenu = slTitleOptions
|
||||
|
||||
soundMenuOptions :: [MenuOption]
|
||||
soundMenuOptions =
|
||||
[ theoption ScancodeY volume_master ScancodeU "MASTER VOLUME:" _volume_master
|
||||
, theoption ScancodeH volume_sound ScancodeJ "EFFECTS VOLUME:" _volume_sound
|
||||
, theoption ScancodeN volume_music ScancodeM "MUSIC VOLUME:" _volume_music
|
||||
[ theoption ScancodeY volume_master ScancodeU "MASTER VOLUME" _volume_master
|
||||
, theoption ScancodeH volume_sound ScancodeJ "EFFECTS VOLUME" _volume_sound
|
||||
, theoption ScancodeN volume_music ScancodeM "MUSIC VOLUME" _volume_music
|
||||
]
|
||||
where
|
||||
theoption scod1 stype scod2 str voltype = Toggle2
|
||||
@@ -114,7 +118,7 @@ soundMenuOptions =
|
||||
(change dec stype)
|
||||
scod2
|
||||
(change inc stype)
|
||||
(\w -> str ++ show (round $ 10 * voltype (_config w)::Int))
|
||||
(\w -> Right (str , leftPad 2 '.' $ show (round $ 10 * voltype (_config w)::Int)))
|
||||
change g vt = return . Just . (config . vt %~ g) . sw
|
||||
dec x = max 0 (x - 0.1)
|
||||
inc x = min 1 (x + 0.1)
|
||||
|
||||
@@ -7,12 +7,12 @@ import Control.Lens
|
||||
makeBoolOption scode lns t = Toggle
|
||||
scode
|
||||
(return . Just . (config . lns #%~ not))
|
||||
(\u -> t ++ ":" ++ show (u ^# config . lns))
|
||||
(\u -> Right (t , show (u ^# config . lns)))
|
||||
|
||||
makeEnumOption scode lns str sideeff = Toggle
|
||||
scode
|
||||
(\u -> Just <$> sideeff (u & config . lns #%~ cycleEnum) )
|
||||
(\u -> str ++ ":" ++ show (u ^# config . lns))
|
||||
(\u -> Right (str , show (u ^# config . lns)) )
|
||||
|
||||
makeSubmenuOption scode submenu t = Toggle scode (pushScreen submenu) (const t)
|
||||
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@ makePathBetween a b w = do -- join $ sp <$> a' <*> b' <*> return (_pathGraph w)
|
||||
walkableNodeNear p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear p
|
||||
|
||||
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
|
||||
makePathBetweenPs a b w = mapMaybe (lab $ _pathGraph w) <$> makePathBetween b a w
|
||||
makePathBetweenPs a b w = mapMaybe (lab $ _pathGraph w) <$> makePathBetween a b w
|
||||
|
||||
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
|
||||
pointTowardsImpulse a b w = find (flip (isWalkable a) w) =<< makePathBetweenPs a b w
|
||||
|
||||
@@ -54,9 +54,10 @@ drawOptions u title ops footer = pictures $
|
||||
, drawFooterText cfig red footer
|
||||
] ++
|
||||
zipWith (\s vpos -> placeString (-hw + 50) vpos 0.2 s)
|
||||
(map (menuOptionToString u) ops')
|
||||
(map (menuOptionToString u maxOptionLength) ops')
|
||||
[hh-100,hh-150 ..]
