Refactor doors
This commit is contained in:
+3
-2
@@ -1,4 +1,5 @@
|
||||
module Dodge.Block where
|
||||
import Dodge.DrWdWd
|
||||
import Dodge.Zoning.Wall
|
||||
import Dodge.Data
|
||||
import Dodge.Base.Collide
|
||||
@@ -70,7 +71,7 @@ maybeClearPath w (x,y,pe)
|
||||
|
||||
destroyDoor :: Door -> World -> World
|
||||
destroyDoor dr w = w
|
||||
& _drDeath dr dr
|
||||
& doDrWdWd (_drDeath dr) dr
|
||||
& deleteWallIDs wlids
|
||||
& doors %~ IM.delete (_drID dr)
|
||||
& flip (foldr (wlDustAt awl)) (map (pos +.+) ps)
|
||||
@@ -94,5 +95,5 @@ stopPushing :: Maybe Int -> World -> World
|
||||
stopPushing mdrid w = fromMaybe w $ do
|
||||
drid <- mdrid
|
||||
dr <- w ^? doors . ix drid
|
||||
return $ w & doors . ix drid . drMech .~ const id
|
||||
return $ w & doors . ix drid . drMech .~ DrWdId
|
||||
& stopPushing (_drPushes dr)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
module Dodge.CreatureEffect where
|
||||
import Dodge.Creature.Test
|
||||
import Dodge.Data
|
||||
import Geometry
|
||||
import Dodge.Creature.Test
|
||||
import Dodge.Base.Collide
|
||||
import Dodge.Path
|
||||
import qualified IntMapHelp as IM
|
||||
@@ -47,6 +47,7 @@ doCrBl cb = case cb of
|
||||
CrCanShoot -> crCanShoot
|
||||
CrIsReloading -> crIsReloading
|
||||
CrIsAiming -> crIsAiming
|
||||
CrIsAnimate -> isAnimate
|
||||
|
||||
doMCrAc :: MCrAc -> Maybe Creature -> Action
|
||||
doMCrAc mca = case mca of
|
||||
|
||||
+4
-25
@@ -83,7 +83,9 @@ module Dodge.Data
|
||||
, module Dodge.Data.Prop
|
||||
, module Dodge.Data.LinearShockwave
|
||||
, module Dodge.Data.TractorBeam
|
||||
, module Dodge.Data.MountedObject
|
||||
) where
|
||||
import Dodge.Data.MountedObject
|
||||
import Dodge.Data.TractorBeam
|
||||
import Dodge.Data.LinearShockwave
|
||||
import Dodge.Data.Prop
|
||||
@@ -292,7 +294,7 @@ data World = World
|
||||
, _lSelect :: Point2
|
||||
, _rSelect :: Point2
|
||||
}
|
||||
-- deriving (Eq,Ord,Show,Read)
|
||||
--deriving (Eq,Ord,Show,Read)
|
||||
data WorldHammer
|
||||
= SubInvHam
|
||||
| DoubleMouseHam
|
||||
@@ -456,28 +458,6 @@ data MachineType
|
||||
, _tuFireTime :: Int
|
||||
, _tuMCrID :: Maybe Int
|
||||
}
|
||||
data Door = Door
|
||||
{ _drID :: Int
|
||||
, _drWallIDs :: IS.IntSet
|
||||
, _drStatus :: DoorStatus
|
||||
, _drTrigger :: World -> Bool
|
||||
, _drMech :: Door -> World -> World
|
||||
, _drPos :: (Point2,Point2)
|
||||
, _drOpenPos :: (Point2,Point2)
|
||||
, _drClosePos :: (Point2,Point2)
|
||||
, _drHP :: Int
|
||||
, _drDeath :: Door -> World -> World
|
||||
, _drSpeed :: Float
|
||||
, _drPushedBy :: PushSource
|
||||
, _drPushes :: Maybe Int
|
||||
, _drMounts :: [MountedObject]
|
||||
, _drObstructs :: [(Int,Int,PathEdge)]
|
||||
, _drObstacleType :: EdgeObstacle
|
||||
}
|
||||
data MountedObject
|
||||
= MountedLS Int
|
||||
| MountedProp Int
|
||||
deriving (Eq,Ord,Show)
|
||||
|
||||
data EffectArguments
|
||||
= NoArguments {_cmdEffect :: [TerminalLine]}
|
||||
@@ -510,7 +490,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
|
||||
, _putStartPoint :: Point2, _putEndPoint :: Point2}
|
||||
| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
|
||||
| PutSlideDr Door Wall EdgeObstacle Float Point2 Point2
|
||||
| PutDoor Color EdgeObstacle (World -> Bool) [(Point2,Point2)]
|
||||
| PutDoor Color EdgeObstacle WdBl [(Point2,Point2)]
|
||||
| RandPS (State StdGen PSType)
|
||||
| PutForeground ForegroundShape
|
||||
| PutDecoration Picture
|
||||
@@ -594,7 +574,6 @@ data InPlacement = InPlacement
|
||||
makeLenses ''World
|
||||
makeLenses ''FloorItem
|
||||
--makeLenses ''Particle
|
||||
makeLenses ''Door
|
||||
makeLenses ''Terminal
|
||||
makeLenses ''Machine
