Continue bullet refactor
This commit is contained in:
+75
-19
@@ -2,7 +2,6 @@ module Dodge.Bullet where
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.Creature.Test
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import Dodge.Data
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import Dodge.Particle.HitEffect.ExpireAndDamage
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import Dodge.Creature.HandPos
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import Dodge.Base.Coordinate
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import Dodge.Base.Wall
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@@ -10,13 +9,13 @@ import Geometry
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import LensHelp
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import StreamingHelp
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import qualified Data.IntMap.Strict as IM
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import qualified Streaming.Prelude as S
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import Data.Maybe
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import Dodge.Movement.Turn
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import Dodge.WorldEvent.ThingsHit
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import Control.Monad.State
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import System.Random
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--import Data.Bifunctor
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updateBullet :: World -> Bullet -> (World,Maybe Bullet)
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@@ -30,7 +29,6 @@ aBulAt
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-> Point2 -- ^ Start position
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-> Point2 -- ^ Velocity
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-> Float -- ^ Drag
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-- -> HitEffect'
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-> Float -- ^ Bullet width
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-> BulletTrajectory
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-> BulletEffect
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@@ -55,38 +53,33 @@ aBulAt vfact pos vel drag width butraj be bs dams = Bullet
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bulstate = maybe NormalBulletState DelayedBullet vfact
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useAmmoParams :: Maybe Float -> Item -> Creature -> World -> World
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useAmmoParams vfact it cr w = w & instantBullets .:~ aBulAt
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vfact
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sp
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(rotateV dir (muzvel *.* _amBulVel bultype)) -- vel
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(_rifling $ _itParams it) -- drag
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(_amBulWth bultype)
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thetraj
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(_amBulEffect bultype)
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(_amBulSpawn bultype)
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(_amBulDams bultype)
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useAmmoParams vfact it cr w = w & instantBullets .:~ (_amBullet bultype
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& buPos .~ sp
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& buTrajectory %~ settrajectory
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& buVel %~ (rotateV dir . (muzvel *.*))
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& buDrag *~ _rifling (_itParams it)
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& buState %~ setstate
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)
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where
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setstate = case vfact of
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Nothing -> id
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Just x -> const $ DelayedBullet x
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sp = _crPos cr +.+ (muzlength + 10) *.* unitVectorAtAngle dir
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dir = _crDir cr
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bultype = _laAmmoType $ _itConsumption it
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muzvel = _muzVel $ _itParams it
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muzlength = aimingMuzzlePos cr it
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thetraj = case _amBulTraj bultype of
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settrajectory traj = case traj of
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BasicBulletTrajectory -> BasicBulletTrajectory
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MagnetTrajectory{} -> fromMaybe BasicBulletTrajectory $ do
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tpos <- it ^? itTargeting . tgPos . _Just
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return $ MagnetTrajectory tpos
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--return $ \pt -> pt & buVel .+.+~ 5 *.* normalizeV (tpos -.- _buPos pt)
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FlechetteTrajectory{} -> fromMaybe BasicBulletTrajectory $ do
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tpos <- it ^? itTargeting . tgPos . _Just
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return $ FlechetteTrajectory tpos
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--return $ \pt -> pt & buVel %~ vecTurnTo 0.2 (_buPos pt) tpos
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BezierTrajectory{} -> fromMaybe BasicBulletTrajectory $ do
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tpos <- it ^? itTargeting . tgPos . _Just
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return $ BezierTrajectory sp tpos (mouseWorldPos w)
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-- let bf t = bQuadToF (sp,mouseWorldPos w,tpos) $ (100 - t) * 0.05
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-- return $ \pt -> pt
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-- & buVel .~ bf (fromIntegral $ _buTimer pt - 1) -.- bf (fromIntegral $ _buTimer pt)
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{- Update for a generic bullet. -}
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mvBullet :: World -> Bullet -> (World, Maybe Bullet)
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@@ -168,3 +161,66 @@ mvBulletSlow x w bt'
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vel = x *.* _buVel bt
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hiteff = hitEffFromBul
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t = _buTimer bt
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expireAndDamage' :: (Bullet -> Point2 -> [Damage])
