Pass item to item use function
This commit is contained in:
@@ -32,8 +32,8 @@ itemEffect
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-> World
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-> World
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itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
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itemEffect cr Weapon{_itUse=eff} w = eff cr w
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itemEffect cr Throwable{_itUse = eff} w = eff cr w
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itemEffect cr it@Weapon{_itUse=eff} w = eff it cr w
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itemEffect cr it@Throwable{_itUse = eff} w = eff it cr w
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itemEffect _ _ w = w
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useLeftItem
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+5
-3
@@ -199,7 +199,7 @@ data Item
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, _wpReloadState :: Int
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _itUse :: Creature -> World -> World
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, _itUse :: Item -> Creature -> World -> World
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, _itLeftClickUse :: Maybe (Creature -> Int -> World -> World)
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, _wpSpread :: Float
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, _wpRange :: Float
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@@ -268,7 +268,7 @@ data Item
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, _itFloorPict :: Picture
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, _twMaxRange :: Float
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, _twAccuracy :: Float
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, _itUse :: Creature -> World -> World
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, _itUse :: Item -> Creature -> World -> World
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, _itUseRate :: Int
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, _itUseTime :: Int
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, _itAimingSpeed :: Float
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@@ -387,9 +387,11 @@ type HitEffect = Particle -> [(Point2, Either3 Creature Wall ForceField)] -> Wor
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data Ammo
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= ShellAmmo
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{ _amPayload :: Point2 -> World -> World
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, _amString :: String
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}
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| BulletAmmo
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{ }
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{ _amString :: String
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}
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| GenericAmmo
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data Projectile
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= Projectile
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@@ -15,7 +15,7 @@ defaultGun = Weapon
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, _wpReloadState = 0
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, _itUseRate = 8
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, _itUseTime = 0
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, _itUse = \_ -> id
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, _itUse = \_ _ -> id
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, _itLeftClickUse = Nothing
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, _wpSpread = 0.02
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, _wpRange = 20
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+33
-33
@@ -55,7 +55,7 @@ pistol = Weapon
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, _wpReloadState = 0
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, _itUseRate = 8
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, _itUseTime = 0
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, _itUse =
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, _itUse = \_ ->
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hammerCheck
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. shootWithSound 0
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. withRandomDir 0.1
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@@ -90,12 +90,12 @@ defaultAutoGun = autoGun
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effectGun :: String -> (Creature -> World -> World) -> Item
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effectGun name eff = defaultGun
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{ _itName = name ++ "Gun"
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, _itUse = eff
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, _itUse = \_ -> eff
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}
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autoEffectGun :: String -> (Creature -> World -> World) -> Item
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autoEffectGun name eff = defaultAutoGun
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{ _itName = name ++ "Gun"
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, _itUse = eff
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, _itUse = \_ -> eff
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}
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autoGun :: Item
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autoGun = defaultGun
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@@ -107,7 +107,7 @@ autoGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 6
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, _itUseTime = 0
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, _itUse = charFiringStrat
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, _itUse = \_ -> charFiringStrat
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[('M',autoFireMode)
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,('S',singleFireMode)
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]
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@@ -144,7 +144,7 @@ rezGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = shoot aTeslaArc
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, _itUse = \_ -> shoot aTeslaArc
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color chartreuse $ pictures
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@@ -168,7 +168,7 @@ teslaGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = shoot aTeslaArc
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, _itUse = \_ -> shoot aTeslaArc
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color blue $ pictures
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@@ -193,7 +193,7 @@ lasGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = shoot aLaser
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, _itUse = \_ -> shoot aLaser
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, _wpSpread = 0.001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 3 3 (-3) (-3)
