Tweak doc
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@@ -222,7 +222,7 @@ doDrawing' win pdata u = do
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renderLayer BloomNoZWrite shadV pokeCounts
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glDepthMask GL_TRUE
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renderLayer BloomLayer shadV pokeCounts
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-- draw clouds for transparency to block off some alpha
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-- draw clouds, transparency blocks some alpha
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glDepthMask GL_FALSE
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glBlendColor 0 0 0 0.2 -- using this and GL_CONSTANT_ALPHA below
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-- can allow for some underlighting of the clouds
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