Cleanup
This commit is contained in:
@@ -190,18 +190,20 @@ dropItem cr invid =
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youDropItem :: World -> World
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youDropItem w = fromMaybe w $ do
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curpos <-
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you w ^? crManipulation . manObject . imSelectedItem
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-- <|> fmap fst (IM.lookupMax =<< w ^? hud . hudElement . diSections . ix 0 . ssItems)
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<|> fmap fst (IM.lookupMax (you w ^. crInv))
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guard $ not $ _crInvLock (you w)
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return $
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w
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& dropItem cr curpos
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cr ^? crManipulation . manObject . imSelectedItem
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<|> fmap fst (IM.lookupMax (cr ^. crInv))
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guard $ not $ _crInvLock cr
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return $ case cr ^. crStance . posture of
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Aiming -> throwItem w
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AtEase -> dropItem cr curpos w
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where
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-- & soundStart (CrSound (_crID cr)) (_crPos cr) whiteNoiseFadeOutS Nothing
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cr = you w
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-- placeholder, remember to deal with two handed weapon twist
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-- should throw all attached items?
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throwItem :: World -> World
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throwItem = id
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sizeSelf :: Float -> Creature -> World -> Maybe World
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sizeSelf x cr w
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| not (crOnWall cr1 w) =
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@@ -9,7 +9,7 @@ import qualified IntMapHelp as IM
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import LensHelp
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getCrDexterity :: Creature -> Int
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getCrDexterity cr = _dexterity (_crStatistics cr)
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getCrDexterity = _dexterity . _crStatistics
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getCrMoveSpeed :: Creature -> Int
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getCrMoveSpeed cr = strFromHeldItem cr + strFromEquipment cr + _strength (_crStatistics cr)
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@@ -27,10 +27,7 @@ crCurrentEquipment :: Creature -> IM.IntMap Item
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crCurrentEquipment = IM.filter (isJust . (^? itLocation . ilEquipSite . _Just)) . _crInv
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strFromHeldItem :: Creature -> Int
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strFromHeldItem cr
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--x--- | _posture (_crStance cr) == Aiming || crIsReloading cr = negate $ fromMaybe 0 $ do
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-- | _posture (_crStance cr) == Aiming = negate $ fromMaybe 0 $ do
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| Aiming {} <- _posture (_crStance cr) = negate $ fromMaybe 0 $ do
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i <- cr ^? crManipulation . manObject . imRootSelectedItem
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cr ^? crInv . ix i . itUse . heldAim . aimWeight
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| otherwise = 0
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strFromHeldItem cr = fromMaybe 0 $ do
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Aiming <- cr ^? crStance . posture
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i <- cr ^? crManipulation . manObject . imRootSelectedItem
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fmap negate $ cr ^? crInv . ix i . itUse . heldAim . aimWeight
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@@ -2,9 +2,7 @@ module Dodge.Creature.YourControl (
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yourControl,
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) where
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import Dodge.SelectedClose
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import Control.Monad
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import Data.Foldable
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Dodge.Base.Coordinate
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@@ -14,6 +12,7 @@ import Dodge.Data.World
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import Dodge.Hotkey
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import Dodge.InputFocus
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import Dodge.Inventory
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import Dodge.SelectedClose
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import Dodge.WASD
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import Geometry
