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module Dodge.Camera where
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import Dodge.Data.Universe
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import Control.Lens
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useNormalCamera :: Universe -> Universe
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useNormalCamera = uvWorld . wCam . camControl .~ CamInGame
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pauseAndFloatCam :: Universe -> Universe
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pauseAndFloatCam = uvWorld . wCam . camControl .~ CamFloat
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pauseAndPanCam :: Universe -> Universe
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pauseAndPanCam = uvWorld . wCam . camControl .~ CamPan
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{-# LANGUAGE DeriveAnyClass #-}
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{-# LANGUAGE DeriveGeneric #-}
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.Camera where
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Geometry.Data
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data CamControl
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= CamInGame
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| CamFloat
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| CamPan
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deriving (Eq,Show,Read,Enum,Bounded)
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data Camera = Camera
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{ _camCenter :: Point2
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, _camRot :: Float
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, _camZoom :: Float -- smaller values zoom out
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, _camItemZoom :: Float
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, _camDefaultZoom :: Float
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, _camViewFrom :: Point2
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, _camViewDistance :: Float -- need to work out what these bounds actually do
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, _camBoundBox :: [Point2]
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, _camBoundDist :: (Float, Float, Float, Float) -- NSEW, S and W negative
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, _camControl :: CamControl
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}
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makeLenses ''Camera
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concat
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<$> mapM
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(deriveJSON defaultOptions)
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[''CamControl
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,''Camera ]
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module Dodge.Debug where
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import Control.Lens
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import Dodge.Data.Universe
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import qualified Data.Set as S
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debugEvents :: Universe -> Universe
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debugEvents u = case dbools ^. at Enable_debug of
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Nothing -> u
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Just () -> S.foldr debugEvent u dbools
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where
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dbools = u ^. uvConfig . debug_booleans
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debugEvent :: DebugBool -> Universe -> Universe
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debugEvent db u = case db of
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Collision_test -> u
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_ -> u
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module Dodge.Shadows where
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import Shape.Data
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drawAllShadows :: Surface -> Bool
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drawAllShadows = const False
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drawShadowsByImportance :: Importance -> Surface -> Bool
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drawShadowsByImportance si = (si <) . _sfShadowImportance
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setShadowLimits :: (Size -> Importance) -> Surface -> Bool
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setShadowLimits f s = _sfShadowImportance s < f (_sfSize s)
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module Dodge.SmoothScroll where
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import Control.Lens
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import Dodge.Data.Input
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-- this is fairly arbitrary, translated across from smooth scrolling on scopes
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calcSmoothScroll :: Int -> Int -> Int
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calcSmoothScroll y
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| y >= 3 = max 0 . (+ 100)
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| y >= 2 = max 0 . (+ 10)
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| y >= 1 = max 0 . (+ 1)
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| y >= 0 = id
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| y >= (-1) = min 0 . subtract 1
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| y >= (-2) = min 0 . subtract 10
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| otherwise = min 0 . subtract 100
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getSmoothScrollValue :: Input -> Int
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getSmoothScrollValue theinput = case theinput ^. smoothScrollAmount of
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x
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| x > 10 -> 3
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| x > 5 -> 2
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| x > 0 -> 1
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| x == 0 -> 0
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| x >= (-5) -> -1
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| x >= (-10) -> -2
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| otherwise -> -3
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-- this is fairly arbitrary, translated across from smooth scrolling on scopes
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advanceSmoothScroll :: (Ord a, Num a) => a -> a
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advanceSmoothScroll y
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| y >= 20 = y - 3
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| y >= 10 = y - 2
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| y > 0 = y - 1
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| y == 0 = 0
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| y > (-10) = y + 1
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| y > (-20) = y+2
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| otherwise = y+3
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module HelpNum where
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toClosestMultiple :: Float -> Float -> Float
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{-# INLINE toClosestMultiple #-}
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toClosestMultiple m x = m * fromIntegral (round (x / m) :: Int)
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