|
||||
makeLenses ''MachineType
|
||||
|
||||
@@ -29,6 +29,7 @@ data WdCrBl = WdCrTrue
|
||||
data CrBl = CrCanShoot
|
||||
| CrIsReloading
|
||||
| CrIsAiming
|
||||
| CrIsAnimate
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
|
||||
data MCrAc = MCrNoAction
|
||||
|
||||
+29
-3
@@ -1,11 +1,37 @@
|
||||
--{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE StrictData #-}
|
||||
module Dodge.Data.Door where
|
||||
import Dodge.Data.PathGraph
|
||||
import Dodge.Data.MountedObject
|
||||
import Geometry.Data
|
||||
import Dodge.Data.WorldEffect
|
||||
import qualified Data.IntSet as IS
|
||||
import Control.Lens
|
||||
|
||||
data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
|
||||
deriving (Eq, Ord, Show)
|
||||
deriving (Eq, Ord, Show,Read)
|
||||
|
||||
data PushSource = PushesItself
|
||||
| PushedBy Int
|
||||
| NotPushed
|
||||
deriving (Eq,Ord,Show)
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
data Door = Door
|
||||
{ _drID :: Int
|
||||
, _drWallIDs :: IS.IntSet
|
||||
, _drStatus :: DoorStatus
|
||||
, _drTrigger :: WdBl
|
||||
, _drMech :: DrWdWd
|
||||
, _drPos :: (Point2,Point2)
|
||||
, _drOpenPos :: (Point2,Point2)
|
||||
, _drClosePos :: (Point2,Point2)
|
||||
, _drHP :: Int
|
||||
, _drDeath :: DrWdWd
|
||||
, _drSpeed :: Float
|
||||
, _drPushedBy :: PushSource
|
||||
, _drPushes :: Maybe Int
|
||||
, _drMounts :: [MountedObject]
|
||||
, _drObstructs :: [(Int,Int,PathEdge)]
|
||||
, _drObstacleType :: EdgeObstacle
|
||||
}
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''Door
|
||||
|
||||
@@ -16,4 +16,5 @@ data EnergyBall = EnergyBall
|
||||
, _ebZ :: Float
|
||||
, _ebRot :: Float
|
||||
}
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''EnergyBall
|
||||
|
||||
@@ -13,4 +13,5 @@ data Flame = Flame
|
||||
, _flZ :: Float
|
||||
, _flOriginalVel :: Point2
|
||||
}
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''Flame
|
||||
|
||||
@@ -4,7 +4,6 @@ module Dodge.Data.Flare where
|
||||
import Color
|
||||
import Geometry
|
||||
import Control.Lens
|
||||
|
||||
data Flare
|
||||
= MuzFlare
|
||||
{ _flarePoly :: [Point2]
|
||||
@@ -18,5 +17,5 @@ data Flare
|
||||
, _flareTran3 :: Point3
|
||||
, _flareTime :: Int
|
||||
}
|
||||
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''Flare
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
--{-# LANGUAGE TemplateHaskell #-}
|
||||
{-# LANGUAGE StrictData #-}
|
||||
module Dodge.Data.MountedObject
|
||||
where
|
||||
data MountedObject
|
||||
= MountedLS Int
|
||||
| MountedProp Int
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
|
||||
@@ -12,19 +12,20 @@ data PathGraph = PathGraph
|
||||
, _pgNodeCount :: Int
|
||||
, _pgEdgeMap :: Map (V2 Point2) (Int,Int,PathEdge)
|
||||
}
|
||||
deriving (Eq,Show,Read)
|
||||
data PathEdge = PathEdge
|
||||
{_peStart :: Point2
|
||||
,_peEnd :: Point2
|
||||
,_peDist :: Float
|
||||
,_peObstacles :: Set.Set EdgeObstacle
|
||||
}
|
||||
deriving (Eq,Ord,Show)
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
data EdgeObstacle
|
||||
= BlockObstacle
|
||||
| DoorObstacle
|
||||
| AutoDoorObstacle
|
||||
| WallObstacle
|
||||
deriving (Eq,Ord,Show,Bounded,Enum)
|
||||
deriving (Eq,Ord,Show,Read,Bounded,Enum)
|
||||
|
||||
makeLenses ''PathGraph
|
||||
makeLenses ''PathEdge
|
||||
|
||||
@@ -5,10 +5,11 @@ import Geometry.Data
|
||||
import Control.Lens
|
||||
|
||||
data PosEventType = SparkSpawner
|
||||
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
data PosEvent = PosEvent
|
||||
{ _pvType :: PosEventType
|
||||
, _pvTimer :: Int
|
||||
, _pvPos :: Point2
|
||||
}
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''PosEvent