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import LensHelp
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@@ -27,9 +26,7 @@ yourControl _ w
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| Just x <- w ^? hud . hudElement . subInventory
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, f x =
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w
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& cWorld . lWorld . creatures . ix 0
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-- %~ (wasdWithAiming w . setCrPosture pkeys)
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%~ wasdWithAiming w
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& cWorld . lWorld . creatures . ix 0 %~ wasdWithAiming w
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& tryClickUse pkeys
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& handleHotkeys
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| otherwise =
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@@ -42,17 +39,17 @@ yourControl _ w
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handleHotkeys :: World -> World
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handleHotkeys w
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| SDL.ScancodeLShift `M.member` _pressedKeys (_input w)
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|| SDL.ScancodeRShift `M.member` _pressedKeys (_input w)
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, hks <- mapMaybe scancodeToHotkey $ M.keys $ w ^. input . pressedKeys
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| ispressed SDL.ScancodeLShift || ispressed SDL.ScancodeRShift
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, Just hk <- listToMaybe . mapMaybe scancodeToHotkey . M.keys $ w ^. input . pressedKeys
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, Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
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, Just itid <- lw ^? creatures . ix 0 . crInv . ix invid . itID =
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w & cWorld . lWorld %~ \lw' -> foldl' (flip $ assignHotkey itid) lw' hks
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| SDL.ScancodeLCtrl `M.member` _pressedKeys (_input w)
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|| SDL.ScancodeRCtrl `M.member` _pressedKeys (_input w)
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, Just hk <- listToMaybe . mapMaybe scancodeToHotkey . M.keys $ w ^. input . pressedKeys
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, Just itid <- w ^? cWorld . lWorld . hotkeys . ix hk . unNInt
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, Just invid <- w ^? cWorld . lWorld . itemLocations . ix itid . ilInvID =
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w & cWorld . lWorld %~ assignHotkey itid hk
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| ispressed SDL.ScancodeLCtrl || ispressed SDL.ScancodeRCtrl
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, Just hk <-
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listToMaybe . mapMaybe scancodeToHotkey . M.keys $
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w ^. input . pressedKeys
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, Just itid <- lw ^? hotkeys . ix hk . unNInt
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, Just invid <- lw ^? itemLocations . ix itid . ilInvID =
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w & augInvDirectSelect (0, invid, mempty)
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| otherwise =
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M.foldl'
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@@ -60,6 +57,7 @@ handleHotkeys w
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w
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(M.intersectionWith (,) thehotkeys (w ^. input . pressedKeys))
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where
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ispressed k = k `M.member` _pressedKeys (_input w)
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thehotkeys = M.mapKeys hotkeyToScancode $ w ^. cWorld . lWorld . hotkeys
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lw = w ^. cWorld . lWorld
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@@ -112,11 +110,7 @@ scancodeToHotkey x = case x of
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{- | The order of these MAY be important, in particular the setting of crMvAim
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within wasdMovement should probably be done first
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-}
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wasdWithAiming ::
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World ->
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Creature ->
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Creature
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--wasdWithAiming w cr = wasdAim inp cam . wasdTwist $ wasdMovement inp cam speed cr
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wasdWithAiming :: World -> Creature -> Creature
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wasdWithAiming w cr = wasdAim inp cam $ wasdMovement inp cam speed cr
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where
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speed = _mvSpeed $ _crMvType cr
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@@ -125,57 +119,32 @@ wasdWithAiming w cr = wasdAim inp cam $ wasdMovement inp cam speed cr
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wasdAim :: Input -> Camera -> Creature -> Creature