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@@ -251,7 +251,7 @@ tractorGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = shoot $ aTractorBeam 0
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, _itUse = \_ -> shoot $ aTractorBeam 0
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, _wpSpread = 0.00001
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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@@ -271,7 +271,7 @@ useTargetPos f cr w = case cr ^? crInv . ix (_crInvSel cr) . itAttachment . _Jus
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bezierGun :: Item
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bezierGun = defaultAutoGun
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{ _itName = "B-GUN"
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, _itUse = useTargetPos $ \p ->
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, _itUse = \_ -> useTargetPos $ \p ->
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shootWithSound 0
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. withMuzFlare
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. withRecoil 40
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@@ -321,7 +321,7 @@ remoteLauncher = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 10
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, _itUseTime = 0
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, _itUse = hammerCheck fireRemoteLauncher
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, _itUse = \_ -> hammerCheck fireRemoteLauncher
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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@@ -340,7 +340,7 @@ hvAutoGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 25
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, _itUseTime = 0
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, _itUse = rateIncAB 24 10 (torqueBeforeForced 0.1 mkHvBul) $ torqueAfter 0.2 mkHvBul
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, _itUse = \_ -> rateIncAB 24 10 (torqueBeforeForced 0.1 mkHvBul) $ torqueAfter 0.2 mkHvBul
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAimingSpeed = 0.2
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@@ -363,7 +363,7 @@ ltAutoGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 4
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, _itUseTime = 0
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, _itUse = shootWithSound 0 . withRandomDir 0.3 . withSidePush 50
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, _itUse = \_ -> shootWithSound 0 . withRandomDir 0.3 . withSidePush 50
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. withMuzFlare $ withVelWthHiteff (30,0) 2 basicBulletEffect
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, _wpSpread = 0.5
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, _wpRange = 20
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@@ -387,7 +387,7 @@ miniGun = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 2
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, _itUseTime = 0
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, _itUse = withWarmUp 50 . torqueBefore 0.03 . withSidePush 50 . withRecoil 15
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, _itUse = \_ -> withWarmUp 50 . torqueBefore 0.03 . withSidePush 50 . withRecoil 15
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. withRandomDir 0.1
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. withRandomOffset 9
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. withMuzFlare
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@@ -409,7 +409,7 @@ spreadGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 20
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, _itUseTime = 0
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, _itUse = shootWithSound (fromIntegral shotgunSound)
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, _itUse = \_ -> shootWithSound (fromIntegral shotgunSound)
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. withRecoil 100
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. withMuzFlare
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$ spreadNumVelWthHiteff spreadGunSpread 9 (30,0) 2 basicBulletEffect
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@@ -430,7 +430,7 @@ multGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 20
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, _itUseTime = 0
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, _itUse = shootWithSound (fromIntegral shotgunSound)
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, _itUse = \_ -> shootWithSound (fromIntegral shotgunSound)
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. withRecoil 200
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. withMuzFlare
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$ numVelWthHitEff 5 (50,0) 5 basicBulletEffect
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@@ -461,7 +461,7 @@ longGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 100
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, _itUseTime = 0
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, _itUse = shootWithSound (fromIntegral longGunSound)
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, _itUse = \_ -> shootWithSound (fromIntegral longGunSound)
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. withThickSmoke
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. torqueAfter 0.05
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. withMuzFlare
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@@ -496,7 +496,7 @@ poisonSprayer = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = shoot aGasCloud
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, _itUse = \_ -> shoot aGasCloud
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, _wpSpread = 0.3
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, _wpRange = 8
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, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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@@ -515,7 +515,7 @@ flamer = defaultAutoGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = shoot $ withSidePush 5 $ withSidePushAfter 10 $ randWalkAngle 0.2 0.01 aFlame
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, _itUse = \_ -> shoot $ withSidePush 5 $ withSidePushAfter 10 $ randWalkAngle 0.2 0.01 aFlame
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, _wpSpread = 0
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, _wpRange = 8
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, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
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@@ -535,7 +535,7 @@ blinkGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = hammerCheck $ shoot aSelf
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, _itUse = \_ -> hammerCheck $ shoot aSelf
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, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
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, _wpSpread = 0.05
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, _wpRange = 20
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@@ -553,7 +553,7 @@ boosterGun = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 0
