Allow shadow fidelity option, fix bug in rendering box shadows
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@@ -4,7 +4,7 @@ import Geometry
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import Quaternion
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verticalPipe :: Float -> Shape
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verticalPipe = flip upperPrismPoly $ polyCirc 2 5
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verticalPipe = flip (upperBox Small Typical) (polyCirc 2 5)
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horPipe :: Float -> Point2 -> Point2 -> Shape
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horPipe h x y = translateSH (x `v2z` h) $ overPosSH (rotateToZ (V3 xd yd 0)) $ verticalPipe (dist x y)
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