Rehome launcher
This commit is contained in:
@@ -31,44 +31,46 @@ data KeyConfig = KeyConfig
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deriving (Generic, Show)
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data KeyConfigSDL = KeyConfigSDL
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{ moveUpKey :: SDL.Scancode,
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moveDownKey :: SDL.Scancode,
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moveLeftKey :: SDL.Scancode,
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moveRightKey :: SDL.Scancode,
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pauseKey :: SDL.Scancode,
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escapeKey :: SDL.Scancode,
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dropItemKey :: SDL.Scancode,
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toggleMapKey :: SDL.Scancode,
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reloadKey :: SDL.Scancode,
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testEventKey :: SDL.Scancode,
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spaceActionKey :: SDL.Scancode,
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rotateCameraPlusKey :: SDL.Scancode,
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rotateCameraMinusKey :: SDL.Scancode,
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zoomInKey :: SDL.Scancode,
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zoomOutKey :: SDL.Scancode,
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newMapKey :: SDL.Scancode
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{ moveUpKey :: SDL.Scancode
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, moveDownKey :: SDL.Scancode
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, moveLeftKey :: SDL.Scancode
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, moveRightKey :: SDL.Scancode
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, pauseKey :: SDL.Scancode
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, escapeKey :: SDL.Scancode
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, dropItemKey :: SDL.Scancode
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, toggleMapKey :: SDL.Scancode
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, reloadKey :: SDL.Scancode
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, testEventKey :: SDL.Scancode
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, spaceActionKey :: SDL.Scancode
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, rotateCameraPlusKey :: SDL.Scancode
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, rotateCameraMinusKey :: SDL.Scancode
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, zoomInKey :: SDL.Scancode
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, zoomOutKey :: SDL.Scancode
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, newMapKey :: SDL.Scancode
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, modifierKey :: SDL.Scancode
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}
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deriving (Generic, Show)
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defaultKeyConfigSDL :: KeyConfigSDL
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defaultKeyConfigSDL =
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KeyConfigSDL
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{ moveUpKey = SDL.ScancodeW,
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moveDownKey = SDL.ScancodeS,
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moveLeftKey = SDL.ScancodeA,
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moveRightKey = SDL.ScancodeD,
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pauseKey = SDL.ScancodeP,
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escapeKey = SDL.ScancodeEscape,
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dropItemKey = SDL.ScancodeF,
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toggleMapKey = SDL.ScancodeM,
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reloadKey = SDL.ScancodeR,
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testEventKey = SDL.ScancodeT,
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spaceActionKey = SDL.ScancodeSpace,
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rotateCameraPlusKey = SDL.ScancodeQ,
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rotateCameraMinusKey = SDL.ScancodeE,
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zoomInKey = SDL.ScancodeJ,
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zoomOutKey = SDL.ScancodeK,
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newMapKey = SDL.ScancodeN
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{ moveUpKey = SDL.ScancodeW
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, moveDownKey = SDL.ScancodeS
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, moveLeftKey = SDL.ScancodeA
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, moveRightKey = SDL.ScancodeD
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, pauseKey = SDL.ScancodeP
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, escapeKey = SDL.ScancodeEscape
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, dropItemKey = SDL.ScancodeF
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, toggleMapKey = SDL.ScancodeM
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, reloadKey = SDL.ScancodeR
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, testEventKey = SDL.ScancodeT
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, spaceActionKey = SDL.ScancodeSpace
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, rotateCameraPlusKey = SDL.ScancodeQ
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, rotateCameraMinusKey = SDL.ScancodeE
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, zoomInKey = SDL.ScancodeJ
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, zoomOutKey = SDL.ScancodeK
