Separate Clouds and Dust
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+41
-10
@@ -1,6 +1,6 @@
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{-# LANGUAGE LambdaCase #-}
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module Shader.Poke.Cloud (pokeCloud) where
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module Shader.Poke.Cloud (pokeCloud,pokeDust) where
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import Dodge.Data.Material
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import Color
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@@ -34,11 +34,42 @@ pokeCloudVerx ptr cl nv i (dx, dy) =
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clColor :: CloudType -> Color
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clColor = \case
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FlamerSmokeCloud -> greyN 0.7
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RocketCloud -> greyN 0.5
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Smoke -> greyN 0.7
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RocketSmoke -> greyN 0.5
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CryoReleaseCloud -> white
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GasCloud -> green
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Dust mt -> materialColor mt
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pokeCloudFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
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{-# INLINE pokeCloudFloat #-}
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pokeCloudFloat ptr nv i = pokeElemOff ptr (nv * 16 + i)
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pokeCloudIndex :: Ptr GLushort -> Int -> Int -> Int -> Int -> IO ()
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{-# INLINE pokeCloudIndex #-}
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pokeCloudIndex ptr nv ni ioff voff = pokeElemOff ptr (ni + ioff) (fromIntegral $ nv + voff)
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pokeDust :: Ptr Float -> Ptr GLushort -> (Int, Int) -> Dust -> IO (Int, Int)
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pokeDust vptr iptr (nv, ni) cl = do
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UV.imapM_ (pokeDustVerx vptr cl nv) $ UV.fromList [(1, 1), (-1, 1), (-1, -1), (1, -1)]
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UV.imapM_ (pokeDustIndex iptr nv ni) $ UV.fromList [0, 1, 2, 2, 0, 3]
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return (nv + 4, ni + 6)
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pokeDustVerx :: Ptr Float -> Dust -> Int -> Int -> (Float, Float) -> IO ()
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{-# INLINE pokeDustVerx #-}
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pokeDustVerx ptr cl nv i (dx, dy) =
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UV.imapM_ (pokeDustFloat ptr (nv + i)) $
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UV.fromList
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[x, y, cz, 1, r, g, b, a, cx, cy, cz, rad, dx, dy, 0, 0]
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where
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V3 cx cy cz = _dsPos cl
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V2 x y = V2 cx cy - rad *.* V2 dx dy
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--CloudColor fadet col = _clPict cl
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-- CloudColor fadet = _clPict cl
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(rad, V4 r g b a') = (20, dustColor cl)
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-- (rad,V4 r g b a') = (_clRad cl*rad', col)
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a = a' * min 1 (fromIntegral (_dsTimer cl) / 100)
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dustColor :: Dust -> Color
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dustColor = materialColor . _dsType
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materialColor :: Material -> Color
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materialColor = withAlpha 0.5 . \case
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@@ -52,10 +83,10 @@ materialColor = withAlpha 0.5 . \case
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Electronics-> greyN 0.2
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pokeCloudFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
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{-# INLINE pokeCloudFloat #-}
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pokeCloudFloat ptr nv i = pokeElemOff ptr (nv * 16 + i)
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pokeDustFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
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{-# INLINE pokeDustFloat #-}
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pokeDustFloat ptr nv i = pokeElemOff ptr (nv * 16 + i)
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pokeCloudIndex :: Ptr GLushort -> Int -> Int -> Int -> Int -> IO ()
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{-# INLINE pokeCloudIndex #-}
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pokeCloudIndex ptr nv ni ioff voff = pokeElemOff ptr (ni + ioff) (fromIntegral $ nv + voff)
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pokeDustIndex :: Ptr GLushort -> Int -> Int -> Int -> Int -> IO ()
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{-# INLINE pokeDustIndex #-}
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pokeDustIndex ptr nv ni ioff voff = pokeElemOff ptr (ni + ioff) (fromIntegral $ nv + voff)
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