|
||||
|
||||
@@ -4,7 +4,6 @@ module Dodge.Data.RadarBlip where
|
||||
import Color
|
||||
import Geometry
|
||||
import Control.Lens
|
||||
|
||||
data RadarBlip = RadarBlip
|
||||
{ _rbColor :: Color
|
||||
, _rbTime :: Int
|
||||
@@ -12,5 +11,5 @@ data RadarBlip = RadarBlip
|
||||
, _rbRad :: Float
|
||||
, _rbPos :: Point2
|
||||
}
|
||||
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''RadarBlip
|
||||
|
||||
@@ -11,4 +11,5 @@ data RadarSweep = RadarSweep
|
||||
, _rsObject :: Object
|
||||
, _rsTimer :: Int
|
||||
}
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''RadarSweep
|
||||
|
||||
@@ -13,4 +13,5 @@ data Spark = Spark
|
||||
, _skWidth :: Float
|
||||
, _skDamageType :: DamageType
|
||||
}
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
makeLenses ''Spark
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
module Dodge.Data.WorldEffect where
|
||||
import Dodge.Data.CreatureEffect
|
||||
import Sound.Data
|
||||
import Geometry.Data
|
||||
import Dodge.Data.SoundOrigin
|
||||
@@ -22,7 +23,17 @@ data MdWdWd = MdWdId
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
data WdBl = WdTrig Int
|
||||
| WdBlDoorMoving Int
|
||||
| WdBlConst Bool
|
||||
| WdBlNegate WdBl
|
||||
| WdBlCrFilterNearPoint Float Point2 CrBl
|
||||
| WdBlBtOn Int
|
||||
| WdBlBtNotOff Int
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
data WdP2f = WdP2f0
|
||||
| WdP2fDoorPosition Int
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
data DrWdWd = DrWdId
|
||||
| DrWdMakeDoorDebris
|
||||
| DrWdMechanismStepwise Int [Int] [(Point2,Point2)]
|
||||
| DoorMechanism
|
||||
deriving (Eq,Ord,Show,Read)
|
||||
|
||||
@@ -4,7 +4,6 @@ module Dodge.Default.Door
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Wall
|
||||
import Dodge.Block.Debris
|
||||
import Color
|
||||
|
||||
import Control.Lens
|
||||
@@ -26,13 +25,13 @@ defaultDoor = Door
|
||||
{ _drID = 0
|
||||
, _drWallIDs = mempty
|
||||
, _drStatus = DoorClosed
|
||||
, _drTrigger = const False
|
||||
, _drMech = const id
|
||||
, _drTrigger = WdBlConst False
|
||||
, _drMech = DrWdId
|
||||
, _drPos = (0,0)
|
||||
, _drOpenPos = (0,0)
|
||||
, _drClosePos = (0,0)
|
||||
, _drHP = 10000
|
||||
, _drDeath = makeDoorDebris
|
||||
, _drDeath = DrWdMakeDoorDebris
|
||||
, _drSpeed = 1
|
||||
, _drPushedBy = PushesItself
|
||||
, _drPushes = Nothing
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
module Dodge.DrWdWd
|
||||
where
|
||||
import Dodge.LevelGen.DoorPane
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.Base
|
||||
import Dodge.WorldBool
|
||||
import Dodge.Placement.PlaceSpot.TriggerDoor
|
||||
import Dodge.Wall.Move
|
||||
import Geometry
|
||||
import Dodge.Block.Debris
|
||||
import Dodge.Data
|
||||
|
||||
import qualified Data.IntSet as IS
|
||||
import Data.Foldable
|
||||
import Control.Lens
|
||||
doDrWdWd :: DrWdWd -> Door -> World -> World
|
||||
doDrWdWd dww = case dww of
|
||||
DrWdId -> const id
|
||||
DrWdMakeDoorDebris -> makeDoorDebris
|
||||
DrWdMechanismStepwise nsteps wlids pss -> doorMechanismStepwise nsteps wlids pss
|
||||
DoorMechanism -> doorMechanism
|
||||
|
||||
-- TODO sort out why DoorClosed status does not update correctly 22/06/23
|
||||
doorMechanism :: Door -> World -> World
|
||||
doorMechanism dr w = case mvDir of
|
||||
Just d -> w
|
||||
& flip (IS.foldl' (flip (`translateWallID` d))) (_drWallIDs dr)
|
||||
& moveUpdate
|
||||
& doors . ix drid . drPos . each %~ (+.+ d)
|
||||
& maybeClearDoorPaths (_drObstacleType dr) (_drObstructs dr)
|
||||
Nothing -> w
|
||||
where
|
||||
toOpen = doWdBl (_drTrigger dr) w
|
||||
mvDir
|
||||
| toOpen && _drStatus dr == DoorOpen = Nothing -- Not sure why necessary