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, newMapKey = SDL.ScancodeN
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, modifierKey = SDL.ScancodeCapsLock
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}
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--instance ToJSON KeyConfig where
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@@ -29,6 +29,7 @@ import Dodge.Creature.ArmourChase
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import Dodge.Data
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import Dodge.Default
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.Launcher
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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import Dodge.WorldEvent.Cloud
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@@ -14,7 +14,7 @@ import Dodge.Creature.Rationality
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.State
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--import Dodge.Creature.State.Data
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.Launcher
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--import Dodge.Item.Consumable
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--import Geometry
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import Picture
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+12
-1
@@ -148,6 +148,7 @@ data Creature = Creature
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, _crMaxHP :: Int
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, _crInv :: IM.IntMap Item
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, _crInvSel :: Int
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, _crLeftInvSel :: Maybe Int
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, _crState :: CreatureState
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, _crCorpse :: Picture
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, _crApplyDamage :: [DamageType] -> Creature -> (World -> World,Creature)
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@@ -193,6 +194,7 @@ data Item
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{ _itName :: String
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, _wpMaxAmmo :: Int
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, _wpLoadedAmmo :: Int
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, _wpAmmo :: Ammo
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, _wpReloadTime :: Int
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, _wpReloadState :: Int
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, _itUseRate :: Int
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@@ -381,6 +383,14 @@ data Particle
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, _btTimer' :: Int
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}
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type HitEffect = Particle -> [(Point2, Either3 Creature Wall ForceField)] -> World -> (World,Maybe Particle)
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data Ammo
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= ShellAmmo
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{ _amPayload :: Point2 -> World -> World
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}
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| BulletAmmo
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{ }
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| GenericAmmo
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data Projectile
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= Projectile
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{ _pjPos :: Point2
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@@ -399,7 +409,7 @@ data Projectile
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, _pjDraw :: Projectile -> Picture
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, _pjID :: Int
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, _pjUpdate :: Projectile -> World -> World
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, _pjPayload :: Point2-> World -> World
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, _pjPayload :: Point2 -> World -> World
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}
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| LinearShockwave
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{ _pjDraw :: Projectile -> Picture
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@@ -645,6 +655,7 @@ makeLenses ''ItemPos
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makeLenses ''ItEffect
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makeLenses ''ItZoom
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makeLenses ''FloorItem
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makeLenses ''Ammo
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makeLenses ''Projectile
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makeLenses ''Particle
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makeLenses ''Wall
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@@ -88,6 +88,7 @@ defaultCreature = Creature
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, _crMaxHP = 150
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, _crInv = IM.empty
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, _crInvSel = 0
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, _crLeftInvSel = Nothing
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, _crState = defaultState
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
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, _crApplyDamage = defaultApplyDamage
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@@ -0,0 +1,37 @@
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module Dodge.Default.Weapon
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where
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import Dodge.Data
