Cleanup
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@@ -1,5 +1,5 @@
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module Dodge.Projectile.Create (
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fireTrackingShell,
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createShell,
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) where
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import Data.Maybe
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@@ -9,8 +9,8 @@ import qualified IntMapHelp as IM
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import LensHelp
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-- assumes the mscreen is in your inventory
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fireTrackingShell :: Maybe Item -> AmmoParams -> Muzzle -> Item -> Creature -> World -> World
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fireTrackingShell mscreen aparams muz it cr w = w
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createShell :: Maybe Item -> AmmoParams -> Muzzle -> Item -> Creature -> World -> World
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createShell mscreen aparams muz it cr w = w
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& updatescreen
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& cWorld . lWorld . projectiles . at i
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?~ Shell
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@@ -26,12 +26,12 @@ fireTrackingShell mscreen aparams muz it cr w = w
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, _prjPayload = _ampPayload aparams
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, _prjTimer = 350
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, _prjUpdates =
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[ PJRemoteShellCollisionCheck (mscreen ^? _Just . itID) --Just screenid)
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, PJDecTimMvVel
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, PJSpin 335 (_crID cr) (_shellSpinAmount params)
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, PJRemoteSetDirection (350 - thrustdelay) 0 (mscreen ^? _Just . itID)
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, PJThrust (350 - thrustdelay) 0
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, PJReduceSpin (1 - fromIntegral (_shellSpinDrag params) * 2 / 200)
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[ CollisionEffectPU (mscreen ^? _Just . itID) --Just screenid)
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, TimePU
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, StartSpinPU 335 (_crID cr) (_shellSpinAmount params)
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, RemoteDirectionPU (350 - thrustdelay) 0 (mscreen ^? _Just . itID)
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, ThrustPU (350 - thrustdelay) 0
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, ReduceSpinPU (1 - fromIntegral (_shellSpinDrag params) * 2 / 200)
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]
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}
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where
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@@ -44,6 +44,6 @@ fireTrackingShell mscreen aparams muz it cr w = w
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. itUse
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. atLinkedProjectile
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?~ i
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i = IM.newKey $ w ^. cWorld . lWorld . projectiles -- _props (_cWorld w)
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i = IM.newKey $ w ^. cWorld . lWorld . projectiles
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dir = _crDir cr + _mzRot muz
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pos = _crPos cr +.+ rotateV dir (_mzPos muz)
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