Pack shape normals into a word8
This commit is contained in:
@@ -9,5 +9,6 @@ void main()
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{
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fCol = vCol;
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fPos = vPos;
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fNorm = vec4(vNorm.xyz - vPos.xyz,1);
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//fNorm = vec4(vNorm.xyz - vPos.xyz,1);
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fNorm = vNorm ;
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}
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@@ -1,5 +1,7 @@
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#version 450 core
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struct PosColNorm { vec4 pos; uint col; vec4 norm; };
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//struct PosColNorm { vec4 pos; vec4 norm;uint col; uint dummy; };
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struct PosColNorm { vec4 pos; uint norm;uint d1;uint d2; uint d3;uint col; uint dummy; };
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// I don't know if the dummy is necessary
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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layout (std430, binding = 3) readonly buffer Data { PosColNorm data[]; };
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layout (std430, binding = 4) readonly buffer Indices { uint indices[]; };
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@@ -9,7 +11,8 @@ out vec4 vNorm;
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void main() {
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vPos = data[indices[gl_VertexID]].pos;
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vCol = unpackUnorm4x8(data[indices[gl_VertexID]].col);
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vNorm = data[indices[gl_VertexID]].norm;
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vec4 n = unpackUnorm4x8(data[indices[gl_VertexID]].norm);
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vNorm = n *2 - vec4(1,1,1,1);
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gl_Position = theMat * vec4(vPos.xyz,1);
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}
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//layout (location = 0) in vec4 pos;
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@@ -44,8 +44,8 @@ data RenderData = RenderData
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, _matUBO :: GLuint -- BufferObject id
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-- , _winSSBO :: GLuint
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-- , _wallSSBO :: GLuint
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, _shapeSSBO :: GLuint
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, _ishapeSSBO :: GLuint
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-- , _shapeSSBO :: GLuint
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-- , _ishapeSSBO :: GLuint
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, _vboShapes :: VBO
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, _floorVBO :: VBO
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, _floorShader :: Shader
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+4
-9
@@ -4,6 +4,7 @@ module Dodge.Render (
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getWindowSize,
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) where
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import Shape.Parameters
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import Control.Lens
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import Control.Monad
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import qualified Control.Monad.Parallel as MP
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@@ -114,10 +115,10 @@ doDrawing' win pdata u = do
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glNamedBufferSubData (pdata ^. wallVBO . vboName) 0
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(fromIntegral $ trueNWalls * sizeOf (0::Float) * 8)
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(pdata ^. wallVBO . vboPtr)
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glNamedBufferSubData (pdata ^. shapeSSBO) 0
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(fromIntegral $ nShapeVs * (sizeOf (0::Float)*12))
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glNamedBufferSubData (pdata ^. vboShapes . vboName) 0
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(fromIntegral $ nShapeVs * shapeVerxSize)
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(pdata ^. vboShapes . vboPtr)
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glNamedBufferSubData (pdata ^. ishapeSSBO) 0
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glNamedBufferSubData (pdata ^. shapeEBO . uiboName) 0
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(fromIntegral $ nIndices * (sizeOf (0::GLuint)))
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(pdata ^. shapeEBO . uiboPtr)
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bufferEBO (pdata ^. silhouetteEBO) nSilIndices
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@@ -176,13 +177,7 @@ doDrawing' win pdata u = do
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--draw object shapes onto base buffer
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let fs = _shapeShader pdata
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glUseProgram (_shaderUINT fs)
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-- glBindVertexArray $ fs ^. shaderVAO . vaoName
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glDrawArrays GL_TRIANGLES 0 (fromIntegral nIndices)
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-- glDrawElements
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-- (_unPrimitiveMode $ _shaderPrimitive fs)