|
||||
| toOpen && dist dpos dop > 0.5 = Just $ vecBetweenSpeed speed dpos dop
|
||||
| dist dpos dcp > 0.5 = Just $ vecBetweenSpeed speed dpos dcp
|
||||
| otherwise = Nothing
|
||||
speed = _drSpeed dr
|
||||
drid = _drID dr
|
||||
moveUpdate = playSound . setStatus
|
||||
playSound
|
||||
| _drPushedBy dr == PushesItself = soundContinue (WallSound drid) dpos slideDoorS (Just 1)
|
||||
| otherwise = id
|
||||
dpos = snd $ _drPos dr
|
||||
dop = snd $ _drOpenPos dr
|
||||
dcp = snd $ _drClosePos dr
|
||||
setStatus
|
||||
| dist dpos dop < 1 = doors . ix drid . drStatus .~ DoorOpen
|
||||
| dist dpos dcp < 1 = doors . ix drid . drStatus .~ DoorClosed
|
||||
| otherwise = doors . ix drid . drStatus .~ DoorHalfway
|
||||
|
||||
-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
|
||||
-- TODO update _drPos
|
||||
-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
|
||||
-- perhaps only store intermediate door pos pairs, calculate all wall positions
|
||||
-- on the fly
|
||||
doorMechanismStepwise :: Int -> [Int] -> [(Point2,Point2)] -> Door -> World -> World
|
||||
doorMechanismStepwise nsteps wlids pss dr w
|
||||
| toOpen = case _drStatus dr of
|
||||
DoorInt x | x == nsteps -> w
|
||||
DoorInt x -> setWalls (x+1)
|
||||
_ -> w
|
||||
| otherwise = case _drStatus dr of
|
||||
DoorInt 0 -> w
|
||||
DoorInt x -> setWalls (x-1)
|
||||
_ -> w
|
||||
where
|
||||
drid = _drID dr
|
||||
playSound = soundContinue (WallSound drid) (fst $ head pss) slideDoorS (Just 1)
|
||||
toOpen = doWdBl (_drTrigger dr) w
|
||||
setWalls n = playSound (foldl' (&) w (zipWith moveWallID wlids newps))
|
||||
& doors . ix drid . drStatus .~ DoorInt n
|
||||
where
|
||||
newps = uncurry (rectanglePairs 9) (pss !! n)
|
||||
-- it is not at all clear that the zoning selects the correct walls
|
||||
@@ -9,17 +9,15 @@ import Dodge.Default.Door
|
||||
import Color
|
||||
import Geometry
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Creature.Test
|
||||
import Dodge.LevelGen.Switch
|
||||
|
||||
import Control.Lens
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
putDoubleDoor :: EdgeObstacle -> Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
|
||||
putDoubleDoor :: EdgeObstacle -> Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
|
||||
putDoubleDoor eo wl cond a b speed
|
||||
= putDoubleDoorThen eo wl cond 1 a b speed (const $ const Nothing)
|
||||
|
||||
putDoubleDoorThen ::EdgeObstacle -> Wall -> (World -> Bool)
|
||||
putDoubleDoorThen ::EdgeObstacle -> Wall -> WdBl
|
||||
-> Float -> Point2 -> Point2 -> Float
|
||||
-> (Placement -> Placement -> Maybe Placement)
|
||||
-> Placement
|
||||
@@ -30,7 +28,7 @@ putDoubleDoorThen eo wl cond soff a b speed cont
|
||||
where
|
||||
half = 0.5 *.* (a +.+ b)
|
||||
|
||||
doorBetween :: EdgeObstacle -> Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
|
||||
doorBetween :: EdgeObstacle -> Wall -> WdBl -> Float -> Point2 -> Point2 -> Float ->
|
||||
(Placement -> Maybe Placement) -> Placement
|
||||
doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
|
||||
[x,y] -> ptCont (PutSlideDr adoor wl eo soff x y) g
|
||||
@@ -41,7 +39,7 @@ doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
|
||||
& drTrigger .~ cond
|
||||
& drSpeed .~ speed
|
||||
|
||||
divideDoorPane :: Maybe Int -> Wall -> (World -> Bool) -> Float -> Float
|
||||
divideDoorPane :: Maybe Int -> Wall -> WdBl -> Float -> Float
|
||||
-> [(Point2,Point2)] -> (Placement -> Maybe Placement) -> Placement
|
||||
divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
|
||||
[p] -> ptCont (adoor p) g
|
||||
@@ -59,8 +57,9 @@ putAutoDoor a b = PlacementUsingPos (addZ 0 a)
