Add action to perform on pathing failure
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@@ -83,7 +83,7 @@ performAction cr w ac = case ac of
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let (imps, newAcs) = foldMap (performAction cr w) acs
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in (imps, newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], mempty)
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PathTo p -> performPathTo cr w p
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PathTo p a -> performPathTo a cr w p
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TurnToPoint p -> performTurnToA cr p
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LeadTarget p -> fromMaybe ([], mempty) $ do
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i <- cr ^? crIntention . targetCr . _Just
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@@ -119,15 +119,15 @@ crPathing cr = case cr ^. crStance . carriage of
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Flying {} -> (isFlyable, not . S.member (WallObstacle WallNotAutoOpen))
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_ -> (isWalkable, not . pathEdgeObstructed)
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performPathTo :: Creature -> World -> Point2 -> ActionUpdate
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performPathTo cr w p
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performPathTo :: Action -> Creature -> World -> Point2 -> ActionUpdate
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performPathTo a cr w p
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| dist cpos p <= crRad (cr ^. crType) = mempty
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| fst (crPathing cr) cpos p w = gotowards p
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| otherwise = case uncurry pointTowardsImpulse' (crPathing cr) cpos p w of
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Just q -> gotowards q
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_ -> ([ChangeStrategy Flee], [])
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_ -> ([], [a])
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where
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gotowards q = ( [MvTurnToward q, MvForward, RandomTurn jit] , [PathTo p])
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gotowards q = ( [MvTurnToward q, MvForward, RandomTurn jit] , [PathTo p a])
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cpos = cr ^. crPos . _xy
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jit = _mvTurnJit $ crMvType cr
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@@ -6,7 +6,7 @@ module Dodge.Creature.ReaderUpdate (
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watchUpdateStrat,
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overrideInternal,
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searchIfDamaged,
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goToTarget,
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-- goToTarget,
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flockACC,
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chaseCritMv,
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setMvPos,
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@@ -142,7 +142,7 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
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_ -> case cr ^? crIntention . mvToPoint . _Just of
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Just p
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| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
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cr & crActionPlan . apAction .~ [PathTo p]
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cr & crActionPlan . apAction .~ [PathTo p (DoImpulses [ChangeStrategy Wander])]
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| otherwise ->
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cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
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& crActionPlan . apStrategy .~ WatchAndWait
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@@ -156,17 +156,17 @@ hoverCritMv w cr = case _apStrategy (_crActionPlan cr) of
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_ -> case cr ^? crIntention . mvToPoint . _Just of
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Just p
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| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
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cr & crActionPlan . apAction .~ [PathTo p]
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cr & crActionPlan . apAction .~ [PathTo p (DoImpulses [ChangeStrategy Wander])]
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| otherwise ->
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cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
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& crActionPlan . apStrategy .~ WatchAndWait
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& crIntention . mvToPoint .~ Nothing
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_ -> viewTarget w cr
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goToTarget :: World -> Creature -> Creature
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goToTarget w cr = case cr ^? crIntention . mvToPoint . _Just of
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Just p -> cr & crActionPlan . apAction .~ [PathTo p]
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_ -> viewTarget w cr
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--goToTarget :: World -> Creature -> Creature
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--goToTarget w cr = case cr ^? crIntention . mvToPoint . _Just of
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-- Just p -> cr & crActionPlan . apAction .~ [PathTo p]
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-- _ -> viewTarget w cr
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viewTarget :: World -> Creature -> Creature
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viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
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@@ -177,7 +177,7 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
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& crIntention . viewPoint .~ Nothing
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& crActionPlan . apStrategy .~ Investigate
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| otherwise ->
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cr & crActionPlan . apAction %~ replaceNullWith (PathTo p)
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cr & crActionPlan . apAction %~ replaceNullWith (PathTo p (DoImpulses [ChangeStrategy Wander]))
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& crActionPlan . apStrategy .~ Investigate
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Nothing -> cr
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@@ -14,7 +14,7 @@ goToPostStrat cr = case find sentinelGoal $ _apGoal $ _crActionPlan cr of
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(GetTo p)
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[ DoActionThen (WaitThen 150 holsterIfAiming) $
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DoActionThen
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(PathTo p)
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(PathTo p NoAction)
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NoAction
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-- $ DoImpulses [ChangeStrategy WatchAndWait]
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]
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@@ -67,7 +67,7 @@ data Action
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{ _targetID :: Int
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, _targetSeenAt :: Point2
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}
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| PathTo { _pathToPoint :: Point2 }
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| PathTo { _pathToPoint :: Point2, _pathFailAction :: Action }
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| TurnToPoint { _turnToPoint :: Point2 }
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| ImpulsesList { _impulsesListList :: [[Impulse]] }
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| DoImpulses { _doImpulsesList :: [Impulse] }
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@@ -136,6 +136,7 @@ data Strategy
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| Investigate
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| WarningCry
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| LookAround
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| Wander
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| CloseToMelee {_meleeTarget :: Int}
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| StrategyActions Strategy [Action]
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| GetTo Point2
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