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-- (fromIntegral nIndices)
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-- GL_UNSIGNED_INT
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-- nullPtr
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-- draw chasm shader blocking floor
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glUseProgram (pdata ^. chasmShader . shaderUINT)
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glBindVertexArray $ pdata ^. chasmShader . shaderVAO . vaoName
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+2
-2
@@ -4,12 +4,12 @@ module Preload (
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import qualified Data.IntMap.Strict as IM
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import Data.Preload
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import Preload.Render
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--import Preload.Render
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import qualified SDL.Mixer as Mix
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cleanUpPreload :: PreloadData -> IO ()
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cleanUpPreload pd = do
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cleanUpRenderPreload $ _renderData pd
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-- cleanUpRenderPreload $ _renderData pd
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cleanUpSoundPreload $ _soundData pd
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cleanUpSoundPreload :: IM.IntMap Mix.Chunk -> IO ()
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+16
-12
@@ -2,11 +2,12 @@
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--{-# OPTIONS_GHC -Wno-unused-top-binds #-}
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module Preload.Render (
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preloadRender,
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cleanUpRenderPreload,
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-- cleanUpRenderPreload,
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) where
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import Shape.Parameters
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import Control.Concurrent
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import Control.Lens
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--import Control.Lens
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import Control.Monad
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import Data.Preload.Render
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import qualified Data.Vector.Mutable as MV
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@@ -18,7 +19,7 @@ import Shader.AuxAddition
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import Shader.Compile
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import Shader.Data
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import Shader.Parameters
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import Shape.Parameters
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--import Shape.Parameters
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{- BINDING LIST:
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0 base
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@@ -35,7 +36,6 @@ preloadRender = do
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-- set up uniform buffer object
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putStrLn "Setup UBO"
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theUBO <- mglCreate glCreateBuffers
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--glNamedBufferData theUBO 64 nullPtr GL_STREAM_DRAW
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glNamedBufferStorage theUBO 64 nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_UNIFORM_BUFFER 0 theUBO
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@@ -55,14 +55,18 @@ preloadRender = do
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let wallvbo = VBO wallssbo wallssboptr 8
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shapessbo <- mglCreate glCreateBuffers
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let shapessbosize = fromIntegral (sizeOf (0::Float) * 12) * 65536
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let shapessbosize = fromIntegral shapeVerxSize * 65536
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glNamedBufferStorage shapessbo shapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 3 shapessbo
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shptr <- mallocArray (fromIntegral shapessbosize)
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let shVBO = VBO shapessbo shptr shapeVerxSize
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ishapessbo <- mglCreate glCreateBuffers
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let ishapessbosize = fromIntegral (sizeOf (0::GLuint) * 65536)
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glNamedBufferStorage ishapessbo ishapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
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glBindBufferBase GL_SHADER_STORAGE_BUFFER 4 ishapessbo
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ishptr <- mallocArray 65536
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let shEBO = UintBO ishapessbo ishptr
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ieshapessbo <- mglCreate glCreateBuffers
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let ieshapessbosize = fromIntegral (sizeOf (0::GLuint) * 65536)
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@@ -77,9 +81,9 @@ preloadRender = do
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wallpull <- makeShaderUsingVAO "pull/wall" [vert,frag] pmTriangles (VAO dummyvao)
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putStrLn "Setup shape VBO, VAO, EBO"