|
||||
(cond az bz) a b 3
|
||||
where
|
||||
--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
|
||||
cond az bz = any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
|
||||
. IM.filter isAnimate . _creatures
|
||||
cond az bz = WdBlCrFilterNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)) CrIsAnimate
|
||||
-- any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
|
||||
-- . IM.filter isAnimate . _creatures
|
||||
|
||||
switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
|
||||
switchDoor btpos btrot dra drb col = pContID (PS btpos btrot)
|
||||
@@ -71,7 +70,7 @@ switchDoor btpos btrot dra drb col = pContID (PS btpos btrot)
|
||||
doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) DoorObstacle 1 a b
|
||||
where
|
||||
thedoor = defaultDoor
|
||||
& drTrigger .~ cond btid
|
||||
& drTrigger .~ WdBlBtOn btid
|
||||
& drSpeed .~ 2
|
||||
drc = 0.5 *.* (dra +.+ drb)
|
||||
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||
--cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||
|
||||
@@ -2,18 +2,17 @@
|
||||
module Dodge.Placement.PlaceSpot.TriggerDoor
|
||||
( plDoor
|
||||
, plSlideDoor
|
||||
, maybeClearDoorPaths
|
||||
) where
|
||||
import Dodge.Zoning.Wall
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.Path
|
||||
import Dodge.Default.Door
|
||||
import Dodge.Wall.Move
|
||||
import Dodge.LevelGen.DoorPane
|
||||
import Picture
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.SoundLogic
|
||||
import LensHelp
|
||||
--import Dodge.LevelGen.LevelStructure
|
||||
|
||||
@@ -23,7 +22,7 @@ import qualified Data.IntSet as IS
|
||||
import qualified Data.Graph.Inductive as FGL
|
||||
plDoor :: Color
|
||||
-> EdgeObstacle
|
||||
-> (World -> Bool) -- ^ Opening condition
|
||||
-> WdBl -- ^ Opening condition
|
||||
-> [(Point2,Point2)] -- ^ Door positions, closed to open.
|
||||
-- Bumped out up and down by 9, not widened
|
||||
-> World
|
||||
@@ -36,7 +35,7 @@ plDoor col eo cond pss gw = (drid, addWalls $ gw & doors %~ addDoor) -- carefull
|
||||
, _drWallIDs = IS.fromList wlids
|
||||
, _drStatus = DoorInt 0
|
||||
, _drTrigger = cond
|
||||
, _drMech = doorMechanismStepwise nsteps drid wlids pss
|
||||
, _drMech = DrWdMechanismStepwise nsteps wlids pss
|
||||
, _drPos = head pss
|
||||
, _drOpenPos = head pss
|
||||
, _drClosePos = last pss
|
||||
@@ -57,59 +56,6 @@ addDoorWall eo drid wl w (wlid,wlps) = w'
|
||||
& doors . ix drid . drObstructs .++~ es
|
||||
where
|
||||
(w',es) = uncurry (obstructPathsCrossing eo) wlps w
|
||||
-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
|
||||
-- TODO update _drPos
|
||||
-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
|
||||
-- perhaps only store intermediate door pos pairs, calculate all wall positions
|
||||
-- on the fly
|
||||
doorMechanismStepwise :: Int -> Int -> [Int] -> [(Point2,Point2)] -> Door -> World -> World
|
||||
doorMechanismStepwise nsteps drid wlids pss dr w
|
||||
| toOpen = case _drStatus dr of
|
||||
DoorInt x | x == nsteps -> w
|
||||
DoorInt x -> setWalls (x+1)
|
||||
_ -> w
|
||||
| otherwise = case _drStatus dr of
|
||||
DoorInt 0 -> w
|
||||
DoorInt x -> setWalls (x-1)
|
||||
_ -> w
|
||||
where
|
||||
playSound = soundContinue (WallSound drid) (fst $ head pss) slideDoorS (Just 1)
|
||||
toOpen = _drTrigger dr w
|
||||
setWalls n = playSound (foldl' (&) w (zipWith moveWallID wlids newps))
|
||||
& doors . ix drid . drStatus .~ DoorInt n
|
||||
where
|
||||
newps = uncurry (rectanglePairs 9) (pss !! n)
|
||||
-- it is not at all clear that the zoning selects the correct walls
|
||||
|
||||
-- TODO sort out why DoorClosed status does not update correctly 22/06/23
