Allow shadow fidelity option, fix bug in rendering box shadows
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@@ -181,7 +181,7 @@ crystalDebris =
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shardShape :: Float -> Shape
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shardShape size =
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translateSHz (- size) $
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upperPrismPoly
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upperPrismPolySU
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size
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[ V2 size 0
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, V2 (- size) 1
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@@ -194,4 +194,4 @@ jaggedShape = do
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return $ shardShape s
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cubeShape :: Float -> Shape
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cubeShape size = translateSHz (- size) $ upperPrismPoly (2 * size) $ square size
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cubeShape size = translateSHz (- size) $ upperPrismPolySU (2 * size) $ square size
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