Files
loop/src/Dodge/Creature/ChaseCrit.hs
T

51 lines
1.2 KiB
Haskell

module Dodge.Creature.ChaseCrit
(smallChaseCrit
,invisibleChaseCrit
,chaseCrit
) where
import Dodge.Data
import Dodge.Default
import Dodge.Creature.Picture
import Dodge.Item.Consumable
import Dodge.Item.Equipment
import Dodge.SoundLogic
import Picture
import qualified IntMapHelp as IM
import Control.Lens
--import System.Random
smallChaseCrit :: Creature
smallChaseCrit = chaseCrit
{ _crHP = 1
, _crRad = 4
, _crInv = IM.fromList [(0,medkit 200)]
, _crCorpse = basicCrCorpse
}
invisibleChaseCrit :: Creature
invisibleChaseCrit = chaseCrit
& crCamouflage .~ Invisible
& crInv . at 0 ?~ wristInvisibility
& crEquipment . at OnLeftWrist ?~ 0
& crInvEquipped . at 0 ?~ OnLeftWrist
chaseCrit :: Creature
chaseCrit = defaultCreature
{ _crName = "chaseCrit"
, _crHP = 150
, _crInv = IM.fromList [(0,medkit 200)]
, _crMeleeCooldown = 0
, _crFaction = ColorFaction green
, _crVocalization = Vocalization seagullChatterS
[seagullBarkS
,seagullChatterS
,seagullChatter1S
,seagullWhistleS
,seagullWhistle1S
,seagullCryS
,seagullCry1S
,seagullCry2S
] 50 0
, _crMvType = defaultChaseMvType
}
& crType . humanoidAI .~ ChaseAI