|
||||
doorMechanism :: Door -> World -> World
|
||||
doorMechanism dr w = case mvDir of
|
||||
Just d -> w
|
||||
& flip (IS.foldl' (flip (`translateWallID` d))) (_drWallIDs dr)
|
||||
& moveUpdate
|
||||
& doors . ix drid . drPos . each %~ (+.+ d)
|
||||
& maybeClearDoorPaths (_drObstacleType dr) (_drObstructs dr)
|
||||
Nothing -> w
|
||||
where
|
||||
toOpen = _drTrigger dr w
|
||||
mvDir
|
||||
| toOpen && _drStatus dr == DoorOpen = Nothing -- Not sure why necessary
|
||||
| toOpen && dist dpos dop > 0.5 = Just $ vecBetweenSpeed speed dpos dop
|
||||
| dist dpos dcp > 0.5 = Just $ vecBetweenSpeed speed dpos dcp
|
||||
| otherwise = Nothing
|
||||
speed = _drSpeed dr
|
||||
drid = _drID dr
|
||||
moveUpdate = playSound . setStatus
|
||||
playSound
|
||||
| _drPushedBy dr == PushesItself = soundContinue (WallSound drid) dpos slideDoorS (Just 1)
|
||||
| otherwise = id
|
||||
dpos = snd $ _drPos dr
|
||||
dop = snd $ _drOpenPos dr
|
||||
dcp = snd $ _drClosePos dr
|
||||
setStatus
|
||||
| dist dpos dop < 1 = doors . ix drid . drStatus .~ DoorOpen
|
||||
| dist dpos dcp < 1 = doors . ix drid . drStatus .~ DoorClosed
|
||||
| otherwise = doors . ix drid . drStatus .~ DoorHalfway
|
||||
|
||||
maybeClearDoorPaths :: EdgeObstacle -> [(Int,Int,PathEdge)] -> World -> World
|
||||
maybeClearDoorPaths eo es w = foldl' (maybeClearDoorPath eo) w es
|
||||
@@ -138,7 +84,7 @@ plSlideDoor dr wl eo shiftOffset a b gw
|
||||
{ _drID = drid
|
||||
, _drWallIDs = IS.fromList wlids
|
||||
, _drStatus = DoorClosed
|
||||
, _drMech = doorMechanism
|
||||
, _drMech = DoorMechanism
|
||||
, _drPos = (a,b)
|
||||
, _drOpenPos = (shiftLeft a,shiftLeft b)
|
||||
, _drClosePos = (a,b)
|
||||
|
||||
@@ -14,7 +14,6 @@ import Geometry
|
||||
import Picture
|
||||
|
||||
--import Control.Lens
|
||||
import qualified IntMapHelp as IM
|
||||
{- | A passage with a switch that opens forward access while closing backwards access. -}
|
||||
airlock :: RandomGen g => State g Room
|
||||
airlock = takeOne [airlock0,airlock90,airlockCrystal,airlockZ]
|
||||
@@ -27,8 +26,8 @@ airlock0 = defaultRoom
|
||||
, _rmPath = foldMap doublePairSet [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
|
||||
, _rmPmnts =
|
||||
[pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
|
||||
$ \btid -> Just $ putDoubleDoorThen DoorObstacle thewall (not . cond' btid) 1 (V2 0 20) (V2 40 20) 2
|
||||
$ \_ _ -> Just $ putDoubleDoor DoorObstacle thewall (cond' btid) (V2 0 80) (V2 40 80) 2
|
||||
$ \btid -> Just $ putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2
|
||||
$ \_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
|
||||
, invisibleWall $ rectNSWE 60 40 (-40) (-30)
|
||||
,spanLightI (V2 (-2) 30) (V2 (-2) 70)
|
||||
,sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
|
||||
@@ -41,13 +40,12 @@ airlock0 = defaultRoom
|
||||
lnks = [(V2 20 95,0)
|
||||
,(V2 20 5,pi)
|
||||
]
|
||||
cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||
col = dim $ dim $ bright red
|
||||
|
||||
airlockDoor :: Color -> (World -> Bool) -> [(Point2,Point2)] -> PSType
|
||||
airlockDoor :: Color -> WdBl -> [(Point2,Point2)] -> PSType
|
||||
airlockDoor col = PutDoor col DoorObstacle
|
||||
|
||||
airlockDoubleDoor :: Point2 -> Point2 -> Color -> (World -> Bool) -> [(Point2,Point2)]
|
||||
airlockDoubleDoor :: Point2 -> Point2 -> Color -> WdBl -> [(Point2,Point2)]
|
||||
-> [(Point2,Point2)] -> Maybe Placement
|
||||
airlockDoubleDoor p1 p2 col cond outDoorps inDoorps = jspsJ p1 0 (airlockDoor col cond outDoorps)
|
||||
$ sPS p2 0 (airlockDoor col cond inDoorps)
|
||||
@@ -60,7 +58,7 @@ airlockSimple = defaultRoom
|
||||
, _rmPath = foldMap (doublePairSet . (V2 90 30,) . fst) lnks
