Some cleanup of rendering/poking, remove forcefield gun
This commit is contained in:
+12
-5
@@ -1,5 +1,12 @@
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/home/justin/Haskell/loop/src/Shader/Parameters.hs:9:1-19: warning: [-Wunused-imports]
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The import of ‘Picture.Data’ is redundant
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9 | import Picture.Data
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| ^^^^^^^^^^^^^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/Held.hs:(26,23)-(68,28): warning: [-Wincomplete-patterns]
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Pattern match(es) are non-exhaustive
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In a case alternative: Patterns not matched: FORCEFIELDGUN
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26 | itemFromHeldType ht = case ht of
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| ^^^^^^^^^^...
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/home/justin/Haskell/loop/src/Dodge/HeldUse.hs:(186,66)-(194,53): warning: [-Wincomplete-patterns]
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Pattern match(es) are non-exhaustive
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In a case alternative: Patterns not matched: MuzzleForceField
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186 | removeAmmoFromMag x mid cr . makeMuzzleFlare mz itmtree cr $ case _mzEffect mz of
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| ^^^^^^^^^^^^^^^^^^^^...
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@@ -122,8 +122,7 @@ inventoryX c = case c of
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, makeTypeCraftNum 2 PIPE
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]
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'B' ->
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[ forceFieldGun
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, wristArmour
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[ wristArmour
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, wristArmour
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, autoRifle
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, tinMag
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@@ -164,7 +164,6 @@ data HeldItemType
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| POISONSPRAYER
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| DRONELAUNCHER
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| SHATTERGUN
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| FORCEFIELDGUN
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| HELDDETECTOR Detector
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| TORCH
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| FLATSHIELD
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@@ -191,7 +191,6 @@ useLoadedAmmo itmtree cr (cme, w) (mzid, Just (mz, x, magtree)) = (,) (cme & cme
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MuzzleLauncher -> createProjectile magtree mz itmtree cr w
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MuzzleNozzle{} -> useGasParams mid mz itm cr $ walkNozzle mzid mz itm cr w
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MuzzleShatter -> shootShatter itm cr w
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MuzzleForceField -> useForceFieldGun itm cr w
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MuzzleDetector -> itemDetectorEffect itm cr w
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where
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mid = magtree ^? ldtValue . itLocation . ilInvID
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@@ -444,25 +443,6 @@ shootTeslaArc itm cr mz w =
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pos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
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dir = _crDir cr + _mzRot mz
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-- I believe because the targeting returns to nothing straight after you release
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-- the rmb, it is possible for this to do nothing
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-- TODO investigate more and fix
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useForceFieldGun :: Item -> Creature -> World -> World
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useForceFieldGun _ _ = id
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--useForceFieldGun itm cr w = fromMaybe w $ do
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-- a <- cr ^? crTargeting . ctPos . _Just
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-- let mwp = mouseWorldPos (w ^. input) (w ^. wCam)
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-- b = if dist a mwp < 100 then mwp else a +.+ 100 *.* normalizeV (mwp -.- a)
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-- wlline = (a, b)
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-- return $
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-- w
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-- & cWorld . lWorld . walls %~ IM.insertWith (\_ x -> x) i forceField{_wlID = i}
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-- & cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (_ilInvID (_itLocation itm)) . itParams . paramMID ?~ i
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-- & moveWallIDUnsafe i wlline
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-- where
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-- i = fromMaybe (IM.newKey (_walls (_lWorld (_cWorld w)))) $ itm ^? itParams . paramMID . _Just
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determineProjectileTracking ::
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LabelDoubleTree ComposeLinkType Item ->
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LabelDoubleTree ComposeLinkType Item ->
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@@ -64,6 +64,5 @@ itemFromHeldType ht = case ht of
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-- REMOTELAUNCHER -> remoteLauncher
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POISONSPRAYER -> poisonSprayer
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DRONELAUNCHER -> undefined
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FORCEFIELDGUN -> forceFieldGun
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HELDDETECTOR d -> clickDetector d
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FLATSHIELD -> flatShield
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@@ -31,22 +31,6 @@ torch =
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 10
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forceFieldGun :: Item
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forceFieldGun =
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defaultHeldItem
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-- & itUse . useTargeting ?~ TargetRBLine
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-- & itType . iyModules . at ModTarget ?~ TARGET TargetRBLine
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& itParams .~ ParamMID Nothing
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-- & itUse . heldUse .~ HeldForceField --useForceFieldGun
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& itUse . heldDelay .~ NoDelay
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-- & itUse . heldMods .~ AmmoHammerTimeUseOneMod -- this is slightly different
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-- & itUse . heldMods .~ ForceFieldMod -- this is slightly different
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-- than the list below
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--[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
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& itType .~ HELD FORCEFIELDGUN
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& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleForceField
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{- |
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Sends out pulses that display walls.
