Pass item to item use function

This commit is contained in:
jgk
2021-05-25 18:25:42 +02:00
parent d5fed6c987
commit 28386ec8b9
7 changed files with 54 additions and 48 deletions
+2 -2
View File
@@ -32,8 +32,8 @@ itemEffect
-> World
-> World
itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
itemEffect cr Weapon{_itUse=eff} w = eff cr w
itemEffect cr Throwable{_itUse = eff} w = eff cr w
itemEffect cr it@Weapon{_itUse=eff} w = eff it cr w
itemEffect cr it@Throwable{_itUse = eff} w = eff it cr w
itemEffect _ _ w = w
useLeftItem
+5 -3
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@@ -199,7 +199,7 @@ data Item
, _wpReloadState :: Int
, _itUseRate :: Int
, _itUseTime :: Int
, _itUse :: Creature -> World -> World
, _itUse :: Item -> Creature -> World -> World
, _itLeftClickUse :: Maybe (Creature -> Int -> World -> World)
, _wpSpread :: Float
, _wpRange :: Float
@@ -268,7 +268,7 @@ data Item
, _itFloorPict :: Picture
, _twMaxRange :: Float
, _twAccuracy :: Float
, _itUse :: Creature -> World -> World
, _itUse :: Item -> Creature -> World -> World
, _itUseRate :: Int
, _itUseTime :: Int
, _itAimingSpeed :: Float
@@ -387,9 +387,11 @@ type HitEffect = Particle -> [(Point2, Either3 Creature Wall ForceField)] -> Wor
data Ammo
= ShellAmmo
{ _amPayload :: Point2 -> World -> World
, _amString :: String
}
| BulletAmmo
{ }
{ _amString :: String
}
| GenericAmmo
data Projectile
= Projectile
+1 -1
View File
@@ -15,7 +15,7 @@ defaultGun = Weapon
, _wpReloadState = 0
, _itUseRate = 8
, _itUseTime = 0
, _itUse = \_ -> id
, _itUse = \_ _ -> id
, _itLeftClickUse = Nothing
, _wpSpread = 0.02
, _wpRange = 20
+33 -33
View File
@@ -55,7 +55,7 @@ pistol = Weapon
, _wpReloadState = 0
, _itUseRate = 8
, _itUseTime = 0
, _itUse =
, _itUse = \_ ->
hammerCheck
. shootWithSound 0
. withRandomDir 0.1
@@ -90,12 +90,12 @@ defaultAutoGun = autoGun
effectGun :: String -> (Creature -> World -> World) -> Item
effectGun name eff = defaultGun
{ _itName = name ++ "Gun"
, _itUse = eff
, _itUse = \_ -> eff
}
autoEffectGun :: String -> (Creature -> World -> World) -> Item
autoEffectGun name eff = defaultAutoGun
{ _itName = name ++ "Gun"
, _itUse = eff
, _itUse = \_ -> eff
}
autoGun :: Item
autoGun = defaultGun
@@ -107,7 +107,7 @@ autoGun = defaultGun
, _wpReloadState = 0
, _itUseRate = 6
, _itUseTime = 0
, _itUse = charFiringStrat
, _itUse = \_ -> charFiringStrat
[('M',autoFireMode)
,('S',singleFireMode)
]
@@ -144,7 +144,7 @@ rezGun = defaultGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = shoot aTeslaArc
, _itUse = \_ -> shoot aTeslaArc
, _wpSpread = 0.001
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color chartreuse $ pictures
@@ -168,7 +168,7 @@ teslaGun = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = shoot aTeslaArc
, _itUse = \_ -> shoot aTeslaArc
, _wpSpread = 0.001
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color blue $ pictures
@@ -193,7 +193,7 @@ lasGun = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = shoot aLaser
, _itUse = \_ -> shoot aLaser
, _wpSpread = 0.001
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 3 3 (-3) (-3)
@@ -251,7 +251,7 @@ tractorGun = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = shoot $ aTractorBeam 0
, _itUse = \_ -> shoot $ aTractorBeam 0
, _wpSpread = 0.00001
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
@@ -271,7 +271,7 @@ useTargetPos f cr w = case cr ^? crInv . ix (_crInvSel cr) . itAttachment . _Jus
bezierGun :: Item
bezierGun = defaultAutoGun
{ _itName = "B-GUN"