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wasdAim inp cam cr
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| Just 0 <- inp ^? mouseButtons . ix SDL.ButtonRight
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= setAimPosture cr
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| Just 0 <- inp ^? mouseButtonsReleased . ix SDL.ButtonRight
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= removeAimPosture cr
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| Just 0 <- inp ^? mouseButtons . ix SDL.ButtonRight =
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setAimPosture cr
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| Just 0 <- inp ^? mouseButtonsReleased . ix SDL.ButtonRight =
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removeAimPosture cr
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| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn mouseDir cr
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| otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
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where
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mouseDir = argV $ mouseWorldPos inp cam - (cr ^. crPos)
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---- aim with the root item
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---- when initiating aim with a two handed weapon, change the creature direction
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---- to be closer to where the two handed weapon was pointing
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--wasdTwist :: Creature -> Creature
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--wasdTwist cr
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---- | _posture (_crStance cr) == Aiming
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-- | Aiming {} <- cr ^. crStance . posture = fromMaybe cr $ do
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-- itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
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-- astance <- cr ^? crInv . ix itRef . itUse . heldAim . aimStance
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-- case (astance, cr ^. crTwist) of
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-- (TwoHandUnder, 0) ->
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-- return $ cr & crTwist .~ twistamount * pi & crDir -~ twistamount * pi
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-- (TwoHandOver, 0) ->
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-- return $ cr & crTwist .~ twistamount * pi & crDir -~ twistamount * pi
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-- _ -> Nothing
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-- | otherwise =
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-- cr
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-- & crDir +~ _crTwist cr
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-- & crTwist .~ 0 --remove twistk
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-- where
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-- twistamount = 1.6
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setAimPosture :: Creature -> Creature
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setAimPosture cr = fromMaybe cr $ do
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setAimPosture = (crStance . posture .~ Aiming) . doAimTwist (- twoHandTwistAmount)
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doAimTwist :: Float -> Creature -> Creature
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doAimTwist x cr = fromMaybe cr $ do
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itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
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astance <- cr ^? crInv . ix itRef . itUse . heldAim . aimStance
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case astance of
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TwoHandUnder ->
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return $ cr & crStance . posture .~ Aiming
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& crDir -~ twoHandTwistAmount
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TwoHandOver ->
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return $ cr & crStance . posture .~ Aiming
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& crDir -~ twoHandTwistAmount
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_ -> return $ cr & crStance . posture .~ Aiming
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return $ case astance of
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TwoHandUnder -> cr & crDir +~ x
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TwoHandOver -> cr & crDir +~ x
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_ -> cr
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removeAimPosture :: Creature -> Creature
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removeAimPosture = (crStance . posture .~ AtEase) . doAimTwist twoHandTwistAmount
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twoHandTwistAmount :: Float
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twoHandTwistAmount = 1.6 * pi
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removeAimPosture :: Creature -> Creature
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removeAimPosture cr = cr
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& crDir +~ twoHandTwistAmount
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& crStance . posture .~ AtEase