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-> Bullet
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-> Stream (Of (Point2, Either Creature Wall)) Identity ()
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-> World
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-> (World, Maybe Bullet)
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expireAndDamage' fdm bt things w = case runIdentity $ S.head_ things of
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Nothing -> (w, mvPt bt)
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Just x -> (doDamages' fdm x bt w, destroyAt' (fst x) bt)
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mvPt :: Bullet -> Maybe Bullet
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mvPt pt = Just $ pt
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& buPos %~ (+.+ _buVel pt)
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& buOldPos .~ _buPos pt
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& buTimer -~ 1
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destroyAt' :: Point2 -> Bullet -> Maybe Bullet
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destroyAt' hitp pt = Just $ pt
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& buState .~ DyingBulletState
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& buPos .~ hitp
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& buOldPos .~ _buPos pt
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& buTimer %~ (min 3 . subtract 1)
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penWalls
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:: HitCreatureEffect'
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-> HitWallEffect'
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-> Bullet
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-> [(Point2, Either Creature Wall)]
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-> World
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-> (World, Maybe Bullet)
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penWalls crEff wlEff pt hitThings w = case hitThings of
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[] -> ( w, mvPt pt)
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((p,Left cr):_) -> (crEff pt p cr w, destroyAt' p pt)
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((p,Right wl):hs) | _wlFireThrough wl
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-> first (wlEff pt p wl) $ penWalls crEff wlEff pt hs w
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((p,Right wl):_) -> (wlEff pt p wl w, destroyAt' p pt)
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type HitCreatureEffect' = Bullet -> Point2 -> Creature -> World -> World
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type HitWallEffect' = Bullet -> Point2 -> Wall -> World -> World
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doDamages' :: (Bullet -> Point2 -> [Damage])
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-> (Point2, Either Creature Wall)
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-> Bullet
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-> World
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-> World
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doDamages' fdm (p,thhit) bt = case thhit of
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Left cr -> creatures . ix (_crID cr) . crState . csDamage .++~ dams
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Right wl -> wallDamages %~ IM.insertWith (++) (_wlID wl) dams
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where
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dams = fdm bt p
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penetrate
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:: ((Point2,Either Creature Wall) -> Bullet -> Maybe Bullet)
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-- | penetration test, can update particle if it penetrates
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-> (Bullet -> Point2 -> [Damage]) -- | damages when penetrating
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-> (Bullet -> Point2 -> [Damage]) -- | damages when not penetrating
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-> Bullet
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-> Stream (Of (Point2, Either Creature Wall)) Identity ()
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-> World
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-> (World, Maybe Bullet)
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penetrate t pendam stopdam pt hitThings w = case runIdentity $ S.uncons hitThings of
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Nothing -> (w, mvPt pt)
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Just (x,xs) -> case t x pt of
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Nothing -> expireAndDamage' stopdam pt hitThings w
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Just pt' -> first (doDamages' pendam x pt) $ penetrate t pendam stopdam pt' xs w
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@@ -17,21 +17,21 @@ moduleModification imt = case imt of
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DRUMMAG -> itConsumption . laMax .~ 45
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BELTMAG -> itConsumption . laMax .~ 150
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MAGNETMAG -> itUse . useDelay . rateMax .~ 4
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INCENDBUL -> itConsumption . laAmmoType . amBulSpawn .~ BulBall IncBall
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BOUNCEBUL -> itConsumption . laAmmoType . amBulEffect .~ BounceBullet
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STATICBUL -> itConsumption . laAmmoType . amBulSpawn .~ BulBall TeslaBall
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CONCUSBUL -> itConsumption . laAmmoType . amBulSpawn .~ BulBall ConcBall
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INCENDBUL -> itConsumption . laAmmoType . amBullet . buSpawn .~ BulBall IncBall
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BOUNCEBUL -> itConsumption . laAmmoType . amBullet . buEffect .~ BounceBullet
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STATICBUL -> itConsumption . laAmmoType . amBullet . buSpawn .~ BulBall TeslaBall
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CONCUSBUL -> itConsumption . laAmmoType . amBullet . buSpawn .~ BulBall ConcBall
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TARGCR -> itTargeting .~ targetRBCreature
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TARGLAS -> itTargeting .~ targetLaser
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TARGPOS -> itTargeting .~ targetRBPress
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MAGNETTRAJ -> (itConsumption . laAmmoType . amBulTraj .~ MagnetTrajectory 0)
