Refactor creature draw, pass World to function
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@@ -18,7 +18,7 @@ worldPictures w = pictures $ concat
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[ IM.elems $ _decorations w
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, map (dbArg _pjDraw) . IM.elems $ _projectiles w
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, map drawItem . IM.elems $ _floorItems w
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, map crDraw . IM.elems $ _creatures w
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, map (crDraw w) . IM.elems $ _creatures w
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, map clDraw . reverse . IM.elems $ _clouds w
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, map ppDraw . IM.elems $ _pressPlates w
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, map btDraw (IM.elems (_buttons w))
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@@ -51,8 +51,8 @@ testPic w =
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. IM.filter ( (== 3) . _crRad ) $ _creatures w
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]
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crDraw :: Creature -> Picture
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crDraw c = uncurry translate (_crPos c) $ rotate (_crDir c) (_crPict c c)
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crDraw :: World -> Creature -> Picture
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crDraw w c = (_crPict c c w)
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ppDraw :: PressPlate -> Picture
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ppDraw c = uncurry translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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btDraw :: Button -> Picture
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@@ -217,3 +217,4 @@ lightsForGloom' :: World -> [Point4]
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lightsForGloom' w = map getLS (IM.elems $ _lightSources w) ++ map getTLS (_tempLightSources w)
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where getLS ls = ( fst $ _lsPos ls, snd $ _lsPos ls, _lsRad ls , _lsIntensity ls)
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getTLS ls = ( fst $ _tlsPos ls,snd $ _tlsPos ls, _tlsRad ls, _tlsIntensity ls)
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