, _itUse = useTargetPos $ \p ->
, _itUse = \_ -> useTargetPos $ \p ->
shootWithSound 0
. withMuzFlare
. withRecoil 40
@@ -321,7 +321,7 @@ remoteLauncher = defaultGun
, _wpReloadState = 0
, _itUseRate = 10
, _itUseTime = 0
, _itUse = hammerCheck fireRemoteLauncher
, _itUse = \_ -> hammerCheck fireRemoteLauncher
, _wpSpread = 0.02
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
@@ -340,7 +340,7 @@ hvAutoGun = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 25
, _itUseTime = 0
, _itUse = rateIncAB 24 10 (torqueBeforeForced 0.1 mkHvBul) $ torqueAfter 0.2 mkHvBul
, _itUse = \_ -> rateIncAB 24 10 (torqueBeforeForced 0.1 mkHvBul) $ torqueAfter 0.2 mkHvBul
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color orange $ polygon $ rectNESW 5 5 (-5) (-5)
, _itAimingSpeed = 0.2
@@ -363,7 +363,7 @@ ltAutoGun = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 4
, _itUseTime = 0
, _itUse = shootWithSound 0 . withRandomDir 0.3 . withSidePush 50
, _itUse = \_ -> shootWithSound 0 . withRandomDir 0.3 . withSidePush 50
. withMuzFlare $ withVelWthHiteff (30,0) 2 basicBulletEffect
, _wpSpread = 0.5
, _wpRange = 20
@@ -387,7 +387,7 @@ miniGun = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 2
, _itUseTime = 0
, _itUse = withWarmUp 50 . torqueBefore 0.03 . withSidePush 50 . withRecoil 15
, _itUse = \_ -> withWarmUp 50 . torqueBefore 0.03 . withSidePush 50 . withRecoil 15
. withRandomDir 0.1
. withRandomOffset 9
. withMuzFlare
@@ -409,7 +409,7 @@ spreadGun = defaultGun
, _wpReloadState = 0
, _itUseRate = 20
, _itUseTime = 0
, _itUse = shootWithSound (fromIntegral shotgunSound)
, _itUse = \_ -> shootWithSound (fromIntegral shotgunSound)
. withRecoil 100
. withMuzFlare
$ spreadNumVelWthHiteff spreadGunSpread 9 (30,0) 2 basicBulletEffect
@@ -430,7 +430,7 @@ multGun = defaultGun
, _wpReloadState = 0
, _itUseRate = 20
, _itUseTime = 0
, _itUse = shootWithSound (fromIntegral shotgunSound)
, _itUse = \_ -> shootWithSound (fromIntegral shotgunSound)
. withRecoil 200
. withMuzFlare
$ numVelWthHitEff 5 (50,0) 5 basicBulletEffect
@@ -461,7 +461,7 @@ longGun = defaultGun
, _wpReloadState = 0
, _itUseRate = 100
, _itUseTime = 0
, _itUse = shootWithSound (fromIntegral longGunSound)
, _itUse = \_ -> shootWithSound (fromIntegral longGunSound)
. withThickSmoke
. torqueAfter 0.05
. withMuzFlare
@@ -496,7 +496,7 @@ poisonSprayer = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = shoot aGasCloud
, _itUse = \_ -> shoot aGasCloud
, _wpSpread = 0.3
, _wpRange = 8
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
@@ -515,7 +515,7 @@ flamer = defaultAutoGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = shoot $ withSidePush 5 $ withSidePushAfter 10 $ randWalkAngle 0.2 0.01 aFlame
, _itUse = \_ -> shoot $ withSidePush 5 $ withSidePushAfter 10 $ randWalkAngle 0.2 0.01 aFlame
, _wpSpread = 0
, _wpRange = 8
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon $ rectNESW 4 4 (-4) (-4)
@@ -535,7 +535,7 @@ blinkGun = defaultGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = hammerCheck $ shoot aSelf
, _itUse = \_ -> hammerCheck $ shoot aSelf
, _itLeftClickUse = Just $ hammerCheckL $ shootL aSelfL
, _wpSpread = 0.05
, _wpRange = 20
@@ -553,7 +553,7 @@ boosterGun = defaultGun
, _wpReloadState = 0
, _itUseRate = 0
, _itUseTime = 0
, _itUse = boostSelf 10
, _itUse = \_ -> boostSelf 10
, _itLeftClickUse = Just $ boostSelfL 10
, _wpSpread = 0.05
, _wpRange = 20
@@ -632,7 +632,7 @@ pointToItem (OnFloor flid) = floorItems . ix flid . flIt
retireRemoteRocket :: Int -> Int -> Int -> World -> World
