Some cleanup of rendering/poking, remove forcefield gun
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@@ -31,22 +31,6 @@ torch =
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 10
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forceFieldGun :: Item
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forceFieldGun =
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defaultHeldItem
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-- & itUse . useTargeting ?~ TargetRBLine
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-- & itType . iyModules . at ModTarget ?~ TARGET TargetRBLine
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& itParams .~ ParamMID Nothing
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-- & itUse . heldUse .~ HeldForceField --useForceFieldGun
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& itUse . heldDelay .~ NoDelay
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-- & itUse . heldMods .~ AmmoHammerTimeUseOneMod -- this is slightly different
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-- & itUse . heldMods .~ ForceFieldMod -- this is slightly different
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-- than the list below
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--[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
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& itType .~ HELD FORCEFIELDGUN
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& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleForceField
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{- |
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Sends out pulses that display walls.
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-}
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