Draw floors using vertex pulling
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@@ -42,7 +42,7 @@ data RenderData = RenderData
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, _lightUBO :: GLuint -- BufferObject id
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, _vboShapes :: VBO
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, _floorVBO :: VBO
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, _floorShader :: Shader
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, _floorShader :: GLuint
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, _chasmVBO :: VBO
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, _chasmShader :: GLuint
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, _winVBO :: VBO
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