Refactor creature draw, pass World to function
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@@ -80,6 +80,8 @@ pistol = Weapon
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, _itEffect = wpRecock
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, _itInvDisplay = basicWeaponDisplay
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, _itInvColor = white
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, _itTargeting = Nothing
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, _itWorldTrigger = Nothing
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}
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defaultAutoGun :: Item
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defaultAutoGun = autoGun
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@@ -260,13 +262,13 @@ tractorGun = defaultAutoGun
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, _itEquipPict = pictureWeaponOnAim $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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}
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useTargetPos
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:: (Point2 -> Creature -> World -> World)
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:: (Maybe Point2 -> Creature -> World -> World)
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-> Creature
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-> World
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-> World
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useTargetPos f cr w = case cr ^? crInv . ix (_crInvSel cr) . itAttachment . _Just . itTargetPos of
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useTargetPos f cr w = case cr ^? crInv . ix (_crInvSel cr) . itTargeting . _Just of
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Nothing -> w
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Just p -> f p cr w
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Just (g,_) -> f (g w) cr w
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bezierGun :: Item
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bezierGun = defaultAutoGun
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@@ -276,7 +278,7 @@ bezierGun = defaultAutoGun
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. withMuzFlare
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. withRecoil 40
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. torqueBefore 0.05 -- I believe that this doesn't affect
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$ shootBezier p -- <- the start point
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$ shootBezier $ fromJust p -- <- the start point
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, _itAttachment = Nothing
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, _itScrollUp = removeItAttachment 0
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, _itScrollDown = removeItAttachment 0
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