Draw floors using vertex pulling

This commit is contained in:
2025-11-13 22:22:19 +00:00
parent 836c0ba772
commit cffa75c014
8 changed files with 34 additions and 34 deletions
+10 -10
View File
@@ -2704,7 +2704,7 @@ brightX src/Color.hs 116;" f
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
btText src/Dodge/Inventory/SelectionList.hs 237;" f
bufferEBO src/Shader/Bind.hs 28;" f
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 437;" f
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 418;" f
bufferPokedVBO src/Shader/Bind.hs 19;" f
bufferShaderLayers src/Shader/Bind.hs 32;" f
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
@@ -2882,7 +2882,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
corDoor src/Dodge/Room/Room.hs 385;" f
cornerList src/Preload/Render.hs 217;" f
cornerList src/Preload/Render.hs 213;" f
corpseOrGib src/Dodge/Creature/Update.hs 111;" f
corridor src/Dodge/Room/Corridor.hs 17;" f
corridorBoss src/Dodge/LockAndKey.hs 133;" f
@@ -3558,7 +3558,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
getDebugMouseOver src/Dodge/Update.hs 374;" f
getDistortions src/Dodge/Render.hs 449;" f
getDistortions src/Dodge/Render.hs 430;" f
getEdgesCrossing src/Dodge/Path.hs 37;" f
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
@@ -3709,7 +3709,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
initialRoomTree src/Dodge/Floor.hs 24;" f
initialWorld src/Dodge/Initialisation.hs 15;" f
initialisePlaying src/Sound.hs 77;" f
initializeGLState src/Preload/Render.hs 238;" f
initializeGLState src/Preload/Render.hs 234;" f
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
initializeTexture2D src/Framebuffer/Update.hs 217;" f
@@ -4392,7 +4392,7 @@ poke34 src/Shader/Poke.hs 508;" f
pokeArrayOff src/Shader/Poke.hs 519;" f
pokeBox src/Shader/Poke.hs 228;" f
pokeBoxSurface src/Shader/Poke.hs 261;" f
pokeChasm src/Shader/Poke/Floor.hs 24;" f
pokeChasm src/Shader/Poke/Floor.hs 25;" f
pokeChasmVerx src/Shader/Poke/Floor.hs 28;" f
pokeCloud src/Shader/Poke/Cloud.hs 14;" f
pokeCloudLike src/Shader/Poke/Cloud.hs 32;" f
@@ -4411,8 +4411,8 @@ pokeRoundedFaces src/Shader/Poke.hs 141;" f
pokeShape src/Shader/Poke.hs 112;" f
pokeShapeObj src/Shader/Poke.hs 125;" f
pokeStride src/Shader/Poke.hs 500;" f
pokeTile src/Shader/Poke/Floor.hs 12;" f
pokeTileVerx src/Shader/Poke/Floor.hs 18;" f
pokeTile src/Shader/Poke/Floor.hs 13;" f
pokeTileVerx src/Shader/Poke/Floor.hs 19;" f
pokeVerx src/Shader/Poke.hs 39;" f
pokeVerxs src/Shader/Poke.hs 32;" f
pokeW src/Shader/Poke.hs 90;" f
@@ -4443,8 +4443,8 @@ posRms src/Dodge/Tree/Shift.hs 44;" f
posSelSecYint src/Dodge/SelectionSections.hs 147;" f
positionRoomsFromTree src/Dodge/Tree/Shift.hs 35;" f
postGenerationProcessing src/Dodge/LevelGen.hs 30;" f
postUniverseLoadSideEffect src/Dodge/WorldLoad.hs 11;" f
postWorldLoad src/Dodge/WorldLoad.hs 15;" f
postUniverseLoadSideEffect src/Dodge/WorldLoad.hs 12;" f
postWorldLoad src/Dodge/WorldLoad.hs 17;" f
powerFakeout src/Dodge/Room/Start.hs 28;" f
powerFakeout' src/Dodge/Room/Start.hs 25;" f
powerLegs src/Dodge/Item/Equipment.hs 85;" f
@@ -4821,7 +4821,7 @@ setTiles src/Dodge/Layout.hs 67;" f
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
setViewDistance src/Dodge/Update/Camera.hs 239;" f
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
setViewport src/Dodge/Render.hs 454;" f
setViewport src/Dodge/Render.hs 435;" f
setVol src/Dodge/Config.hs 47;" f
setWristShieldPos src/Dodge/Equipment.hs 49;" f
setWristShieldPos src/Dodge/Euse.hs 38;" f