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Weapon.InventoryDisplay
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import Picture
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defaultGun :: Item
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defaultGun = Weapon
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{ _itName = "default"
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, _itIdentity = Pistol
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpAmmo = GenericAmmo
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _itUseRate = 8
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, _itUseTime = 0
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, _itUse = \_ -> id
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, _itLeftClickUse = Nothing
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = blank
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = ItZoom 20 0.2 1 20 0.2 1
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, _itEquipPict = \_ _ -> blank
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, _itScrollUp = const id
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, _itScrollDown = const id
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, _itAttachment = Nothing
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, _itID = Nothing
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, _itEffect = wpRecock
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, _itInvDisplay = basicWeaponDisplay
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, _itInvColor = white
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}
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+11
-1
@@ -23,6 +23,7 @@ import Dodge.Inventory
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import Dodge.Config.Data
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--import Geometry
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import Preload.Update
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import qualified IntMapHelp as IM
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import Control.Lens
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import Data.Maybe
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@@ -30,7 +31,6 @@ import Data.Maybe
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--import Data.List
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--import Data.Function (on)
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import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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import SDL
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handleEvent :: World -> Event -> Maybe World
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@@ -100,10 +100,12 @@ wheelUpEvent w = case _carteDisplay w of
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<*> pure (_crInvSel (you w))
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<*> pure w
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| lbDown -> w & cameraZoom +~ 0.1
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| invKeyDown -> swapInvUp $ upInvPos w
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| otherwise -> upInvPos w
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where
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rbDown = ButtonRight `S.member` _mouseButtons w
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lbDown = ButtonLeft `S.member` _mouseButtons w
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invKeyDown = ScancodeCapsLock `S.member` _keys w
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z = _carteZoom w
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numLocs = (fst . IM.findMax $ _seenLocations w) + 1
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@@ -116,13 +118,21 @@ wheelDownEvent w = case _carteDisplay w of
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| rbDown -> fromMaybe (closeObjScrollDown w)
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$ (yourItem w ^? itScrollDown) <*> pure (_crInvSel (you w)) <*> pure w
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| lbDown -> w {_cameraZoom = max (_cameraZoom w - 0.1) 0.01}
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| invKeyDown -> downInvPos $ swapInvUp w
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| otherwise -> downInvPos w
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where
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rbDown = ButtonRight `S.member` _mouseButtons w
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lbDown = ButtonLeft `S.member` _mouseButtons w
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z = _carteZoom w
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invKeyDown = ScancodeCapsLock `S.member` _keys w
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numLocs = (fst . IM.findMax $ _seenLocations w) + 1
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swapInvUp :: World -> World
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swapInvUp w = w & creatures . ix (_yourID w) . crInv %~ IM.swapKeys (i `mod` n) ((i + 1) `mod` n)
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where
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i = _crInvSel $ you w
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n = length $ IM.keys $ _crInv $ _creatures w IM.! _yourID w
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upInvPos :: World -> World
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upInvPos w = stopSoundFrom (CrReloadSound 0) $ w
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& creatures . ix (_yourID w) . crInvSel %~ (`mod` n) . subtract 1
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@@ -53,8 +53,8 @@ handlePressedKeyInGame scode w
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| scode == reloadKey (_keyConfig w) = Just $ fromMaybe w $ startReloadingWeapon (you w) w