|
||||
, _rmPmnts =
|
||||
[pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
|
||||
$ \btid -> airlockDoubleDoor 0 (V2 180 0) col (cond btid) outDoorps inDoorps
|
||||
$ \btid -> airlockDoubleDoor 0 (V2 180 0) col (WdBlBtOn btid) outDoorps inDoorps
|
||||
-- jspsJ (V2 0 0) 0 (airlockDoor col (cond btid) outDoorps)
|
||||
-- $ sPS (V2 180 0) 0 (airlockDoor col (cond btid) inDoorps)
|
||||
]
|
||||
@@ -72,7 +70,6 @@ airlockSimple = defaultRoom
|
||||
[(V2 0 30,pi/2)
|
||||
,(V2 180 30,1.5*pi)
|
||||
]
|
||||
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||
col = dim $ dim $ bright red
|
||||
outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
|
||||
inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 (-55) 0)
|
||||
@@ -87,7 +84,7 @@ airlockZ = defaultRoom
|
||||
-- ]
|
||||
, _rmPmnts =
|
||||
[pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
|
||||
$ \btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (cond btid) outDoorps inDoorps
|
||||
$ \btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid) outDoorps inDoorps
|
||||
-- jspsJ (V2 0 60) 0 (airlockDoor col (cond btid) outDoorps)
|
||||
-- $ sPS (V2 180 60) 0 (airlockDoor col (cond btid) inDoorps)
|
||||
, sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
|
||||
@@ -97,7 +94,6 @@ airlockZ = defaultRoom
|
||||
[ rectNSWE 120 0 0 180 ]
|
||||
}
|
||||
where
|
||||
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||
col = dim $ dim $ bright red
|
||||
outDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 0 (-61))
|
||||
inDoorps = (V2 0 0 ,) <$> arcStepwise 3 (pi/2) (V2 0 0) (V2 (-61) 0)
|
||||
@@ -122,7 +118,7 @@ airlock90 = defaultRoom
|
||||
, _rmPath = doublePairSet (V2 0 40,V2 40 0)
|
||||
, _rmPmnts =
|
||||
[ pContID (PS (V2 120 120) (3 * pi/4)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
|
||||
$ \btid -> jsps (V2 5 5) 0 $ airlockDoor col (cond btid) pss
|
||||
$ \btid -> jsps (V2 5 5) 0 $ airlockDoor col (WdBlBtOn btid) pss
|
||||
, mntLS vShape (V2 35 35) (V3 70 70 50)
|
||||
]
|
||||
, _rmBound =
|
||||
@@ -136,7 +132,6 @@ airlock90 = defaultRoom
|
||||
}
|
||||
where
|
||||
--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
|
||||
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||
col = dim $ dim $ bright red
|
||||
pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
|
||||
|
||||
@@ -147,7 +142,7 @@ airlockCrystal = defaultRoom
|
||||
, _rmPath = mempty
|
||||
, _rmPmnts =
|
||||
[pContID (PS (V2 145 70) (pi/2)) ( PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
|
||||
$ \btid -> jsps0 $ airlockDoor col (cond btid) pss
|
||||
$ \btid -> jsps0 $ airlockDoor col (WdBlBtOn btid) pss
|
||||
, crystalLine (V2 0 70) (V2 40 70)
|
||||
, mntLS vShape (V2 150 70) (V3 110 70 70)
|
||||
]
|
||||
@@ -155,7 +150,6 @@ airlockCrystal = defaultRoom
|
||||
}
|
||||
where
|
||||
switchcutout = orderPolygon $ map toV2 [ (39,20) , (150,60) , (150,80) , (39,120) ]
|
||||
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
|
||||
col = dim $ dim $ bright red
|
||||
pss :: [(Point2,Point2)]
|
||||
pss = reverse $ fmap ( (\x -> (V2 50 (x - 10),V2 50 (x+60)) ) . fromIntegral)
|
||||
|
||||
@@ -10,8 +10,6 @@ import Dodge.Placement.Instance
|
||||
import Color
|
||||
|
||||
import Data.Maybe
|
||||
import qualified IntMapHelp as IM
|
||||
--import Control.Lens
|
||||
|
||||
door :: Room
|
||||
door = defaultRoom
|
||||
@@ -41,4 +39,4 @@ triggerDoorRoom inplid = defaultRoom
|
||||
where
|
||||
f (pmnt:_) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt) (V2 0 20) (V2 40 20) 2
|
||||
f _ = error "tried to put a door using an empty placement list"
|
||||
