Refactor creature draw, pass World to function

This commit is contained in:
2021-05-25 21:44:25 +02:00
parent 28386ec8b9
commit d4a15a2416
10 changed files with 48 additions and 37 deletions
+2 -2
View File
@@ -53,8 +53,8 @@ handlePressedKeyInGame scode w
| scode == reloadKey (_keyConfig w) = Just $ fromMaybe w $ startReloadingWeapon (you w) w
| scode == testEventKey (_keyConfig w) = Just $ testEvent w
| scode == spaceActionKey (_keyConfig w) = Just $ spaceAction w
-- | scode == rotateCameraPlusKey (_keyConfig w) = Just $ w & cameraRot +~ 0.01
-- | scode == rotateCameraMinusKey (_keyConfig w) = Just $ w & cameraRot -~ 0.01
| scode == rotateCameraPlusKey (_keyConfig w) = Just $ w & cameraRot +~ 0.01
| scode == rotateCameraMinusKey (_keyConfig w) = Just $ w & cameraRot -~ 0.01
| scode == ScancodeF5 = Just $ dropLight w
| scode == ScancodeF6 = Just $ dropLight' w
handlePressedKeyInGame _ w = Just w