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. (itConsumption . laAmmoType . amBulVel .~ V2 10 0)
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FLECHETRAJ -> itConsumption . laAmmoType . amBulTraj .~ FlechetteTrajectory 0
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BEZIERTRAJ -> itConsumption . laAmmoType . amBulTraj .~ BezierTrajectory 0 0 0
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MAGNETTRAJ -> (itConsumption . laAmmoType . amBullet . buTrajectory .~ MagnetTrajectory 0)
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. (itConsumption . laAmmoType . amBullet . buVel .~ V2 10 0)
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FLECHETRAJ -> itConsumption . laAmmoType . amBullet . buTrajectory .~ FlechetteTrajectory 0
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BEZIERTRAJ -> itConsumption . laAmmoType . amBullet . buTrajectory .~ BezierTrajectory 0 0 0
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INCENDLAS -> itParams . lasBeam .~ BeamCombine flameBeamCombine
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SPLITLAS -> itParams . lasBeam .~ BeamCombine splitBeamCombine
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STATICLAS -> (itParams . lasBeam .~ BeamCombine teslaBeamCombine)
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. (itParams . subParams ?~ teslaParams)
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. (itParams . subParams ?~ teslaParams)
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WEPTELE -> makeDirectedTele
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LAUNCHHOME -> itConsumption . laAmmoType . amPjCreation .~ fireTrackingShell
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EXTRABATTERY -> itConsumption . laMax +~ 1000
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+1
-8
@@ -635,17 +635,10 @@ data AmmoType
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, _amString :: String
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, _amPjDraw :: Prop -> SPic
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, _amPjCreation :: Item -> Creature -> World -> World
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-- , _aProjectile :: Ammo -> Prop
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}
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| BulletAmmo
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{ _amString :: String
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-- , _amBulEff :: HitEffect'
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, _amBulDams :: [Damage]
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, _amBulWth :: Float
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, _amBulVel :: Point2
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, _amBulTraj :: BulletTrajectory
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, _amBulEffect :: BulletEffect
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, _amBulSpawn :: BulletSpawn
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, _amBullet :: Bullet
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}
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| DroneAmmo
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{ _amString :: String }
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@@ -23,16 +23,14 @@ data BulletState = NormalBulletState
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| DyingBulletState
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| DelayedBullet Float
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data BulletUpdateMod = NoBulletUpdateMod
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data BulletEffect = DestroyBullet
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data BulletEffect
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= DestroyBullet
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| BounceBullet
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| PenetrateBullet
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data BulletSpawn = BulBall EnergyBall | BulSpark
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data BulletTrajectory
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= BasicBulletTrajectory
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| BezierTrajectory Point2 Point2 Point2
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| FlechetteTrajectory Point2
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| MagnetTrajectory Point2
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makeLenses ''Bullet
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@@ -41,12 +41,10 @@ data Damage = Damage
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, _dmEffect :: DamageEffect
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}
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deriving (Eq,Ord,Show)
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isElectrical :: Damage -> Bool
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isElectrical dm = case _dmType dm of
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ELECTRICAL -> True
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_ -> False
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isMovementDam :: Damage -> Bool
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isMovementDam dm = case _dmType dm of
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TORQUEDAM -> True
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@@ -3,26 +3,44 @@ module Dodge.Item.Weapon.Bullet
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, hvBullet
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) where
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import Dodge.Data
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import Dodge.Particle.Damage
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import Control.Lens
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import Geometry.Data
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basicBullet :: AmmoType
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basicBullet = BulletAmmo
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{ _amString = "BASIC"
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, _amBulDams = basicBulDams
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, _amBulWth = 2
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, _amBulVel = V2 50 0
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, _amBulTraj = BasicBulletTrajectory
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, _amBulEffect = DestroyBullet
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, _amBulSpawn = BulSpark
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, _amBullet = defaultBullet
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}
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defaultBullet :: Bullet
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defaultBullet = Bullet
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{ _buState = NormalBulletState