cond pmnt w = _triggers w IM.! fromJust (_plMID pmnt)
|
||||
cond pmnt = WdTrig $ fromJust (_plMID pmnt)
|
||||
|
||||
@@ -28,8 +28,6 @@ import LensHelp
|
||||
|
||||
import qualified Data.Set as S
|
||||
import Data.Maybe
|
||||
--import Data.Tree
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
twinSlowDoorRoom
|
||||
:: Float -- ^ Half width
|
||||
@@ -67,7 +65,7 @@ twinSlowDoorRoom w h x = defaultRoom
|
||||
]
|
||||
thedoor btid = defaultDoor
|
||||
& drSpeed .~ wlSpeed
|
||||
& drTrigger .~ (\w' -> _btState (_buttons w' IM.! btid) /= BtOff)
|
||||
& drTrigger .~ WdBlBtNotOff btid
|
||||
col = dim $ dim $ bright red
|
||||
|
||||
twinSlowDoorChasers :: RandomGen g => State g Room
|
||||
@@ -113,7 +111,7 @@ addButtonSlowDoor x h rm = do
|
||||
thewall = switchWallCol red
|
||||
butDoor = putLitButOnPos col
|
||||
(rprBool (isUnusedLnkType InLink))
|
||||
$ \btplmnt -> Just $ putDoubleDoorThen DoorObstacle thewall (cond' $ fromJust $ _plMID btplmnt)
|
||||
$ \btplmnt -> Just $ putDoubleDoorThen DoorObstacle thewall (WdBlBtNotOff $ fromJust $ _plMID btplmnt)
|
||||
30 (V2 0 h) (V2 x h) 2
|
||||
$ \dr1 dr2 ->
|
||||
amountedlight dr1 50
|
||||
@@ -122,7 +120,6 @@ addButtonSlowDoor x h rm = do
|
||||
$ amountedlight dr2 (-50)
|
||||
Nothing
|
||||
col = dim $ light red
|
||||
cond' btid w = w ^? buttons . ix btid . btState /= Just BtOff
|
||||
|
||||
slowDoorRoom :: RandomGen g => State g Room
|
||||
slowDoorRoom = do
|
||||
|
||||
@@ -34,7 +34,6 @@ import Data.Tile
|
||||
import LensHelp
|
||||
|
||||
import qualified Data.Set as S
|
||||
import qualified IntMapHelp as IM
|
||||
--import Control.Lens
|
||||
-- This will need a cleanup, but it might change a bit first
|
||||
{- A simple rectangular room with a light in the center.
|
||||
@@ -272,5 +271,5 @@ centerVaultRoom w h d = return $ defaultRoom
|
||||
]
|
||||
thewall = switchWallCol col
|
||||
thedoor btid = defaultDoor
|
||||
& drTrigger .~ (\w' -> _btState (_buttons w' IM.! btid) == BtOn)
|
||||
& drTrigger .~ WdBlBtOn btid
|
||||
& drSpeed .~ 2
|
||||
|
||||
+2
-1
@@ -4,6 +4,7 @@ Module : Dodge.Update
|
||||
Description : Simulation update
|
||||
-}
|
||||
module Dodge.Update ( updateUniverse ) where
|
||||
import Dodge.DrWdWd
|
||||
import Dodge.TractorBeam.Update
|
||||
import Dodge.Prop.Update
|
||||
import Dodge.LinearShockwave.Update
|
||||
@@ -86,7 +87,7 @@ functionalUpdate w = checkEndGame
|
||||
. colCrsWalls
|
||||
. over uvWorld simpleCrSprings
|
||||
. over uvWorld zoneCreatures
|
||||
. over uvWorld (updateIMl _doors _drMech )
|
||||
. over uvWorld (updateIMl _doors (doDrWdWd . _drMech) )
|
||||
. over uvWorld doWorldEvents
|
||||
. over uvWorld updateDelayedEvents
|
||||
. over uvWorld (updateIMl _modifications (doModificationEffect . _mdUpdate) )
|
||||
|
||||
@@ -1,12 +1,22 @@
|
||||
module Dodge.WorldBool
|
||||
where
|
||||
import Dodge.CreatureEffect
|
||||
import Dodge.Creature.Test
|
||||
import Dodge.Data
|
||||
import Data.Maybe
|
||||
import Control.Lens
|
||||
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
doWdBl :: WdBl -> World -> Bool
|
||||
doWdBl wb w = case wb of
|
||||
WdBlConst bl -> bl
|
||||
WdTrig i -> fromMaybe False $ w ^? triggers . ix i
|
||||
WdBlDoorMoving i -> fromMaybe False $ do
|
||||
dr <- w ^? doors . ix i
|
||||
return (DoorHalfway == _drStatus dr)
|
||||
WdBlCrFilterNearPoint r p t -> any (crNearPoint r p) (IM.filter (doCrBl t) (_creatures w))
|
||||
WdBlBtOn btid -> _btState (_buttons w IM.! btid) == BtOn -- unsafe
|
||||
WdBlBtNotOff btid -> _btState (_buttons w IM.! btid) /= BtOff -- unsafe
|
||||
WdBlNegate x -> not $ doWdBl x w
|
||||
|
||||
|
||||
Reference in New Issue
Block a user