Hack together correct positioning of grenades from attached items

This commit is contained in:
2025-06-28 22:32:12 +01:00
parent 6af2a8cc36
commit d88aed10c7
12 changed files with 225 additions and 178 deletions
+6
View File
@@ -5,6 +5,7 @@ module Dodge.Item.HeldOffset (
heldItemOffset,
heldItemRelativeOrient,
heldItemOrient2D,
heldItemOrient2D',
itemRelativeOrient,
) where
@@ -36,6 +37,11 @@ heldItemOrient2D itm cr p a = (V2 x y, argV . Q.qToV2 $ q )
where
(V3 x y _,q) = heldItemRelativeOrient itm cr (p `v2z` 0, Q.axisAngle (V3 0 0 1) a)
heldItemOrient2D' :: OItem -> Creature -> Point2 -> Float -> (Point2, Float)
heldItemOrient2D' (itm,_,(p1,q1)) cr p a = (V2 x y, argV . Q.qToV2 $ q )
where
(V3 x y _,q) = heldItemRelativeOrient itm cr (p1 + Q.rotate q1 (p `v2z` 0), q1 * Q.axisAngle (V3 0 0 1) a)
heldItemRelativeOrient
:: Item -> Creature -> (Point3, Q.Quaternion Float) -> (Point3, Q.Quaternion Float)
heldItemRelativeOrient itm cr (p,q)