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, _buEffect = DestroyBullet
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, _buSpawn = BulSpark
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, _buUpdateMod = NoBulletUpdateMod
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, _buTrajectory = BasicBulletTrajectory
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, _buVel = V2 50 0
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, _buDrag = 1
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, _buPos = 0
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, _buOldPos = 0
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, _buWidth = 2
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, _buTimer = 100
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, _buDamages = basicBulDams
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}
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basicBulDams :: [Damage]
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basicBulDams =
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[ Damage PIERCING 100 0 0 0 NoDamageEffect
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, Damage PUSHDAM 1 0 0 0 . PushBackDamage $ 2
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]
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hvBullet :: AmmoType
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hvBullet = BulletAmmo
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{ _amString = "HVBULLET"
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, _amBulDams = hvBulDams
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, _amBulWth = 6
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, _amBulVel = V2 80 0
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, _amBulTraj = BasicBulletTrajectory
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, _amBulEffect = DestroyBullet
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, _amBulSpawn = BulSpark
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, _amBullet = defaultBullet
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& buWidth .~ 6
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& buVel .~ V2 80 0
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& buDamages .~ heavyBulDams
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}
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heavyBulDams :: [Damage]
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heavyBulDams =
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[ Damage PIERCING 300 0 0 0 NoDamageEffect
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, Damage PUSHDAM 1 0 0 0 $ PushBackDamage 2
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]
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@@ -8,8 +8,8 @@ module Dodge.Item.Weapon.BulletGun.Rod
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) where
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import Dodge.Data
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import Dodge.Reloading.Action
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import Dodge.Particle.Damage
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.Bullet
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import Dodge.Default
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import Dodge.Item.Weapon.ZoomScope
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import Dodge.Item.Weapon.ExtraEffect
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@@ -57,7 +57,7 @@ bangRod = defaultBulletWeapon
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& itUse . useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& itUse . useAim . aimHandlePos .~ 5
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& itUse . useAim . aimMuzPos .~ 30
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& itConsumption . laAmmoType . amBulDams .~ heavyBulDams
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& itConsumption . laAmmoType .~ hvBullet
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elephantGun :: Item
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elephantGun = bangRod
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& itType . iyBase .~ HELD ELEPHANTGUN
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@@ -127,7 +127,7 @@ bangCone = defaultBulletWeapon
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coneRandItemUpdate :: State StdGen (Item -> Item)
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coneRandItemUpdate = do
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wth <- state $ randomR (1,5)
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return (\it -> it & itConsumption . laAmmoType . amBulWth .~ wth)
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return (itConsumption . laAmmoType . amBullet . buWidth .~ wth)
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coneRandItemParams :: State StdGen (ItemParams -> ItemParams)
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coneRandItemParams = do
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muzv <- state $ randomR (0.5,1)
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@@ -15,17 +15,6 @@ simpleDam' dt amount bt p = [ Damage dt amount sp p ep NoDamageEffect ]
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bulVel = _buVel bt
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ep = sp +.+ bulVel
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heavyBulDams :: [Damage]
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heavyBulDams =
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[ Damage PIERCING 300 0 0 0 NoDamageEffect
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, Damage PUSHDAM 1 0 0 0 $ PushBackDamage 2
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]
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basicBulDams :: [Damage]
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basicBulDams =
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[ Damage PIERCING 100 0 0 0 NoDamageEffect
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, Damage PUSHDAM 1 0 0 0 . PushBackDamage $ 2
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]
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basicSparkDams :: Particle -> Point2 -> [Damage]
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basicSparkDams bt p = [ Damage SPARKING 1 sp p ep NoDamageEffect ]
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@@ -1,27 +0,0 @@
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module Dodge.Particle.HitEffect
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( penWalls
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, module Dodge.Particle.HitEffect.ExpireAndDamage
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) where
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import Dodge.Data
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import Dodge.Particle.Update