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-}
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@@ -90,13 +90,6 @@ itemRooms =
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[ rc [sniperRifle]
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]
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)
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,
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( HELD FORCEFIELDGUN
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, join $
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takeOne
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[ rc [forceFieldGun]
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]
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)
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,
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( HELD $ KEYCARD 0
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, join $
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+9
-9
@@ -59,8 +59,8 @@ doDrawing' win pdata u = do
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shadV = _pictureShaders pdata
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nFls = w ^. cWorld . numberFloorVerxs
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-- bind as much data into vbos as feasible at this point
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-- count mutable vectors setup (what is the 6 here?)
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layerCounts <- UMV.replicate (numLayers * 6) 0
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-- count mutable vectors setup
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pokeCounts <- UMV.replicate (numLayers * numShads) 0
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-- attempt to poke in parallel
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let wswp = wallSPics <> worldSPic cfig u
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ws = wswp ^. _1
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@@ -70,7 +70,7 @@ doDrawing' win pdata u = do
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(\_ a b -> return (a, b))
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( pokeLayVerxs
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shadV
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layerCounts
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pokeCounts
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wp
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)
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( pokeWallsWindows
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@@ -94,7 +94,7 @@ doDrawing' win pdata u = do
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(V.fromList $ w ^. cWorld . lWorld . clouds)
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--(sortOn (^. clPos . _3) $ w ^. cWorld . lWorld . clouds)
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-- bind wall points, silhouette data, surface geometry
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bufferShaderLayers shadV layerCounts
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bufferShaderLayers shadV pokeCounts
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mapM_
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(uncurry bufferPokedVBO)
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[ (pdata ^. vboWindows, nWins)
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@@ -219,9 +219,9 @@ doDrawing' win pdata u = do
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glDepthFunc GL_LESS
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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glDepthMask GL_FALSE
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renderLayer BloomNoZWrite shadV layerCounts
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renderLayer BloomNoZWrite shadV pokeCounts
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glDepthMask GL_TRUE
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renderLayer BloomLayer shadV layerCounts
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renderLayer BloomLayer shadV pokeCounts
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--setup downscale viewport for blurring bloom
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--setViewportSize (round winx `div` (2 * resFact)) (round winy `div` (2 * resFact))
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setViewport _graphics_downsize_resolution cfig
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@@ -253,7 +253,7 @@ doDrawing' win pdata u = do
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GL_COLOR
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0
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ptr
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-- renderLayer MidLayer shadV layerCounts
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-- renderLayer MidLayer shadV pokeCounts
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glUseProgram (pdata ^. cloudShader . shaderUINT)
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glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
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glDrawElements
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@@ -372,11 +372,11 @@ doDrawing' win pdata u = do
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--glDepthMask GL_TRUE
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glEnable GL_BLEND
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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renderLayer DebugLayer shadV layerCounts
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renderLayer DebugLayer shadV pokeCounts
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glBindBufferBase GL_UNIFORM_BUFFER 0 (pdata ^. matUBO)
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withArray (scaleMatrix (2 / windowXFloat cfig) (2 / windowYFloat cfig))
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$ \ptr -> glNamedBufferSubData (pdata ^. matUBO) 0 64 ptr
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renderLayer FixedCoordLayer shadV layerCounts
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renderLayer FixedCoordLayer shadV pokeCounts
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SDL.glSwapWindow win
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getDistortions :: Configuration -> World -> [Distortion]
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+2
-49
@@ -5,13 +5,9 @@ module Shader.Compile (
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makeShaderVBO,
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makeShaderUsingVBO,
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makeByteStringShaderUsingVAO,
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makeStaticShader,
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makeShaderUsingVAO,
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setupVAOUsingVBO,
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setupVAOvbo,
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setupEBO,
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setupVertexAttribPointer,
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makeSourcedShader,
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toFloatVAs,
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setupStaticVBOVAO
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) where
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@@ -29,8 +25,6 @@ import Graphics.GL.Core45
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import Shader.Data
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import Shader.Parameters
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--import Graphics.GL.Core45
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{- |
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Compiles a full shader found within the shader directory.