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shVBO <- setupVBO shapeVerxSize
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shPosVAO <- setupVAOUsingVBO [VertexAttribute 4 GL_FLOAT GL_FALSE 0] shVBO
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shEBO <- setupEBO shPosVAO
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-- shVBO <- setupVBO shapeVerxSize
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-- shPosVAO <- setupVAOUsingVBO [VertexAttribute 4 GL_FLOAT GL_FALSE 0] shVBO
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-- shEBO <- setupEBO shPosVAO
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-- note the shape shader vao is distinct from the position vao, but they
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-- share an EBO
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-- shapeshader <- makeShaderUsingVBO "shape/basic" [vert, frag] shapeVerxAttributes
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@@ -221,8 +225,8 @@ preloadRender = do
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, _matUBO = theUBO
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-- , _winSSBO = winssbo
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-- , _wallSSBO = wallssbo
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, _shapeSSBO = shapessbo
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, _ishapeSSBO = ishapessbo
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-- , _shapeSSBO = shapessbo
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-- , _ishapeSSBO = ishapessbo
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-- , _ieshapeSSBO = ieshapessbo
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-- , _lightsUBO = lightsubo
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-- , _vboWindows = winvbo
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@@ -265,8 +269,8 @@ initializeGLState = do
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glEnable GL_DEPTH_TEST
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glEnable GL_STENCIL_TEST
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cleanUpRenderPreload :: RenderData -> IO ()
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cleanUpRenderPreload _ = return ()
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--cleanUpRenderPreload :: RenderData -> IO ()
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--cleanUpRenderPreload _ = return ()
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--cleanUpRenderPreload pd = do
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-- TODO fix this
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+17
-18
@@ -8,6 +8,8 @@ module Shader.Poke (
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pokeFloors,
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) where
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import Control.Lens
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import Linear
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import Shape.Parameters
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import Color
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import Control.Monad.Primitive
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@@ -22,7 +24,6 @@ import Geometry.Data
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import Geometry.Triangulate
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import Geometry.Vector
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import Graphics.GL.Core45
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import Linear.V3 (cross)
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import Picture.Data
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import Shader.Data
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import Shader.Parameters
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@@ -263,7 +264,7 @@ pokeBoxSurface :: Float -> Point4 -> Ptr Float -> UV.Vector Point3 -> Int -> [In
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{-# INLINE pokeBoxSurface #-}
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pokeBoxSurface xdata col ptr vs n is =
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UV.foldM'
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(pokeFlatV xdata norm col ptr)
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(pokeFlatV xdata pnorm col ptr)
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n
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v
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where
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@@ -271,7 +272,7 @@ pokeBoxSurface xdata col ptr vs n is =
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x = v UV.! 0
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y = v UV.! 1
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z = v UV.! 2
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norm = negate $ cross (x - y) (z - y)
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pnorm = negate $ cross (x - y) (z - y)
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-- should probably memoize this
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boxSurfaces :: Int -> [[Int]]
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@@ -434,23 +435,16 @@ topPrismIndices n =
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]
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-- consider changing the position to a vec4
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pokeJustV ::
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Float ->
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Point3 ->
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Point4 ->
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Ptr Float ->
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Int ->