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| scode == testEventKey (_keyConfig w) = Just $ testEvent w
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| scode == spaceActionKey (_keyConfig w) = Just $ spaceAction w
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| scode == rotateCameraPlusKey (_keyConfig w) = Just $ w & cameraRot +~ 0.01
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| scode == rotateCameraMinusKey (_keyConfig w) = Just $ w & cameraRot -~ 0.01
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-- | scode == rotateCameraPlusKey (_keyConfig w) = Just $ w & cameraRot +~ 0.01
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-- | scode == rotateCameraMinusKey (_keyConfig w) = Just $ w & cameraRot -~ 0.01
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| scode == ScancodeF5 = Just $ dropLight w
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| scode == ScancodeF6 = Just $ dropLight' w
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handlePressedKeyInGame _ w = Just w
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@@ -104,5 +104,3 @@ storeLevel :: World -> World
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storeLevel w = case _storedLevel w of
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Nothing -> w & storedLevel ?~ w
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_ -> w
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+2
-1
@@ -32,7 +32,8 @@ import Dodge.Creature
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--import Dodge.LightSources
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import Dodge.LevelGen.Data
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--import Dodge.LevelGen.SwarmPlacement
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import Dodge.Item.Weapon
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--import Dodge.Item.Weapon
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import Dodge.Item.Weapon.Launcher
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--import Data.Tree
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--import Data.Maybe (fromJust,isNothing)
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+3
-137
@@ -10,7 +10,7 @@ import Dodge.Creature.Action
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import Dodge.RandomHelp
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import Dodge.WorldEvent
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import Dodge.Default
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import Dodge.Default.Shell
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--import Dodge.Default.Shell
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import Dodge.Item.Draw
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import Dodge.Particle.Bullet.HitEffect
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import Dodge.Particle.Bullet.Spawn
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@@ -20,6 +20,7 @@ import Dodge.Item.Weapon.TriggerType
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Weapon.UseEffect
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import Dodge.Item.Weapon.Laser
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.Booster
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import Dodge.Item.Weapon.Grenade
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import Dodge.Item.Attachment.Data
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@@ -49,6 +50,7 @@ pistol = Weapon
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, _itIdentity = Pistol
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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, _wpAmmo = GenericAmmo
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, _wpReloadTime = 40
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, _wpReloadState = 0
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, _itUseRate = 8
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@@ -79,8 +81,6 @@ pistol = Weapon
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, _itInvDisplay = basicWeaponDisplay
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, _itInvColor = white
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}
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defaultGun :: Item
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defaultGun = pistol
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defaultAutoGun :: Item
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defaultAutoGun = autoGun
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{ _itScrollUp = const id
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@@ -259,44 +259,6 @@ tractorGun = defaultAutoGun
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
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}
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launcher :: Item
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launcher = defaultGun
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{ _itName = "ROCKO"
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, _itIdentity = Launcher
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, _wpMaxAmmo = 30
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, _wpLoadedAmmo = 30
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _itUseRate = 20
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, _itUseTime = 0
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeExplosionAt
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itHammer = NoHammer
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, _itEffect = NoItEffect
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}
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flameLauncher :: Item
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flameLauncher = launcher
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{ _itName = "FLROCKO"
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeFlameExplosionAt
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}
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poisonLauncher :: Item
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poisonLauncher = launcher
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{ _itName = "POISROCK"
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makePoisonExplosionAt
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}
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teslaLauncher :: Item
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teslaLauncher = launcher
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{ _itName = "TESLROCK"
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, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeTeslaExplosionAt
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}
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useTargetPos
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:: (Point2 -> Creature -> World -> World)
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-> Creature
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@@ -618,102 +580,6 @@ aTeslaArc' cr w
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(sideOffset,g) = randomR (-5,5) $ _randGen w
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dir = _crDir cr
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aRocketWithPayload
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:: (Point2 -> World -> World) -- ^ Payload
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-> Creature
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-> World
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-> World
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aRocketWithPayload pl cr w = over projectiles (IM.insert i theShell) w
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where
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cid = _crID cr
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i = newProjectileKey w
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pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
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dir = _crDir cr
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theShell = makeShellAt pl i cid pos dir
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makeShellAt
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:: (Point2 -> World -> World)
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-- ^ Payload
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-> Int -- ^ Projectile id
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-> Int -- ^ Creature id
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-> Point2 -- ^ Start position
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-> Float -- ^ Direction
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-> Projectile
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makeShellAt pl i cid pos dir = defaultShell
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{ _pjPos = pos
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, _pjStartPos = pos
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, _pjVel = rotateV dir (1,0)
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, _pjDraw = \_ -> blank
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, _pjID = i
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, _pjUpdate = \_ -> moveShell 50 i cid 0 (rotateV dir (3,0))
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, _pjPayload = pl
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}
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moveShell
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:: Int -- ^ Timer (frames)
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-> Int -- ^ Projectile id
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-> Int -- ^ Creature id
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-> Float -- ^ Rotation
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-> Point2 -- ^ Acceleration
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-> World -> World
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moveShell time i cid rot accel w
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| time > 40 = if circOnSomeWall oldPos 4 w
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then doExplode
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else w
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& projectiles . ix i . pjPos %~ (+.+ vel)
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& projectiles . ix i . pjDraw .~ (\_ -> piclow)
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& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot (rotateV rot accel))
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| isJust thingHit = doExplode
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| time == 35 = w
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& projectiles . ix i . pjPos %~ (+.+ vel)
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& projectiles . ix i . pjDraw .~ (\_ -> pic)
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& projectiles . ix i . pjUpdate .~ \_ -> moveShell (time-1) i cid spin accel
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| time >= 20 = w
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& projectiles . ix i . pjPos %~ (+.+ vel)
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& projectiles . ix i . pjDraw .~ (\_ -> pic)
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& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot' (rotateV rot accel))
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| time > -99 = w
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& projectiles . ix i . pjPos %~ (+.+ vel)
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& randGen .~ g
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& projectiles . ix i . pjDraw .~ (\_ -> pic)
