Commit before changing block type
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@@ -57,6 +57,7 @@ data World = World
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, _particles :: ![Particle]
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, _walls :: !(IM.IntMap Wall)
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, _doors :: IM.IntMap Door
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, _blocks :: IM.IntMap Block'
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, _wallsZone :: Zone (IM.IntMap Wall)
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, _forceFields :: IM.IntMap ForceField
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, _floorItems :: IM.IntMap FloorItem
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@@ -535,6 +536,12 @@ data Prop
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, _pjTimer :: Int
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}
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data Either3 a b c = E3x1 a | E3x2 b | E3x3 c
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data Block' = Block'
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{ _blID :: Int
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, _blWallIDs :: [Int]
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, _blHPs :: [Int]
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, _blShadows' :: [Int]
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}
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data Door = Door
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{ _drID :: Int
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, _drWallIDs :: [Int]
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@@ -765,6 +772,7 @@ makeLenses ''CrGroupParams
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makeLenses ''CrMvType
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makeLenses ''Intention
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makeLenses ''Door
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makeLenses ''Block'
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makeLenses ''Zone
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numColor :: Int -> Color
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numColor 0 = toV4 (1,0,0,1)
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@@ -35,6 +35,7 @@ defaultWorld = World
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, _props = IM.empty
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, _particles = []
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, _walls = IM.empty
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, _blocks = IM.empty
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, _doors = IM.empty
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, _wallsZone = Zone IM.empty
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, _forceFields = IM.empty
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@@ -100,13 +100,15 @@ addBlock
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-> [Int] -- ^ Extra layers of health
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-> World
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-> World
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addBlock (p:ps) hp col isSeeThrough degradability w
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| hp <= 0 && null degradability = w
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| hp <= 0 = addBlock (p:ps) (head degradability + hp) col isSeeThrough (tail degradability) w
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addBlock (p:ps) hp col isSeeThrough hps w
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| hp <= 0 && null hps = w
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| hp <= 0 = addBlock (p:ps) (head hps + hp) col isSeeThrough (tail hps) w
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| otherwise = w
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& wallsZone . znObjects %~ flip (IM.foldl' $ flip wallInZone) panes
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& walls %~ IM.union panes
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& walls %~ IM.union panes
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& blocks %~ IM.insert blid (Block' {_blID = blid,_blWallIDs = is, _blHPs = hp:hps, _blShadows'=[]})
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where
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blid = IM.newKey $ _blocks w
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lns = zip (p:ps) (ps ++ [p])
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i = IM.newKey $ _walls w
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is = [i.. i + length lns-1]
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@@ -121,7 +123,7 @@ addBlock (p:ps) hp col isSeeThrough degradability w
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, _wlIsSeeThrough = isSeeThrough
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, _blVisible = True
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, _blShadows = []
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, _blDegrades = degradability
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, _blDegrades = hps
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, _wlDraw = True
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, _wlRotateTo = True
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}
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