Draw floors using vertex pulling

This commit is contained in:
2025-11-13 22:22:19 +00:00
parent 836c0ba772
commit cffa75c014
8 changed files with 34 additions and 34 deletions
-1
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@@ -4,7 +4,6 @@ in vec2 vPos;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 normal;
//layout (binding=0) uniform sampler2DArray tilesetSampler;
layout (binding=40) uniform sampler2DArray diffuseSampler;
layout (binding=41) uniform sampler2DArray normalSampler;
vec2 rotateV2 (float a, vec2 v)
+4 -4
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@@ -1,12 +1,12 @@
#version 450 core
layout (location = 0) in vec4 posXX;
layout (location = 1) in vec4 texPosRot;
struct PosTexRot {vec4 posXX; vec4 texPosRot; };
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
layout (std430, binding = 8) readonly buffer Data { PosTexRot data[]; };
out vec4 vTexPosRot;
out vec2 vPos;
void main()
{
vPos = posXX.xy;
vPos = data[gl_VertexID].posXX.xy;
gl_Position = theMat * vec4(vPos,0,1.0) ;
vTexPosRot = texPosRot;
vTexPosRot = data[gl_VertexID].texPosRot;
}
+1 -1
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@@ -42,7 +42,7 @@ data RenderData = RenderData
, _lightUBO :: GLuint -- BufferObject id
, _vboShapes :: VBO
, _floorVBO :: VBO
, _floorShader :: Shader
, _floorShader :: GLuint
, _chasmVBO :: VBO
, _chasmShader :: GLuint
, _winVBO :: VBO
+2 -6
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@@ -155,13 +155,9 @@ doDrawing' win pdata u = do
glNamedFramebufferDrawBuffers (pdata ^. fboBase . _1 . unFBO) 3
glDepthMask GL_TRUE
--draw floor onto base buffer
glUseProgram (pdata ^. floorShader . shaderUINT)
glBindVertexArray $ pdata ^. floorShader . shaderVAO . vaoName
glUseProgram (pdata ^. floorShader)
glStencilFunc GL_EQUAL 0 255
glDrawArrays
(_unPrimitiveMode $ pdata ^. floorShader . shaderPrimitive)
0
(fromIntegral nFls)
glDrawArrays GL_TRIANGLES 0 (fromIntegral nFls)
--glDisable GL_STENCIL_TEST
glDisable GL_CULL_FACE
glEnable GL_BLEND
+11 -7
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@@ -1,23 +1,27 @@
module Dodge.WorldLoad (postUniverseLoadSideEffect) where
import Shader.Parameters
import Graphics.GL.Core45
import Control.Lens
import Control.Monad
import Data.Preload.Render
import Dodge.Data.Universe
import Shader.Bind
import Graphics.GL.Core45
import Shader.Data
import Shader.Parameters
import Shader.Poke.Floor
postUniverseLoadSideEffect :: Universe -> Universe
postUniverseLoadSideEffect = uvIOEffects %~
(\f uv -> (uvWorld . cWorld) (postWorldLoad (uv ^. preloadData . renderData)) uv >>= f)
postUniverseLoadSideEffect =
uvIOEffects
%~ (\f uv -> (uvWorld . cWorld) (postWorldLoad (uv ^. preloadData . renderData)) uv >>= f)
postWorldLoad :: RenderData -> CWorld -> IO CWorld
postWorldLoad rdata cw = do
nfloorvxs <- foldM (pokeTile (rdata ^. floorVBO . vboPtr)) 0 (cw ^. cwTiles)
bufferPokedVBO (rdata ^. floorVBO) nfloorvxs
let floorbo = (rdata ^. floorVBO . vboName)
floorptr = (rdata ^. floorVBO . vboPtr)
nfloorvxs <- foldM (pokeTile floorptr) 0 (cw ^. cwTiles)
glInvalidateBufferData floorbo
glNamedBufferStorage floorbo (fromIntegral $ 8 * nfloorvxs * floatSize) floorptr 0
glBindBufferBase GL_SHADER_STORAGE_BUFFER 8 floorbo
let chbo = rdata ^. chasmVBO . vboName
chptr = rdata ^. chasmVBO . vboPtr
nchasmvxs <- foldM (pokeChasm chptr) 0 (cw ^. chasms)
+5 -4
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@@ -130,16 +130,17 @@ preloadRender = do
barrelShad <- makeShaderVBO "texture/barrel" [vert, geom, frag] (toFloatVAs [2, 2, 2, 1]) pmPoints
-- blank wallShader
putStrLn "Setup floor VBO, shader"
let floorverxstrd = 8
floorvbo <- setupVBOStatic (floatSize * floorverxstrd)
floorshader <- makeShaderUsingVBO "floor/arrayPos" [vert, frag] (toFloatVAs [4, 4]) pmTriangles floorvbo
flvbo <- mglCreate glCreateBuffers
flptr <- mallocArray (8 * 65536)
let floorvbo = VBO flvbo flptr (8 * floatSize)
floorshader <- makeSourcedShader "floor/arrayPos" [vert, frag]
initTexture2DArraySquare 40 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/diffuseArray.png"
initTexture2DArraySquare 41 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/normalArray.png"