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Point3 ->
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IO Int
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pokeJustV :: Float -> Point3 -> Point4 -> Ptr Float -> Int -> Point3 -> IO Int
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{-# INLINE pokeJustV #-}
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pokeJustV xdata cp col ptr nv sh = do
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pokeByteOff ptr (nv * shapeVerxSize) (V4 x y z xdata)
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pokeByteOff ptr (nv *shapeVerxSize + 4 * floatSize) (toColor8 col)
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pokeByteOff ptr (nv *shapeVerxSize + 8 * floatSize) (V4 nx ny nz 1)
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pokeByteOff ptr (nv *shapeVerxSize + 4 * floatSize) (normalToColor8 $ V4 nx ny nz 1)
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pokeByteOff ptr (nv *shapeVerxSize + 8 * floatSize) (toColor8 col)
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return (nv + 1)
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where
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V3 x y z = sh
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V3 nx ny nz = cp
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V3 nx ny nz = cp - sh
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pokeFlatV ::
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Float ->
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@@ -461,14 +455,19 @@ pokeFlatV ::
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Point3 ->
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IO Int
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{-# INLINE pokeFlatV #-}
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pokeFlatV xdata norm col ptr nv sh = do
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pokeFlatV xdata pnorm col ptr nv sh = do
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pokeByteOff ptr (nv * shapeVerxSize) (V4 x y z xdata)
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pokeByteOff ptr (nv *shapeVerxSize + 4 * floatSize) (toColor8 col)
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pokeByteOff ptr (nv *shapeVerxSize + 8 * floatSize) (V4 nx ny nz 1)
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pokeByteOff ptr (nv *shapeVerxSize + 4 * floatSize) (normalToColor8 $ V4 nx ny nz 1)
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pokeByteOff ptr (nv *shapeVerxSize + 8 * floatSize) (toColor8 col)
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return (nv + 1)
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where
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V3 x y z = sh
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V3 nx ny nz = sh - norm
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V3 nx ny nz = (sh - pnorm) - V3 x y z
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normalToColor8 :: Point4 -> Color8
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normalToColor8 = over each f . normalize
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where
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f x = floor $ (x + 1) * 127.5
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pokeLayVerxs ::
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MV.MVector (PrimState IO) (Shader, VBO) ->
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+9
-13
@@ -1,20 +1,16 @@
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module Shape.Parameters
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(shapeVerxSize,shapeVerxAttributes)
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where
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module Shape.Parameters (shapeVerxSize) where
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-- ,shapeVerxAttributes) where
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import Shader.Parameters
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import Shader.Data
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--import Data.Word
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import Foreign.Storable
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import Graphics.GL.Core45
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shapeVerxSize :: Int
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{-# INLINE shapeVerxSize #-}
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shapeVerxSize = sizeOf (0 :: Float) * 12
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shapeVerxAttributes :: [VertexAttribute]
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shapeVerxAttributes =
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[VertexAttribute 4 GL_FLOAT GL_FALSE 0
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,VertexAttribute 4 GL_UNSIGNED_BYTE GL_TRUE (fromIntegral (4 :: Int) * fromIntegral floatSize)
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,VertexAttribute 4 GL_FLOAT GL_FALSE (fromIntegral (8 :: Int) * fromIntegral (floatSize))
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]
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--shapeVerxAttributes :: [VertexAttribute]
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--shapeVerxAttributes =
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-- [VertexAttribute 4 GL_FLOAT GL_FALSE 0
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-- ,VertexAttribute 4 GL_UNSIGNED_BYTE GL_TRUE (fromIntegral (4 :: Int) * fromIntegral floatSize)
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-- ,VertexAttribute 4 GL_FLOAT GL_FALSE (fromIntegral (8 :: Int) * fromIntegral (floatSize))
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-- ]
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@@ -356,7 +356,6 @@ DropItem src/Dodge/Data/ActionPlan.hs 38;" C
