Commit before attempting to split ItemUse into prism + lenses

This commit is contained in:
2023-03-25 10:10:47 +00:00
parent ea0c942887
commit cdc4a84d4b
3 changed files with 9 additions and 9 deletions
+5 -5
View File
@@ -4,9 +4,9 @@ module Dodge.Creature.Impulse.UseItem (
itemEffect,
) where
import Control.Lens
import Control.Monad
import Data.Foldable
import Control.Lens
import qualified Data.Map.Strict as M
import Data.Maybe
import Dodge.Cuse
@@ -25,8 +25,9 @@ useItem cr' w = fromMaybe (f w) $ do
cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
it <- cr ^? crInv . ix itRef
return $ itemEffect cr it w
& worldEventFlags . at InventoryChange ?~ ()
return $
itemEffect cr it w
& worldEventFlags . at InventoryChange ?~ ()
where
f = cWorld . lWorld . creatures . ix (_crID cr') . crHammerPosition .~ HammerDown
@@ -129,13 +130,12 @@ useLeftItem cid w = fromMaybe w $ do
if itmIsConsumable || itmIsEquipable
then return $ useItem cr w -- I believe this ONLY sets equipment options
else do
invid <- cr ^. crLeftInvSel . lisMPos
invid <- cr ^. crLeftInvSel . lisMPos
itm <- cr ^? crInv . ix invid
f <- cr ^? crInv . ix invid . itUse . leftUse
return
. (runIdentity . pointerToItemLocation (_itLocation itm) (return . (itUse . leftHammer .~ HammerDown)))
. useL f itm cr
$ w
-- TODO determine itmShouldBeUsed with reference to config options
+3 -3
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@@ -26,7 +26,7 @@ yourControl cr w
w
& cWorld . lWorld . creatures . ix (_crID cr)
%~ (wasdWithAiming w (_mvSpeed $ _crMvType cr) . mouseActionsCr (_mouseButtons (_input w)))
& pressedMBEffectsNoInventory pkeys
& pressedMBEffectsTopInventory pkeys
where
pkeys = w ^. input . mouseButtons
intopinv = fromMaybe False $ do
@@ -115,8 +115,8 @@ mouseActionsCr pkeys cr
theaction <- cr ^? crManipulation . manObject . inInventory . iselAction
return $ theaction == NoInvSelAction
pressedMBEffectsNoInventory :: M.Map SDL.MouseButton Bool -> World -> World
pressedMBEffectsNoInventory pkeys w
pressedMBEffectsTopInventory :: M.Map SDL.MouseButton Bool -> World -> World
pressedMBEffectsTopInventory pkeys w
| isDown SDL.ButtonLeft && isDown SDL.ButtonRight && inTopInv = useItem (you w) w
| isDown SDL.ButtonLeft && inTopInv = useLeftItem 0 w
| isDown SDL.ButtonMiddle =
+1 -1
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@@ -79,7 +79,7 @@ mouseOverSelectionList ::
mouseOverSelectionList ldps screen u
| x > xl && x < xr
&& ylower == yupper
&& (mmoving || (_scDisplayTime screen == 0))
&& (mmoving || (_scDisplayTime screen <= 1)) -- slight hack
&& ylower >= 0
&& ylower < ymax
&& isselectable =