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The shader is made up of files begining with the inputted string with extensions .vert, .geom etc.
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@@ -70,10 +64,7 @@ makeShaderEBO s shaderlist sizes pm vbo = do
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shad <- makeShaderUsingVBO s shaderlist sizes pm vbo
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ebo <- setupEBO (shad ^. shaderVAO)
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glVertexArrayElementBuffer (shad ^. shaderVAO . vaoName) (ebo ^. eboName)
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return
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( shad
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, ebo
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)
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return (shad, ebo)
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makeShaderUsingVBO ::
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-- | First part of the name of the shader
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@@ -92,6 +83,7 @@ makeShaderUsingVBO s shaderlist sizes pm vbo = do
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setupVBO :: Int -> IO VBO
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setupVBO vertexsize = do
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vboname <- mglCreate glCreateBuffers
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-- unclear whether this should also be multiplied by floatSize
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thePtr <- mallocBytes (vertexsize * numDrawableVertices)
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-- Allocate space
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glNamedBufferData
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@@ -120,8 +112,6 @@ setupStaticVBOVAO vas vdata = withArrayLen vdata $ \i ptr -> do
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}
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vao <- setupVAOUsingVBO vas vbo
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return (vbo,vao)
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setupVBOStatic :: Int -> IO VBO
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setupVBOStatic vertexsize = do
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@@ -170,33 +160,6 @@ makeShaderUsingVAO s shaderlist pm theVAO = do
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, _shaderPrimitive = pm
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}
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-- this should be changed to some FIXED STORAGE SHADER
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-- I cannot think of any other reason to have it
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{- |
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Compiles a full shader found within the shader directory.
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The shader is made up of files begining with the inputted string with extensions .vert, .geom etc.
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-}
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makeStaticShader ::
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Storable a =>
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-- | First part of the name of the shader
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String ->
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-- | shader types
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[GLenum] ->
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[VertexAttribute] ->
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[a] ->
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PrimitiveMode ->
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IO Shader
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makeStaticShader s shaderlist vas vdata pm = do
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prog <- makeSourcedShader s shaderlist
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(_, vao) <- setupStaticVBOVAO vas vdata
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return
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( Shader
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{ _shaderUINT = prog
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, _shaderVAO = vao
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, _shaderPrimitive = pm
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}
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)
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{- | Compile shader and get its uniform locations.
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supposes the shader code is in the shader folder, with the string names
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followed by .vert/.geom/.frag.
