Tweak doc

This commit is contained in:
2025-06-25 12:03:01 +01:00
parent b285e44dee
commit d61ea304ad
+1 -1
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@@ -222,7 +222,7 @@ doDrawing' win pdata u = do
renderLayer BloomNoZWrite shadV pokeCounts
glDepthMask GL_TRUE
renderLayer BloomLayer shadV pokeCounts
-- draw clouds for transparency to block off some alpha
-- draw clouds, transparency blocks some alpha
glDepthMask GL_FALSE
glBlendColor 0 0 0 0.2 -- using this and GL_CONSTANT_ALPHA below
-- can allow for some underlighting of the clouds