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wasdMovement :: Input -> Camera -> Float -> Creature -> Creature
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wasdMovement inp cam speed = theMovement . setMvAim
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@@ -201,10 +170,11 @@ tryClickUse pkeys w = fromMaybe w $ do
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ltime <- pkeys ^? ix SDL.ButtonLeft
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rtime <- pkeys ^? ix SDL.ButtonRight
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guard $ ltime <= rtime
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case w ^? cWorld . lWorld . creatures . ix 0
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. crManipulation
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. manObject
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. imSelectedItem of
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case w
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^? cWorld . lWorld . creatures . ix 0
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. crManipulation
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. manObject
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. imSelectedItem of
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Just invid -> useItem invid (f ltime) w
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Nothing -> interactWithCloseObj <$> getSelectedCloseObj w ?? w
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where
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+1
-3
@@ -9,10 +9,8 @@ import NewInt
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-- it is not obvious to me whether hotkeys should belong to LWorld, CWorld or
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-- World
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assignHotkey :: NewInt ItmInt -> Hotkey -> LWorld -> LWorld
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assignHotkey (NInt itid) hk lw =
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lw
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assignHotkey (NInt itid) hk lw = lw
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& handleoldposition
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& hotkeys . at hk ?~ NInt itid
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& imHotkeys . unNIntMap . at itid ?~ hk
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@@ -28,23 +28,23 @@ heldItemOrient2D itm cr p a = (V2 x y, argV . Q.qToV2 $ q )
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where
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(V3 x y _,q) = heldItemRelativeOrient itm cr (p `v2z` 0, Q.axisAngle (V3 0 0 1) a)
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heldItemRelativeOrient :: Item -> Creature -> (Point3, Q.Quaternion Float) -> (Point3, Q.Quaternion Float)
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heldItemRelativeOrient
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:: Item -> Creature -> (Point3, Q.Quaternion Float) -> (Point3, Q.Quaternion Float)
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heldItemRelativeOrient itm cr (p,q)
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| Aiming {} <- _posture (_crStance cr) =
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(p + aimingWeaponZeroPos cr itm `v2z` shoulderHeight, Q.qID * q)
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| isTwoHandFlat =
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( V3 (_crRad cr) 0 handD
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+ rotate3 (twoFlatHRot cr) (transToHandle itm p)
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( V3 (_crRad cr) 0 handD + rotate3 (twoFlatHRot cr) (transToHandle itm p)
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, Q.axisAngle (V3 0 0 1) (twoFlatHRot cr) * q
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)
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| isOneHand =
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( V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) handD
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+ transToHandle itm p
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+ transToHandle itm p
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, Q.qID * q
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)
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| otherwise =
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( V3 (_crRad cr) 0 handD
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+ rotate3 (strideRot cr + 1.2) (V3 (-8) 0 0 + transToHandle itm p)
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( V3 (_crRad cr) 0 handD
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+ rotate3 (strideRot cr + 1.2) (V3 (-8) 0 0 + transToHandle itm p)
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, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2) * q
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)
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where
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@@ -74,7 +74,6 @@ aimingWeaponHandlePos _ it = case it ^? itUse . heldAim . aimStance of
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Just TwoHandFlat -> V2 10 0
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Nothing -> 0
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heldItemOffset :: Item -> Creature -> Point3 -> Point3
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heldItemOffset itm cr p = fst (heldItemRelativeOrient itm cr (p,Q.qID))