putStrLn "Setup chasm VBO, shader"
chvbo <- mglCreate glCreateBuffers
chptr <- mallocArray (2 * 65536)
let chasmvbo = VBO chvbo chptr floatSize
let chasmvbo = VBO chvbo chptr (2 * floatSize)
chasmshader <- makeSourcedShader "chasm" [vert]
framebuf2 <- newTextureFramebuffer
framebuf3 <- newTextureFramebuffer
+1 -1
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@@ -23,7 +23,7 @@ pokeTileVerx tangent tilez ptr i (V2 x y, V2 s t) = do
return $ i + 1
pokeChasm :: Ptr Float -> Int -> [Point2] -> IO Int
pokeChasm ptr i ps = foldM (pokeChasmVerx ptr) i $ polyToTris ps
pokeChasm ptr i = foldM (pokeChasmVerx ptr) i . polyToTris
pokeChasmVerx :: Ptr Float -> Int -> Point2 -> IO Int
pokeChasmVerx ptr i p = do
+10 -10
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@@ -2704,7 +2704,7 @@ brightX src/Color.hs 116;" f
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
btText src/Dodge/Inventory/SelectionList.hs 237;" f
bufferEBO src/Shader/Bind.hs 28;" f
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 437;" f
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 418;" f
bufferPokedVBO src/Shader/Bind.hs 19;" f
bufferShaderLayers src/Shader/Bind.hs 32;" f
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
@@ -2882,7 +2882,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
corDoor src/Dodge/Room/Room.hs 385;" f
cornerList src/Preload/Render.hs 217;" f
cornerList src/Preload/Render.hs 213;" f
corpseOrGib src/Dodge/Creature/Update.hs 111;" f
corridor src/Dodge/Room/Corridor.hs 17;" f
corridorBoss src/Dodge/LockAndKey.hs 133;" f
@@ -3558,7 +3558,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
getDebugMouseOver src/Dodge/Update.hs 374;" f
getDistortions src/Dodge/Render.hs 449;" f
getDistortions src/Dodge/Render.hs 430;" f
getEdgesCrossing src/Dodge/Path.hs 37;" f
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
@@ -3709,7 +3709,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
initialRoomTree src/Dodge/Floor.hs 24;" f
initialWorld src/Dodge/Initialisation.hs 15;" f
initialisePlaying src/Sound.hs 77;" f
initializeGLState src/Preload/Render.hs 238;" f
initializeGLState src/Preload/Render.hs 234;" f
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
initializeTexture2D src/Framebuffer/Update.hs 217;" f
@@ -4392,7 +4392,7 @@ poke34 src/Shader/Poke.hs 508;" f
pokeArrayOff src/Shader/Poke.hs 519;" f
pokeBox src/Shader/Poke.hs 228;" f
pokeBoxSurface src/Shader/Poke.hs 261;" f
pokeChasm src/Shader/Poke/Floor.hs 24;" f
pokeChasm src/Shader/Poke/Floor.hs 25;" f
pokeChasmVerx src/Shader/Poke/Floor.hs 28;" f
pokeCloud src/Shader/Poke/Cloud.hs 14;" f
pokeCloudLike src/Shader/Poke/Cloud.hs 32;" f
@@ -4411,8 +4411,8 @@ pokeRoundedFaces src/Shader/Poke.hs 141;" f
pokeShape src/Shader/Poke.hs 112;" f
pokeShapeObj src/Shader/Poke.hs 125;" f
pokeStride src/Shader/Poke.hs 500;" f
pokeTile src/Shader/Poke/Floor.hs 12;" f
pokeTileVerx src/Shader/Poke/Floor.hs 18;" f
pokeTile src/Shader/Poke/Floor.hs 13;" f
pokeTileVerx src/Shader/Poke/Floor.hs 19;" f
pokeVerx src/Shader/Poke.hs 39;" f
pokeVerxs src/Shader/Poke.hs 32;" f
pokeW src/Shader/Poke.hs 90;" f
@@ -4443,8 +4443,8 @@ posRms src/Dodge/Tree/Shift.hs 44;" f
posSelSecYint src/Dodge/SelectionSections.hs 147;" f
positionRoomsFromTree src/Dodge/Tree/Shift.hs 35;" f
postGenerationProcessing src/Dodge/LevelGen.hs 30;" f
postUniverseLoadSideEffect src/Dodge/WorldLoad.hs 11;" f
postWorldLoad src/Dodge/WorldLoad.hs 15;" f
postUniverseLoadSideEffect src/Dodge/WorldLoad.hs 12;" f
postWorldLoad src/Dodge/WorldLoad.hs 17;" f
powerFakeout src/Dodge/Room/Start.hs 28;" f
powerFakeout' src/Dodge/Room/Start.hs 25;" f
powerLegs src/Dodge/Item/Equipment.hs 85;" f
@@ -4821,7 +4821,7 @@ setTiles src/Dodge/Layout.hs 67;" f
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
setViewDistance src/Dodge/Update/Camera.hs 239;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
setViewport src/Dodge/Render.hs 454;" f
setViewport src/Dodge/Render.hs 435;" f
setVol src/Dodge/Config.hs 47;" f
setWristShieldPos src/Dodge/Equipment.hs 49;" f
setWristShieldPos src/Dodge/Euse.hs 38;" f