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@@ -213,16 +176,6 @@ shaderTypeExt GL_FRAGMENT_SHADER = ".frag"
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shaderTypeExt GL_COMPUTE_SHADER = ".comp"
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shaderTypeExt _ = undefined
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setupVAOvbo :: [VertexAttribute] -> Int -> GLuint -> IO VAO
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setupVAOvbo sizes strd vbo = do
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vaoname <- mglCreate glCreateVertexArrays
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glBindVertexArray vaoname
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setupVertexAttribs vbo vaoname sizes (fromIntegral strd * fromIntegral floatSize)
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return $
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VAO
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{ _vaoName = vaoname
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}
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setupVAOUsingVBO :: [VertexAttribute] -> VBO -> IO VAO
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setupVAOUsingVBO vas vbo = do
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let strd = vbo ^. vboVertexBytes
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@@ -6,7 +6,7 @@ module Shader.Parameters
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, glushortSize
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, numGLushort
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) where
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import Picture.Data
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--import Picture.Data
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import Graphics.GL.Core45
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import Foreign
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@@ -30,10 +30,12 @@ numGLushort :: Int
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numGLushort = fromIntegral (maxBound :: GLushort) + 1
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{-# INLINE numGLushort #-}
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-- why 6?
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numDrawableVertices :: Int
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{-# INLINE numDrawableVertices #-}
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numDrawableVertices = 6 * numSubElements
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-- why this number?
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numSubElements :: Int
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{-# INLINE numSubElements #-}
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numSubElements = 65536
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@@ -76,7 +76,7 @@ ArbitraryImpulseEffect src/Dodge/Data/ActionPlan.hs 48;" C
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ArbitraryImpulseFunction src/Dodge/Data/ActionPlan.hs 46;" C
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Arc src/Dodge/Tesla/Arc.hs 1;" m
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Arc src/Picture/Arc.hs 1;" m
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ArcShad src/Picture/Data.hs 37;" C
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ArcShad src/Picture/Data.hs 38;" C
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ArcStep src/Dodge/Data/ArcStep.hs 14;" t
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ArcStep src/Dodge/ArcStep.hs 1;" m
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ArcStep src/Dodge/Data/ArcStep.hs 6;" m
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@@ -620,7 +620,7 @@ EighthRes src/Dodge/Data/Config.hs 95;" C
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Eldritch src/Dodge/Data/Scenario.hs 34;" C
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ElectricalAmmo src/Dodge/Data/Item/Use/Consumption/Ammo.hs 43;" C