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@@ -2220,7 +2220,6 @@ _aimMuzzles src/Dodge/Data/Item/Use.hs 128;" f
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_aimRange src/Dodge/Data/Item/Use.hs 124;" f
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_aimStance src/Dodge/Data/Item/Use.hs 126;" f
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_aimTurnSpeed src/Dodge/Data/Item/Use.hs 123;" f
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_aimTwist src/Dodge/Data/Creature/Stance.hs 39;" f
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_aimWeight src/Dodge/Data/Item/Use.hs 122;" f
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_aimZoom src/Dodge/Data/Item/Use.hs 125;" f
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_allocNewPos src/Dodge/Data/RightButtonOptions.hs 21;" f
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@@ -3389,9 +3388,9 @@ adjustIMZone src/Dodge/Base.hs 81;" f
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advanceScrollAmount src/Dodge/Update.hs 401;" f
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advanceSmoothScroll src/Dodge/SmoothScroll.hs 33;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 45;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 239;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 238;" f
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aimStanceInfo src/Dodge/Item/Info.hs 235;" f
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aimTurn src/Dodge/Creature/YourControl.hs 187;" f
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aimTurn src/Dodge/Creature/YourControl.hs 161;" f
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aimingWeaponHandlePos src/Dodge/Item/HeldOffset.hs 69;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 63;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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@@ -3463,7 +3462,7 @@ armouredCorridor src/Dodge/Room/RoadBlock.hs 20;" f
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arms src/Dodge/Creature/Picture.hs 75;" f
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arrow src/Picture/Composite.hs 19;" f
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arrowPath src/Picture/Composite.hs 8;" f
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assignHotkey src/Dodge/Hotkey.hs 13;" f
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assignHotkey src/Dodge/Hotkey.hs 12;" f
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assignPushDoors src/Dodge/LevelGen.hs 42;" f
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atFstLnkOut src/Dodge/PlacementSpot.hs 211;" f
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atFstLnkOutShiftBy src/Dodge/PlacementSpot.hs 226;" f
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@@ -4011,7 +4010,7 @@ disconnectItemS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 490;" f
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disconnectTerminal src/Dodge/Terminal.hs 217;" f
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displayConfig src/Dodge/Menu.hs 196;" f
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displayControls src/Dodge/Menu.hs 206;" f
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displayFrameTicks src/Dodge/Render/Picture.hs 39;" f
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displayFrameTicks src/Dodge/Render/Picture.hs 38;" f
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displayFreeSlots src/Dodge/DisplayInventory.hs 198;" f
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displayIndents src/Dodge/DisplayInventory.hs 110;" f
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displayPulse src/Dodge/Inventory/SelectionList.hs 173;" f
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@@ -4026,6 +4025,7 @@ divideLineExact src/Geometry.hs 275;" f
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divideLineOddNumPoints src/Geometry.hs 260;" f
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doAfterPlacement src/Dodge/Layout.hs 86;" f
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doAfterPlacements src/Dodge/Layout.hs 83;" f
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doAimTwist src/Dodge/Creature/YourControl.hs 134;" f
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doAnyEquipmentEffect src/Dodge/Creature/State.hs 189;" f
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doArcStep src/Dodge/Tesla/Arc.hs 135;" f
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doBackspace src/Dodge/Update/Input/Text.hs 31;" f
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@@ -4128,7 +4128,7 @@ doublePairSet src/Geometry.hs 165;" f
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doubleTreeToIndentList src/Dodge/DoubleTree.hs 72;" f
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doubleV2 src/Geometry.hs 168;" f
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drawARHUD src/Dodge/Creature/State.hs 302;" f
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drawAimSweep src/Dodge/Render/Picture.hs 247;" f
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drawAimSweep src/Dodge/Render/Picture.hs 246;" f
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drawAllShadows src/Dodge/Shadows.hs 5;" f
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drawBaseMachine src/Dodge/Machine/Draw.hs 57;" f
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drawBeam src/Dodge/Beam/Draw.hs 6;" f
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@@ -4140,9 +4140,9 @@ drawButton src/Dodge/Button/Draw.hs 9;" f
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drawCPUShadows src/Dodge/Render/Shadow.hs 19;" f
