Refactor doors
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@@ -9,17 +9,15 @@ import Dodge.Default.Door
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import Color
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import Geometry
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import Dodge.LevelGen.Data
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import Dodge.Creature.Test
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import Dodge.LevelGen.Switch
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import Control.Lens
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import qualified IntMapHelp as IM
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putDoubleDoor :: EdgeObstacle -> Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor :: EdgeObstacle -> Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor eo wl cond a b speed
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= putDoubleDoorThen eo wl cond 1 a b speed (const $ const Nothing)
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putDoubleDoorThen ::EdgeObstacle -> Wall -> (World -> Bool)
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putDoubleDoorThen ::EdgeObstacle -> Wall -> WdBl
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-> Float -> Point2 -> Point2 -> Float
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-> (Placement -> Placement -> Maybe Placement)
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-> Placement
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@@ -30,7 +28,7 @@ putDoubleDoorThen eo wl cond soff a b speed cont
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where
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half = 0.5 *.* (a +.+ b)
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doorBetween :: EdgeObstacle -> Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
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doorBetween :: EdgeObstacle -> Wall -> WdBl -> Float -> Point2 -> Point2 -> Float ->
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(Placement -> Maybe Placement) -> Placement
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doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
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[x,y] -> ptCont (PutSlideDr adoor wl eo soff x y) g
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@@ -41,7 +39,7 @@ doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
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& drTrigger .~ cond
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& drSpeed .~ speed
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divideDoorPane :: Maybe Int -> Wall -> (World -> Bool) -> Float -> Float
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divideDoorPane :: Maybe Int -> Wall -> WdBl -> Float -> Float
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-> [(Point2,Point2)] -> (Placement -> Maybe Placement) -> Placement
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divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
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[p] -> ptCont (adoor p) g
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@@ -59,8 +57,9 @@ putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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(cond az bz) a b 3
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where
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--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
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cond az bz = any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
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. IM.filter isAnimate . _creatures
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cond az bz = WdBlCrFilterNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)) CrIsAnimate
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-- any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
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-- . IM.filter isAnimate . _creatures
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switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
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switchDoor btpos btrot dra drb col = pContID (PS btpos btrot)
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@@ -71,7 +70,7 @@ switchDoor btpos btrot dra drb col = pContID (PS btpos btrot)
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doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) DoorObstacle 1 a b
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where
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thedoor = defaultDoor
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& drTrigger .~ cond btid
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& drTrigger .~ WdBlBtOn btid
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& drSpeed .~ 2
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drc = 0.5 *.* (dra +.+ drb)
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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--cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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