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Electronics src/Dodge/Data/Material.hs 11;" C
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EllShad src/Picture/Data.hs 38;" C
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EllShad src/Picture/Data.hs 39;" C
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Enable_debug src/Dodge/Data/Config.hs 68;" C
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EncircleFlock src/Dodge/Data/Creature/State.hs 37;" C
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EndArc src/Dodge/Data/ArcStep.hs 22;" C
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@@ -1385,7 +1385,7 @@ Perception src/Dodge/Creature/Perception.hs 2;" m
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Perception src/Dodge/Data/Creature/Perception.hs 6;" m
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PerturbTillBreakPreviousArc src/Dodge/Data/Item/Params.hs 34;" C
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PickOnePlacement src/Dodge/Data/GenWorld.hs 87;" C
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Picture src/Picture/Data.hs 44;" t
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Picture src/Picture/Data.hs 46;" t
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Picture src/Dodge/Creature/Picture.hs 5;" m
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Picture src/Dodge/Debug/Picture.hs 1;" m
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Picture src/Dodge/Picture.hs 4;" m
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@@ -1413,7 +1413,7 @@ Point2 src/Geometry/Data.hs 19;" t
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Point3 src/Geometry/Data.hs 25;" t
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Point4 src/Geometry/Data.hs 29;" t
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Poke src/Shader/Poke.hs 1;" m
|
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PolyShad src/Picture/Data.hs 35;" C
|
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PolyShad src/Picture/Data.hs 36;" C
|
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Polygon src/Geometry/Polygon.hs 2;" m
|
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Polyhedra src/Polyhedra/Data.hs 13;" t
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Polyhedra src/Polyhedra.hs 1;" m
|
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@@ -1679,7 +1679,7 @@ SetLSCol src/Dodge/Data/WorldEffect.hs 27;" C
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SetTarget src/Dodge/Creature/SetTarget.hs 2;" m
|
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SetTrigger src/Dodge/Data/WorldEffect.hs 25;" C
|
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Setup src/Framebuffer/Setup.hs 2;" m
|
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ShadNum src/Picture/Data.hs 34;" t
|
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ShadNum src/Picture/Data.hs 35;" t
|
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Shader src/Shader/Data.hs 51;" t
|
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Shader src/Shader.hs 1;" m
|
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ShaderTexture src/Shader/Data.hs 94;" t
|
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@@ -1898,7 +1898,7 @@ TestString src/Dodge/TestString.hs 2;" m
|
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Text src/Dodge/Equipment/Text.hs 1;" m
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Text src/Dodge/Update/Input/Text.hs 1;" m
|
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Text src/Picture/Text.hs 1;" m
|
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TextShad src/Picture/Data.hs 36;" C
|
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TextShad src/Picture/Data.hs 37;" C
|
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ThingsHit src/Dodge/WorldEvent/ThingsHit.hs 6;" m
|
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ThirdPartyLens src/ThirdPartyLens.hs 2;" m
|