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drawCircCollisionTest src/Dodge/Debug/Picture.hs 111;" f
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drawCollisionTest src/Dodge/Debug/Picture.hs 103;" f
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drawCombFilter src/Dodge/Render/Picture.hs 220;" f
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drawCombFilter src/Dodge/Render/Picture.hs 219;" f
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drawCombineInventory src/Dodge/Render/HUD.hs 179;" f
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drawConcurrentMessage src/Dodge/Render/Picture.hs 62;" f
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drawConcurrentMessage src/Dodge/Render/Picture.hs 61;" f
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drawCoord src/Dodge/Debug/Picture.hs 359;" f
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drawCorpse src/Dodge/Corpse/Draw.hs 6;" f
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drawCrInfo src/Dodge/Debug/Picture.hs 380;" f
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@@ -4154,13 +4154,13 @@ drawCursorAt src/Dodge/Render/List.hs 71;" f
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drawDDATest src/Dodge/Debug/Picture.hs 286;" f
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drawDoorPaths src/Dodge/Debug/Picture.hs 247;" f
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drawDoubleLampCover src/Dodge/Prop/Draw.hs 87;" f
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drawDrag src/Dodge/Render/Picture.hs 170;" f
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drawDragDrop src/Dodge/Render/Picture.hs 181;" f
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drawDragPickup src/Dodge/Render/Picture.hs 190;" f
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drawDragSelect src/Dodge/Render/Picture.hs 167;" f
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drawDrag src/Dodge/Render/Picture.hs 169;" f
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drawDragDrop src/Dodge/Render/Picture.hs 180;" f
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drawDragPickup src/Dodge/Render/Picture.hs 189;" f
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drawDragSelect src/Dodge/Render/Picture.hs 166;" f
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drawDragSelected src/Dodge/Render/HUD.hs 132;" f
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drawDragSelecting src/Dodge/Render/HUD.hs 149;" f
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drawEmptySet src/Dodge/Render/Picture.hs 117;" f
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drawEmptySet src/Dodge/Render/Picture.hs 116;" f
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drawEnergyBall src/Dodge/EnergyBall/Draw.hs 10;" f
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drawEquipment src/Dodge/Creature/Picture.hs 142;" f
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drawExamineInventory src/Dodge/Render/HUD.hs 195;" f
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@@ -4169,7 +4169,7 @@ drawFlame src/Dodge/Flame/Draw.hs 7;" f
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drawFlamelet src/Dodge/EnergyBall/Draw.hs 26;" f
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drawFooterText src/Dodge/Render/MenuScreen.hs 72;" f
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drawForceField src/Dodge/Wall/Draw.hs 11;" f
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drawGapPlus src/Dodge/Render/Picture.hs 230;" f
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drawGapPlus src/Dodge/Render/Picture.hs 229;" f
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drawGib src/Dodge/Prop/Draw.hs 31;" f
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drawHUD src/Dodge/Render/HUD.hs 48;" f
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drawInputMenu src/Dodge/Render/MenuScreen.hs 22;" f
|
||||
@@ -4178,7 +4178,7 @@ drawInspectWalls src/Dodge/Debug/Picture.hs 227;" f
|
||||
drawInventory src/Dodge/Render/HUD.hs 55;" f
|
||||
drawItemChildrenConnect src/Dodge/Render/HUD.hs 326;" f
|
||||
drawItemConnections src/Dodge/Render/HUD.hs 316;" f
|
||||
drawJumpDown src/Dodge/Render/Picture.hs 163;" f
|
||||
drawJumpDown src/Dodge/Render/Picture.hs 162;" f
|
||||
drawLabCrossCol src/Dodge/Render/Label.hs 8;" f
|
||||
drawLampCover src/Dodge/Prop/Draw.hs 47;" f
|
||||
drawLaser src/Dodge/Laser/Draw.hs 6;" f
|
||||
@@ -4192,11 +4192,11 @@ drawListYoff src/Dodge/Render/List.hs 92;" f
|
||||
drawMachine src/Dodge/Machine/Draw.hs 17;" f
|
||||
drawMapperAR src/Dodge/Targeting/Draw.hs 12;" f
|
||||
drawMapperInventory src/Dodge/Render/HUD.hs 169;" f
|
||||
drawMenuClick src/Dodge/Render/Picture.hs 137;" f
|
||||
drawMenuCursor src/Dodge/Render/Picture.hs 150;" f
|
||||
drawMenuOrHUD src/Dodge/Render/Picture.hs 57;" f
|
||||
drawMenuClick src/Dodge/Render/Picture.hs 136;" f
|
||||
drawMenuCursor src/Dodge/Render/Picture.hs 149;" f
|
||||
drawMenuOrHUD src/Dodge/Render/Picture.hs 56;" f
|
||||
drawMenuScreen src/Dodge/Render/MenuScreen.hs 16;" f
|
||||
drawMouseCursor src/Dodge/Render/Picture.hs 73;" f
|
||||
drawMouseCursor src/Dodge/Render/Picture.hs 72;" f
|
||||
drawMouseOver src/Dodge/Render/HUD.hs 103;" f
|
||||
drawMousePosition src/Dodge/Debug/Picture.hs 349;" f
|
||||
drawMovingShape src/Dodge/Prop/Draw.hs 73;" f
|
||||
@@ -4205,18 +4205,18 @@ drawOptions src/Dodge/Render/MenuScreen.hs 36;" f
|
||||
drawPathBetween src/Dodge/Debug/Picture.hs 195;" f
|
||||
drawPathEdge src/Dodge/Debug/Picture.hs 252;" f
|
||||
drawPathing src/Dodge/Debug/Picture.hs 422;" f