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DudPayload src/Dodge/Data/Payload.hs 11;" C
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Dungeon src/Dodge/Data/Scenario.hs 66;" C
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Dust src/Dodge/Data/Cloud.hs 27;" t
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EBO src/Shader/Data.hs 94;" t
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EBSound src/Dodge/Data/SoundOrigin.hs 39;" C
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ECW src/Dodge/Material/Damage.hs 14;" t
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ELEPHANTGUN src/Dodge/Data/Item/Combine.hs 157;" C
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@@ -990,7 +989,7 @@ PosInf src/Dodge/Data/CardinalPoint.hs 44;" C
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PosRooms src/Dodge/Tree/Shift.hs 28;" t
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Posture src/Dodge/Data/Creature/Stance.hs 33;" t
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PreloadData src/Data/Preload.hs 10;" t
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PrimitiveMode src/Shader/Data.hs 105;" t
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PrimitiveMode src/Shader/Data.hs 110;" t
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PrintMaterial src/Dodge/Data/AmmoType.hs 12;" C
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Prison src/Dodge/Data/Scenario.hs 65;" C
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Projectile src/Dodge/Data/Projectile.hs 15;" t
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@@ -1118,6 +1117,7 @@ SPEEDLEGS src/Dodge/Data/Item/Combine.hs 129;" C
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SPRING src/Dodge/Data/Item/Combine.hs 53;" C
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SPic src/ShapePicture/Data.hs 7;" t
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SQUARE src/Dodge/Data/GenParams.hs 18;" C
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SSBO src/Shader/Data.hs 99;" t
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SString src/ShortShow.hs 16;" C
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ST src/Dodge/Data/MetaTree.hs 20;" C
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STEELDRUM src/Dodge/Data/Item/Combine.hs 58;" C
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@@ -1151,7 +1151,7 @@ SetLSCol src/Dodge/Data/WorldEffect.hs 24;" C
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SetTrigger src/Dodge/Data/WorldEffect.hs 22;" C
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ShadNum src/Picture/Data.hs 33;" t
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Shader src/Shader/Data.hs 51;" t
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ShaderTexture src/Shader/Data.hs 100;" t
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ShaderTexture src/Shader/Data.hs 105;" t
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ShadowFidelity src/Shape/Data.hs 19;" t
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ShadowRendering src/Dodge/Data/Config.hs 103;" t
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Shape src/Shape/Data.hs 48;" t
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@@ -1349,6 +1349,7 @@ TwoHandUnder src/Dodge/Data/AimStance.hs 11;" C
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Typical src/Shape/Data.hs 31;" C
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UNDERBARRELSLOT src/Dodge/Data/Item/Combine.hs 97;" C
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UNIGATE src/Dodge/Data/Item/Combine.hs 30;" C
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UintBO src/Shader/Data.hs 94;" t
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UnderBarrelPlatformSF src/Dodge/Data/ComposedItem.hs 16;" C
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UnderBarrelSlotSF src/Dodge/Data/ComposedItem.hs 15;" C
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UnderGround src/Dodge/Data/Scenario.hs 78;" C
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@@ -1592,8 +1593,8 @@ _cdtUp src/Dodge/Data/DoubleTree.hs 92;" f
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_ceSideEffect src/Dodge/Data/Universe.hs 66;" f
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_ceString src/Dodge/Data/Universe.hs 67;" f
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_ceilingStencilShader src/Data/Preload/Render.hs 18;" f
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_chasmShader src/Data/Preload/Render.hs 56;" f
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_chasmVBO src/Data/Preload/Render.hs 55;" f
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_chasmShader src/Data/Preload/Render.hs 53;" f
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_chasmVBO src/Data/Preload/Render.hs 52;" f
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_chasms src/Dodge/Data/CWorld.hs 33;" f
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_ciFilter src/Dodge/Data/HUD.hs 25;" f
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_ciInvIDs src/Dodge/Data/Combine.hs 9;" f
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@@ -1622,9 +1623,9 @@ _clickPos src/Dodge/Data/Input.hs 42;" f
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_clickWorldPos src/Dodge/Data/Input.hs 44;" f
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_closeButtons src/Dodge/Data/HUD.hs 36;" f
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_closeItems src/Dodge/Data/HUD.hs 35;" f
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_cloudEBO src/Data/Preload/Render.hs 61;" f
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_cloudShader src/Data/Preload/Render.hs 60;" f
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_cloudVBO src/Data/Preload/Render.hs 59;" f
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_cloudEBO src/Data/Preload/Render.hs 58;" f
