Remove temporary light sources as separate entity
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@@ -134,7 +134,7 @@ data LWorld = LWorld
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, _foregroundShapes :: IM.IntMap ForegroundShape
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, _corpses :: IM.IntMap Corpse
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, _lightSources :: IM.IntMap LightSource
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, _tempLightSources :: [TempLightSource]
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-- , _tempLightSources :: [TempLightSource]
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, _lights :: [LSParam]
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, _seenLocations :: IM.IntMap (WdP2, String)
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, _selLocation :: Int
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