|
||||
drawPlus src/Dodge/Render/Picture.hs 134;" f
|
||||
drawPlus src/Dodge/Render/Picture.hs 133;" f
|
||||
drawPointLabel src/Dodge/Render/Label.hs 13;" f
|
||||
drawProjectile src/Dodge/Projectile/Draw.hs 13;" f
|
||||
drawProp src/Dodge/Prop/Draw.hs 18;" f
|
||||
drawRBOptions src/Dodge/Render/HUD.hs 249;" f
|
||||
drawRadarSweep src/Dodge/RadarSweep/Draw.hs 14;" f
|
||||
drawRemoteShell src/Dodge/Projectile/Draw.hs 37;" f
|
||||
drawReturn src/Dodge/Render/Picture.hs 123;" f
|
||||
drawReturn src/Dodge/Render/Picture.hs 122;" f
|
||||
drawRootCursor src/Dodge/Render/HUD.hs 71;" f
|
||||
drawSSCursor src/Dodge/SelectionSections/Draw.hs 35;" f
|
||||
drawSSMultiCursor src/Dodge/SelectionSections/Draw.hs 46;" f
|
||||
drawSelect src/Dodge/Render/Picture.hs 209;" f
|
||||
drawSelect src/Dodge/Render/Picture.hs 208;" f
|
||||
drawSelectionList src/Dodge/Render/List.hs 35;" f
|
||||
drawSelectionListBackground src/Dodge/Render/List.hs 51;" f
|
||||
drawSelectionSections src/Dodge/SelectionSections/Draw.hs 16;" f
|
||||
@@ -4349,7 +4349,7 @@ fireLoudS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 532;" f
|
||||
fireS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 350;" f
|
||||
firstBreather src/Dodge/Room/Breather.hs 9;" f
|
||||
firstWorldLoad appDodge/Main.hs 78;" f
|
||||
fixedCoordPictures src/Dodge/Render/Picture.hs 18;" f
|
||||
fixedCoordPictures src/Dodge/Render/Picture.hs 17;" f
|
||||
fixedSizePicClampArrow src/Dodge/Picture/SizeInvariant.hs 57;" f
|
||||
flDamageInArea src/Dodge/Flame.hs 109;" f
|
||||
flFlicker src/Dodge/Flame.hs 123;" f
|
||||
@@ -4399,7 +4399,7 @@ forceField src/Dodge/Wall/ForceField.hs 7;" f
|
||||
forceFoldable src/StrictHelp.hs 7;" f
|
||||
forceSpine src/StrictHelp.hs 4;" f
|
||||
fourEmbossDecoration src/Dodge/Placement/TopDecoration.hs 29;" f
|
||||
fpsText src/Dodge/Render/Picture.hs 47;" f
|
||||
fpsText src/Dodge/Render/Picture.hs 46;" f
|
||||
fractionLoadedAmmo src/Dodge/Item/Draw/SPic.hs 137;" f
|
||||
frag src/Shader/Data.hs 102;" f
|
||||
freeShaderPointers' src/Shader.hs 37;" f
|
||||
@@ -4526,7 +4526,7 @@ halfWidth src/Dodge/Base/Window.hs 48;" f
|
||||
haltSound src/Dodge/SoundLogic.hs 37;" f
|
||||
hammerCheck src/Dodge/HeldUse.hs 79;" f
|
||||
handleEvent src/Dodge/Event.hs 27;" f
|
||||
handleHotkeys src/Dodge/Creature/YourControl.hs 43;" f
|
||||
handleHotkeys src/Dodge/Creature/YourControl.hs 40;" f
|
||||
handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
|
||||
handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
|
||||
handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
|
||||
@@ -4555,7 +4555,7 @@ heldEffect src/Dodge/HeldUse.hs 60;" f
|
||||
heldEffectMuzzles src/Dodge/HeldUse.hs 117;" f
|
||||
heldEffectNoHammerCheck src/Dodge/HeldUse.hs 68;" f
|
||||
heldInfo src/Dodge/Item/Info.hs 84;" f
|
||||
heldItemOffset src/Dodge/Item/HeldOffset.hs 78;" f
|
||||
heldItemOffset src/Dodge/Item/HeldOffset.hs 77;" f
|
||||
heldItemOrient2D src/Dodge/Item/HeldOffset.hs 26;" f
|
||||
heldItemRelativeOrient src/Dodge/Item/HeldOffset.hs 31;" f
|
||||
heldItemSPic src/Dodge/Item/Draw/SPic.hs 220;" f
|
||||
@@ -4575,7 +4575,7 @@ holsterWeapon src/Dodge/Creature/Volition.hs 14;" f
|
||||
homingModule src/Dodge/Item/Scope.hs 48;" f
|
||||
horPipe src/Dodge/Placement/Instance/Pipe.hs 9;" f
|
||||
hotkeyToChar src/Dodge/Inventory/SelectionList.hs 182;" f
|
||||
hotkeyToScancode src/Dodge/Creature/YourControl.hs 71;" f
|
||||
hotkeyToScancode src/Dodge/Creature/YourControl.hs 69;" f
|
||||
hotkeyToString src/Dodge/Inventory/SelectionList.hs 179;" f
|
||||
humanoidAIList src/Dodge/Humanoid.hs 181;" f
|
||||
iShape src/Dodge/Placement/Instance/LightSource.hs 73;" f
|
||||
@@ -5034,7 +5034,7 @@ mntLight src/Dodge/Placement/Instance/LightSource.hs 158;" f
|
||||
mntLightLnkCond src/Dodge/Placement/Instance/LightSource.hs 163;" f
|
||||
modTo src/Geometry/Zone.hs 10;" f
|
||||
mouseClickOptionsList src/Dodge/Update/Input/ScreenLayer.hs 59;" f
|
||||
mouseCursorType src/Dodge/Render/Picture.hs 80;" f
|
||||
mouseCursorType src/Dodge/Render/Picture.hs 79;" f
|
||||
mouseWorldPos src/Dodge/Base/Coordinate.hs 48;" f
|
||||
moveBullet src/Dodge/Bullet.hs 187;" f
|
||||
moveCombineSel src/Dodge/Update/Scroll.hs 112;" f
|
||||
@@ -5474,7 +5474,7 @@ reloadS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 446;" f
|
||||
rememberSounds src/Dodge/Creature/Perception.hs 177;" f
|
||||
remoteDetonator src/Dodge/Item/Scope.hs 145;" f
|
||||
remoteScreen src/Dodge/Item/Scope.hs 140;" f
|
||||
removeAimPosture src/Dodge/Creature/YourControl.hs 173;" f
|
||||
removeAimPosture src/Dodge/Creature/YourControl.hs 143;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 459;" f
|
||||
removeDot src/ShortShow.hs 29;" f
|
||||
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
|
||||
@@ -5608,7 +5608,7 @@ scaleMat src/MatrixHelper.hs 59;" f
|
||||
scaleMatrix src/MatrixHelper.hs 56;" f
|
||||
scaleSH src/Shape.hs 268;" f
|
||||
scalp src/Dodge/Creature/Picture.hs 96;" f
|
||||
scancodeToHotkey src/Dodge/Creature/YourControl.hs 91;" f
|
||||
scancodeToHotkey src/Dodge/Creature/YourControl.hs 89;" f
|
||||
scodeToChar src/Dodge/ScodeToChar.hs 6;" f
|
||||
scorchSPic src/Dodge/Creature/State.hs 118;" f
|
||||
screenBox src/Dodge/Base/Window.hs 53;" f
|
||||
@@ -5662,11 +5662,10 @@ sensorSPic src/Dodge/Machine/Draw.hs 70;" f
|
||||
sentinelAI src/Dodge/Creature/SentinelAI.hs 20;" f
|
||||
sentinelExtraWatchUpdate src/Dodge/Creature/SentinelAI.hs 83;" f
|
||||
sentinelFireType src/Dodge/Creature/SentinelAI.hs 50;" f
|
||||