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_cloudShader src/Data/Preload/Render.hs 57;" f
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_cloudVBO src/Data/Preload/Render.hs 56;" f
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_clouds src/Dodge/Data/LWorld.hs 96;" f
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_colorBlurShader src/Data/Preload/Render.hs 26;" f
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_coolEnd src/Dodge/Data/TriggerType.hs 17;" f
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@@ -1754,15 +1755,13 @@ _dsZoning src/Dodge/Data/World.hs 48;" f
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_dtLeft src/Dodge/Data/DoubleTree.hs 29;" f
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_dtRight src/Dodge/Data/DoubleTree.hs 29;" f
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_dtValue src/Dodge/Data/DoubleTree.hs 29;" f
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_dummyVAO src/Data/Preload/Render.hs 63;" f
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_dummyVAO src/Data/Preload/Render.hs 60;" f
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_dusts src/Dodge/Data/LWorld.hs 97;" f
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_ebID src/Dodge/Data/EnergyBall/Type.hs 13;" f
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_ebPos src/Dodge/Data/EnergyBall.hs 17;" f
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_ebTimer src/Dodge/Data/EnergyBall.hs 18;" f
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_ebType src/Dodge/Data/EnergyBall.hs 19;" f
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_ebVel src/Dodge/Data/EnergyBall.hs 16;" f
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_eboName src/Shader/Data.hs 95;" f
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_eboPtr src/Shader/Data.hs 96;" f
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_emoMenuOption src/Dodge/Data/Universe.hs 77;" f
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_energyBalls src/Dodge/Data/LWorld.hs 104;" f
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_fbSize src/Dodge/Data/EnergyBall/Type.hs 12;" f
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@@ -1786,8 +1785,8 @@ _flankTarget src/Dodge/Data/ActionPlan.hs 129;" f
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_flares src/Dodge/Data/LWorld.hs 108;" f
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_flatShieldWlMIX src/Dodge/Data/Item/Params.hs 14;" f
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_floorItems src/Dodge/Data/LWorld.hs 127;" f
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_floorShader src/Data/Preload/Render.hs 54;" f
|
||||
_floorVBO src/Data/Preload/Render.hs 53;" f
|
||||
_floorShader src/Data/Preload/Render.hs 51;" f
|
||||
_floorVBO src/Data/Preload/Render.hs 50;" f
|
||||
_foreShapes src/Dodge/Data/LWorld.hs 132;" f
|
||||
_fsDir src/Dodge/Data/ForegroundShape.hs 14;" f
|
||||
_fsPos src/Dodge/Data/ForegroundShape.hs 13;" f
|
||||
@@ -1847,7 +1846,6 @@ _ibtHeld src/Dodge/Data/Item/Combine.hs 16;" f
|
||||
_ibtIntroScanType src/Dodge/Data/Item/Combine.hs 32;" f
|
||||
_ibtPathing src/Dodge/Data/Item/Combine.hs 28;" f
|
||||
_ibtTargeting src/Dodge/Data/Item/Combine.hs 21;" f
|
||||
_ieshapeSSBO src/Data/Preload/Render.hs 49;" f
|
||||
_ilCrID src/Dodge/Data/Item/Location.hs 30;" f
|
||||
_ilEquipSite src/Dodge/Data/Item/Location.hs 35;" f
|
||||
_ilInvID src/Dodge/Data/Item/Location.hs 31;" f
|
||||
@@ -2195,7 +2193,7 @@ _scOptions src/Dodge/Data/Universe.hs 84;" f
|
||||
_scPositionedMenuOption src/Dodge/Data/Universe.hs 86;" f
|
||||
_scSelectionList src/Dodge/Data/Universe.hs 88;" f
|
||||
_scTitle src/Dodge/Data/Universe.hs 83;" f
|
||||
_screenTextureVAO src/Data/Preload/Render.hs 62;" f
|
||||
_screenTextureVAO src/Data/Preload/Render.hs 59;" f
|
||||
_scrollAmount src/Dodge/Data/Input.hs 40;" f
|
||||
_scrollItemID src/Dodge/Data/World.hs 68;" f
|
||||
_scrollItemID src/Dodge/Data/World.hs 77;" f
|
||||
@@ -2272,6 +2270,8 @@ _ssItems src/Dodge/Data/SelectionList.hs 30;" f
|
||||
_ssOffset src/Dodge/Data/SelectionList.hs 31;" f
|
||||
_ssShownItems src/Dodge/Data/SelectionList.hs 32;" f
|
||||
_ssShownLength src/Dodge/Data/SelectionList.hs 33;" f
|
||||
_ssboName src/Shader/Data.hs 100;" f
|
||||
_ssboPtr src/Shader/Data.hs 101;" f
|
||||
_strideAmount src/Dodge/Data/Creature/Stance.hs 23;" f
|
||||
_strideLength src/Dodge/Data/Creature/Stance.hs 18;" f
|
||||
_stuckCrID src/Dodge/Data/Projectile.hs 48;" f
|
||||
@@ -2305,7 +2305,7 @@ _terminals src/Dodge/Data/LWorld.hs 122;" f
|
||||
_teslaArcs src/Dodge/Data/LWorld.hs 110;" f
|
||||
_testFloat src/Dodge/Data/World.hs 42;" f
|
||||
_textInput src/Dodge/Data/Input.hs 46;" f
|
||||
_textureObject src/Shader/Data.hs 101;" f
|
||||
_textureObject src/Shader/Data.hs 106;" f
|
||||
_tiText src/Dodge/Data/Terminal/Status.hs 14;" f
|
||||
_tileArrayZ src/Data/Tile.hs 24;" f
|
||||
_tilePoly src/Data/Tile.hs 17;" f
|
||||
@@ -2355,13 +2355,15 @@ _uScope src/Dodge/Data/Item/Use.hs 34;" f
|
||||
_uValue src/Dodge/Data/Item/Use.hs 33;" f
|
||||
_uaParams src/Dodge/Data/Item/Use.hs 30;" f
|
||||
_ubMod src/Dodge/Data/Item/Use.hs 35;" f
|
||||
_uiboName src/Shader/Data.hs 95;" f
|
||||
_uiboPtr src/Shader/Data.hs 96;" f
|
||||
_unCombEdge src/Dodge/Combine/Graph.hs 30;" f
|
||||
_unCombNode src/Dodge/Combine/Graph.hs 23;" f
|
||||
_unFBO src/Shader/Data.hs 57;" f
|
||||
_unNInt src/NewInt.hs 16;" f
|
||||
_unNIntMap src/NewInt.hs 22;" f
|
||||
_unNIntSet src/NewInt.hs 19;" f
|
||||
_unPrimitiveMode src/Shader/Data.hs 105;" f
|
||||
_unPrimitiveMode src/Shader/Data.hs 110;" f
|
||||
_unPutCrit src/Dodge/Data/GenWorld.hs 32;" f
|
||||
_unST src/Dodge/Data/MetaTree.hs 20;" f
|
||||
_unTO src/Shader/Data.hs 59;" f
|
||||
@@ -2401,9 +2403,8 @@ _vaType src/Shader/Data.hs 68;" f
|
||||
_vaoName src/Shader/Data.hs 64;" f
|
||||
