Remove push damage types, push and torque done through dam effects
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@@ -32,8 +32,6 @@ damageStone dm dir = case _dmType dm of
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FLAMING -> a 0 id
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ELECTRICAL -> a 0 id
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CONCUSSIVE -> a d id
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TORQUEDAM -> a 0 id
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PUSHDAM -> a 0 id
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POISONDAM -> a 0 id
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ENTERREMENT -> a 0 id
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where
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