setAimPosture src/Dodge/Creature/YourControl.hs 159;" f
|
||||
setAimPosture src/Dodge/Creature/YourControl.hs 131;" f
|
||||
setChannelPos src/Sound.hs 149;" f
|
||||
setClickWorldPos src/Dodge/Update.hs 100;" f
|
||||
setClusterID src/Dodge/Combine/Graph.hs 115;" f
|
||||
setCrPosture src/Dodge/Creature/YourControl.hs 197;" f
|
||||
setDepth src/Picture/Base.hs 128;" f
|
||||
setDirPS src/Dodge/PlacementSpot.hs 49;" f
|
||||
setFallback src/Dodge/PlacementSpot.hs 127;" f
|
||||
@@ -5769,7 +5768,7 @@ shootingRange src/Dodge/Room/Room.hs 332;" f
|
||||
shortPoint2 src/Dodge/ShortShow.hs 4;" f
|
||||
shortShow src/ShortShow.hs 9;" f
|
||||
shotgunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 536;" f
|
||||
shoulderHeight src/Dodge/Item/HeldOffset.hs 81;" f
|
||||
shoulderHeight src/Dodge/Item/HeldOffset.hs 80;" f
|
||||
shoulderSH src/Dodge/Creature/Picture.hs 139;" f
|
||||
shoulderSP src/Dodge/Creature/HandPos.hs 170;" f
|
||||
showAttachItem src/Dodge/Item/Display.hs 88;" f
|
||||
@@ -5799,7 +5798,7 @@ singleLDT src/Dodge/DoubleTree.hs 12;" f
|
||||
singleton src/DoubleStack.hs 11;" f
|
||||
singletonTrie src/SimpleTrie.hs 19;" f
|
||||
sizeFBOs src/Framebuffer/Update.hs 22;" f
|
||||
sizeSelf src/Dodge/Creature/Action.hs 205;" f
|
||||
sizeSelf src/Dodge/Creature/Action.hs 207;" f
|
||||
skwareFadeTwoSecS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 384;" f
|
||||
slap1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 506;" f
|
||||
slapS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 450;" f
|
||||
@@ -5921,7 +5920,7 @@ strFromEquipment src/Dodge/Creature/Statistics.hs 17;" f
|
||||
strFromHeldItem src/Dodge/Creature/Statistics.hs 29;" f
|
||||
strengthFactor src/Dodge/Creature/Impulse/Movement.hs 32;" f
|
||||
strictify src/MaybeHelp.hs 37;" f
|
||||
strideRot src/Dodge/Item/HeldOffset.hs 84;" f
|
||||
strideRot src/Dodge/Item/HeldOffset.hs 83;" f
|
||||
stringToList src/Picture/Base.hs 313;" f
|
||||
stringToListGrad src/Picture/Text.hs 12;" f
|
||||
stripZ src/Geometry/Vector3D.hs 97;" f
|
||||
@@ -6011,6 +6010,7 @@ thingHitFilt src/Dodge/WorldEvent/ThingsHit.hs 53;" f
|
||||
thingsHit src/Dodge/WorldEvent/ThingsHit.hs 29;" f
|
||||
thingsHitExceptCr src/Dodge/WorldEvent/ThingsHit.hs 73;" f
|
||||
threeLineDecoration src/Dodge/Placement/TopDecoration.hs 61;" f
|
||||
throwItem src/Dodge/Creature/Action.hs 204;" f
|
||||
tileTexCoords src/Tile.hs 11;" f
|
||||
tilesFromRooms src/Dodge/Layout.hs 205;" f
|
||||
tilesToLine src/Shader/AuxAddition.hs 66;" f
|
||||
@@ -6113,7 +6113,7 @@ truncFaces src/Polyhedra/Geodesic.hs 53;" f
|
||||
truncate src/Polyhedra/Geodesic.hs 38;" f
|
||||
trunkDepth src/TreeHelp.hs 161;" f
|
||||
tryAttachItems src/Dodge/Item/Grammar.hs 22;" f
|
||||
tryClickUse src/Dodge/Creature/YourControl.hs 202;" f
|
||||
tryClickUse src/Dodge/Creature/YourControl.hs 168;" f
|
||||
tryCombine src/Dodge/Update/Input/InGame.hs 523;" f
|
||||
tryDropSelected src/Dodge/Update/Input/InGame.hs 123;" f
|
||||
tryGetChannel src/Sound.hs 96;" f
|
||||
@@ -6138,7 +6138,8 @@ twinSlowDoorChasers src/Dodge/Room/LongDoor.hs 79;" f
|
||||
twinSlowDoorRoom src/Dodge/Room/LongDoor.hs 28;" f
|
||||
twists src/Dodge/Creature/Test.hs 103;" f
|
||||
twoFlat src/Dodge/Creature/Test.hs 100;" f
|
||||
twoFlatHRot src/Dodge/Item/HeldOffset.hs 93;" f
|
||||
twoFlatHRot src/Dodge/Item/HeldOffset.hs 92;" f
|
||||
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 146;" f
|
||||
twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
|
||||
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 406;" f
|
||||
twoStepS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 444;" f
|
||||
@@ -6299,7 +6300,7 @@ useC src/Dodge/Cuse.hs 8;" f
|
||||
useC' src/Dodge/Cuse.hs 13;" f
|
||||
useE src/Dodge/Euse.hs 34;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 568;" f
|
||||
useHotkey src/Dodge/Creature/YourControl.hs 66;" f
|
||||
useHotkey src/Dodge/Creature/YourControl.hs 64;" f
|
||||
useInventoryPath src/Dodge/HeldUse.hs 811;" f
|
||||
useItem src/Dodge/Creature/Impulse/UseItem.hs 20;" f
|
||||
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 27;" f
|
||||
@@ -6361,12 +6362,11 @@ wallLine src/Dodge/Placement/Instance/Wall.hs 71;" f
|
||||
wallsFromRooms src/Dodge/Layout.hs 146;" f
|
||||
wallsToDraw src/Dodge/Render/Walls.hs 17;" f
|
||||
warningRooms src/Dodge/Room/Warning.hs 27;" f
|
||||
wasdAim src/Dodge/Creature/YourControl.hs 126;" f
|
||||
wasdAim src/Dodge/Creature/YourControl.hs 120;" f
|
||||
wasdDir src/Dodge/WASD.hs 17;" f
|
||||
wasdM src/Dodge/WASD.hs 9;" f
|
||||
wasdMovement src/Dodge/Creature/YourControl.hs 175;" f
|
||||
wasdTwist src/Dodge/Creature/YourControl.hs 140;" f
|
||||
wasdWithAiming src/Dodge/Creature/YourControl.hs 115;" f
|
||||
wasdMovement src/Dodge/Creature/YourControl.hs 149;" f
|
||||
wasdWithAiming src/Dodge/Creature/YourControl.hs 113;" f
|
||||
watchCombinations src/Dodge/Combine/Combinations.hs 15;" f
|
||||
watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 177;" f
|
||||
weakenMatS src/Dodge/Material/Sound.hs 18;" f
|
||||
@@ -6428,7 +6428,7 @@ yellow src/Color.hs 17;" f
|
||||
you src/Dodge/Base/You.hs 12;" f
|
||||
youDropItem src/Dodge/Creature/Action.hs 190;" f
|
||||
yourAugmentedItem src/Dodge/Render/HUD.hs 235;" f
|
||||
yourControl src/Dodge/Creature/YourControl.hs 24;" f
|
||||
yourControl src/Dodge/Creature/YourControl.hs 23;" f
|
||||
yourDefaultSpeed src/Dodge/Default/Creature.hs 129;" f
|
||||
yourDefaultStrideLength src/Dodge/Default/Creature.hs 132;" f
|
||||
yourInfo src/Dodge/Creature/Info.hs 8;" f
|
||||
|
||||
Reference in New Issue
Block a user