_vboName src/Shader/Data.hs 80;" f
|
||||
_vboPtr src/Shader/Data.hs 81;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 52;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 49;" f
|
||||
_vboVertexBytes src/Shader/Data.hs 82;" f
|
||||
_vboWindows src/Data/Preload/Render.hs 51;" f
|
||||
_vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f
|
||||
_vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f
|
||||
_vertices src/Polyhedra/Data.hs 22;" f
|
||||
@@ -2425,15 +2426,13 @@ _wTime src/Dodge/Data/Item/Params.hs 20;" f
|
||||
_waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f
|
||||
_waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f
|
||||
_wallDamages src/Dodge/Data/LWorld.hs 119;" f
|
||||
_wallSSBO src/Data/Preload/Render.hs 46;" f
|
||||
_wallShader src/Data/Preload/Render.hs 58;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 57;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 55;" f
|
||||
_walls src/Dodge/Data/LWorld.hs 118;" f
|
||||
_wanID src/Dodge/Data/LWorld.hs 158;" f
|
||||
_wanPos src/Dodge/Data/LWorld.hs 157;" f
|
||||
_warmMax src/Dodge/Data/TriggerType.hs 19;" f
|
||||
_warmStart src/Dodge/Data/TriggerType.hs 15;" f
|
||||
_winSSBO src/Data/Preload/Render.hs 45;" f
|
||||
_winVBO src/Data/Preload/Render.hs 54;" f
|
||||
_windowPosX src/Dodge/Data/Config.hs 53;" f
|
||||
_windowPosY src/Dodge/Data/Config.hs 54;" f
|
||||
_windowPullShader src/Data/Preload/Render.hs 21;" f
|
||||
@@ -2592,7 +2591,7 @@ attachOnward src/Dodge/Tree/Compose.hs 95;" f
|
||||
attachOnward' src/Dodge/Tree/Compose.hs 98;" f
|
||||
attachTree src/Dodge/Tree/Compose.hs 38;" f
|
||||
attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 75;" f
|
||||
attribSize src/Shader/Compile.hs 312;" f
|
||||
attribSize src/Shader/Compile.hs 310;" f
|
||||
autoAmr src/Dodge/Item/Held/Rod.hs 39;" f
|
||||
autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 488;" f
|
||||
autoCrit src/Dodge/Creature/AutoCrit.hs 10;" f
|
||||
@@ -2702,9 +2701,9 @@ brightX src/Color.hs 116;" f
|
||||
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
|
||||
btText src/Dodge/Inventory/SelectionList.hs 237;" f
|
||||
bufferEBO src/Shader/Bind.hs 28;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 496;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 471;" f
|
||||
bufferPokedVBO src/Shader/Bind.hs 19;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 36;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 32;" f
|
||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
|
||||
bulletBeltPack src/Dodge/Item/Equipment.hs 61;" f
|
||||
bulletModule src/Dodge/Item/Scope.hs 117;" f
|
||||
@@ -2758,7 +2757,7 @@ checkConnection src/Dodge/Inventory/Swap.hs 66;" f
|
||||
checkDeath src/Dodge/Creature/Update.hs 70;" f
|
||||
checkDeath' src/Dodge/Creature/Update.hs 73;" f
|
||||
checkEndGame src/Dodge/Update.hs 766;" f
|
||||
checkErrorGL src/Shader/Compile.hs 261;" f
|
||||
checkErrorGL src/Shader/Compile.hs 259;" f
|
||||
checkFBO src/Framebuffer/Check.hs 6;" f
|
||||
checkGLError src/GLHelp.hs 14;" f
|
||||
checkInvSlotsYou src/Dodge/Inventory/CheckSlots.hs 18;" f
|
||||
@@ -2795,7 +2794,6 @@ clang2S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 676;" f
|
||||
clangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 542;" f
|
||||
cldtPropagateFold src/Dodge/DoubleTree.hs 358;" f
|
||||
cleanUpPreload src/Preload.hs 10;" f
|
||||
cleanUpRenderPreload src/Preload/Render.hs 276;" f
|
||||
cleanUpSoundPreload src/Preload.hs 15;" f
|
||||
cleanupHalted src/Sound.hs 117;" f
|
||||
cleatLabel src/Dodge/Cleat.hs 30;" f
|
||||
@@ -2860,7 +2858,7 @@ compP2A src/Dodge/ShiftPoint.hs 11;" f
|
||||
compactDraw src/Dodge/LevelGen.hs 94;" f
|
||||
compactDraw' src/Dodge/LevelGen.hs 105;" f
|
||||
compactDrawTree src/Dodge/LevelGen.hs 88;" f
|
||||
compileAndCheckShader src/Shader/Compile.hs 283;" f
|
||||
compileAndCheckShader src/Shader/Compile.hs 281;" f
|
||||
composeNode src/Dodge/Tree/Compose.hs 76;" f
|
||||
composeTree src/Dodge/Tree/Compose.hs 47;" f
|
||||
computerBeepingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 640;" f
|
||||
@@ -2881,7 +2879,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
|
||||
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
|
||||
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
|
||||
corDoor src/Dodge/Room/Room.hs 385;" f
|
||||
cornerList src/Preload/Render.hs 253;" f
|
||||
cornerList src/Preload/Render.hs 245;" f
|
||||
corpseOrGib src/Dodge/Creature/Update.hs 111;" f
|
||||
corridor src/Dodge/Room/Corridor.hs 17;" f
|
||||
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
||||
@@ -3508,7 +3506,7 @@ forceSpine src/StrictHelp.hs 4;" f
|
||||
fourEmbossDecoration src/Dodge/Placement/TopDecoration.hs 29;" f
|
||||
fpsText src/Dodge/Render/Picture.hs 59;" f
|
||||
fractionLoadedAmmo src/Dodge/Item/Draw/SPic.hs 145;" f
|
||||
frag src/Shader/Data.hs 108;" f
|
||||
frag src/Shader/Data.hs 113;" f
|
||||
freeShaderPointers' src/Shader.hs 37;" f
|
||||
fridgeHumS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 500;" f
|
||||
fromJust' src/MaybeHelp.hs 22;" f
|
||||
@@ -3538,7 +3536,7 @@ generateGraphs src/Dodge/Menu.hs 149;" f
|
||||
generateLayout src/Dodge/Layout/Generate.hs 10;" f
|
||||
generateLevelFromRoomList src/Dodge/Layout.hs 35;" f
|
||||
generateWorldFromSeed src/Dodge/LevelGen.hs 17;" f
|
||||
geom src/Shader/Data.hs 108;" f
|
||||
geom src/Shader/Data.hs 113;" f
|
||||
geometryQuickCheckTests test/Spec.hs 55;" f
|
||||
geometryTests test/Spec.hs 17;" f
|
||||
geometryUnitTests test/Spec.hs 22;" f
|
||||
@@ -3557,7 +3555,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
|
||||
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
|
||||
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
|
||||
getDebugMouseOver src/Dodge/Update.hs 374;" f
|
||||
getDistortions src/Dodge/Render.hs 502;" f
|
||||