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import Dodge.Particle.HitEffect.ExpireAndDamage
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import Geometry
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import Data.Bifunctor
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type HitCreatureEffect' = Bullet -> Point2 -> Creature -> World -> World
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type HitWallEffect' = Bullet -> Point2 -> Wall -> World -> World
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penWalls
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:: HitCreatureEffect'
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-> HitWallEffect'
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-> Bullet
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-> [(Point2, Either Creature Wall)]
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-> World
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-> (World, Maybe Bullet)
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penWalls crEff wlEff pt hitThings w = case hitThings of
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[] -> ( w, mvPt pt)
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((p,Left cr):_) -> (crEff pt p cr w, destroyAt' p pt)
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((p,Right wl):hs) | _wlFireThrough wl
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-> first (wlEff pt p wl) $ penWalls crEff wlEff pt hs w
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((p,Right wl):_) -> (wlEff pt p wl w, destroyAt' p pt)
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@@ -17,14 +17,6 @@ expireAndDamage fdm bt things w = case runIdentity $ S.head_ things of
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Nothing -> (w, mvPt' bt)
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Just x -> (doDamages fdm x bt w, destroyAt (fst x) bt)
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expireAndDamage' :: (Bullet -> Point2 -> [Damage])
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-> Bullet
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-> Stream (Of (Point2, Either Creature Wall)) Identity ()
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-> World
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-> (World, Maybe Bullet)
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expireAndDamage' fdm bt things w = case runIdentity $ S.head_ things of
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Nothing -> (w, mvPt bt)
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Just x -> (doDamages' fdm x bt w, destroyAt' (fst x) bt)
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doDamages :: (Particle -> Point2 -> [Damage])
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-> (Point2, Either Creature Wall)
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@@ -36,14 +28,3 @@ doDamages fdm (p,thhit) bt = case thhit of
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Right wl -> wallDamages %~ IM.insertWith (++) (_wlID wl) dams
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where
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dams = fdm bt p
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doDamages' :: (Bullet -> Point2 -> [Damage])
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-> (Point2, Either Creature Wall)
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-> Bullet
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-> World
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-> World
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doDamages' fdm (p,thhit) bt = case thhit of
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Left cr -> creatures . ix (_crID cr) . crState . csDamage .++~ dams
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Right wl -> wallDamages %~ IM.insertWith (++) (_wlID wl) dams
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where
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dams = fdm bt p
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@@ -1,25 +0,0 @@
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module Dodge.Particle.HitEffect.Penetrate where
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import Dodge.Data
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import Dodge.Particle.Update
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import Dodge.Particle.HitEffect.ExpireAndDamage
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import Geometry
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--import LensHelp
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import Data.Bifunctor
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import Streaming
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import qualified Streaming.Prelude as S
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penetrate
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:: ((Point2,Either Creature Wall) -> Bullet -> Maybe Bullet)
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-- | penetration test, can update particle if it penetrates
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-> (Bullet -> Point2 -> [Damage]) -- | damages when penetrating
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-> (Bullet -> Point2 -> [Damage]) -- | damages when not penetrating
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-> Bullet
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-> Stream (Of (Point2, Either Creature Wall)) Identity ()
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-> World
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-> (World, Maybe Bullet)
|
||||
penetrate t pendam stopdam pt hitThings w = case runIdentity $ S.uncons hitThings of
|
||||
Nothing -> (w, mvPt pt)
|
||||
Just (x,xs) -> case t x pt of
|
||||
Nothing -> expireAndDamage' stopdam pt hitThings w
|
||||
Just pt' -> first (doDamages' pendam x pt) $ penetrate t pendam stopdam pt' xs w
|
||||
@@ -3,12 +3,6 @@ import Dodge.Data
|
||||
import LensHelp
|
||||
import Geometry
|
||||
|
||||
mvPt :: Bullet -> Maybe Bullet
|
||||
mvPt pt = Just $ pt
|
||||
& buPos %~ (+.+ _buVel pt)
|
||||
& buOldPos .~ _buPos pt
|
||||
& buTimer -~ 1
|
||||
|
||||
mvPt' :: Particle -> Maybe Particle
|
||||
mvPt' pt = Just $ pt
|
||||
& ptTrail %~ f
|
||||
@@ -21,12 +15,6 @@ destroyAt hitp pt = Just $ pt
|
||||
& ptUpdate .~ killParticleUpdate
|
||||
& ptTrail .:~ hitp
|
||||
& ptTimer %~ (min 3 . subtract 1)
|
||||
destroyAt' :: Point2 -> Bullet -> Maybe Bullet
|
||||
destroyAt' hitp pt = Just $ pt
|
||||
& buState .~ DyingBulletState
|
||||
& buPos .~ hitp
|
||||
& buOldPos .~ _buPos pt
|
||||
& buTimer %~ (min 3 . subtract 1)
|
||||
|
||||
killParticleUpdate :: World -> Particle -> (World,Maybe Particle)
|
||||
killParticleUpdate w pt
|
||||
|
||||
@@ -118,4 +118,3 @@ moveInverseShockwave w pt
|
||||
where
|
||||
cpos = _crPos cr
|
||||
v = normalizeV (cpos -.- p)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user