Add haddocks

This commit is contained in:
jgk
2021-04-04 17:14:30 +02:00
parent 654479da36
commit d3821fc7b3
+34 -9
View File
@@ -1,12 +1,9 @@
module Geometry.Intersect
where
import Geometry.Data
import Control.Applicative
intersectSegBezquad :: Point2 -> Point2 -> Point2 -> Point2 -> Point2 -> [Point2]
intersectSegBezquad = undefined
-- | If two lines intersect, return 'Just' that point.
intersectLineLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
{-# INLINE intersectLineLine' #-}
intersectLineLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
@@ -16,6 +13,7 @@ intersectLineLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
den = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
-- | If two segments intersect, return 'Just' that point.
intersectSegSeg' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
{-# INLINE intersectSegSeg' #-}
intersectSegSeg' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
@@ -30,6 +28,8 @@ intersectSegSeg' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
-- | Intended to intersect a segment with a half-line-segment, ie a segment
-- extending infinitely in one direction.
intersectSegLineFrom' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
{-# INLINE intersectSegLineFrom' #-}
intersectSegLineFrom' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
@@ -44,7 +44,7 @@ intersectSegLineFrom' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
-- this is probably not correct...
-- | Similar to 'intersectSegLineFrom'', but this version is probably not correct...
intersectSegLineext :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
{-# INLINE intersectSegLineext #-}
intersectSegLineext (x1,y1) (x2,y2) (x3,y3) (x4,y4)
@@ -59,6 +59,7 @@ intersectSegLineext (x1,y1) (x2,y2) (x3,y3) (x4,y4)
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
-- | Intersect a segment with a line.
intersectSegLine' :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
{-# INLINE intersectSegLine' #-}
intersectSegLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
@@ -73,9 +74,13 @@ intersectSegLine' (x1,y1) (x2,y2) (x3,y3) (x4,y4)
t' = (x1-x3)*(y3-y4) - (y1-y3)*(x3-x4)
u' = (y1-y2)*(x1-x3) - (x1-x2)*(y1-y3)
-- intersectSegSeg is sometimes broken-- the following fixes at least some of
-- the cases
-- it is, however, slow
-- | Due to floating point issues, 'intersectSegSeg'' is not always
-- accurate---'myIntersectSegSeg'
-- fixes at least some of
-- the problem cases by transforming the points into rationals and then doing the
-- intersection.
-- This version is, probably, slower---both testing and benchmarking should be
-- done.
myIntersectSegSeg a@(ax,ay) b@(bx,by) c@(cx,cy) d@(dx,dy) = case ratIntersectLineLine a b c d of
Nothing -> Nothing
Just (x,y) -> if inbetween x && inbetween' y
@@ -86,6 +91,7 @@ myIntersectSegSeg a@(ax,ay) b@(bx,by) c@(cx,cy) d@(dx,dy) = case ratIntersectLin
inbetween' y = ((ay <= y && y <= by) || (by <= y && y <= ay)) &&
((cy <= y && y <= dy) || (dy <= y && y <= cy))
-- | Polymorphic intersection of fractional line points.
myIntersectLineLine :: (Eq a,Fractional a) => (a,a) -> (a,a) -> (a,a) -> (a,a) -> Maybe (a,a)
myIntersectLineLine a@(ax,ay) b c@(cx,cy) d
| linGrad a b == Nothing = fmap ((,) ax) $ axisInt (c *-* (ax,0)) (d *-* (ax,0))
@@ -102,24 +108,43 @@ myIntersectLineLine a@(ax,ay) b c@(cx,cy) d
newx = (axisInt c d ^-^ axisInt a b) ^/^ (linGrad a b ^-^ linGrad c d)
(*-*) (ax,ay) (bx,by) = (ax-bx,ay-by)
-- | Transforms floating points to rationals then performs line intersection.
ratIntersectLineLine :: Point2 -> Point2 -> Point2 -> Point2 -> Maybe Point2
ratIntersectLineLine a b c d = fmap toNumPoint2 $ myIntersectLineLine (toRatPoint2 a) (toRatPoint2 b) (toRatPoint2 c) (toRatPoint2 d)
where toRatPoint2 (x,y) = (toRational x, toRational y)
toNumPoint2 (x,y) = (fromRational x, fromRational y)
f = toRatPoint2 . roundPoint2
-- | Round the floats within a 'Point2' to the nearest integer.
-- Rounding jumps after intervals of .5:
--
-- >>> roundPoint (0.5,0.5001)
-- (0.0,1.0)
--
-- but is symmetric around 0:
--
-- >>> roundPoint2 (0.5,-0.5)
-- (0.0,0.0)
--
roundPoint2 :: Point2 -> Point2
roundPoint2 (x,y) = (fromIntegral $ round x,fromIntegral $ round y)
-- | Given two points, finds the linear gradient if it is non-infinite.
linGrad :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
linGrad (x,y) (a,b) | x-a == 0 = Nothing
| otherwise = Just $ (y-b)/(x-a)
-- | Given two points, finds the intersection with the y axis if it exists.
axisInt :: (Eq a,Fractional a) => (a,a) -> (a,a) -> Maybe a
axisInt p (a,b) = pure b ^-^ (pure a ^*^ linGrad p (a,b))
where (^-^) = liftA2 (-)
(^*^) = liftA2 (*)
-- | Placeholder, undefined.
intersectSegsSeg :: [Point2] -> Point2 -> Point2 -> Maybe Point2
intersectSegsSeg = undefined
-- | Placeholder: should intersect a segment with a bezier curve.
intersectSegBezquad :: Point2 -> Point2 -> Point2 -> Point2 -> Point2 -> [Point2]
intersectSegBezquad = undefined