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ThrustPU src/Dodge/Data/Item/Use/Consumption/Ammo.hs 30;" C
|
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@@ -3376,7 +3376,7 @@ attachOnward src/Dodge/Tree/Compose.hs 95;" f
|
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attachOnward' src/Dodge/Tree/Compose.hs 98;" f
|
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attachTree src/Dodge/Tree/Compose.hs 38;" f
|
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attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 66;" f
|
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attribSize src/Shader/Compile.hs 352;" f
|
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attribSize src/Shader/Compile.hs 353;" f
|
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augmentedHUD src/Dodge/Item/Scope.hs 47;" f
|
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autoAmr src/Dodge/Item/Held/Rod.hs 51;" f
|
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autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 350;" f
|
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@@ -3530,7 +3530,7 @@ chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 46;" f
|
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checkBlockHP src/Dodge/Block.hs 46;" f
|
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checkDeath src/Dodge/Creature/State.hs 79;" f
|
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checkEndGame src/Dodge/Update.hs 584;" f
|
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checkErrorGL src/Shader/Compile.hs 301;" f
|
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checkErrorGL src/Shader/Compile.hs 302;" f
|
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checkFBO src/Framebuffer/Check.hs 6;" f
|
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checkGLError src/GLHelp.hs 17;" f
|
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checkInvSlotsYou src/Dodge/Inventory/CheckSlots.hs 16;" f
|
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@@ -3623,7 +3623,7 @@ commonPrefix src/Dodge/Debug/Terminal.hs 142;" f
|
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compactDraw src/Dodge/LevelGen.hs 91;" f
|
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compactDraw' src/Dodge/LevelGen.hs 102;" f
|
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compactDrawTree src/Dodge/LevelGen.hs 85;" f
|
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compileAndCheckShader src/Shader/Compile.hs 323;" f
|
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compileAndCheckShader src/Shader/Compile.hs 324;" f
|
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composeNode src/Dodge/Tree/Compose.hs 76;" f
|
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composeTree src/Dodge/Tree/Compose.hs 46;" f
|
||||
computerBeepingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 458;" f
|
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@@ -4235,7 +4235,7 @@ fletchingModule src/Dodge/Item/Scope.hs 32;" f
|
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flickerMod src/Dodge/Placement/Instance/LightSource/Flicker.hs 10;" f
|
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flickerUpdate src/Dodge/Placement/Instance/LightSource/Flicker.hs 24;" f
|
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flipSwitch src/Dodge/Button/Event.hs 21;" f
|
||||
floatSize src/Shader/Parameters.hs 16;" f
|
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floatSize src/Shader/Parameters.hs 17;" f
|
||||
flockACC src/Dodge/Creature/ReaderUpdate.hs 87;" f
|
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flockArmourChaseCrit src/Dodge/Creature/ArmourChase.hs 15;" f
|
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flockCenterFunc src/Dodge/Creature/Boid.hs 253;" f
|
||||
@@ -4348,7 +4348,7 @@ glassShat4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 436;" f
|
||||
glassSwitchBack src/Dodge/Room/Room.hs 72;" f
|
||||
glassSwitchBackCrits src/Dodge/Room/Room.hs 101;" f