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& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot' (rotateV rot accel))
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& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
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& soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
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& makeFlameletTimed (oldPos -.- vel) (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
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& smokeGen
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| time > -200 = w
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& projectiles . ix i . pjPos %~ (+.+ vel)
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& projectiles . ix i . pjDraw .~ (\_ -> pic)
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& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot' (rotateV rot accel))
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| otherwise = doExplode
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where
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doExplode = w
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& projectileExplosion oldPos
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& stopSoundFrom (ShellSound i)
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& projectiles %~ IM.delete i
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pj = _projectiles w IM.! i
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oldPos = _pjPos pj
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vel = _pjVel pj
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projectileExplosion = _pjPayload pj
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newPos = oldPos +.+ vel
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(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||
(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
|
||||
dir = argV vel
|
||||
pic = onLayer PtLayer $ uncurry translate newPos $ rotate (argV accel) shellPic
|
||||
piclow = onLayerL [levLayer CrLayer - 2]
|
||||
$ uncurry translate newPos $ rotate (argV accel) shellPic
|
||||
hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
|
||||
hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
|
||||
thingHit = hitCr <|> hitWl
|
||||
spin = case w ^? creatures . ix cid of
|
||||
Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / 20
|
||||
_ -> 0
|
||||
r1 = randInCirc 10 & evalState $ _randGen w
|
||||
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos))
|
||||
rot' = rot * 0.995
|
||||
|
||||
shellPic :: Picture
|
||||
shellPic = color black $ polygon [(-6,4),(-6,-4),(6,-4),(8,0),(6,4)]
|
||||
remoteShellPic
|
||||
:: Int -- ^ Timer
|
||||
-> Picture
|
||||
|
||||
@@ -32,62 +32,29 @@ boostSelfL
|
||||
-> World
|
||||
-> World
|
||||
boostSelfL x cr invid w = case boostPoint x cr w of
|
||||
Left p -> wWithShock p
|
||||
& creatures . ix cid %~
|
||||
( (crPos .~ p)
|
||||
. (crInv . ix invid %~
|
||||
(wpLoadedAmmo .~ 0)
|
||||
. (itEffect . itEffectCounter .~ 1)
|
||||
. (itAttachment .~ Just (ItInt pid))
|
||||
)
|
||||
)
|
||||
Right p -> wWithShock p & creatures . ix cid . crPos .~ p
|
||||
& creatures . ix cid %~
|
||||
( (crPos .~ p)
|
||||
. (crInv . ix invid %~
|
||||
(wpLoadedAmmo -~ 1)
|
||||
. (itEffect . itEffectCounter .~ 1)
|
||||
. (itAttachment .~ Just (ItInt pid))
|
||||
)
|
||||
)
|
||||
Left p -> crEff p (wpLoadedAmmo .~ 0)
|
||||
Right p -> crEff p (wpLoadedAmmo -~ 1)
|
||||
where
|
||||
cid = _crID cr
|
||||
--cpos = _crPos cr
|
||||
cpos = _crPos cr
|
||||
r = _crRad cr
|
||||
pid = fromMaybe (IM.newKey $ _projectiles w)
|
||||
(cr ^? crInv . ix invid . itAttachment . _Just . itInt)
|
||||
wWithShock p' = addBoostShockwave pid p' (r *.* unitVectorAtAngle (_crDir cr)) w
|
||||
crEff p ammoEff = addBoostShockwave pid p (r *.* normalizeV (p -.- cpos)) w
|
||||
& creatures . ix cid %~
|
||||
(crPos .~ p)
|
||||
. (crInv . ix invid %~
|
||||
ammoEff
|
||||
. (itEffect . itEffectCounter .~ 1)
|
||||
. (itAttachment .~ Just (ItInt pid))
|
||||
)
|
||||
|
||||
boostSelf
|
||||
:: Float -- ^ boost amount
|
||||
-> Creature
|
||||
-> World
|
||||
-> World
|
||||
boostSelf x cr w = case boostPoint x cr w of
|
||||
Left p -> wWithShock p
|
||||
& creatures . ix cid %~
|
||||
( (crPos .~ p)
|
||||
. (crInv . ix (_crInvSel cr) %~
|
||||
(wpLoadedAmmo .~ 0)
|
||||
. (itEffect . itEffectCounter .~ 1)
|
||||
. (itAttachment .~ Just (ItInt pid))
|
||||
)
|
||||
)
|
||||
Right p -> wWithShock p & creatures . ix cid . crPos .~ p
|
||||
& creatures . ix cid %~
|
||||
( (crPos .~ p)
|
||||
. (crInv . ix (_crInvSel cr) %~
|
||||
(wpLoadedAmmo -~ 1)
|
||||
. (itEffect . itEffectCounter .~ 1)
|
||||
. (itAttachment .~ Just (ItInt pid))
|
||||
)
|
||||
)
|
||||
where
|
||||
cid = _crID cr
|
||||
r = _crRad cr
|
||||
pid = fromMaybe (IM.newKey $ _projectiles w)
|
||||
(cr ^? crInv . ix (_crInvSel cr) . itAttachment . _Just . itInt)
|
||||
wWithShock p' = addBoostShockwave pid p' (r *.* unitVectorAtAngle (_crDir cr)) w
|
||||
boostSelf x cr = boostSelfL x cr (_crInvSel cr)
|
||||
|
||||
addBoostShockwave
|
||||
:: Int
|
||||
|
||||
@@ -0,0 +1,159 @@
|
||||
module Dodge.Item.Weapon.Launcher
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Item.Weapon.TriggerType
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.WorldEvent.Explosion
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Item.Draw
|
||||
import Geometry
|
||||
import Dodge.Default.Shell
|
||||
import Dodge.Base
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.WorldEvent.Cloud
|
||||
import Dodge.RandomHelp
|
||||
|
||||
import Data.Maybe
|
||||
import Control.Lens
|
||||
import Control.Applicative
|
||||
import Control.Monad.State
|
||||
import System.Random
|
||||
|
||||
launcher :: Item
|
||||
launcher = defaultGun
|
||||
{ _itName = "ROCKO"
|
||||
