Pack shape normals into a word8

This commit is contained in:
2025-11-11 21:03:02 +00:00
parent 7f6e7d2741
commit ce438b7ecd
9 changed files with 109 additions and 113 deletions
+2 -1
View File
@@ -9,5 +9,6 @@ void main()
{
fCol = vCol;
fPos = vPos;
fNorm = vec4(vNorm.xyz - vPos.xyz,1);
//fNorm = vec4(vNorm.xyz - vPos.xyz,1);
fNorm = vNorm ;
}
+5 -2
View File
@@ -1,5 +1,7 @@
#version 450 core
struct PosColNorm { vec4 pos; uint col; vec4 norm; };
//struct PosColNorm { vec4 pos; vec4 norm;uint col; uint dummy; };
struct PosColNorm { vec4 pos; uint norm;uint d1;uint d2; uint d3;uint col; uint dummy; };
// I don't know if the dummy is necessary
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
layout (std430, binding = 3) readonly buffer Data { PosColNorm data[]; };
layout (std430, binding = 4) readonly buffer Indices { uint indices[]; };
@@ -9,7 +11,8 @@ out vec4 vNorm;
void main() {
vPos = data[indices[gl_VertexID]].pos;
vCol = unpackUnorm4x8(data[indices[gl_VertexID]].col);
vNorm = data[indices[gl_VertexID]].norm;
vec4 n = unpackUnorm4x8(data[indices[gl_VertexID]].norm);
vNorm = n *2 - vec4(1,1,1,1);
gl_Position = theMat * vec4(vPos.xyz,1);
}
//layout (location = 0) in vec4 pos;