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, _itUseTime = 0
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, _itUse = boostSelf 10
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, _itUse = \_ -> boostSelf 10
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, _itLeftClickUse = Just $ boostSelfL 10
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, _wpSpread = 0.05
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, _wpRange = 20
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@@ -632,7 +632,7 @@ pointToItem (OnFloor flid) = floorItems . ix flid . flIt
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retireRemoteRocket :: Int -> Int -> Int -> World -> World
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retireRemoteRocket itid 0 pjid w =
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set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos) (0,0)
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$ set (pointToItem (_itemPositions w IM.! itid) . itUse) (hammerCheck fireRemoteLauncher)
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$ set (pointToItem (_itemPositions w IM.! itid) . itUse) (\_ -> hammerCheck fireRemoteLauncher)
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(w & projectiles %~ IM.delete pjid)
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retireRemoteRocket itid t pjid w = setScope w
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& projectiles . ix pjid . pjUpdate .~ (\_ -> retireRemoteRocket itid (t-1) pjid)
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@@ -649,7 +649,7 @@ retireRemoteBomb itid 0 pjid w = w
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& pointToItem (_itemPositions w IM.! itid) %~
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( (itAttachment . _Just . scopePos .~ (0,0))
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. (itZoom .~ defaultItZoom)
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. (itUse .~ hammerCheck throwRemoteBomb)
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. (itUse .~ (\_ -> hammerCheck throwRemoteBomb))
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)
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& projectiles %~ IM.delete pjid
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retireRemoteBomb itid t pjid w = setScope w
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@@ -721,7 +721,7 @@ grenade = Throwable
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, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = useTimeCheck $ throwGrenade makeExplosionAt
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, _itUse = \_ -> useTimeCheck $ throwGrenade makeExplosionAt
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom {_itAimZoomMax = f fuseTime, _itAimZoomMin = f fuseTime}
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@@ -744,7 +744,7 @@ grenade = Throwable
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flameGrenade :: Item
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flameGrenade = grenade {
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_itName = "FLMGREN " ++ show fuseTime
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, _itUse = throwGrenade makeFlameExplosionAt
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, _itUse = \_ -> throwGrenade makeFlameExplosionAt
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}
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where
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fuseTime = 50 :: Int
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@@ -753,7 +753,7 @@ flameGrenade = grenade {
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teslaGrenade :: Item
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teslaGrenade = grenade {
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_itName = "TLSGREN " ++ show fuseTime
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, _itUse = throwGrenade makeTeslaExplosionAt
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, _itUse = \_ -> throwGrenade makeTeslaExplosionAt
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}
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where
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fuseTime = 50 :: Int
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@@ -770,7 +770,7 @@ remoteBomb = defaultThrowable
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, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _twMaxRange = 150
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, _twAccuracy = 30
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, _itUse = hammerCheck throwRemoteBomb
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, _itUse = \_ -> hammerCheck throwRemoteBomb
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, _itAttachment = Just $ ItScope (0,0) 0 1 True
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, _itEquipPict = pictureWeaponOnAim remoteBombUnarmedPic
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}
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@@ -798,7 +798,7 @@ fireRemoteLauncher cr w = setLocation
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newitid = IM.newKey $ _itemPositions w
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maybeitid = cr ^? crInv . ix j . itID . _Just
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resetFire = set (creatures . ix cid . crInv . ix j . itUse)
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$ hammerCheck $ \_ -> explodeRemoteRocket itid i
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$ \_ -> hammerCheck $ \_ -> explodeRemoteRocket itid i
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resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
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setLocation :: World -> World
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setLocation w' = case maybeitid of
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@@ -891,7 +891,7 @@ explodeRemoteRocket
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explodeRemoteRocket itid pjid w
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= set (projectiles . ix pjid . pjUpdate) (\_ -> retireRemoteRocket itid 30 pjid)
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$ set (projectiles . ix pjid . pjDraw) (\_ -> blank)
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$ set (itPoint . itUse) (const id)
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$ set (itPoint . itUse) (\_ _ -> id)
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$ resetName
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$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
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where
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@@ -922,7 +922,7 @@ throwRemoteBomb cr w = setLocation
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resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
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removePict = set (creatures . ix cid . crInv . ix j . itEquipPict) $ \ _ _ -> blank
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resetFire = set (creatures . ix cid . crInv . ix j . itUse)