|
||||
where
|
||||
maxOptionLength = 3 + maximum (0 : map (optionValueOffset u) ops')
|
||||
ops' = filter notInvisible ops
|
||||
notInvisible InvisibleToggle {} = False
|
||||
notInvisible _ = True
|
||||
@@ -64,6 +65,11 @@ drawOptions u title ops footer = pictures $
|
||||
hw = halfWidth cfig
|
||||
cfig = _config u
|
||||
|
||||
optionValueOffset :: Universe -> MenuOption -> Int
|
||||
optionValueOffset u mo = case _moString mo u of
|
||||
Left _ -> 0
|
||||
Right (s,_) -> length s
|
||||
|
||||
darkenBackground :: Configuration -> Picture
|
||||
darkenBackground = color (withAlpha 0.5 black) . polygon . screenBox
|
||||
|
||||
@@ -87,9 +93,12 @@ drawFooterText cfig col = color col . placeString (-hw + 30) (-hh+10) 0.1
|
||||
hh = halfHeight cfig
|
||||
hw = halfWidth cfig
|
||||
|
||||
menuOptionToString :: Universe -> MenuOption -> String
|
||||
menuOptionToString w mo = theKeys ++ _moString mo w
|
||||
menuOptionToString :: Universe -> Int -> MenuOption -> String
|
||||
menuOptionToString w padAmount mo = theKeys ++ optionText
|
||||
where
|
||||
optionText = case _moString mo w of
|
||||
Left s -> s
|
||||
Right (s,t) -> rightPad padAmount '.' s ++ t
|
||||
theKeys = case mo of
|
||||
Toggle {_moKey = k} -> stc k : ":"
|
||||
Toggle2 {_moKey1 = k1, _moKey2 = k2} -> stc k1 : '/' : stc k2 : ":"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
module Dodge.Render.ShapePicture
|
||||
( worldSPic
|
||||
) where
|
||||
import Dodge.ShortShow
|
||||
import Dodge.Config.Data
|
||||
import Dodge.Render.InfoBox
|
||||
import Dodge.Debug.Picture
|
||||
@@ -51,11 +52,13 @@ extraPics cfig w = pictures (_decorations w)
|
||||
<> concatMapPic (dbArg _bmDraw) (_electronBeams $ _beams w)
|
||||
<> concatMapPic (dbArg _lsPict) (_lightSources w)
|
||||
<> testPic w
|
||||
<> _debugPicture w
|
||||
<> concatMapPic clDraw (_clouds w )
|
||||
<> concatMapPic ppDraw (_pressPlates w )
|
||||
<> soundPics cfig w
|
||||
<> viewBoundaries cfig w
|
||||
<> viewClipBounds cfig w
|
||||
<> drawMousePosition cfig w
|
||||
<> drawPathing cfig w
|
||||
<> drawCrInfo cfig w
|
||||
|
||||
@@ -95,6 +98,19 @@ soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig w
|
||||
theScale = 0.15 * f (_soundVolume s * 0.0001)
|
||||
f x = 1 - 0.5 * (1 - x)
|
||||
|
||||
drawMousePosition :: Configuration -> World -> Picture
|
||||
drawMousePosition cfig w
|
||||
| not $ _debug_mouse_position cfig = mempty
|
||||
| otherwise
|
||||
= setLayer FixedCoordLayer . winScale cfig
|
||||
. uncurryV translate p
|
||||
. scale 0.1 0.1
|
||||
. text
|
||||
$ shortPoint2 mwp
|
||||
where
|
||||
p = worldPosToScreen w mwp
|
||||
mwp = mouseWorldPos w
|
||||
|
||||
drawPathing :: Configuration -> World -> Picture
|
||||
drawPathing cfig w
|
||||
| _debug_pathing cfig
|
||||
@@ -111,9 +127,11 @@ crDisplayInfo cfig w cr
|
||||
| _crID cr == 0 = Nothing
|
||||
| crOnScreen = Just (_crPos cr, catMaybes
|
||||
-- [fmap show $ ap ^? crGoal
|
||||
-- ,fmap show $ ap ^? crStrategy
|
||||
[fmap show $ cr ^? crPos
|
||||
,fmap show $ cr ^? crOldPos
|
||||
[fmap show $ cr ^? crHP
|
||||
,fmap show $ ap ^? crStrategy
|
||||
,fmap show $ cr ^? crPos
|
||||
,fmap show $ cr ^? crPerception . crAwakeLevel
|
||||
-- ,fmap show $ cr ^? crOldPos
|
||||
,fmap show $ ap ^? crAction
|
||||
,fmap show $ ap ^? crImpulse
|
||||
]
|
||||
@@ -126,7 +144,7 @@ crDisplayInfo cfig w cr
|
||||
drawCrInfo :: Configuration -> World -> Picture
|
||||
drawCrInfo cfig w
|
||||
| _debug_cr_status cfig = setLayer FixedCoordLayer
|
||||
$ renderInfoListsAt (2*hw - 200) 0 cfig w
|
||||
$ renderInfoListsAt (2*hw - 400) 0 cfig w
|
||||
$ mapMaybe (crDisplayInfo cfig w) $ IM.elems $ _creatures w
|
||||
| otherwise = mempty
|
||||
where
|
||||
|
||||
Reference in New Issue
Block a user