|
||||
glassWallDamage src/Dodge/Wall/DamageEffect.hs 48;" f
|
||||
glushortSize src/Shader/Parameters.hs 24;" f
|
||||
glushortSize src/Shader/Parameters.hs 25;" f
|
||||
goToPostStrat src/Dodge/Creature/Strategy.hs 10;" f
|
||||
goToTarget src/Dodge/Creature/ReaderUpdate.hs 136;" f
|
||||
gotoTerminal src/Dodge/Update.hs 120;" f
|
||||
@@ -4724,7 +4724,7 @@ makeBlockDebris src/Dodge/Block/Debris.hs 28;" f
|
||||
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 341;" f
|
||||
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
||||
makeByteStringShaderUsingVAO src/Shader/Compile.hs 137;" f
|
||||
makeByteStringShaderUsingVAO src/Shader/Compile.hs 138;" f
|
||||
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 18;" f
|
||||
makeColorTermLine src/Dodge/Terminal.hs 127;" f
|
||||
makeColorTermPara src/Dodge/Terminal.hs 124;" f
|
||||
@@ -4757,15 +4757,15 @@ makePoisonExplosionAt src/Dodge/WorldEvent/Explosion.hs 31;" f
|
||||
makeRect src/Grid.hs 82;" f
|
||||
makeSelectionListPictures src/Dodge/Render/List.hs 49;" f
|
||||
makeShaderEBO src/Shader/Compile.hs 59;" f
|
||||
makeShaderProgram src/Shader/Compile.hs 287;" f
|
||||
makeShaderUsingVAO src/Shader/Compile.hs 155;" f
|
||||
makeShaderProgram src/Shader/Compile.hs 288;" f
|
||||
makeShaderUsingVAO src/Shader/Compile.hs 156;" f
|
||||
makeShaderUsingVBO src/Shader/Compile.hs 78;" f
|
||||
makeShaderVBO src/Shader/Compile.hs 38;" f
|
||||
makeShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 12;" f
|
||||
makeSourcedShader src/Shader/Compile.hs 203;" f
|
||||
makeSourcedShader src/Shader/Compile.hs 204;" f
|
||||
makeStartCloudAt src/Dodge/WorldEvent/Cloud.hs 60;" f
|
||||
makeStaticBall src/Dodge/WorldEvent/SpawnParticle.hs 22;" f
|
||||
makeStaticShader src/Shader/Compile.hs 178;" f
|
||||
makeStaticShader src/Shader/Compile.hs 179;" f
|
||||
makeSubmenuOption src/Dodge/Menu/OptionType.hs 19;" f
|
||||
makeSwitch src/Dodge/LevelGen/Switch.hs 52;" f
|
||||
makeSwitchSPic src/Dodge/LevelGen/Switch.hs 40;" f
|
||||
@@ -4951,15 +4951,15 @@ normalizeV src/Geometry/Vector.hs 43;" f
|
||||
normalizeV3 src/Geometry/Vector3D.hs 84;" f
|
||||
nullCommand src/Dodge/Update/Scroll.hs 142;" f
|
||||
numColor src/Color.hs 124;" f
|
||||
numDrawableElements src/Shader/Parameters.hs 32;" f
|
||||
numGLushort src/Shader/Parameters.hs 28;" f
|
||||
numDrawableVertices src/Shader/Parameters.hs 33;" f
|
||||
numGLushort src/Shader/Parameters.hs 29;" f
|
||||
numLayers src/Picture/Data.hs 31;" f
|
||||
numMetaTree src/Dodge/Tree/Compose.hs 119;" f
|
||||
numMetaTree' src/Dodge/Tree/Compose.hs 122;" f
|
||||
numSelfTree src/Dodge/Tree/Compose.hs 107;" f
|
||||
numSelfTree' src/Dodge/Tree/Compose.hs 110;" f
|
||||
numShads src/Picture/Data.hs 41;" f
|
||||
numSubElements src/Shader/Parameters.hs 36;" f
|
||||
numShads src/Picture/Data.hs 42;" f
|
||||
numSubElements src/Shader/Parameters.hs 37;" f
|
||||
numTraversable src/TreeHelp.hs 183;" f
|
||||
obstacleColor src/Dodge/Debug/Picture.hs 225;" f
|
||||
obstructPathsCrossing src/Dodge/Path.hs 138;" f
|
||||
@@ -5524,7 +5524,7 @@ setOutLinksByType src/Dodge/RoomLink.hs 57;" f
|
||||
setOutLinksPD src/Dodge/RoomLink.hs 77;" f
|
||||
setRBCreatureTargeting src/Dodge/Creature/State.hs 317;" f
|
||||
setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 121;" f
|
||||
setShaderSource src/Shader/Compile.hs 336;" f
|
||||
setShaderSource src/Shader/Compile.hs 337;" f
|
||||
setShadowLimits src/Dodge/Shadows.hs 11;" f
|
||||
setSoundVolume src/Sound.hs 156;" f
|
||||
setTargetMv src/Dodge/Creature/ReaderUpdate.hs 74;" f
|
||||
@@ -5538,23 +5538,23 @@ setVol src/Dodge/Config/Update.hs 30;" f
|
||||
setWristShieldPos src/Dodge/Euse.hs 100;" f
|
||||
setupConLoop src/Loop.hs 102;" f
|
||||
setupConLoop' src/Loop.hs 192;" f
|
||||
setupEBO src/Shader/Compile.hs 234;" f
|
||||
setupEBO src/Shader/Compile.hs 235;" f
|
||||
setupFramebuffer2GivenStencil src/Framebuffer/Setup.hs 46;" f
|
||||