retireRemoteRocket itid 0 pjid w =
set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos) (0,0)
$ set (pointToItem (_itemPositions w IM.! itid) . itUse) (hammerCheck fireRemoteLauncher)
$ set (pointToItem (_itemPositions w IM.! itid) . itUse) (\_ -> hammerCheck fireRemoteLauncher)
(w & projectiles %~ IM.delete pjid)
retireRemoteRocket itid t pjid w = setScope w
& projectiles . ix pjid . pjUpdate .~ (\_ -> retireRemoteRocket itid (t-1) pjid)
@@ -649,7 +649,7 @@ retireRemoteBomb itid 0 pjid w = w
& pointToItem (_itemPositions w IM.! itid) %~
( (itAttachment . _Just . scopePos .~ (0,0))
. (itZoom .~ defaultItZoom)
. (itUse .~ hammerCheck throwRemoteBomb)
. (itUse .~ (\_ -> hammerCheck throwRemoteBomb))
)
& projectiles %~ IM.delete pjid
retireRemoteBomb itid t pjid w = setScope w
@@ -721,7 +721,7 @@ grenade = Throwable
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
, _twMaxRange = 150
, _twAccuracy = 30
, _itUse = useTimeCheck $ throwGrenade makeExplosionAt
, _itUse = \_ -> useTimeCheck $ throwGrenade makeExplosionAt
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itZoom = defaultItZoom {_itAimZoomMax = f fuseTime, _itAimZoomMin = f fuseTime}
@@ -744,7 +744,7 @@ grenade = Throwable
flameGrenade :: Item
flameGrenade = grenade {
_itName = "FLMGREN " ++ show fuseTime
, _itUse = throwGrenade makeFlameExplosionAt
, _itUse = \_ -> throwGrenade makeFlameExplosionAt
}
where
fuseTime = 50 :: Int
@@ -753,7 +753,7 @@ flameGrenade = grenade {
teslaGrenade :: Item
teslaGrenade = grenade {
_itName = "TLSGREN " ++ show fuseTime
, _itUse = throwGrenade makeTeslaExplosionAt
, _itUse = \_ -> throwGrenade makeTeslaExplosionAt
}
where
fuseTime = 50 :: Int
@@ -770,7 +770,7 @@ remoteBomb = defaultThrowable
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
, _twMaxRange = 150
, _twAccuracy = 30
, _itUse = hammerCheck throwRemoteBomb
, _itUse = \_ -> hammerCheck throwRemoteBomb
, _itAttachment = Just $ ItScope (0,0) 0 1 True
, _itEquipPict = pictureWeaponOnAim remoteBombUnarmedPic
}
@@ -798,7 +798,7 @@ fireRemoteLauncher cr w = setLocation
newitid = IM.newKey $ _itemPositions w
maybeitid = cr ^? crInv . ix j . itID . _Just
resetFire = set (creatures . ix cid . crInv . ix j . itUse)
$ hammerCheck $ \_ -> explodeRemoteRocket itid i
$ \_ -> hammerCheck $ \_ -> explodeRemoteRocket itid i
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
setLocation :: World -> World
setLocation w' = case maybeitid of
@@ -891,7 +891,7 @@ explodeRemoteRocket
explodeRemoteRocket itid pjid w
= set (projectiles . ix pjid . pjUpdate) (\_ -> retireRemoteRocket itid 30 pjid)
$ set (projectiles . ix pjid . pjDraw) (\_ -> blank)
$ set (itPoint . itUse) (const id)
$ set (itPoint . itUse) (\_ _ -> id)
$ resetName
$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
where
@@ -922,7 +922,7 @@ throwRemoteBomb cr w = setLocation
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTE"
removePict = set (creatures . ix cid . crInv . ix j . itEquipPict) $ \ _ _ -> blank
resetFire = set (creatures . ix cid . crInv . ix j . itUse)
$ hammerCheck $ explodeRemoteBomb itid i
$ \_ -> hammerCheck $ explodeRemoteBomb itid i
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
| otherwise = p'
@@ -939,7 +939,7 @@ explodeRemoteBomb :: Int -> Int -> Creature -> World -> World
explodeRemoteBomb itid pjid cr w
= set (projectiles . ix pjid . pjUpdate) (\_ -> retireRemoteBomb itid 30 pjid)
$ set (projectiles . ix pjid . pjDraw) (\_ -> blank)
$ set (creatures . ix cid . crInv . ix j . itUse) (const id)