, _itIdentity = Launcher
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
, _wpReloadTime = 80
|
||||
, _wpReloadState = 0
|
||||
, _itUseRate = 20
|
||||
, _itUseTime = 0
|
||||
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeExplosionAt
|
||||
, _wpSpread = 0.02
|
||||
, _wpRange = 20
|
||||
, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itAimingSpeed = 0.2
|
||||
, _itAimingRange = 0.5
|
||||
, _itEquipPict = pictureWeaponOnAim $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
|
||||
, _itHammer = NoHammer
|
||||
, _itEffect = NoItEffect
|
||||
}
|
||||
flameLauncher :: Item
|
||||
flameLauncher = launcher
|
||||
{ _itName = "FLROCKO"
|
||||
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeFlameExplosionAt
|
||||
}
|
||||
|
||||
poisonLauncher :: Item
|
||||
poisonLauncher = launcher
|
||||
{ _itName = "POISROCK"
|
||||
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makePoisonExplosionAt
|
||||
}
|
||||
|
||||
teslaLauncher :: Item
|
||||
teslaLauncher = launcher
|
||||
{ _itName = "TESLROCK"
|
||||
, _itUse = shootWithSound (fromIntegral launcherSound) $ aRocketWithPayload makeTeslaExplosionAt
|
||||
}
|
||||
|
||||
aRocketWithPayload
|
||||
:: (Point2 -> World -> World) -- ^ Payload
|
||||
-> Creature
|
||||
-> World
|
||||
-> World
|
||||
aRocketWithPayload pl cr w = over projectiles (IM.insert i theShell) w
|
||||
where
|
||||
cid = _crID cr
|
||||
i = IM.newKey $ _projectiles w
|
||||
pos = _crPos cr +.+ ((_crRad cr +1) *.* unitVectorAtAngle dir)
|
||||
dir = _crDir cr
|
||||
theShell = makeShellAt pl i cid pos dir
|
||||
|
||||
makeShellAt
|
||||
:: (Point2 -> World -> World)
|
||||
-- ^ Payload
|
||||
-> Int -- ^ Projectile id
|
||||
-> Int -- ^ Creature id
|
||||
-> Point2 -- ^ Start position
|
||||
-> Float -- ^ Direction
|
||||
-> Projectile
|
||||
makeShellAt pl i cid pos dir = defaultShell
|
||||
{ _pjPos = pos
|
||||
, _pjStartPos = pos
|
||||
, _pjVel = rotateV dir (1,0)
|
||||
, _pjDraw = \_ -> blank
|
||||
, _pjID = i
|
||||
, _pjUpdate = \_ -> moveShell 50 i cid 0 (rotateV dir (3,0))
|
||||
, _pjPayload = pl
|
||||
}
|
||||
|
||||
moveShell
|
||||
:: Int -- ^ Timer (frames)
|
||||
-> Int -- ^ Projectile id
|
||||
-> Int -- ^ Creature id
|
||||
-> Float -- ^ Rotation
|
||||
-> Point2 -- ^ Acceleration
|
||||
-> World -> World
|
||||
moveShell time i cid rot accel w
|
||||
| time > 40 = if circOnSomeWall oldPos 4 w
|
||||
then doExplode
|
||||
else w
|
||||
& projectiles . ix i . pjPos %~ (+.+ vel)
|
||||
& projectiles . ix i . pjDraw .~ (\_ -> piclow)
|
||||
& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot (rotateV rot accel))
|
||||
| isJust thingHit = doExplode
|
||||
| time == 35 = w
|
||||
& projectiles . ix i . pjPos %~ (+.+ vel)
|
||||
& projectiles . ix i . pjDraw .~ (\_ -> pic)
|
||||
& projectiles . ix i . pjUpdate .~ \_ -> moveShell (time-1) i cid spin accel
|
||||
| time >= 20 = w
|
||||
& projectiles . ix i . pjPos %~ (+.+ vel)
|
||||
& projectiles . ix i . pjDraw .~ (\_ -> pic)
|
||||
& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot' (rotateV rot accel))
|
||||
| time > -99 = w
|
||||
& projectiles . ix i . pjPos %~ (+.+ vel)
|
||||
& randGen .~ g
|
||||
& projectiles . ix i . pjDraw .~ (\_ -> pic)
|
||||
& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot' (rotateV rot accel))
|
||||
& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
|
||||
& soundFromPos (ShellSound i) newPos (fromIntegral smokeTrailSound) 1 250
|
||||
& makeFlameletTimed (oldPos -.- vel) (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
|
||||
& smokeGen
|
||||
| time > -200 = w
|
||||
& projectiles . ix i . pjPos %~ (+.+ vel)
|
||||
& projectiles . ix i . pjDraw .~ (\_ -> pic)
|
||||
& projectiles . ix i . pjUpdate .~ (\_ -> moveShell (time-1) i cid rot' (rotateV rot accel))
|
||||
| otherwise = doExplode
|
||||
where
|
||||
doExplode = w
|
||||
& projectileExplosion oldPos
|
||||
& stopSoundFrom (ShellSound i)
|
||||
& projectiles %~ IM.delete i
|
||||
pj = _projectiles w IM.! i
|
||||
oldPos = _pjPos pj
|
||||
vel = _pjVel pj
|
||||
projectileExplosion = _pjPayload pj
|
||||
newPos = oldPos +.+ vel
|
||||
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||
(sparkD,_) = randomR (-0.2,0.2) $ _randGen w
|
||||
dir = argV vel
|
||||
pic = onLayer PtLayer $ uncurry translate newPos $ rotate (argV accel) shellPic
|
||||
piclow = onLayerL [levLayer CrLayer - 2]
|
||||
$ uncurry translate newPos $ rotate (argV accel) shellPic
|
||||
hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
|
||||
hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
|
||||
thingHit = hitCr <|> hitWl
|
||||
spin = case w ^? creatures . ix cid of
|
||||
Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / 20
|
||||
_ -> 0
|
||||
r1 = randInCirc 10 & evalState $ _randGen w
|
||||
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos))
|
||||
rot' = rot * 0.995
|
||||
|
||||
shellPic :: Picture
|
||||
shellPic = color black $ polygon [(-6,4),(-6,-4),(6,-4),(8,0),(6,4)]
|
||||
@@ -7,6 +7,7 @@ module Dodge.Room
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Item.Weapon
|
||||
import Dodge.Item.Weapon.Launcher
|
||||
import Dodge.Creature
|
||||
--import Dodge.Creature.Inanimate
|
||||
--import Dodge.LevelGen
|
||||
|
||||
@@ -3,6 +3,7 @@ module IntMapHelp
|
||||
, newKey
|
||||
, insertNewKey
|
||||
, insertWithNewKeys
|
||||
, swapKeys
|
||||
)
|
||||
where
|
||||
--import Data.List hiding (foldr,insert)
|
||||
@@ -19,3 +20,6 @@ insertNewKey x m = case lookupMax m of
|
||||
{- | Insert a list of values with new keys -}
|
||||
insertWithNewKeys :: [a] -> IntMap a -> IntMap a
|
||||
insertWithNewKeys xs m = union m $ fromList $ zip [newKey m..] xs
|
||||
{- | Swaps two keys. Unsafe: assumes both keys exist. -}
|
||||
swapKeys :: Int -> Int -> IntMap a -> IntMap a
|
||||
swapKeys i j m = insert i (m ! j) $ insert j (m ! i) m
|
||||
|
||||
Reference in New Issue
Block a user