getDistortions src/Dodge/Render.hs 477;" f
|
||||
getEdgesCrossing src/Dodge/Path.hs 37;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
|
||||
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
||||
@@ -3708,7 +3706,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
|
||||
initialRoomTree src/Dodge/Floor.hs 24;" f
|
||||
initialWorld src/Dodge/Initialisation.hs 15;" f
|
||||
initialisePlaying src/Sound.hs 77;" f
|
||||
initializeGLState src/Preload/Render.hs 271;" f
|
||||
initializeGLState src/Preload/Render.hs 263;" f
|
||||
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
|
||||
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
|
||||
initializeTexture2D src/Framebuffer/Update.hs 205;" f
|
||||
@@ -4053,7 +4051,7 @@ makePathUsing src/Dodge/Path.hs 51;" f
|
||||
makePoisonExplosionAt src/Dodge/WorldEvent/Explosion.hs 24;" f
|
||||
makeSelectionListPictures src/Dodge/Render/List.hs 66;" f
|
||||
makeShaderEBO src/Shader/Compile.hs 53;" f
|
||||
makeShaderProgram src/Shader/Compile.hs 247;" f
|
||||
makeShaderProgram src/Shader/Compile.hs 245;" f
|
||||
makeShaderUsingVAO src/Shader/Compile.hs 150;" f
|
||||
makeShaderUsingVBO src/Shader/Compile.hs 69;" f
|
||||
makeShaderVBO src/Shader/Compile.hs 32;" f
|
||||
@@ -4362,16 +4360,16 @@ playSoundAndUpdate src/Sound.hs 54;" f
|
||||
playSoundQueue src/Sound.hs 132;" f
|
||||
playSoundUnlessRewinding appDodge/Main.hs 118;" f
|
||||
plusDecoration src/Dodge/Placement/TopDecoration.hs 35;" f
|
||||
pmLineLoop src/Shader/Data.hs 113;" f
|
||||
pmLineStrip src/Shader/Data.hs 113;" f
|
||||
pmLines src/Shader/Data.hs 113;" f
|
||||
pmLinesAdjacency src/Shader/Data.hs 113;" f
|
||||
pmPatches src/Shader/Data.hs 113;" f
|
||||
pmPoints src/Shader/Data.hs 113;" f
|
||||
pmQuads src/Shader/Data.hs 113;" f
|
||||
pmTriangleFan src/Shader/Data.hs 113;" f
|
||||
pmTriangleStrip src/Shader/Data.hs 113;" f
|
||||
pmTriangles src/Shader/Data.hs 113;" f
|
||||
pmLineLoop src/Shader/Data.hs 118;" f
|
||||
pmLineStrip src/Shader/Data.hs 118;" f
|
||||
pmLines src/Shader/Data.hs 118;" f
|
||||
pmLinesAdjacency src/Shader/Data.hs 118;" f
|
||||
pmPatches src/Shader/Data.hs 118;" f
|
||||
pmPoints src/Shader/Data.hs 118;" f
|
||||
pmQuads src/Shader/Data.hs 118;" f
|
||||
pmTriangleFan src/Shader/Data.hs 118;" f
|
||||
pmTriangleStrip src/Shader/Data.hs 118;" f
|
||||
pmTriangles src/Shader/Data.hs 118;" f
|
||||
pnZoneSize src/Dodge/Zoning/Pathing.hs 26;" f
|
||||
pointIfNotClose src/Dodge/LevelGen/StaticWalls/Deprecated.hs 68;" f
|
||||
pointInCircle src/Geometry.hs 209;" f
|
||||
@@ -4814,7 +4812,7 @@ setRBCreatureTargeting src/Dodge/Creature/State.hs 290;" f
|
||||
setRoomInt src/Dodge/Room/Tutorial.hs 91;" f
|
||||
setSelWhileDragging src/Dodge/Update/Input/InGame.hs 337;" f
|
||||
setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 87;" f
|
||||
setShaderSource src/Shader/Compile.hs 296;" f
|
||||
setShaderSource src/Shader/Compile.hs 294;" f
|
||||
setShadowLimits src/Dodge/Shadows.hs 11;" f
|
||||
setSoundVolume src/Sound.hs 157;" f
|
||||
setTargetMv src/Dodge/Creature/ReaderUpdate.hs 83;" f
|
||||
@@ -4823,7 +4821,7 @@ setTiles src/Dodge/Layout.hs 67;" f
|
||||
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 239;" f
|
||||
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
|
||||
setViewport src/Dodge/Render.hs 507;" f
|
||||
setViewport src/Dodge/Render.hs 482;" f
|
||||
setVol src/Dodge/Config.hs 47;" f
|
||||
setWristShieldPos src/Dodge/Equipment.hs 49;" f
|
||||
setWristShieldPos src/Dodge/Euse.hs 38;" f
|
||||
@@ -4839,9 +4837,9 @@ setupStaticVBOVAO src/Shader/Compile.hs 102;" f
|
||||
setupVAOUsingVBO src/Shader/Compile.hs 183;" f
|
||||
setupVBO src/Shader/Compile.hs 83;" f
|
||||
setupVBOStatic src/Shader/Compile.hs 118;" f
|
||||
setupVBOVAO src/Shader/Compile.hs 206;" f
|
||||
setupVertexAttribPointer src/Shader/Compile.hs 230;" f
|
||||
setupVertexAttribs src/Shader/Compile.hs 224;" f
|
||||
setupVBOVAO src/Shader/Compile.hs 204;" f
|
||||
setupVertexAttribPointer src/Shader/Compile.hs 228;" f
|
||||
setupVertexAttribs src/Shader/Compile.hs 222;" f
|
||||
setupWorldBounds src/Dodge/Layout.hs 116;" f
|
||||
sfInvColor src/Dodge/Item/InventoryColor.hs 12;" f
|
||||
shadVBOptr src/Shader.hs 40;" f
|
||||
@@ -5157,7 +5155,7 @@ toBinary src/Dodge/Inventory/SelectionList.hs 141;" f
|
||||
toBothLnk src/Dodge/RoomLink.hs 136;" f
|
||||
toClosestMultiple src/HelpNum.hs 3;" f
|
||||
toColor8 src/Color.hs 148;" f
|
||||
toFloatVAs src/Shader/Compile.hs 217;" f
|
||||
toFloatVAs src/Shader/Compile.hs 215;" f
|
||||
toLabel src/Dodge/Cleat.hs 16;" f
|
||||
toMultiset src/Multiset.hs 64;" f
|
||||
toOnward src/Dodge/Tree/Compose.hs 101;" f
|
||||
@@ -5455,10 +5453,10 @@ vShape src/Dodge/Placement/Instance/LightSource.hs 93;" f
|
||||
vToL src/MatrixHelper.hs 56;" f
|
||||
vToQuat src/Quaternion.hs 42;" f
|
||||
validTerminalCommands src/Dodge/Debug/Terminal.hs 137;" f
|
||||
vasTightStride src/Shader/Compile.hs 303;" f
|
||||
vasTightStride src/Shader/Compile.hs 301;" f
|
||||
vecBetweenSpeed src/Dodge/Base.hs 146;" f
|
||||
vecTurnTo src/Dodge/Movement/Turn.hs 19;" f
|
||||
vert src/Shader/Data.hs 108;" f
|
||||
vert src/Shader/Data.hs 113;" f
|
||||
vertScale src/MatrixHelper.hs 95;" f
|
||||
vertTrans src/MatrixHelper.hs 103;" f
|
||||
verticalPipe src/Dodge/Picture.hs 19;" f
|
||||
@@ -5523,7 +5521,7 @@ windowLine src/Dodge/Placement/Instance/Wall.hs 59;" f
|
||||
windowXFloat src/Dodge/Data/Config.hs 61;" f
|
||||
windowYFloat src/Dodge/Data/Config.hs 63;" f
|
||||
withAlpha src/Color.hs 10;" f
|
||||
withByteString src/Shader/Compile.hs 330;" f
|
||||
withByteString src/Shader/Compile.hs 328;" f
|
||||
wlIXsNearCirc src/Dodge/Zoning/Wall.hs 32;" f
|
||||
wlIXsNearPoint src/Dodge/Zoning/Wall.hs 22;" f
|
||||
wlIXsNearRect src/Dodge/Zoning/Wall.hs 29;" f
|
||||
|
||||
Reference in New Issue
Block a user