Draw floors using vertex pulling
This commit is contained in:
@@ -1,12 +1,12 @@
|
||||
#version 450 core
|
||||
layout (location = 0) in vec4 posXX;
|
||||
layout (location = 1) in vec4 texPosRot;
|
||||
struct PosTexRot {vec4 posXX; vec4 texPosRot; };
|
||||
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
|
||||
layout (std430, binding = 8) readonly buffer Data { PosTexRot data[]; };
|
||||
out vec4 vTexPosRot;
|
||||
out vec2 vPos;
|
||||
void main()
|
||||
{
|
||||
vPos = posXX.xy;
|
||||
vPos = data[gl_VertexID].posXX.xy;
|
||||
gl_Position = theMat * vec4(vPos,0,1.0) ;
|
||||
vTexPosRot = texPosRot;
|
||||
vTexPosRot = data[gl_VertexID].texPosRot;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user