setupFramebuffer3GivenStencil src/Framebuffer/Setup.hs 62;" f
|
||||
setupFramebufferGivenStencil src/Framebuffer/Setup.hs 31;" f
|
||||
setupLoop src/Loop.hs 30;" f
|
||||
setupShadowFramebuffer src/Framebuffer/Setup.hs 24;" f
|
||||
setupStaticVBOVAO src/Shader/Compile.hs 107;" f
|
||||
setupVAOUsingVBO src/Shader/Compile.hs 225;" f
|
||||
setupVAOvbo src/Shader/Compile.hs 215;" f
|
||||
setupStaticVBOVAO src/Shader/Compile.hs 108;" f
|
||||
setupVAOUsingVBO src/Shader/Compile.hs 226;" f
|
||||
setupVAOvbo src/Shader/Compile.hs 216;" f
|
||||
setupVBO src/Shader/Compile.hs 92;" f
|
||||
setupVBOStatic src/Shader/Compile.hs 125;" f
|
||||
setupVBOVAO src/Shader/Compile.hs 246;" f
|
||||
setupVertexAttribPointer src/Shader/Compile.hs 270;" f
|
||||
setupVertexAttribs src/Shader/Compile.hs 264;" f
|
||||
setupVBOStatic src/Shader/Compile.hs 126;" f
|
||||
setupVBOVAO src/Shader/Compile.hs 247;" f
|
||||
setupVertexAttribPointer src/Shader/Compile.hs 271;" f
|
||||
setupVertexAttribs src/Shader/Compile.hs 265;" f
|
||||
setupWorldBounds src/Dodge/Layout.hs 125;" f
|
||||
shadVBOptr src/Shader.hs 40;" f
|
||||
shaderTypeExt src/Shader/Compile.hs 208;" f
|
||||
shaderTypeExt src/Shader/Compile.hs 209;" f
|
||||
shapeBounds src/Dodge/Room/Foreground.hs 148;" f
|
||||
shapePoints src/Dodge/Room/Foreground.hs 145;" f
|
||||
shapeVerxAttributes src/Shape/Parameters.hs 13;" f
|
||||
@@ -5815,9 +5815,9 @@ textJustifyLeft src/Picture/Base.hs 208;" f
|
||||
textJustifyRight src/Picture/Base.hs 198;" f
|
||||
textRight src/Picture/Base.hs 203;" f
|
||||
textVMirror src/Picture/Base.hs 216;" f
|
||||
tflat2 src/Picture/Data.hs 58;" f
|
||||
tflat3 src/Picture/Data.hs 62;" f
|
||||
tflat4 src/Picture/Data.hs 66;" f
|
||||
tflat2 src/Picture/Data.hs 60;" f
|
||||
tflat3 src/Picture/Data.hs 64;" f
|
||||
tflat4 src/Picture/Data.hs 68;" f
|
||||
theCleanup appDodge/Main.hs 74;" f
|
||||
theColumns src/Dodge/Tree/Shift.hs 139;" f
|
||||
theUpdateStep appDodge/Main.hs 102;" f
|
||||
@@ -5848,7 +5848,7 @@ toBothLnk src/Dodge/RoomLink.hs 121;" f
|
||||
toClosestMultiple src/HelpNum.hs 3;" f
|
||||
toColor8 src/Color.hs 144;" f
|
||||
toCombNodeLabel src/Dodge/Combine/Graph.hs 81;" f
|
||||
toFloatVAs src/Shader/Compile.hs 257;" f
|
||||
toFloatVAs src/Shader/Compile.hs 258;" f
|
||||
toLabel src/Dodge/Cleat.hs 16;" f
|
||||
toMultiset src/Multiset.hs 58;" f
|
||||
toOnward src/Dodge/Tree/Compose.hs 101;" f
|
||||
@@ -5957,7 +5957,7 @@ twoRoomPoss src/Dodge/PlacementSpot.hs 147;" f
|
||||
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 388;" f
|
||||
twoStepS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 424;" f
|
||||
twoStepSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 416;" f
|
||||
ubyteSize src/Shader/Parameters.hs 12;" f
|
||||
ubyteSize src/Shader/Parameters.hs 13;" f
|
||||
uncurryV src/Geometry/Data.hs 46;" f
|
||||
unfoldrMID src/MonadHelp.hs 33;" f
|
||||
unitVectorAtAngle src/Geometry/Vector.hs 100;" f
|
||||
@@ -6138,7 +6138,7 @@ vShape src/Dodge/Placement/Instance/LightSource.hs 114;" f
|
||||
vToL src/MatrixHelper.hs 46;" f
|
||||
vToQuat src/Quaternion.hs 38;" f
|
||||
validTerminalCommands src/Dodge/Debug/Terminal.hs 130;" f
|
||||
vasTightStride src/Shader/Compile.hs 343;" f
|
||||
vasTightStride src/Shader/Compile.hs 344;" f
|
||||
vecBetweenSpeed src/Dodge/Base.hs 124;" f
|
||||
vecTurnTo src/Dodge/Movement/Turn.hs 26;" f
|
||||
vert src/Shader/Data.hs 102;" f
|
||||
@@ -6194,7 +6194,7 @@ windowLineType src/Dodge/Placement/Instance/Wall.hs 83;" f
|
||||
windowXFloat src/Dodge/Data/Config.hs 61;" f
|
||||
windowYFloat src/Dodge/Data/Config.hs 63;" f
|
||||
withAlpha src/Color.hs 10;" f
|
||||
withByteString src/Shader/Compile.hs 370;" f
|
||||
withByteString src/Shader/Compile.hs 371;" f
|
||||
withCrPos src/Dodge/Item/Weapon/TriggerType.hs 381;" f
|
||||
withCrPosShift src/Dodge/Item/Weapon/TriggerType.hs 384;" f
|
||||
withFlare src/Dodge/Item/Weapon/TriggerType.hs 348;" f
|
||||
|
||||
Reference in New Issue
Block a user