Use strict-containers for IntMaps

This commit is contained in:
2022-07-21 15:27:00 +01:00
parent 22787abf8f
commit cf5ec4a261
92 changed files with 103 additions and 98 deletions
+1 -1
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@@ -8,7 +8,7 @@ import Dodge.Creature.ChaseCrit
import Dodge.Item.Equipment
import Dodge.Item.Consumable
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
flockArmourChaseCrit :: Creature
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@@ -7,7 +7,7 @@ import Dodge.Item.Weapon.BulletGuns
import Dodge.Item.Consumable
import Picture
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
autoCrit :: Creature
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@@ -7,7 +7,7 @@ import Geometry
import Control.Monad.Reader
import Control.Lens
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
interpWith :: Float -> Point2 -> Point2 -> Point2
interpWith x a b = x *.* a +.+ (1 - x) *.* b
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@@ -11,7 +11,7 @@ import Dodge.Item.Equipment
import Dodge.SoundLogic
import Picture
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
--import System.Random
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@@ -4,7 +4,7 @@ import Dodge.Data
import Dodge.Base
import Control.Lens
--import qualified Data.IntMap.Strict as IM
--import qualified IntMapHelp as IM
targetYouLOS :: Creature -> World -> Maybe Creature
{-# INLINE targetYouLOS #-}
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@@ -11,7 +11,7 @@ import Dodge.SoundLogic
import Geometry
import LensHelp
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import System.Random
import Control.Monad.State
import Data.Bifunctor
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@@ -4,7 +4,7 @@ import Dodge.Creature.Statistics
import Geometry
--import Data.Maybe
--import qualified Data.IntMap.Strict as IM
--import qualified IntMapHelp as IM
import Control.Lens
{- | Creature attempts to moves under its own steam.
The idea is that this may or may not work, depending on the status of the creature.
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@@ -11,7 +11,7 @@ import Dodge.Reloading
import Dodge.Item.Location
import Dodge.HeldUse
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import qualified Data.Map.Strict as M
import qualified SDL
--import qualified Data.IntSet as IS
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@@ -7,7 +7,7 @@ import Dodge.Default
import Dodge.Item.Weapon.Launcher
import Picture
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
launcherCrit :: Creature
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@@ -7,7 +7,7 @@ import Dodge.Item.Weapon.BulletGuns
import Dodge.Item.Consumable
import Picture
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
ltAutoCrit :: Creature
+2 -2
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@@ -17,7 +17,7 @@ import Sound.Data
import Data.Maybe
import Control.Lens
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import qualified Data.Map.Strict as M
perceptionUpdate
@@ -35,7 +35,7 @@ chaseCritPerceptionUpdate is w =
of attention -} -- TODO delete?
basicAwarenessUpdate :: Creature -> Creature
basicAwarenessUpdate cr = case _cpAttention $ _crPerception cr of
Fixated i -> cr & crPerception . cpAwareness
Fixated i -> cr & crPerception . cpAwareness
%~ (IM.insert i (Cognizant 10000) . IM.mapMaybe decreaseAwareness)
AttentiveTo is -> cr
& crPerception . cpAwareness
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@@ -21,7 +21,7 @@ module Dodge.Creature.Perception.Data
)
where
import Control.Lens
import qualified Data.IntMap as IM
import qualified IntMapHelp as IM
data Perception = Perception
{ _cpVigilance :: Vigilance
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@@ -7,7 +7,7 @@ import Dodge.Item.Weapon.BulletGuns
import Dodge.Item.Consumable
import Picture
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
pistolCrit :: Creature
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@@ -22,7 +22,7 @@ import Dodge.Zone
import Dodge.Path
import Geometry
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
import Control.Applicative
import Data.Maybe
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@@ -3,7 +3,7 @@ module Dodge.Creature.SetTarget where
import Dodge.Data
import Control.Lens
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
{- | Assumes that you are id 0: if creature is cognizant of you, sets you as target -}
targetYouWhenCognizant
:: World
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@@ -7,7 +7,7 @@ import Dodge.Item.Weapon.BulletGuns
import Dodge.Item.Consumable
import Picture
import qualified Data.IntMap.Strict as IM
import qualified IntMapHelp as IM
import Control.Lens
spreadGunCrit :: Creature
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@@ -8,7 +8,7 @@ import qualified IntMapHelp as IM
import LensHelp
import Data.Maybe
import Data.IntMap.Merge.Strict
import Data.Strict.IntMap.Autogen.Merge.Strict
getCrDexterity :: Creature -> Int
getCrDexterity cr = _dexterity (_crStatistics cr)
@@ -26,7 +26,7 @@ equipmentStrValue itm = case _iyBase $ _itType itm of
_ -> 0
crCurrentEquipment :: Creature -> IM.IntMap Item
crCurrentEquipment cr = merge dropMissing dropMissing (zipWithMatched (\_ _ itm -> itm))
crCurrentEquipment cr = merge dropMissing dropMissing (zipWithMatched (\_ _ itm -> itm))
(_crInvEquipped cr)
(_crInv cr)
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@@ -31,7 +31,7 @@ import SameConstr
import Data.List (find)
import Data.Maybe
--import qualified Data.IntMap.Strict as IM
--import qualified IntMapHelp as IM
import Control.Lens
crIsReloading :: Creature -> Bool