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$ hammerCheck $ explodeRemoteBomb itid i
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$ \_ -> hammerCheck $ explodeRemoteBomb itid i
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p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
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p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
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| otherwise = p'
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@@ -939,7 +939,7 @@ explodeRemoteBomb :: Int -> Int -> Creature -> World -> World
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explodeRemoteBomb itid pjid cr w
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= set (projectiles . ix pjid . pjUpdate) (\_ -> retireRemoteBomb itid 30 pjid)
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$ set (projectiles . ix pjid . pjDraw) (\_ -> blank)
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$ set (creatures . ix cid . crInv . ix j . itUse) (const id)
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$ set (creatures . ix cid . crInv . ix j . itUse) (\_ -> const id)
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$ resetName
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$ resetPict
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-- $ resetScope
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@@ -989,7 +989,7 @@ radar = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 120
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, _itUseTime = 0
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, _itUse = shoot aRadarPulse
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, _itUse = \_ -> shoot aRadarPulse
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, _wpSpread = autogunSpread
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, _wpRange = 20
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, _itHammer = HammerUp
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@@ -1012,7 +1012,7 @@ sonar = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 120
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, _itUseTime = 0
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, _itUse = shoot aSonarPulse
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, _itUse = \_ -> shoot aSonarPulse
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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@@ -1064,7 +1064,7 @@ spawnGun cr = defaultGun
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _itUseRate = 100
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, _itUse = spawnCrNextTo cr
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, _itUse = \_ -> spawnCrNextTo cr
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}
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spawnCrNextTo
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:: Creature -- ^ Creature to spawn
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@@ -33,7 +33,7 @@ launcher = defaultGun
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, _wpReloadState = 0
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, _itUseRate = 20
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, _itUseTime = 0
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeExplosionAt
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, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeExplosionAt
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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@@ -42,23 +42,27 @@ launcher = defaultGun
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, _itEquipPict = pictureWeaponOnAim $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itHammer = NoHammer
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, _itEffect = NoItEffect
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, _wpAmmo = ShellAmmo
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{ _amPayload = makeExplosionAt
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, _amString = ""
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}
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}
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flameLauncher :: Item
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flameLauncher = launcher
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{ _itName = "FLROCKO"
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeFlameExplosionAt
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, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeFlameExplosionAt
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}
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poisonLauncher :: Item
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poisonLauncher = launcher
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{ _itName = "POISROCK"
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makePoisonExplosionAt
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, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makePoisonExplosionAt
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}
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teslaLauncher :: Item
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teslaLauncher = launcher
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{ _itName = "TESLROCK"
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeTeslaExplosionAt
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, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeTeslaExplosionAt
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}
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aRocketWithPayload
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@@ -91,14 +91,14 @@ withWarmUp t f cr w
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| reloadCondition = fromMaybe w $ startReloadingWeapon cr w
|
||||
| _wpReloadState item /= 0 = w
|
||||
| fState == 0 = w
|
||||
& pointerToItem %~ ( (itUse .~ withWarmUp 100 f) . (itUseTime .~ 2) )
|
||||
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp 100 f)) . (itUseTime .~ 2) )
|
||||
| t > 2 = w
|
||||
& pointerToItem %~ ( (itUse .~ withWarmUp (t-1) f) . (itUseTime .~ 2) )
|
||||
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp (t-1) f)) . (itUseTime .~ 2) )
|
||||
& soundFrom (CrWeaponSound cid) 26 2 0
|
||||
| t > 0 = w
|
||||
& pointerToItem %~ ( (itUse .~ withWarmUp (t-1) f) . (itUseTime .~ 2) )
|
||||
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp (t-1) f)) . (itUseTime .~ 2) )
|
||||
| otherwise = w
|
||||
& pointerToItem %~ ( (itUse .~ withWarmUp 1 f) . (wpLoadedAmmo -~ 1) . (itUseTime .~ 2) )
|
||||
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp 1 f)) . (wpLoadedAmmo -~ 1) . (itUseTime .~ 2) )
|
||||
& f cr
|
||||
& soundFrom (CrWeaponSound cid) 28 2 0
|
||||
where
|
||||
|
||||
@@ -112,7 +112,7 @@ aTractorBeam
|
||||
-> World
|
||||
aTractorBeam col cr w
|
||||
= set (creatures . ix cid . crInv . ix itRef . itUse)
|
||||
(shoot $ aTractorBeam ((col + 1) `mod` 10))
|
||||
(\_ -> shoot $ aTractorBeam ((col + 1) `mod` 10))
|
||||
$ over projectiles (IM.insert i (tractorBeamAt col i pos dir)) w
|
||||
where
|
||||
i = newProjectileKey w
|
||||
|
||||
Reference in New Issue
Block a user