$ set (creatures . ix cid . crInv . ix j . itUse) (\_ -> const id)
$ resetName
$ resetPict
-- $ resetScope
@@ -989,7 +989,7 @@ radar = defaultGun
, _wpReloadState = 0
, _itUseRate = 120
, _itUseTime = 0
, _itUse = shoot aRadarPulse
, _itUse = \_ -> shoot aRadarPulse
, _wpSpread = autogunSpread
, _wpRange = 20
, _itHammer = HammerUp
@@ -1012,7 +1012,7 @@ sonar = defaultGun
, _wpReloadState = 0
, _itUseRate = 120
, _itUseTime = 0
, _itUse = shoot aSonarPulse
, _itUse = \_ -> shoot aSonarPulse
, _wpRange = 20
, _itHammer = HammerUp
, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
@@ -1064,7 +1064,7 @@ spawnGun cr = defaultGun
, _wpReloadTime = 80
, _wpReloadState = 0
, _itUseRate = 100
, _itUse = spawnCrNextTo cr
, _itUse = \_ -> spawnCrNextTo cr
}
spawnCrNextTo
:: Creature -- ^ Creature to spawn
+8 -4
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@@ -33,7 +33,7 @@ launcher = defaultGun
, _wpReloadState = 0
, _itUseRate = 20
, _itUseTime = 0
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeExplosionAt
, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeExplosionAt
, _wpSpread = 0.02
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
@@ -42,23 +42,27 @@ launcher = defaultGun
, _itEquipPict = pictureWeaponOnAim $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
, _itHammer = NoHammer
, _itEffect = NoItEffect
, _wpAmmo = ShellAmmo
{ _amPayload = makeExplosionAt
, _amString = ""
}
}
flameLauncher :: Item
flameLauncher = launcher
{ _itName = "FLROCKO"
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeFlameExplosionAt
, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeFlameExplosionAt
}
poisonLauncher :: Item
poisonLauncher = launcher
{ _itName = "POISROCK"
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makePoisonExplosionAt
, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makePoisonExplosionAt
}
teslaLauncher :: Item
teslaLauncher = launcher
{ _itName = "TESLROCK"
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeTeslaExplosionAt
, _itUse = \_ -> shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeTeslaExplosionAt
}
aRocketWithPayload
+4 -4
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@@ -91,14 +91,14 @@ withWarmUp t f cr w
| reloadCondition = fromMaybe w $ startReloadingWeapon cr w
| _wpReloadState item /= 0 = w
| fState == 0 = w
& pointerToItem %~ ( (itUse .~ withWarmUp 100 f) . (itUseTime .~ 2) )
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp 100 f)) . (itUseTime .~ 2) )
| t > 2 = w
& pointerToItem %~ ( (itUse .~ withWarmUp (t-1) f) . (itUseTime .~ 2) )
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp (t-1) f)) . (itUseTime .~ 2) )
& soundFrom (CrWeaponSound cid) 26 2 0
| t > 0 = w
& pointerToItem %~ ( (itUse .~ withWarmUp (t-1) f) . (itUseTime .~ 2) )
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp (t-1) f)) . (itUseTime .~ 2) )
| otherwise = w
& pointerToItem %~ ( (itUse .~ withWarmUp 1 f) . (wpLoadedAmmo -~ 1) . (itUseTime .~ 2) )
& pointerToItem %~ ( (itUse .~ (\_ -> withWarmUp 1 f)) . (wpLoadedAmmo -~ 1) . (itUseTime .~ 2) )
& f cr
& soundFrom (CrWeaponSound cid) 28 2 0
where
+1 -1
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@@ -112,7 +112,7 @@ aTractorBeam
-> World
aTractorBeam col cr w
= set (creatures . ix cid . crInv . ix itRef . itUse)
(shoot $ aTractorBeam ((col + 1) `mod` 10))
(\_ -> shoot $ aTractorBeam ((col + 1) `mod` 10))
$ over projectiles (IM.insert i (tractorBeamAt col i pos dir)) w
where
i = newProjectileKey w